unsigned int PStateNV::GetGPUUtil() { NvAPI_Status status = NvAPI_GPU_GetDynamicPstatesInfoEx(m_hPhysicalGPU[0], &m_DynamicPStateInfo); if(status == NVAPI_OK ) return m_DynamicPStateInfo.utilization[UTIL_DOMAIN_GPU].percentage; else return 0U; }
void PStateNV::GetGPUUtils(unsigned int &gpu, unsigned int &fb, unsigned int &vid) { NvAPI_Status status = NvAPI_GPU_GetDynamicPstatesInfoEx(m_hPhysicalGPU[0], &m_DynamicPStateInfo); if(status == NVAPI_OK ) { gpu = m_DynamicPStateInfo.utilization[UTIL_DOMAIN_GPU].percentage; fb = m_DynamicPStateInfo.utilization[UTIL_DOMAIN_FB].percentage; vid = m_DynamicPStateInfo.utilization[UTIL_DOMAIN_VID].percentage; } else gpu = fb = vid = 0U; }
void NvidiaGPUService::ObtainGPUs() { NvPhysicalGpuHandle hPhysicalGpu[NVAPI_MAX_PHYSICAL_GPUS]; NvU32 physicalGpuCount = 0; NvAPI_Status ret = NvAPI_EnumPhysicalGPUs(hPhysicalGpu, &physicalGpuCount); m_GPUs.New(physicalGpuCount); for (NvU32 i = 0; i < physicalGpuCount; ++i) { m_GPUs[i].m_AvailableValues.Resize(9); for(auto j = 0; j < m_GPUs[i].m_AvailableValues.Count(); ++j) { m_GPUs[i].m_AvailableValues(j) = false; } m_GPUs[i].m_MaxValues.Resize(9); m_GPUs[i].m_MinValues.Resize(9); m_GPUs[i].m_Values.Resize(9); m_GPUs[i].m_AdapterId = hPhysicalGpu[i]; m_GPUs[i].m_AvailableValues(GPUService::FanSpeedPercentage) = false; m_GPUs[i].m_MaxValues(GPUService::FanSpeedPercentage) = 1; m_GPUs[i].m_MinValues(GPUService::FanSpeedPercentage) = 0; NvU32 tach = 0; if(NvAPI_GPU_GetTachReading(m_GPUs[i].m_AdapterId, &tach) == NVAPI_OK) { m_GPUs[i].m_AvailableValues(GPUService::FanSpeedRPM) = true; m_GPUs[i].m_MaxValues(GPUService::FanSpeedRPM) = 1; m_GPUs[i].m_MinValues(GPUService::FanSpeedRPM) = 0; } NV_GPU_THERMAL_SETTINGS thermal = {0}; thermal.version = NV_GPU_THERMAL_SETTINGS_VER; thermal.sensor[0].target = NVAPI_THERMAL_TARGET_GPU; thermal.sensor[0].controller = NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL; if(NvAPI_GPU_GetThermalSettings(m_GPUs[i].m_AdapterId, NVAPI_THERMAL_TARGET_NONE, &thermal) == NVAPI_OK) { m_GPUs[i].m_AvailableValues(GPUService::GPUTemperature) = true; m_GPUs[i].m_MaxValues(GPUService::GPUTemperature) = thermal.sensor[0].defaultMaxTemp; m_GPUs[i].m_MinValues(GPUService::GPUTemperature) = thermal.sensor[0].defaultMinTemp; } NvU32 lanes; if(NvAPI_GPU_GetCurrentPCIEDownstreamWidth(m_GPUs[i].m_AdapterId, &lanes) == NVAPI_OK) { m_GPUs[i].m_AvailableValues(GPUService::Lanes) = true; m_GPUs[i].m_MaxValues(GPUService::Lanes) = 16; m_GPUs[i].m_MinValues(GPUService::Lanes) = 0; m_GPUs[i].m_Values(GPUService::Lanes) = lanes; } NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0}; clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ; clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER; if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[i].m_AdapterId, &clkFreq) == NVAPI_OK) { m_GPUs[i].m_AvailableValues(GPUService::MemoryClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].bIsPresent; m_GPUs[i].m_MaxValues(GPUService::MemoryClock) = 1; m_GPUs[i].m_MinValues(GPUService::MemoryClock) = 0; m_GPUs[i].m_AvailableValues(GPUService::CoreClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].bIsPresent; m_GPUs[i].m_MaxValues(GPUService::CoreClock) = 1; m_GPUs[i].m_MinValues(GPUService::CoreClock) = 0; } NV_GPU_DYNAMIC_PSTATES_INFO_EX states = {0}; states.version = NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER; if(NvAPI_GPU_GetDynamicPstatesInfoEx(m_GPUs[i].m_AdapterId, &states) == NVAPI_OK) { m_GPUs[i].m_AvailableValues(GPUService::GPUActivity) = states.utilization[0].bIsPresent; m_GPUs[i].m_MaxValues(GPUService::GPUActivity) = 1; m_GPUs[i].m_MinValues(GPUService::GPUActivity) = 0; } m_GPUs[i].m_AvailableValues(GPUService::BusSpeed) = false; m_GPUs[i].m_MaxValues(GPUService::BusSpeed) = 1; m_GPUs[i].m_MinValues(GPUService::BusSpeed) = 0; } }
void NvidiaGPUService::Update(const RF_Type::Size GPUIndex) { if(m_GPUs.Count() > 0 && GPUIndex < m_GPUs.Count()) { if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::FanSpeedRPM)) { NvU32 tach = 0; if(NvAPI_GPU_GetTachReading(m_GPUs[GPUIndex].m_AdapterId, &tach) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::FanSpeedRPM) = tach; } } if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::GPUTemperature)) { NV_GPU_THERMAL_SETTINGS thermal = {0}; thermal.version = NV_GPU_THERMAL_SETTINGS_VER; thermal.sensor[0].target = NVAPI_THERMAL_TARGET_GPU; thermal.sensor[0].controller = NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL; if(NvAPI_GPU_GetThermalSettings(m_GPUs[GPUIndex].m_AdapterId, NVAPI_THERMAL_TARGET_NONE, &thermal) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::GPUTemperature) = thermal.sensor[0].currentTemp; } } if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::Lanes)) { NvU32 lanes; if(NvAPI_GPU_GetCurrentPCIEDownstreamWidth(m_GPUs[GPUIndex].m_AdapterId, &lanes) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::Lanes) = lanes; } } if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::MemoryClock)) { NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0}; clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ; clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER; if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[GPUIndex].m_AdapterId, &clkFreq) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::MemoryClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].frequency / 1000; } } if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::CoreClock)) { NV_GPU_CLOCK_FREQUENCIES_V2 clkFreq = {0}; clkFreq.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ; clkFreq.version = NV_GPU_CLOCK_FREQUENCIES_VER; if(NvAPI_GPU_GetAllClockFrequencies(m_GPUs[GPUIndex].m_AdapterId, &clkFreq) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::CoreClock) = clkFreq.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].frequency/1000; } } if(m_GPUs[GPUIndex].m_AvailableValues(GPUService::GPUActivity)) { NV_GPU_DYNAMIC_PSTATES_INFO_EX states = {0}; states.version = NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER; if(NvAPI_GPU_GetDynamicPstatesInfoEx(m_GPUs[GPUIndex].m_AdapterId, &states) == NVAPI_OK) { m_GPUs[GPUIndex].m_Values(GPUService::GPUActivity) = states.utilization[0].percentage / 100.0f; } } } }