Exemplo n.º 1
0
//////////////////////////////////////////////////////////////////////
// Called when a mouse button is pressed
//////////////////////////////////////////////////////////////////////
void CPlotter::mousePressEvent(QMouseEvent * event)
{
    QPoint pt = event->pos();

    if (NONE == m_CursorCaptured)
    {
        if (IsPointCloseTo(pt.x(), m_DemodFreqX, m_CursorCaptureDelta))
        {	//in move demod box center frequency region
            m_CursorCaptured = CENTER;
            m_GrabPosition = pt.x()-m_DemodFreqX;
        }
        else if (IsPointCloseTo(pt.x(), m_DemodLowCutFreqX, m_CursorCaptureDelta))
        {   // filter low cut
            m_CursorCaptured = LEFT;
            m_GrabPosition = pt.x()-m_DemodLowCutFreqX;
        }
        else if (IsPointCloseTo(pt.x(), m_DemodHiCutFreqX, m_CursorCaptureDelta))
        {   // filter high cut
            m_CursorCaptured = RIGHT;
            m_GrabPosition = pt.x()-m_DemodHiCutFreqX;
        }
        else
        {
            if (event->buttons() == Qt::LeftButton)
            {
                //if cursor not captured set demod frequency and start demod box capture
                m_DemodCenterFreq = RoundFreq(FreqfromX(pt.x()),m_ClickResolution );
                emit NewDemodFreq(m_DemodCenterFreq, m_DemodCenterFreq-m_CenterFreq);

                //save initial grab postion from m_DemodFreqX
                //setCursor(QCursor(Qt::CrossCursor));
                m_CursorCaptured = CENTER;
                m_GrabPosition = 1;
                //m_GrabPosition = pt.x()-m_DemodFreqX;
                DrawOverlay();
            }
            else if (event->buttons() == Qt::MiddleButton)
            {
                // set center freq
                m_CenterFreq = RoundFreq(FreqfromX(pt.x()), m_ClickResolution);
                m_DemodCenterFreq = m_CenterFreq;
                emit NewCenterFreq(m_CenterFreq);
                emit NewDemodFreq(m_DemodCenterFreq, m_DemodCenterFreq-m_CenterFreq);
            }
        }
    }
    else
    {
        if (m_CursorCaptured == YAXIS)
            // get ready for moving Y axis
            m_Yzero = pt.y();
        else if (m_CursorCaptured == XAXIS)
            m_Xzero = pt.x();
    }
}
Exemplo n.º 2
0
//////////////////////////////////////////////////////////////////////
// Called when mouse moves and does different things depending
//on the state of the mouse buttons for dragging the demod bar or
// filter edges.
//////////////////////////////////////////////////////////////////////
void CPlotter::mouseMoveEvent(QMouseEvent* event)
{

    QPoint pt = event->pos();

    /* mouse enter / mouse leave events */
    if (m_OverlayPixmap.rect().contains(pt))
    {	//is in Overlay bitmap region
        if (event->buttons() == Qt::NoButton)
        {	//if no mouse button monitor grab regions and change cursor icon
            if (IsPointCloseTo(pt.x(), m_DemodFreqX, m_CursorCaptureDelta))
            {	//in move demod box center frequency region
                if (CENTER != m_CursorCaptured)
                    setCursor(QCursor(Qt::CrossCursor));
                m_CursorCaptured = CENTER;
            }
            else if (IsPointCloseTo(pt.x(), m_DemodHiCutFreqX, m_CursorCaptureDelta))
            {	//in move demod hicut region
                if (RIGHT != m_CursorCaptured)
                    setCursor(QCursor(Qt::SizeHorCursor));
                m_CursorCaptured = RIGHT;
            }
            else if (IsPointCloseTo(pt.x(), m_DemodLowCutFreqX, m_CursorCaptureDelta))
            {	//in move demod lowcut region
                if (LEFT != m_CursorCaptured)
                    setCursor(QCursor(Qt::SizeHorCursor));
                m_CursorCaptured = LEFT;
            }
            else if (IsPointCloseTo(pt.x(), m_YAxisWidth/2, m_YAxisWidth/2))
            {
                if (YAXIS != m_CursorCaptured)
                    setCursor(QCursor(Qt::OpenHandCursor));
                m_CursorCaptured = YAXIS;
            }
            else if (IsPointCloseTo(pt.y(), m_XAxisYCenter, m_CursorCaptureDelta+5))
            {
                if (XAXIS != m_CursorCaptured)
                    setCursor(QCursor(Qt::OpenHandCursor));
                m_CursorCaptured = XAXIS;
            }
            else
            {	//if not near any grab boundaries
                if (NONE != m_CursorCaptured)
                {
                    setCursor(QCursor(Qt::ArrowCursor));
                    m_CursorCaptured = NONE;
                }
            }
            m_GrabPosition = 0;
        }
    }
    else
    {	//not in Overlay region
        if (event->buttons() == Qt::NoButton)
        {
            if (NONE != m_CursorCaptured)
                setCursor(QCursor(Qt::ArrowCursor));

