bool FCodeLiteSourceCodeAccessor::OpenSolution()
{
	if (!Location.IsValid())
	{
		return false;
	}

	return OpenSolutionAtPath(GetSolutionPath());
}
bool FQtCreatorSourceCodeAccessor::OpenSolution()
{
	FString SolutionPath = GetSolutionPath();
	return OpenSolutionAtPath(SolutionPath);
}