int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these.. assert(ret == 0); sound = Mix_LoadWAV("sound.ogg"); assert(sound); sound2 = Mix_LoadWAV("sound2.wav"); assert(sound); int channel = play(); printf( "Pausing Channel %d", channel ); Mix_Pause(channel); int paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused); Mix_Resume(channel); paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused == 0); if (argc == 12121) play2(); // keep it alive emscripten_run_script("element = document.createElement('input');" "element.setAttribute('type', 'button');" "element.setAttribute('value', 'replay!');" "element.setAttribute('onclick', 'Module[\"_play\"]()');" "document.body.appendChild(element);"); printf("you should hear two sounds. press the button to replay!\n"); return 0; }
//resume bool CChannel::Resume() { //resume the channel Mix_Resume(m_Channel); //return return(true); }
void AppMinimized(void) { stat("Game minimized or lost focus--pausing..."); #ifdef _SDL_MIXER Mix_Pause(-1); Mix_PauseMusic(); #else SDL_PauseAudio(1); #endif for(;;) { if ((SDL_GetAppState() & VISFLAGS) == VISFLAGS) { break; } input_poll(); SDL_Delay(20); } #ifdef _SDL_MIXER Mix_Resume(-1); Mix_ResumeMusic(); #else SDL_PauseAudio(0); #endif stat("Focus regained, resuming play..."); }
int32_t SDLDrv_PCM_BeginPlayback(char *BufferStart, int32_t BufferSize, int32_t NumDivisions, void ( *CallBackFunc )( void ) ) { if (!Initialised) { ErrorCode = SDLErr_Uninitialised; return SDLErr_Error; } if (Playing) { SDLDrv_PCM_StopPlayback(); } MixBuffer = BufferStart; MixBufferSize = BufferSize; MixBufferCount = NumDivisions; MixBufferCurrent = 0; MixBufferUsed = 0; MixCallBack = CallBackFunc; // prime the buffer MixCallBack(); Mix_Resume(-1); Playing = 1; return SDLErr_Ok; }
void glSound::resume() { if (Mix_Paused(channel)) { Mix_Resume(channel); } }
void SimpleAudioEngine::resumeAllEffects() { for(int i = 0; i < NR_CHANNELS; i++) { Mix_Resume(i); } }
void JukeBox::Resume(bool all) const { const Config* cfg = Config::GetConstInstance(); if (cfg->GetSoundEffects() || cfg->GetSoundMusic()) Mix_Resume(-1); if (all) Mix_ResumeMusic(); }
static mrb_value mrb_sdl2_mixer_resume_channel(mrb_state *mrb, mrb_value self) { mrb_int which; mrb_get_args(mrb, "i", &which); Mix_Resume(which); return mrb_nil_value(); }
void resume() { // Resume sounds Mix_Resume(-1); // Resume music. Mix_ResumeMusic(); }
void ChannelInternalState::ResumeAll() { Mix_Resume(kAllChannels); #ifdef PINDROP_MULTISTREAM Mix_ResumeMusicCh(kAllChannels); #else Mix_ResumeMusic(); #endif // PINDROP_MULTISTREAM }
int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these.. assert(ret == 0); { SDL_RWops * ops = SDL_RWFromFile("sound.ogg", "r"); sound = Mix_LoadWAV_RW(ops, 0); SDL_FreeRW(ops); assert(sound); } { struct stat info; int result = stat("noise.ogg", &info); char * bytes = malloc( info.st_size ); FILE * f = fopen( "noise.ogg", "rb" ); fread( bytes, 1, info.st_size, f ); fclose(f); SDL_RWops * ops = SDL_RWFromConstMem(bytes, info.st_size); sound3 = Mix_LoadWAV_RW(ops, 0); SDL_FreeRW(ops); free(bytes); } { music = Mix_LoadMUS("the_entertainer.ogg"); } sound2 = Mix_LoadWAV("sound2.wav"); assert(sound2); int channel = play(); printf( "Pausing Channel %d", channel ); Mix_Pause(channel); int paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused); Mix_Resume(channel); paused = Mix_Paused(channel); printf( "Channel %d %s", channel, paused ? "is paused" : "is NOT paused" ); assert(paused == 0); if (argc == 12121) play2(); // keep it alive emscripten_run_script("element = document.createElement('input');" "element.setAttribute('type', 'button');" "element.setAttribute('value', 'replay!');" "element.setAttribute('onclick', 'Module[\"_play\"]()');" "document.body.appendChild(element);"); printf("you should hear two sounds. press the button to replay!\n"); return 0; }
