Exemplo n.º 1
0
int HuC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] = 
 {
  SFARRAY(ROMSpace + 0x40 * 8192, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin) ? 0 : 2048),
  SFARRAY(ROMSpace + 0x68 * 8192, PCE_IsCD ? 262144 : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0x3;

 if(PCE_IsCD)
 {
  ret &= PCECD_StateAction(sm, load, data_only);

  if(arcade_card)
   ret &= arcade_card->StateAction(sm, load, data_only);
 }
 return(ret);
}
Exemplo n.º 2
0
int HuC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
  SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
  SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0xF;

 if(PCE_IsCD)
 {
  if(arcade_card)
   ret &= arcade_card->StateAction(sm, load, data_only);

  ret &= PCECD_StateAction(sm, load, data_only);
 }

 if(mcg)
  ret &= mcg->StateAction(sm, load, data_only);

 return(ret);
}
Exemplo n.º 3
0
void HuC_StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
  SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
  SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0xF;

 if(PCE_IsCD)
 {
  if(arcade_card)
   arcade_card->StateAction(sm, load, data_only);

  PCECD_StateAction(sm, load, data_only);
 }

 if(mcg)
  mcg->StateAction(sm, load, data_only);
}
Exemplo n.º 4
0
void HuC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] = 
 {
  SFARRAY(ROMSpace + 0x40 * 8192, IsPopulous ? 32768 : 0),
  SFARRAY(SaveRAM, IsPopulous ? 0 : 2048),
  SFARRAY(ROMSpace + 0x68 * 8192, PCE_IsCD ? 262144 : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };
 MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0x3;

 if(PCE_IsCD)
 {
  PCECD_StateAction(sm, load, data_only);

  if(arcade_card)
   arcade_card->StateAction(sm, load, data_only);
 }
}