Exemplo n.º 1
0
void portInit( void )
{
    // Init all needed modules ********************************************************************
    initPin( PTB5, 0x1u, 0x1u );    // PIN FOR SPEAKER IS NOT CONNECTED; INIT WITH PULLUP
    initPin( OUTPUT_PIN( PIN_LED0 ), 0x1u, 0 );    // red LED
    initPin( OUTPUT_PIN( PIN_LED1 ), 0x1u, 0 );    // yellow LED
    initPin( OUTPUT_PIN( PIN_LED2 ), 0x1u, 0 );    // green LED
    initPin( OUTPUT_PIN( PIN_LED3 ), 0x1u, 0 );    // 'orange' LED

    //initPin( PIN_IRQ_TAS0, 0x1u, 0x1u );    // PIN

    // SET ALL LEDS OFF BY DEFAULT (LOW-ACTIVE)
    SET_PIN_HIGH( PIN_LED0 );
    SET_PIN_HIGH( PIN_LED1 );
    SET_PIN_HIGH( PIN_LED2 );
    SET_PIN_HIGH( PIN_LED3 );
}
Exemplo n.º 2
0
    int x = 2*pin[i2] + pin[i1];

    pin[6] = (*d_l)[y][x];
}

static CHIP_LOGIC( inv )
{
    pin[5] = pin[6] ^ 1;
}


static CHIP_DESC( DIODE_MATRIX_CUSTOM ) = 
{
    CHIP_START( diode_matrix_custom_n )
        INPUT_PINS( i1, i2, i3, i4, i5 )
        OUTPUT_PIN( 6 )
        OUTPUT_DELAY_NS( 35.0, 36.0 ),

	CHIP_START( inv )
        INPUT_PINS( 6 )
        OUTPUT_PIN( 5 )
        OUTPUT_DELAY_NS( 7.0, 7.0 ),

   	CHIP_DESC_END
};



CIRCUIT_LAYOUT( tvbasketball )
	/**************************************************************************
		Chips
Exemplo n.º 3
0
        uint64_t delay = uint64_t(100.0e-3 * r / Circuit::timescale);

        chip->pending_event = chip->circuit->queue_push(chip, delay);
    }
}

static CHIP_LOGIC( RANDOM_CLOCK_BUF )
{
    pin[i1] = pin[1];
}

static CHIP_DESC( RANDOM_CLOCK_GEN ) = 
{
	CUSTOM_CHIP_START( &RANDOM_CLOCK_GEN )
        INPUT_PINS( i1 )
        OUTPUT_PIN( 1 ),

    CHIP_START( RANDOM_CLOCK_BUF )
        INPUT_PINS( 1 )
        OUTPUT_PIN( i1 )
        OUTPUT_DELAY_NS( 1.0, 1.0 ),

    CHIP_DESC_END
};

static INPUT_DESC( antiaircraft )
    INPUT_INFO(BUTTONS1_INPUT, {{ 1, 2, 3 }}, "Fire Left Cannon")
    INPUT_INFO(BUTTONS2_INPUT, {{ 1, 2, 3 }}, "Fire Right Cannon")
    INPUT_INFO(COIN_INPUT, {{ 1 }}, "Insert Coin")
    INPUT_INFO(START_INPUT, {{ 1 }}, "Start Game")
INPUT_DESC_END