            m_CursorCaptured = NONE;
            m_GrabPosition = 0;
        }
    }

    // process mouse moves while in cursor capture modes
    if (YAXIS == m_CursorCaptured)
    {
        if (event->buttons() & Qt::LeftButton)
        {
            setCursor(QCursor(Qt::ClosedHandCursor));
            // move Y scale up/down
            int delta_px = m_Yzero - pt.y();
            int delta_db = delta_px * abs(m_MindB-m_MaxdB)/m_OverlayPixmap.height();
            m_MindB -= delta_db;
            m_MaxdB -= delta_db;

            if (m_Running)
                m_DrawOverlay = true;
            else
                DrawOverlay();

            m_Yzero = pt.y();
        }
    }
    else if (XAXIS == m_CursorCaptured)
    {
        if (event->buttons() & (Qt::LeftButton | Qt::MiddleButton))
        {
            setCursor(QCursor(Qt::ClosedHandCursor));
            // pan viewable range or move center frequency
            int delta_px = m_Xzero - pt.x();
            qint64 delta_hz = delta_px * m_Span / m_OverlayPixmap.width();
            if (event->buttons() & Qt::MiddleButton)
            {
                m_CenterFreq += delta_hz;
                m_DemodCenterFreq += delta_hz;
                emit NewCenterFreq(m_CenterFreq);
            }
            else
            {
                m_FftCenter += delta_hz;
            }
            if (m_Running)
                m_DrawOverlay = true;
            else
                DrawOverlay();

            m_Xzero = pt.x();
        }
    }
    else if (LEFT == m_CursorCaptured)
    {   // moving in demod lowcut region
        if (event->buttons() & (Qt::LeftButton|Qt::RightButton))
        {   //moving in demod lowcut region with left button held
            if (m_GrabPosition != 0)
            {
                m_DemodLowCutFreq = FreqfromX(pt.x()-m_GrabPosition ) - m_DemodCenterFreq;
                m_DemodLowCutFreq = RoundFreq(m_DemodLowCutFreq, m_FilterClickResolution);

                if (m_symetric && (event->buttons() & Qt::LeftButton))  // symetric adjustment
                {
                    m_DemodHiCutFreq = -m_DemodLowCutFreq;
                }
                ClampDemodParameters();

                emit NewFilterFreq(m_DemodLowCutFreq, m_DemodHiCutFreq);
                if (m_Running)
                    m_DrawOverlay = true;  // schedule update of overlay during draw()
                else
                    DrawOverlay();  // not running so update oiverlay now
            }
            else
            {	//save initial grab postion from m_DemodFreqX
                m_GrabPosition = pt.x()-m_DemodLowCutFreqX;
            }
        }
        else if (event->buttons() & ~Qt::NoButton)
        {
            setCursor(QCursor(Qt::ArrowCursor));
            m_CursorCaptured = NONE;
        }
    }
    else if (RIGHT == m_CursorCaptured)
    {   // moving in demod highcut region
        if (event->buttons() & (Qt::LeftButton|Qt::RightButton))
        {   // moving in demod highcut region with right button held
            if (m_GrabPosition != 0)
            {
                m_DemodHiCutFreq = FreqfromX( pt.x()-m_GrabPosition ) - m_DemodCenterFreq;
                m_DemodHiCutFreq = RoundFreq(m_DemodHiCutFreq, m_FilterClickResolution);

                if (m_symetric && (event->buttons() & Qt::LeftButton)) // symetric adjustment
                {
                    m_DemodLowCutFreq = -m_DemodHiCutFreq;
                }
                ClampDemodParameters();

                emit NewFilterFreq(m_DemodLowCutFreq, m_DemodHiCutFreq);
                if (m_Running)
                    m_DrawOverlay = true;  // schedule update of overlay during draw()
                else
                    DrawOverlay();  // not running so update oiverlay now
            }
            else
            {	//save initial grab postion from m_DemodFreqX
                m_GrabPosition = pt.x()-m_DemodHiCutFreqX;
            }
        }
        else if (event->buttons() & ~Qt::NoButton)
        {
            setCursor(QCursor(Qt::ArrowCursor));
            m_CursorCaptured = NONE;
        }
    }
    else if (CENTER == m_CursorCaptured)
    {   // moving inbetween demod lowcut and highcut region
        if (event->buttons() & Qt::LeftButton)
        {   // moving inbetween demod lowcut and highcut region with left button held
            if (m_GrabPosition != 0)
            {
                m_DemodCenterFreq = RoundFreq(FreqfromX(pt.x()-m_GrabPosition), m_ClickResolution );
                emit NewDemodFreq(m_DemodCenterFreq, m_DemodCenterFreq-m_CenterFreq);

