bool GrAAHairLinePathRenderer::createGeom(
            const SkPath& path,
            GrDrawTarget* target,
            int* lineCnt,
            int* quadCnt,
            GrDrawTarget::AutoReleaseGeometry* arg) {
    const GrDrawState& drawState = target->getDrawState();
    int rtHeight = drawState.getRenderTarget()->height();

    GrIRect devClipBounds;
    target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
                                             &devClipBounds);

    GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
    SkMatrix viewM = drawState.getViewMatrix();

    PREALLOC_PTARRAY(128) lines;
    PREALLOC_PTARRAY(128) quads;
    IntArray qSubdivs;
    *quadCnt = generate_lines_and_quads(path, viewM, devClipBounds,
                                        &lines, &quads, &qSubdivs);

    *lineCnt = lines.count() / 2;
    int vertCnt = kVertsPerLineSeg * *lineCnt + kVertsPerQuad * *quadCnt;

    GrAssert(sizeof(Vertex) == GrDrawState::VertexSize(layout));

    if (!arg->set(target, layout, vertCnt, 0)) {
        return false;
    }

    Vertex* verts = reinterpret_cast<Vertex*>(arg->vertices());

    const SkMatrix* toDevice = NULL;
    const SkMatrix* toSrc = NULL;
    SkMatrix ivm;

    if (viewM.hasPerspective()) {
        if (viewM.invert(&ivm)) {
            toDevice = &viewM;
            toSrc = &ivm;
        }
    }

    for (int i = 0; i < *lineCnt; ++i) {
        add_line(&lines[2*i], rtHeight, toSrc, &verts);
    }

    int unsubdivQuadCnt = quads.count() / 3;
    for (int i = 0; i < unsubdivQuadCnt; ++i) {
        GrAssert(qSubdivs[i] >= 0);
        add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts);
    }

    return true;
}
Exemplo n.º 2
0
void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) {
    // Setup the viewmatrix and localmatrix for the GrGeometryProcessor.
    SkMatrix invert;
    if (!this->viewMatrix().invert(&invert)) {
        return;
    }

    // we will transform to identity space if the viewmatrix does not have perspective
    bool hasPerspective = this->viewMatrix().hasPerspective();
    const SkMatrix* geometryProcessorViewM = &SkMatrix::I();
    const SkMatrix* geometryProcessorLocalM = &invert;
    const SkMatrix* toDevice = NULL;
    const SkMatrix* toSrc = NULL;
    if (hasPerspective) {
        geometryProcessorViewM = &this->viewMatrix();
        geometryProcessorLocalM = &SkMatrix::I();
        toDevice = &this->viewMatrix();
        toSrc = &invert;
    }

    // Setup geometry processors for worst case
    uint32_t gpFlags = GrDefaultGeoProcFactory::kPosition_GPType |
                       GrDefaultGeoProcFactory::kCoverage_GPType;

    SkAutoTUnref<const GrGeometryProcessor> lineGP(
            GrDefaultGeoProcFactory::Create(gpFlags,
                                            this->color(),
                                            this->usesLocalCoords(),
                                            this->coverageIgnored(),
                                            *geometryProcessorViewM,
                                            *geometryProcessorLocalM,
                                            this->coverage()));

    SkAutoTUnref<const GrGeometryProcessor> quadGP(
            GrQuadEffect::Create(this->color(),
                                 *geometryProcessorViewM,
                                 kHairlineAA_GrProcessorEdgeType,
                                 batchTarget->caps(),
                                 *geometryProcessorLocalM,
                                 this->usesLocalCoords(),
                                 this->coverage()));

    SkAutoTUnref<const GrGeometryProcessor> conicGP(
            GrConicEffect::Create(this->color(),
                                  *geometryProcessorViewM,
                                  kHairlineAA_GrProcessorEdgeType,
                                  batchTarget->caps(),
                                  *geometryProcessorLocalM,
                                  this->usesLocalCoords(),
                                  this->coverage()));

    // This is hand inlined for maximum performance.
    PREALLOC_PTARRAY(128) lines;
    PREALLOC_PTARRAY(128) quads;
    PREALLOC_PTARRAY(128) conics;
    IntArray qSubdivs;
    FloatArray cWeights;
    int quadCount = 0;

    int instanceCount = fGeoData.count();
    for (int i = 0; i < instanceCount; i++) {
        const Geometry& args = fGeoData[i];
        quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds,
                                            &lines, &quads, &conics, &qSubdivs, &cWeights);
    }

    int lineCount = lines.count() / 2;
    int conicCount = conics.count() / 3;