void SoundEngine::ResumeLoopedSound(int id) { if (nosound) { return; } Mix_Resume(id); }
static int lua_Mix_Resume(State & state){ Stack * stack = state.stack; int channel = -1; if (stack->is<LUA_TNUMBER>(1)){ channel = stack->to<int>(1); } Mix_Resume(channel); return 0; }
void cAudio :: Resume_Sound( int channel /* = -1 */ ) const { if( !m_sound_enabled || !m_initialised ) { return; } // resume playback on all previously active channels Mix_Resume( channel ); }
void cAudio :: ResumeSounds( int channel /* = -1 */ ) { if( !bSounds || !bInitialised ) { return; } // resume playback on all previously active channels Mix_Resume( channel ); }
bool Sounds::unpause_audio_player(void) { if (Mix_PausedMusic() == 1) { Mix_ResumeMusic(); Mix_Resume(1); return (true); } return (false); }
//odgrywa dzwiek void make_sound() { if(!no_sound && !camera_mode) { Mix_Resume(-1); Mix_Volume(1, dps_sound_lvl * MIX_MAX_VOLUME/3); Mix_Volume(2, rcs_sound_lvl * MIX_MAX_VOLUME/4); } else { Mix_Pause(-1); } }
void ChannelInternalState::RealChannelResume() { assert(is_real()); if (IsStream()) { #ifdef PINDROP_MULTISTREAM Mix_ResumeMusicCh(channel_id_); #else Mix_ResumeMusic(); #endif // PINDROP_MULTISTREAM } else { Mix_Resume(channel_id_); } }
void ReplayWave ( int no ) { switch ( s_iYGSSoundType[no] ) { case YGS_SOUNDTYPE_WAV: Mix_Resume(no); break; case YGS_SOUNDTYPE_MUS: Mix_RewindMusic(); break; } }
void snd_pause(int on) { if (!sound_on) return; if (on) { Mix_Pause(-1); Mix_PauseMusic(); } else { Mix_Resume(-1); Mix_ResumeMusic(); } return; }
void one_iter() { static int frames = 0; frames++; switch( frames ) { case 1: soundChannel = Mix_PlayChannel(-1, sound, 0); printf("channel = %d", soundChannel); assert(soundChannel != -1 && soundChannel != 0); noiseLoopChannel = Mix_PlayChannel(-1, noiseLoop, -1); printf("noiseLoopChannel = %d", noiseLoopChannel); assert(noiseLoopChannel != -1 && noiseLoopChannel != 0); // set noiseLoopChannel to half volume Mix_Volume(noiseLoopChannel,MIX_MAX_VOLUME/10); break; case 2: printf("channel %d is playing = %d", soundChannel, Mix_Playing(soundChannel)); assert(Mix_Playing(soundChannel)); break; case 30: Mix_Pause(soundChannel); Mix_PlayMusic(music, 1); break; case 31: assert(Mix_Paused(soundChannel)); assert(Mix_PlayingMusic()); break; case 60: Mix_Resume(soundChannel); Mix_PauseMusic(); break; case 61: assert(Mix_Playing(soundChannel)); assert(Mix_PausedMusic()); break; case 90: Mix_ResumeMusic(); break; case 91: assert(Mix_PlayingMusic()); break; case 120: Mix_HaltChannel(soundChannel); Mix_HaltMusic(); #ifdef REPORT_RESULT REPORT_RESULT(1); #endif break; }; }
void cSound::resumeSound(string name) { map<string, Mix_Chunk*>::iterator iterChunk = m_Chunks.find(name); map<string, Mix_Music*>::iterator iterMusic = m_Music.find(name); if (iterChunk != m_Chunks.end()) { Mix_Resume(1); } else if(iterMusic != m_Music.end()) { Mix_ResumeMusic(); } }
void sound_on_off(roomGrid *room_grid) { if (room_grid -> paused == off) { Mix_Pause(-1); room_grid -> paused = on; } else if (room_grid -> paused == on) { Mix_Resume(-1); room_grid -> paused = off; } }
