//------------------------------------------------------------------------------ BRect& BRect::OffsetBySelf(float dx, float dy) { OffsetBy(dx, dy); return *this; }
IntRect& IntRect::OffsetBySelf(int32 dx, int32 dy) { OffsetBy(dx, dy); return *this; }
//------------------------------------------------------------------------------ BRect& BRect::OffsetBySelf(BPoint point) { OffsetBy(point); return *this; }
IntRect& IntRect::OffsetBySelf(const IntPoint& point) { OffsetBy(point); return *this; }