SceneNode * OctreeSceneManager::createSceneNodeImpl( const String &name ) { return OGRE_NEW OctreeNode( this, name ); }
OctreeNode* OctreeNode::createInstance(const Vector3& from, const Vector3& to) { return OGRE_NEW OctreeNode(from, to); }
SceneNode * OctreeSceneManager::createSceneNodeImpl( void ) { return OGRE_NEW OctreeNode( this ); }