    // do lines first
    if (lineCount) {
        SkAutoTUnref<const GrIndexBuffer> linesIndexBuffer(
            ref_lines_index_buffer(batchTarget->resourceProvider()));
        batchTarget->initDraw(lineGP, pipeline);

        const GrVertexBuffer* vertexBuffer;
        int firstVertex;

        size_t vertexStride = lineGP->getVertexStride();
        int vertexCount = kLineSegNumVertices * lineCount;
        LineVertex* verts = reinterpret_cast<LineVertex*>(
            batchTarget->makeVertSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex));

        if (!verts|| !linesIndexBuffer) {
            SkDebugf("Could not allocate vertices\n");
            return;
        }

        SkASSERT(lineGP->getVertexStride() == sizeof(LineVertex));

        for (int i = 0; i < lineCount; ++i) {
            add_line(&lines[2*i], toSrc, this->coverage(), &verts);
        }

        {
            GrVertices vertices;
            vertices.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, linesIndexBuffer,
                                   firstVertex, kLineSegNumVertices, kIdxsPerLineSeg, lineCount,
                                   kLineSegsNumInIdxBuffer);
            batchTarget->draw(vertices);
        }
    }

    if (quadCount || conicCount) {
        const GrVertexBuffer* vertexBuffer;
        int firstVertex;

        SkAutoTUnref<const GrIndexBuffer> quadsIndexBuffer(
            ref_quads_index_buffer(batchTarget->resourceProvider()));

        size_t vertexStride = sizeof(BezierVertex);
        int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount;
        void *vertices = batchTarget->makeVertSpace(vertexStride, vertexCount,
                                                    &vertexBuffer, &firstVertex);

        if (!vertices || !quadsIndexBuffer) {
            SkDebugf("Could not allocate vertices\n");
            return;
        }

        // Setup vertices
        BezierVertex* verts = reinterpret_cast<BezierVertex*>(vertices);

        int unsubdivQuadCnt = quads.count() / 3;
        for (int i = 0; i < unsubdivQuadCnt; ++i) {
            SkASSERT(qSubdivs[i] >= 0);
            add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts);
        }

        // Start Conics
        for (int i = 0; i < conicCount; ++i) {
            add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts);
        }

        if (quadCount > 0) {
            batchTarget->initDraw(quadGP, pipeline);

            {
                GrVertices verts;
                verts.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, quadsIndexBuffer,
                                    firstVertex, kQuadNumVertices, kIdxsPerQuad, quadCount,
                                    kQuadsNumInIdxBuffer);
                batchTarget->draw(verts);
                firstVertex += quadCount * kQuadNumVertices;
           }
        }

        if (conicCount > 0) {
            batchTarget->initDraw(conicGP, pipeline);

            {
                GrVertices verts;
                verts.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, quadsIndexBuffer,
                                    firstVertex, kQuadNumVertices, kIdxsPerQuad, conicCount,
                                    kQuadsNumInIdxBuffer);
                batchTarget->draw(verts);
            }
        }
    }
}
Exemplo n.º 3
0
/**
 * Generates the lines and quads to be rendered. Lines are always recorded in
 * device space. We will do a device space bloat to account for the 1pixel
 * thickness.
 * Quads are recorded in device space unless m contains
 * perspective, then in they are in src space. We do this because we will
 * subdivide large quads to reduce over-fill. This subdivision has to be
 * performed before applying the perspective matrix.
 */
static int gather_lines_and_quads(const SkPath& path,
                                  const SkMatrix& m,
                                  const SkIRect& devClipBounds,
                                  GrAAHairLinePathRenderer::PtArray* lines,
                                  GrAAHairLinePathRenderer::PtArray* quads,
                                  GrAAHairLinePathRenderer::PtArray* conics,
                                  GrAAHairLinePathRenderer::IntArray* quadSubdivCnts,
                                  GrAAHairLinePathRenderer::FloatArray* conicWeights) {
    SkPath::Iter iter(path, false);

    int totalQuadCount = 0;
    SkRect bounds;
    SkIRect ibounds;

    bool persp = m.hasPerspective();

