Exemplo n.º 1
0
/**************************************
 * 伙□皿楮醒
 **************************************/
void NPC_AirLoop( int meindex)
{
	int	i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE);
	switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
	  case 0:
	    /* 謹切乒□玉及凜〕凜棉毛民尼永弁允月 */
		/* 凜棉互煩勻凶及匹〕請  允月 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) 
			< NowTime.tv_sec)
		{
			/* SE   日允  穴件乒旦及陲太   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
								CHAR_getInt( meindex, CHAR_FLOOR),
								CHAR_getInt( meindex, CHAR_X),
								CHAR_getInt( meindex, CHAR_Y),
								npc_wave,
								TRUE);
			}
			/* 請  允月凜及丟永本□斥*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START);
				}
			}
			
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		}
		return;
	  case 1:
	  	/* 洶仁 */
	  	NPC_Air_walk( meindex);
	  case 2:
		/* 鞅引勻化中月乒□玉 */
		/* 凜棉互煩勻凶及匹〕請  允月 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3)
			< NowTime.tv_sec)
		{
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* 伙□皿楮醒及裟請仄毛洶仁簧蘸卞允月 */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		
		}
		return;
	  case 3:
		/* 讒邋仄化手〕弁仿奶失件玄及  樟謹切及啃卞〕
		 * 劑仄仇仇匹它尼奶玄毛中木化支月
		 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3	< NowTime.tv_sec){
			char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
			char *argstr;
			argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME);
			{
				int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
				CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
			}
			CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 
				CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1);
			if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1)  {
				int num = NPC_AirGetRoutePointNum( meindex, argstr);
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
			}else {
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
					CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1);
			}
			NPC_AirSetPoint( meindex, argstr);
			NPC_AirSetDestPoint( meindex, argstr);
			CHAR_DischargeParty( meindex, 0);
		    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) &&
			    (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){
			  CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
			} else
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
		}
		return;
	  default:
	    break;
	}
}
Exemplo n.º 2
0
/*********************************
* 賡渝質  
*********************************/
BOOL NPC_AirInit( int meindex )
{
	char	argstr1[NPC_UTIL_GETARGSTR_BUFSIZE];
	char *argstr;
	int	i;
	char	buf[256],buf1[256];
	int	routenum;
	int	waittime;
	int	seflg;
	int	onewayflg;
	
	argstr = NPC_Util_GetArgStr( meindex, argstr1, sizeof( argstr1));
	
	/* 卅仃木壬中仃卅中婁醒及民尼永弁 */
	routenum = NPC_Util_GetNumFromStrWithDelim( argstr, "routenum");
	if( routenum == -1 ) {
		print( "npcair:nothing routenum \n");
		return FALSE;
	}
	CHAR_setWorkInt( meindex, NPC_WORK_ROUTEMAX, routenum);
	
	for( i = 1; i <= routenum; i ++ ) {
		char routetostring[64];
		snprintf( routetostring, sizeof( routetostring), "routeto%d", i);
		if( NPC_Util_GetStrFromStrWithDelim( argstr, routetostring,buf, sizeof(buf))
			== NULL ) 
		{
			print( "npcair:nothing route to \n");
			return FALSE;
		}
	}
	//ANDY_ADD	NPC_WORK_RUNWAVE
	if( NPC_Util_GetStrFromStrWithDelim( argstr, "WAVE",buf1, sizeof(buf1)) == NULL )	{
		CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, 77);
	}else	{
		CHAR_setWorkInt( meindex, NPC_WORK_RUNWAVE, atoi( buf1) );
	}

	waittime = NPC_Util_GetNumFromStrWithDelim( argstr, "waittime");
	if( waittime == -1 ) waittime = NPC_AIR_WAITTIME_DEFAULT;
	CHAR_setWorkInt( meindex, NPC_WORK_WAITTIME, waittime);

	seflg = NPC_Util_GetNumFromStrWithDelim( argstr, "seflg");
	if( seflg == -1 ) seflg = TRUE;
	CHAR_setWorkInt( meindex, NPC_WORK_SEFLG, seflg);
	
	onewayflg = NPC_Util_GetNumFromStrWithDelim( argstr, "oneway");
	if( onewayflg == -1 ) onewayflg = FALSE;	// default
	CHAR_setWorkInt( meindex, NPC_WORK_ONEWAYFLG, onewayflg);
	
	CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPEBUS );
	
	CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
	CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 2);
	CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 0);
	CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, 0);
			
	CHAR_setInt( meindex, CHAR_LOOPINTERVAL, 
		NPC_AIR_WAITINGMODE_WAITTIME);
    
