void NFCLoginToMasterModule::OnReciveMSPack(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen )
{
    //统一解包
    switch (nMsgID)
    {
    case NFMsg::EGameMsgID::EGMI_ACK_CONNECT_WORLD:
        OnSelectServerResultProcess(nSockIndex, nMsgID, msg, nLen);
        break;
    case NFMsg::EGameMsgID::EGMI_STS_NET_INFO:
        OnWorldInfoProcess(nSockIndex, nMsgID, msg, nLen);
        break;
    default:
        printf("NFNet || 非法消息:unMsgID=%d\n", nMsgID);
        break;
    }
}
void NFCProxyServerToWorldModule::OnReciveWSPack(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
    //这里是worldserver发来的消息
    switch (nMsgID)
    {
    case NFMsg::EGameMsgID::EGMI_ACK_CONNECT_WORLD:
        OnSelectServerResultProcess(nSockIndex, nMsgID, msg, nLen);
        break;

    case NFMsg::EGameMsgID::EGMI_STS_NET_INFO:
        OnServerInfoProcess(nSockIndex, nMsgID, msg, nLen);
        break;

    default:
        m_pProxyServerNet_ServerModule->Transpond(nSockIndex, nMsgID, msg, nLen);
        break;
    }
}
void NFCMasterNet_ServerModule::OnRecivePack(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
    switch (nMsgID)
    {
        case NFMsg::EGameMsgID::EGMI_STS_HEART_BEAT:
            break;
        case NFMsg::EGameMsgID::EGMI_MTL_WORLD_REGISTERED:
            OnWorldRegisteredProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_MTL_WORLD_UNREGISTERED:
            OnWorldUnRegisteredProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_MTL_WORLD_REFRESH:
            OnRefreshWorldInfoProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_LTM_LOGIN_REGISTERED:
            OnLoginRegisteredProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_LTM_LOGIN_UNREGISTERED:
            OnLoginUnRegisteredProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_LTM_LOGIN_REFRESH:
            OnRefreshLoginInfoProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_REQ_CONNECT_WORLD:
            OnSelectWorldProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        case NFMsg::EGameMsgID::EGMI_ACK_CONNECT_WORLD:
            OnSelectServerResultProcess(nSockIndex, nMsgID, msg, nLen);
            break;

        default:
            printf("NFNet || 非法消息:unMsgID=%d\n", nMsgID);
            break;
    }
}