    for (;;) {
        SkPoint pathPts[4];
        SkPoint devPts[4];
        SkPath::Verb verb = iter.next(pathPts);
        switch (verb) {
            case SkPath::kConic_Verb: {
                SkConic dst[4];
                // We chop the conics to create tighter clipping to hide error
                // that appears near max curvature of very thin conics. Thin
                // hyperbolas with high weight still show error.
                int conicCnt = chop_conic(pathPts, dst, iter.conicWeight());
                for (int i = 0; i < conicCnt; ++i) {
                    SkPoint* chopPnts = dst[i].fPts;
                    m.mapPoints(devPts, chopPnts, 3);
                    bounds.setBounds(devPts, 3);
                    bounds.outset(SK_Scalar1, SK_Scalar1);
                    bounds.roundOut(&ibounds);
                    if (SkIRect::Intersects(devClipBounds, ibounds)) {
                        if (is_degen_quad_or_conic(devPts)) {
                            SkPoint* pts = lines->push_back_n(4);
                            pts[0] = devPts[0];
                            pts[1] = devPts[1];
                            pts[2] = devPts[1];
                            pts[3] = devPts[2];
                        } else {
                            // when in perspective keep conics in src space
                            SkPoint* cPts = persp ? chopPnts : devPts;
                            SkPoint* pts = conics->push_back_n(3);
                            pts[0] = cPts[0];
                            pts[1] = cPts[1];
                            pts[2] = cPts[2];
                            conicWeights->push_back() = dst[i].fW;
                        }
                    }
                }
                break;
            }
            case SkPath::kMove_Verb:
                break;
            case SkPath::kLine_Verb:
                m.mapPoints(devPts, pathPts, 2);
                bounds.setBounds(devPts, 2);
                bounds.outset(SK_Scalar1, SK_Scalar1);
                bounds.roundOut(&ibounds);
                if (SkIRect::Intersects(devClipBounds, ibounds)) {
                    SkPoint* pts = lines->push_back_n(2);
                    pts[0] = devPts[0];
                    pts[1] = devPts[1];
                }
                break;
            case SkPath::kQuad_Verb: {
                SkPoint choppedPts[5];
                // Chopping the quad helps when the quad is either degenerate or nearly degenerate.
                // When it is degenerate it allows the approximation with lines to work since the
                // chop point (if there is one) will be at the parabola's vertex. In the nearly
                // degenerate the QuadUVMatrix computed for the points is almost singular which
                // can cause rendering artifacts.
                int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts);
                for (int i = 0; i < n; ++i) {
                    SkPoint* quadPts = choppedPts + i * 2;
                    m.mapPoints(devPts, quadPts, 3);
                    bounds.setBounds(devPts, 3);
                    bounds.outset(SK_Scalar1, SK_Scalar1);
                    bounds.roundOut(&ibounds);

                    if (SkIRect::Intersects(devClipBounds, ibounds)) {
                        int subdiv = num_quad_subdivs(devPts);
                        SkASSERT(subdiv >= -1);
                        if (-1 == subdiv) {
                            SkPoint* pts = lines->push_back_n(4);
                            pts[0] = devPts[0];
                            pts[1] = devPts[1];
                            pts[2] = devPts[1];
                            pts[3] = devPts[2];
                        } else {
                            // when in perspective keep quads in src space
                            SkPoint* qPts = persp ? quadPts : devPts;
                            SkPoint* pts = quads->push_back_n(3);
                            pts[0] = qPts[0];
                            pts[1] = qPts[1];
                            pts[2] = qPts[2];
                            quadSubdivCnts->push_back() = subdiv;
                            totalQuadCount += 1 << subdiv;
                        }
                    }
                }
                break;
            }
            case SkPath::kCubic_Verb:
                m.mapPoints(devPts, pathPts, 4);
                bounds.setBounds(devPts, 4);
                bounds.outset(SK_Scalar1, SK_Scalar1);
                bounds.roundOut(&ibounds);
                if (SkIRect::Intersects(devClipBounds, ibounds)) {
                    PREALLOC_PTARRAY(32) q;
                    // we don't need a direction if we aren't constraining the subdivision
                    const SkPathPriv::FirstDirection kDummyDir = SkPathPriv::kCCW_FirstDirection;
                    // We convert cubics to quadratics (for now).
                    // In perspective have to do conversion in src space.
                    if (persp) {
                        SkScalar tolScale =
                            GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
                                                             path.getBounds());
                        GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q);
                    } else {
                        GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q);
                    }
                    for (int i = 0; i < q.count(); i += 3) {
                        SkPoint* qInDevSpace;
                        // bounds has to be calculated in device space, but q is
                        // in src space when there is perspective.
                        if (persp) {
                            m.mapPoints(devPts, &q[i], 3);
                            bounds.setBounds(devPts, 3);
                            qInDevSpace = devPts;
                        } else {
                            bounds.setBounds(&q[i], 3);
                            qInDevSpace = &q[i];
                        }
                        bounds.outset(SK_Scalar1, SK_Scalar1);
                        bounds.roundOut(&ibounds);
                        if (SkIRect::Intersects(devClipBounds, ibounds)) {
                            int subdiv = num_quad_subdivs(qInDevSpace);
                            SkASSERT(subdiv >= -1);
                            if (-1 == subdiv) {
                                SkPoint* pts = lines->push_back_n(4);
                                // lines should always be in device coords
                                pts[0] = qInDevSpace[0];
                                pts[1] = qInDevSpace[1];
                                pts[2] = qInDevSpace[1];
                                pts[3] = qInDevSpace[2];
                            } else {
                                SkPoint* pts = quads->push_back_n(3);
                                // q is already in src space when there is no
                                // perspective and dev coords otherwise.
                                pts[0] = q[0 + i];
                                pts[1] = q[1 + i];
                                pts[2] = q[2 + i];
                                quadSubdivCnts->push_back() = subdiv;
                                totalQuadCount += 1 << subdiv;
                            }
                        }
                    }
                }
                break;
            case SkPath::kClose_Verb:
                break;
            case SkPath::kDone_Verb:
                return totalQuadCount;
        }
    }
}
bool GrAAHairLinePathRenderer::createGeom(GrDrawTarget::StageBitfield stages) {

    int rtHeight = fTarget->getRenderTarget()->height();

