FCEUGI *FCEUI_LoadGame(const char *name) { FCEUFILE *fp; ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; GetFileBase(name); fp=FCEU_fopen(name,"rb",0); if(!fp) return 0; /*Error opening ROM*/ if(iNESLoad(name,fp)) goto endlseq; if(UNIFLoad(name,fp)) goto endlseq; if(FDSLoad(name,fp)) goto endlseq; FCEU_fclose(fp); /*An error occcurred while loading the file*/ return 0; endlseq: FCEU_fclose(fp); FCEU_ResetVidSys(); if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEU_LoadGamePalette(); /*FCEU_LoadGameCheats(0);*/ FCEU_ResetPalette(); return(FCEUGameInfo); }
FCEUGI *FCEUI_CopyFamiStart(void) { ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name="copyfami"; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; #ifdef FCEU_LOG FCEU_printf("Starting CopyFamicom...\n\n"); #endif if(!CopyFamiLoad()) return 0; /*An error occurred while starting CopyFamicom*/ FCEU_ResetVidSys(); if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEU_ResetPalette(); return(FCEUGameInfo); }
FCEUGI *FCEUI_LoadGame(const char *name) { FCEUFILE *fp; char *ipsfn; ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; FCEU_printf("Loading %s...\n\n",name); GetFileBase(name); ipsfn=FCEU_MakeFName(FCEUMKF_IPS,0,0); fp=FCEU_fopen(name,ipsfn,"rb",0); free(ipsfn); if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); return 0; } if(iNESLoad(name,fp)) goto endlseq; if(NSFLoad(fp)) goto endlseq; if(UNIFLoad(name,fp)) goto endlseq; if(FDSLoad(name,fp)) goto endlseq; FCEU_PrintError("An error occurred while loading the file."); FCEU_fclose(fp); return 0; endlseq: FCEU_fclose(fp); FCEU_ResetVidSys(); if(FCEUGameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEUSS_CheckStates(); FCEUMOV_CheckMovies(); if(FCEUGameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); } FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. return(FCEUGameInfo); }
bool LoadRom(const char* fname, int size) { bool biosError = false; bool rom_loaded = false; ResetGameLoaded(); FCEUI_CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(fname); GameInfo->archiveCount = 0; // Set some default values #define AUDIO_OUT_RATE (48300) // We want slightly more than 48kHz to make sure we're blocking on audio rather than video. GameInfo->soundchan = 2; GameInfo->soundrate = AUDIO_OUT_RATE; GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=GIV_USER; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; //Set internal sound information FCEUI_Sound(AUDIO_OUT_RATE); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = fname; fceufp->mode = FCEUFILE::READ; // read only EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size); fceufp->stream = fceumem; rom_loaded = iNESLoad(fname, fceufp, 1); if(!rom_loaded) { rom_loaded = UNIFLoad(fname, fceufp); } if(!rom_loaded) { rom_loaded = NSFLoad(fname, fceufp); } if(!rom_loaded) { /* // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { size_t biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); if(biosSize == 0 && strlen(appPath) > 0) { sprintf (filepath, "%s/disksys.rom", appPath); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { biosError = true; if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { rom_loaded = FDSLoad(current_rom, fceufp); }*/ } delete fceufp; if (rom_loaded) { GetFileBase(GameInfo->filename); FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) { if(FSettings.GameGenie) { OpenGenie(); } } PowerNES(); if(GameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEUI_DisableAllCheats(); } FCEU_ResetPalette(); FCEU_ResetMessages(); return 1; } else { delete GameInfo; GameInfo = 0; if(!biosError) FCEU_printf("Invalid game file: %s!",fname); rom_loaded = false; return 0; } }