Int32 CAdjustNode::Move(wxPoint* pPoint) { Int32 sdwX, sdwY; wxPoint* pCurrentPoint = GetPoint(); sdwX = pPoint->x - pCurrentPoint->x; sdwY = pPoint->y - pCurrentPoint->y; if(_AdjustNodeType == ADJUST_X) OffSet(sdwX, 0); else OffSet(0, sdwY); return 0; }
void Sprite::UpdateGraphic() { if( !m_bDirty ) return; OffSet(m_Layout); m_bDirty = false; }