Exemplo n.º 1
0
/*-----------------------------------------
弁仿奶失件玄井日忒勻化五凶凜卞裟太請今木月〔
-------------------------------------------*/
void NPC_WindowHealerWindowTalked( int meindex, int talkerindex, 
								int seqno, int select, char *data)
{

	if( NPC_Util_CharDistance( talkerindex, meindex ) > (CHAR_getWorkInt(meindex,CHAR_WORK_RANGE)+4)) return;

	switch( seqno){
	  case CHAR_WINDOWTYPE_WINDOWHEALER_STARTMSG:
	  	if(atoi(data)==2)	/*--薊  仄凶嫩   1--*/
	  	{
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 1 );
	  	
	  	}else if(atoi(data)==3){
	  		/*--薊  仄凶嫩   2--*/
	  		NPC_WindowHealer_selectWindow( meindex, talkerindex, 2 );
	  	
	  	}else if(atoi(data)==4){
	  		/*--薊  仄凶嫩   2--*/
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 6 );
		
		}else if(atoi(data)==6){
			/*--薊  仄凶嫩   2--*/
	  		if(NPC_PetHealerCheck( talkerindex)==TRUE){
		  		NPC_WindowHealer_selectWindow( meindex, talkerindex, 9 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 10 );
			}
		}else if(select==WINDOW_BUTTONTYPE_CANCEL){
			  	/*--仇仇引匹仁月午蔽  卅及匹窒手仄卅中--*/
	  	}
	  	break;
	  

	  /*-----覲菁  莢汊毛雲仇卅丹-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_HPMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			/*--雲嗯及民尼永弁--*/
			if(NPC_WindowMoneyCheck(meindex,talkerindex,1)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 3 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );

		}
		break;


	  /*-----竣  莢汊毛雲仇卅丹-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_SPIRITMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			/*--雲嗯及民尼永弁--*/
			if(NPC_WindowMoneyCheck(meindex,talkerindex,2)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 4 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		
		break;


	  /*-----覲菁  莢汊及瑛絆-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKHPMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;


	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKSPIRITMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	

	  /*--蟈莢汊今六月--*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_ALLMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			if(NPC_WindowMoneyCheck(meindex,talkerindex,3)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 7 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	

	  /*--蟈莢汊及瑛絆--*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKALLMSG:
		if(select==WINDOW_BUTTONTYPE_YES){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	}

	if(select==WINDOW_BUTTONTYPE_CANCEL 
	&& CHAR_getWorkInt( talkerindex, CHAR_WORKPARTYMODE ) == 2)
	{
		CHAR_sendWatchEvent( CHAR_getWorkInt( talkerindex, CHAR_WORKOBJINDEX),
								CHAR_ACTPLEASURE,NULL,0,TRUE);
		CHAR_setWorkInt( talkerindex, CHAR_WORKACTION, CHAR_ACTPLEASURE);
	}

}
Exemplo n.º 2
0
/*-----------------------------------------
¥¯¥é¥¤¥¢¥ó¥È¤«¤éÊ֤äƤ­¤¿»þ¤Ë¸Æ¤Ó½Ð¤µ¤ì¤ë¡e
-------------------------------------------*/
void NPC_WindowHealerWindowTalked( int meindex, int talkerindex, 
								int seqno, int select, char *data)
{

	if( NPC_Util_CharDistance( talkerindex, meindex ) > (CHAR_getWorkInt(meindex,CHAR_WORK_RANGE)+4)) return;

	switch( seqno){
	  case CHAR_WINDOWTYPE_WINDOWHEALER_STARTMSG:
	  	if(atoi(data)==2)	/*--Áª  ¤·¤¿¹à   1--*/
	  	{
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 1 );
	  	
	  	}else if(atoi(data)==3){
	  		/*--Áª  ¤·¤¿¹à   2--*/
	  		NPC_WindowHealer_selectWindow( meindex, talkerindex, 2 );
	  	
	  	}else if(atoi(data)==4){
	  		/*--Áª  ¤·¤¿¹à   2--*/
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 6 );
		
		}else if(atoi(data)==6){
			/*--Áª  ¤·¤¿¹à   2--*/
	  		if(NPC_PetHealerCheck( talkerindex)==TRUE){
		  		NPC_WindowHealer_selectWindow( meindex, talkerindex, 9 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 10 );
			}
		}else if(select==WINDOW_BUTTONTYPE_CANCEL){
			  	/*--¤³¤³¤Þ¤Ç¤¯¤ë¤È½ª  ¤Ê¤Î¤Ç²¿¤â¤·¤Ê¤¤--*/
	  	}
	  	break;
	  

	  /*-----ÂÑµ×  ²óÉü¤ò¶³¤³¤Ê¤¦-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_HPMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			/*--¶³¶â¤Î¥Á¥§¥Ã¥¯--*/
			if(NPC_WindowMoneyCheck(meindex,talkerindex,1)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 3 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );

		}
		break;


	  /*-----µ¤  ²óÉü¤ò¶³¤³¤Ê¤¦-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_SPIRITMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			/*--¶³¶â¤Î¥Á¥§¥Ã¥¯--*/
			if(NPC_WindowMoneyCheck(meindex,talkerindex,2)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 4 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		
		break;


	  /*-----ÂÑµ×  ²óÉü¤Î·ë²Ì-----*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKHPMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;


	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKSPIRITMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	

	  /*--Á´²óÉü¤µ¤»¤ë--*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_ALLMSG:
		if(select==WINDOW_BUTTONTYPE_OK){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		
		}else if(select==WINDOW_BUTTONTYPE_YES){
			if(NPC_WindowMoneyCheck(meindex,talkerindex,3)==TRUE){
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 7 );
			}else{
				NPC_WindowHealer_selectWindow( meindex, talkerindex, 8 );
			}
		
		}else if(select==WINDOW_BUTTONTYPE_NO){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	

	  /*--Á´²óÉü¤Î·ë²Ì--*/
	  case CHAR_WINDOWTYPE_WINDOWHEALER_OKALLMSG:
		if(select==WINDOW_BUTTONTYPE_YES){
			NPC_WindowHealer_selectWindow( meindex, talkerindex, 0 );
		}
		break;
	}

	if(select==WINDOW_BUTTONTYPE_CANCEL 
	&& CHAR_getWorkInt( talkerindex, CHAR_WORKPARTYMODE ) == 2)
	{
		CHAR_sendWatchEvent( CHAR_getWorkInt( talkerindex, CHAR_WORKOBJINDEX),
								CHAR_ACTPLEASURE,NULL,0,TRUE);
		CHAR_setWorkInt( talkerindex, CHAR_WORKACTION, CHAR_ACTPLEASURE);
	}

}