void Music::pauseResume() { if(tipo == SOM) { if(Mix_Paused(0)) { Mix_Resume(0); } else if(Mix_Playing(0)) { Mix_Pause(0); } if(Mix_Paused(1)) { Mix_Resume(1); } else if(Mix_Playing(1)) { Mix_Pause(1); } } else { if(Mix_PausedMusic()) { Mix_ResumeMusic(); } else { Mix_PauseMusic(); } } }
// --- void SDLSound::resume () { switch (_type) { case SOUND_MUSIC: break; case SOUND_SFX: Mix_Resume (_realChannel); break; default: break; }; }
/* * call-seq: * unpause -> self * * Unpause the Sound, if it is currently paused. Resumes from * where it was paused. See also #pause and #paused?. * * Returns:: The receiver (self). * * **NOTE**: Does nothing if the sound is not currently paused. * */ static VALUE rg_sound_unpause( VALUE self ) { RG_Sound *sound; Data_Get_Struct(self, RG_Sound, sound); int channel = sound->channel; /* Make sure the sound actually belongs to the channel */ if( _rg_sound_channel_check(sound) ) { Mix_Resume( channel ); } return self; }
/** * @brief Pauses all the sounds in a gorup. */ void sound_mix_resumeGroup( int group ) { int i, j; for (i=0; i<ngroups; i++) { if (groups[i].id == group) { for (j=groups[i].start; j<=groups[i].end; j++) { if (Mix_Paused(j)) Mix_Resume(j); } return; } } WARN("Group '%d' not found.", group); }
/* Initialise audio devices. */ int DigiInit() { int i; i = 0; if (SDL_InitSubSystem(SDL_INIT_AUDIO)<0) { LogErr (TXT_SDL_INIT_AUDIO, SDL_GetError()); LogErr ("\n"); Error(TXT_SDL_INIT_AUDIO,SDL_GetError()); } memset (SoundSlots, 0, sizeof (SoundSlots)); if (gameOpts->app.bDemoData) gameOpts->sound.digiSampleRate = SAMPLE_RATE_11K; #if USE_SDL_MIXER if (gameOpts->sound.bUseSDLMixer) { if (Mix_OpenAudio (gameOpts->sound.digiSampleRate, AUDIO_U8, 2, SOUND_BUFFER_SIZE * (gameOpts->sound.digiSampleRate / SAMPLE_RATE_11K)) < 0) { LogErr (TXT_SDL_OPEN_AUDIO, SDL_GetError()); LogErr ("\n"); Warning(TXT_SDL_OPEN_AUDIO, SDL_GetError()); return 1; } Mix_Resume (-1); Mix_ResumeMusic (); Mix_AllocateChannels (MAX_SOUND_SLOTS); } else #endif { WaveSpec.freq = gameOpts->sound.digiSampleRate; //added/changed by Sam Lantinga on 12/01/98 for new SDL version WaveSpec.format = AUDIO_U8; WaveSpec.channels = 2; //end this section addition/change - SL WaveSpec.samples = SOUND_BUFFER_SIZE * (gameOpts->sound.digiSampleRate / SAMPLE_RATE_11K); WaveSpec.callback = AudioMixCallback; if (SDL_OpenAudio (&WaveSpec, NULL) < 0) { LogErr (TXT_SDL_OPEN_AUDIO, SDL_GetError ()); LogErr ("\n"); Warning(TXT_SDL_OPEN_AUDIO, SDL_GetError ()); return 1; } SDL_PauseAudio (0); } atexit (DigiClose); gameStates.sound.digi.bInitialized = 1; return 0; }
void pauseSound(int pause) { if (game.audio == FALSE || game.sfxDefaultVolume == 0) { return; } if (pause == TRUE) { Mix_Pause(-1); } else { Mix_Resume(-1); } }
void one_iter() { static int frames = 0; frames++; switch( frames ) { case 1: soundChannel = Mix_PlayChannel(-1, sound, 0); printf("channel = %d", soundChannel); assert(soundChannel != -1 && soundChannel != 0); break; case 2: printf("channel %d is playing = %d", soundChannel, Mix_Playing(soundChannel)); assert(Mix_Playing(soundChannel)); break; case 30: Mix_Pause(soundChannel); Mix_PlayMusic(music, 1); break; case 31: assert(Mix_Paused(soundChannel)); assert(Mix_PlayingMusic()); break; case 60: Mix_Resume(soundChannel); Mix_PauseMusic(); break; case 61: assert(Mix_Playing(soundChannel)); assert(Mix_PausedMusic()); break; case 90: Mix_ResumeMusic(); break; case 91: assert(Mix_PlayingMusic()); break; case 120: Mix_HaltChannel(soundChannel); Mix_HaltMusic(); int result = 1; REPORT_RESULT(); break; }; }