    /* 蜇箕及凜棉毛本永玄 */
    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);

    for( i = 0; i < CHAR_PARTYMAX; i ++) {
    	CHAR_setWorkInt( meindex, CHAR_WORKPARTYINDEX1 + i, -1);
    }
	
	/* 伙□玄瑁爛允月 */
{
	int rev;
	int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
	CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
	//print( "route:%d\n",CHAR_getWorkInt( meindex, NPC_WORK_CURRENTROUTE));

	/*   欠旦正□玄 */
	rev = NPC_Util_GetNumFromStrWithDelim( argstr, "reverse");
	if( rev == 1 ) {
		int num = NPC_AirGetRoutePointNum( meindex, argstr);
		if( num <= 0 ) {
			print( "npcairplane:Very strange!\n");
			return FALSE;
		}
		CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
		CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 1);
	}
	/* 伙□玄毛本永玄允月 */
	NPC_AirSetPoint( meindex, argstr);
	/* 墊五燮毛  憎允月 */
	NPC_AirSetDestPoint( meindex, argstr);
}

    return TRUE;
}
Exemplo n.º 3
0
/**************************************
 * ���������
 **************************************/
void NPC_AirLoop( int meindex)
{
	int	i;
	int npc_wave = CHAR_getWorkInt( meindex, NPC_WORK_RUNWAVE);
	switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
	  case 0:
	    /* ����ƹ�����ݣ�����ë������������ */
		/* ���޻������׼�ƥ����  ���� */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) 
			< NowTime.tv_sec)
		{
			/* SE   ����  Ѩ��ƹ������̫   */
			if( CHAR_getWorkInt( meindex, NPC_WORK_SEFLG )) {
				//ANDY_reEdit
				CHAR_sendSEoArroundCharacter( 
								CHAR_getInt( meindex, CHAR_FLOOR),
								CHAR_getInt( meindex, CHAR_X),
								CHAR_getInt( meindex, CHAR_Y),
								npc_wave,
								TRUE);
			}
			/* ��  �����ݼ�����������*/
			for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
				int partyindex = CHAR_getWorkInt( meindex, CHAR_WORKPARTYINDEX1+i);
				if( CHAR_CHECKINDEX( partyindex)) {
					NPC_AirSendMsg( meindex, partyindex, NPC_AIR_MSG_START);
				}
			}
			
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* ��������Ѽ�������ë���ʻ�պ������ */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		}
		return;
	  case 1:
	  	/* ���� */
	  	NPC_Air_walk( meindex);
	  case 2:
		/* �����Ȼ�����ƹ���� */
		/* ���޻������׼�ƥ����  ���� */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) 
			+ (CHAR_getWorkInt( meindex, NPC_WORK_WAITTIME) /3)
			< NowTime.tv_sec)
		{
			CHAR_setWorkInt( meindex, NPC_WORK_MODE,1);
			/* ��������Ѽ�������ë���ʻ�պ������ */
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
		
		}
		return;
	  case 3:
		/* �����ƻ��֣��ͷ���ʧ������  �����м��б��
		 * ���Ƴ��ƥ��������ë��ľ��֧��
		 */
		if( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + 3	< NowTime.tv_sec){
			char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE - 1024 * 20];
			NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));
			CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_WAITINGMODE_WAITTIME);
			{
				int r = CHAR_getWorkInt( meindex, NPC_WORK_ROUTEMAX);
				CHAR_setWorkInt( meindex, NPC_WORK_CURRENTROUTE, RAND( 1, r));
			}
			CHAR_setWorkInt( meindex, NPC_WORK_ROUNDTRIP, 
				CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP)^1);
			if( CHAR_getWorkInt( meindex, NPC_WORK_ROUNDTRIP) == 1)  {
				int num = NPC_AirGetRoutePointNum( meindex, argstr);
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, num-1);
			}else {
				CHAR_setWorkInt( meindex, NPC_WORK_ROUTEPOINT, 
					CHAR_getWorkInt( meindex, NPC_WORK_ROUTEPOINT) +1);
			}
			NPC_AirSetPoint( meindex, argstr);
			NPC_AirSetDestPoint( meindex, argstr);
			CHAR_DischargeParty( meindex, 0);
		    CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
			if ((CHAR_getWorkInt(meindex, NPC_WORK_ONEWAYFLG) == 1) &&
			    (CHAR_getWorkInt(meindex, NPC_WORK_ROUNDTRIP) == 1) ){
			  CHAR_setInt( meindex, CHAR_LOOPINTERVAL, NPC_AIR_LOOPTIME);
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
			} else
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
		}
		return;
	  default:
	    break;
	}
}