Exemplo n.º 1
0
Arquivo: main.c Projeto: hl1itj/Team2
int main() {

	PA_Init();    // Initializes PA_Lib
//	PA_InitVBL(); // Initializes a standard VBL

	PA_VBLFunctionInit(AS_SoundVBL);
	AS_Init(AS_MODE_MP3 | AS_MODE_SURROUND | AS_MODE_16CH);
	AS_SetDefaultSettings(AS_PCM_8BIT, 11025, AS_SURROUND);

	PA_LoadDefaultText(1, 0);

	StartScreen();
	CreateTasks();
	initMap(map);

	vTaskStartScheduler();		// Never returns
	while (1)
		;
	return 0;
}
Exemplo n.º 2
0
///Main function...
int main(void){


	//PAlib Init
	PA_Init();
	PA_InitVBL();
	
	PA_InitText(0,0); // On the bottom screen
		
	PA_VBLFunctionInit(MyVBLFunction); // Init the function to be executed every frame... You can remove it by using PA_VBLFunctionReset();
	
	while(1){  // No code beside the text output in the main loop, everything will be done in the VBL for once :)
	
		PA_OutputText(0, 2, 10, "Counter : %d", MyCounter); //    /60 to get seconds

	
		PA_WaitForVBL();
		//La boucle infinie du programme
	}
	return 0;
}
Exemplo n.º 3
0
// Function: main()
int main(int argc, char ** argv){

	PA_Init();    // PA Init...
	PA_InitVBL();	// VBL Init...
	
	PA_Init8bitBg(1, 3); 	// Init a 8 bit Bg on screen 1	
	
	
	PA_InitText(0, 0); // Text on bottom screen
		
	PA_OutputSimpleText(0, 1, 6, "Press Start to pause/unpause");
	PA_OutputSimpleText(0, 1, 7, "Press Up/Down to change speed");
	PA_OutputSimpleText(0, 1, 8, "Press A/B to change StartFrame");
	PA_OutputSimpleText(0, 1, 9, "Press X/Y to change EndFrame");	
	PA_VBLFunctionInit(MyCustomVBL); // start the function to play during gif file !

  while(1)  {
 		PA_LoadGif(	1, (void*)bartman); // Gif File to play over and over again
 		PA_Clear8bitBg(1); // Clear the screen after use
		PA_WaitForVBL();
	}
		
	return 0;
} // End of main()
Exemplo n.º 4
0
void LAN() {
	PA_ResetBgSys();
	PA_ResetSpriteSys();
	PA_InitText(MAIN_SCREEN, 0);
	PA_SetTextCol(MAIN_SCREEN, 31, 31, 31);

	if(!IPC_Init()) {
		PA_OutputText(MAIN_SCREEN, 0, 0, "IPC INIT FAILED");
		while(true) {}
	}
	IPC_SetChannelCallback(0, &LWIFI_IPC_Callback);
	PA_VBLFunctionInit(customVBL);
	// inits/preps DS <-> DS

	PA_OutputText(MAIN_SCREEN, 1, 3, "Start Game = Start/nJoin Game = Select");

	fadeIn();

	while(playernumber == -1) {
		if(!lobbyinited) {
			LOBBY_Init();
			LOBBY_SetStreamHandler(0x0001, &receive);
			lobbyinited = true;
		} // inits liblobby
		else if(Pad.Newpress.Start) {
			playernumber = 0;
			LOBBY_SetOwnName("Host");
			LOBBY_CreateRoom(ROOM_NAME, MAX_PLAYERS, GAME_CODE, GAME_VER);
		} // creates a new game
		else if(Pad.Newpress.Select) {
			playernumber = 1;
			LOBBY_SetOwnName("Client");
			LOBBY_JoinRoom(LOBBY_GetRoomByGame(0, GAME_CODE));
		} // joins a created game
		PA_WaitForVBL();
	}
	
	int max = LOBBY_GetUsercountInRoom(LOBBY_GetRoomByUser(LOBBY_GetUserByID(USERID_MYSELF)));
	PA_OutputText(MAIN_SCREEN, 1, 3, "                                         ");
	PA_OutputText(MAIN_SCREEN, 1, 4, "                                         ");
	PA_OutputText(MAIN_SCREEN, 1, 3, "Waiting for connection");
	while(max < 2) {
		max = LOBBY_GetUsercountInRoom(LOBBY_GetRoomByUser(LOBBY_GetUserByID(USERID_MYSELF)));
		PA_OutputText(MAIN_SCREEN, 1, 4, "%d", max);
		PA_WaitForVBL();
	}
	
	players.push_back(new Kirby(512/2 -96 -32, 256/3 -32, 1, players, &display));
	Stage stage = setStage(FINALDESTINATION);
	PA_InitText(MAIN_SCREEN, 1); // inits text on the main screen (displays time)
	PA_SetTextCol(MAIN_SCREEN, 31, 31, 31); // text color = white

	PA_OutputText(MAIN_SCREEN, 1, 3, "                                         ");
	PA_OutputText(MAIN_SCREEN, 1, 4, "                                         ");

	while(true) {
		if(playernumber == 0) {
			players[0] -> act();
			dat[0] = (int)(players[0] -> x);
			dat[1] = (int)(players[0] -> y);
			dat[2] = PA_GetSpriteAnimFrame(MAIN_SCREEN, players[0] -> SPRITENUM);
			LOBBY_SendToUser(LOBBY_GetUserByID(0), 0x0001, (unsigned char *)dat, 10);
		}
		scrollScreen();
		PA_WaitForVBL();
	}
}