                if (m_Running)
                    m_DrawOverlay = true;  // schedule update of overlay during draw()
                else
                    DrawOverlay();  // not running so update oiverlay now
            }
            else
            {	//save initial grab postion from m_DemodFreqX
                m_GrabPosition = pt.x()-m_DemodFreqX;
            }
        }
        else if (event->buttons() & ~Qt::NoButton)
        {
            setCursor(QCursor(Qt::ArrowCursor));
            m_CursorCaptured = NONE;
        }
    }
    else	//if cursor not captured
    {
        m_GrabPosition = 0;
    }
    if (!this->rect().contains(pt))
    {
        if(NONE != m_CursorCaptured)
            setCursor(QCursor(Qt::ArrowCursor));
        m_CursorCaptured = NONE;
    }
}
Exemplo n.º 3
0
/////////////////////////////////////////////////////////////////////
// Constructor/Destructor
/////////////////////////////////////////////////////////////////////
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
	ui->setupUi(this);
	setWindowTitle(PROGRAM_TITLE_VERSION);

	//create SDR interface class
	m_pSdrInterface = new CSdrInterface;
	//give GUI plotter access to the sdr interface object
	ui->framePlot->SetSdrInterface(m_pSdrInterface);

	//create the global Testbench object
	if(!g_pTestBench)
		g_pTestBench = new CTestBench(this);

	readSettings();		//read persistent settings

	ui->actionAlwaysOnTop->setChecked(m_AlwaysOnTop);
	AlwaysOnTop();

	//create Demod setup menu for non-modal use(can leave up and still access rest of program)
	m_pDemodSetupDlg = new CDemodSetupDlg(this);

	m_pTimer = new QTimer(this);

	//connect a bunch of signals to the GUI objects
	connect(m_pTimer, SIGNAL(timeout()), this, SLOT(OnTimer()));

	connect(ui->frameFreqCtrl, SIGNAL(NewFrequency(qint64)), this, SLOT(OnNewCenterFrequency(qint64)));
	connect(ui->frameDemodFreqCtrl, SIGNAL(NewFrequency(qint64)), this, SLOT(OnNewDemodFrequency(qint64)));

	connect(m_pSdrInterface, SIGNAL(NewStatus(int)), this,  SLOT( OnStatus(int) ) );
	connect(m_pSdrInterface, SIGNAL(NewInfoData()), this,  SLOT( OnNewInfoData() ) );
	connect(m_pSdrInterface, SIGNAL(NewFftData()), this,  SLOT( OnNewFftData() ) );

	connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(OnExit()));
	connect(ui->actionNetwork, SIGNAL(triggered()), this, SLOT(OnNetworkDlg()));
	connect(ui->actionSoundCard, SIGNAL(triggered()), this, SLOT(OnSoundCardDlg()));
	connect(ui->actionSDR, SIGNAL(triggered()), this, SLOT(OnSdrDlg()));
	connect(ui->actionDisplay, SIGNAL(triggered()), this, SLOT(OnDisplayDlg()));
	connect(ui->actionAlwaysOnTop, SIGNAL(triggered()), this, SLOT(AlwaysOnTop()));
	connect(ui->actionDemod_Setup, SIGNAL(triggered()), this, SLOT(OnDemodDlg()));
	connect(ui->actionNoise_Processing, SIGNAL(triggered()), this, SLOT(OnNoiseProcDlg()));

	connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(OnAbout()));

	connect(ui->framePlot, SIGNAL(NewDemodFreq(qint64)), this,  SLOT( OnNewScreenDemodFreq(qint64) ) );
	connect(ui->framePlot, SIGNAL(NewCenterFreq(qint64)), this,  SLOT( OnNewScreenCenterFreq(qint64) ) );
    connect(ui->framePlot, SIGNAL(NewLowCutFreq(int)), this,  SLOT( OnNewLowCutFreq(int) ) );
    connect(ui->framePlot, SIGNAL(NewHighCutFreq(int)), this,  SLOT( OnNewHighCutFreq(int) ) );

	m_pTimer->start(200);		//start up status timer

	m_pSdrInterface->SetRadioType(m_RadioType);
		quint32 maxspan = m_pSdrInterface->GetMaxBWFromIndex(m_BandwidthIndex);

	ui->framePlot->SetPercent2DScreen(m_Percent2DScreen);

	//initialize controls and limits
	qint32 tmpspan = m_SpanFrequency;	//save since setting range triggers control to update
	ui->SpanspinBox->setMaximum(maxspan/1000);
	m_SpanFrequency = tmpspan;
	if(m_SpanFrequency>maxspan)
		m_SpanFrequency = maxspan;
	ui->SpanspinBox->setValue(m_SpanFrequency/1000);
	m_LastSpanKhz = m_SpanFrequency/1000;

