Plane::Plane(string textureName, vec3 dimensions, vec3 loc) : Mesh("Plane", textureName) { m_dimensions = dimensions; m_location = loc; meshMtx = mat4::Translate(loc.x, loc.y, loc.z); meshRef = MeshRef(); meshMtx = mat4::Identity(); textureMtx = mat4::Identity(); color = vec4(0.8, 0.8, 0.8, 1.0); normalType = LOAD_NORMAL_FACE; display = true; }
MeshRef MeshMgr::get_ref() { return MeshRef(); }