Exemplo n.º 1
0
void MovieNode::HandleMessage(Message* message) {
  switch (message->mType) {
    case MessageType::SLOT_CONNECTION_CHANGED:
    case MessageType::VALUE_CHANGED:
      if (message->mSlot == &mClips) {
        SortClips();
        NotifyWatchers(&Watcher::OnRedraw);
      }
      break;
    case MessageType::SCENE_TIME_EDITED:
    {
      auto& clipNode = PointerCast<ClipNode>(message->mSource);
      auto& scene = clipNode->mSceneSlot.GetNode();
      if (!scene) return;
      float time = clipNode->mStartTime.Get() + scene->GetSceneTime();
      NotifyWatchers(&Watcher::OnTimeEdited, time);
      break;
    }
    default: break;
  }
}
Exemplo n.º 2
0
void NTTIMER::SignalTimeout()
{
	Expired = TRUE;
	NotifyWatchers();
}