	//tmp save demod freq since gets set to center freq by center freq control inititalization
	qint64 tmpdemod = m_DemodFrequency;

	ui->frameFreqCtrl->Setup(9, 100U, 500000000U, 1, UNITS_KHZ );
	ui->frameFreqCtrl->SetBkColor(Qt::darkBlue);
	ui->frameFreqCtrl->SetDigitColor(Qt::cyan);
	ui->frameFreqCtrl->SetUnitsColor(Qt::lightGray);
	ui->frameFreqCtrl->SetHighlightColor(Qt::darkGray);
	ui->frameFreqCtrl->SetFrequency(m_CenterFrequency);

	m_DemodFrequency = tmpdemod;
	ui->frameDemodFreqCtrl->Setup(9, 100U, 500000000U, 1, UNITS_KHZ );
	ui->frameDemodFreqCtrl->SetBkColor(Qt::darkBlue);
	ui->frameDemodFreqCtrl->SetDigitColor(Qt::white);
	ui->frameDemodFreqCtrl->SetUnitsColor(Qt::lightGray);
	ui->frameDemodFreqCtrl->SetHighlightColor(Qt::darkGray);
	//limit demod frequency to Center Frequency +/-span frequency
	ui->frameDemodFreqCtrl->Setup(9, m_CenterFrequency-m_SpanFrequency/2,
								  m_CenterFrequency+m_SpanFrequency/2,
								  1,
								  UNITS_KHZ );
	ui->frameDemodFreqCtrl->SetFrequency(m_DemodFrequency);

	ui->framePlot->SetSpanFreq( m_SpanFrequency );
	ui->framePlot->SetCenterFreq( m_CenterFrequency );
	ui->framePlot->SetClickResolution(m_ClickResolution);
	m_FreqChanged = false;

	ui->horizontalSliderVol->setValue(m_Volume);
	m_pSdrInterface->SetVolume(m_Volume);

	ui->ScalecomboBox->addItem("10 dB/Div", 10);
	ui->ScalecomboBox->addItem("5 dB/Div", 5);
	ui->ScalecomboBox->addItem("3 dB/Div", 3);
	ui->ScalecomboBox->addItem("1 dB/Div", 1);
	m_dBStepSize = (int)ui->ScalecomboBox->itemData(m_VertScaleIndex).toInt();
	ui->ScalecomboBox->setCurrentIndex(m_VertScaleIndex);
	ui->framePlot->SetdBStepSize(m_dBStepSize);

	ui->MaxdBspinBox->setValue(m_MaxdB);
	ui->MaxdBspinBox->setSingleStep(m_dBStepSize);
	ui->MaxdBspinBox->setMinimum(MIN_FFTDB+VERT_DIVS*m_dBStepSize);
	ui->MaxdBspinBox->setMaximum(MAX_FFTDB);
	ui->framePlot->SetMaxdB(m_MaxdB);


	m_pSdrInterface->SetFftSize( m_FftSize);
	m_pSdrInterface->SetFftAve( m_FftAve);
	m_pSdrInterface->SetMaxDisplayRate(m_MaxDisplayRate);
	m_pSdrInterface->SetSdrBandwidthIndex(m_BandwidthIndex);
	m_pSdrInterface->SetSdrRfGain( m_RfGain );
	m_pSdrInterface->ManageNCOSpurOffsets(CSdrInterface::NCOSPUR_CMD_SET,
										  &m_NCOSpurOffsetI,
										  &m_NCOSpurOffsetQ);

	m_pSdrInterface->SetSoundCardSelection(m_SoundInIndex, m_SoundOutIndex, m_StereoOut);
	m_pSdrInterface->SetSpectrumInversion(m_InvertSpectrum);
	m_pSdrInterface->SetUSFmVersion(m_USFm);

	InitDemodSettings();
	ui->framePlot->SetDemodCenterFreq( m_DemodFrequency );
	SetupDemod(m_DemodMode);
	m_RdsDecode.DecodeReset(m_USFm);

	SetupNoiseProc();

	UpdateInfoBox();

	m_ActiveDevice = "";
	m_pSdrInterface->SetupNetwork(m_IPAdr,m_Port);
	m_Status = CSdrInterface::NOT_CONNECTED;
	m_LastStatus = m_Status;
	m_pSdrInterface->StartIO();

	m_KeepAliveTimer = 0;


	if(m_UseTestBench)
	{
		//make sure top of dialog is visable(0,0 doesn't include menu bar.Qt bug?)
		if(m_TestBenchRect.top()<30)
			m_TestBenchRect.setTop(30);
		g_pTestBench->setGeometry(m_TestBenchRect);
		g_pTestBench->show();
		g_pTestBench->Init();
	}
}