    GrIRect clip;
    if (fTarget->getClip().hasConservativeBounds()) {
        GrRect clipRect =  fTarget->getClip().getConservativeBounds();
        clipRect.roundOut(&clip);
    } else {
        clip.setLargest();
    }

    // If none of the inputs that affect generation of path geometry have
    // have changed since last previous path draw then we can reuse the
    // previous geoemtry.
    if (stages == fPreviousStages &&
        fPreviousViewMatrix == fTarget->getViewMatrix() &&
        fPreviousTranslate == fTranslate &&
        rtHeight == fPreviousRTHeight &&
        fClipRect == clip) {
        return true;
    }

    GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        if ((1 << s) & stages) {
            layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
        }
    }

    GrMatrix viewM = fTarget->getViewMatrix();

    PREALLOC_PTARRAY(128) lines;
    PREALLOC_PTARRAY(128) quads;
    IntArray qSubdivs;
    fQuadCnt = generate_lines_and_quads(*fPath, viewM, fTranslate, clip,
                                        &lines, &quads, &qSubdivs);

    fLineSegmentCnt = lines.count() / 2;
    int vertCnt = kVertsPerLineSeg * fLineSegmentCnt + kVertsPerQuad * fQuadCnt;

    GrAssert(sizeof(Vertex) == GrDrawTarget::VertexSize(layout));

    Vertex* verts;
    if (!fTarget->reserveVertexSpace(layout, vertCnt, (void**)&verts)) {
        return false;
    }
    Vertex* base = verts;

    const GrMatrix* toDevice = NULL;
    const GrMatrix* toSrc = NULL;
    GrMatrix ivm;

    if (viewM.hasPerspective()) {
        if (viewM.invert(&ivm)) {
            toDevice = &viewM;
            toSrc = &ivm;
        }
    }

    for (int i = 0; i < fLineSegmentCnt; ++i) {
        add_line(&lines[2*i], rtHeight, toSrc, &verts);
    }

    int unsubdivQuadCnt = quads.count() / 3;
    for (int i = 0; i < unsubdivQuadCnt; ++i) {
        GrAssert(qSubdivs[i] >= 0);
        add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts);
    }

    fPreviousStages = stages;
    fPreviousViewMatrix = fTarget->getViewMatrix();
    fPreviousRTHeight = rtHeight;
    fClipRect = clip;
    fPreviousTranslate = fTranslate;
    return true;
}
Exemplo n.º 5
0
bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
                                          const SkStrokeRec& stroke,
                                          GrDrawTarget* target,
                                          bool antiAlias) {
    GrDrawState* drawState = target->drawState();

    SkScalar hairlineCoverage;
    if (IsStrokeHairlineOrEquivalent(stroke,
                                     target->getDrawState().getViewMatrix(),
                                     &hairlineCoverage)) {
        uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
                                                 target->getDrawState().getCoverage());
        target->drawState()->setCoverage(newCoverage);
    }

    SkIRect devClipBounds;
    target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds);

    int lineCnt;
    int quadCnt;
    int conicCnt;
    PREALLOC_PTARRAY(128) lines;
    PREALLOC_PTARRAY(128) quads;
    PREALLOC_PTARRAY(128) conics;
    IntArray qSubdivs;
    FloatArray cWeights;
    quadCnt = generate_lines_and_quads(path, drawState->getViewMatrix(), devClipBounds,
                                       &lines, &quads, &conics, &qSubdivs, &cWeights);
    lineCnt = lines.count() / 2;
    conicCnt = conics.count() / 3;

    // do lines first
    if (lineCnt) {
        GrDrawTarget::AutoReleaseGeometry arg;
        SkRect devBounds;

        if (!this->createLineGeom(path,
                                  target,
                                  lines,
                                  lineCnt,
                                  &arg,
                                  &devBounds)) {
            return false;
        }

        GrDrawTarget::AutoStateRestore asr;

        // createLineGeom transforms the geometry to device space when the matrix does not have
        // perspective.
        if (target->getDrawState().getViewMatrix().hasPerspective()) {
            asr.set(target, GrDrawTarget::kPreserve_ASRInit);
        } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
            return false;
        }
        GrDrawState* drawState = target->drawState();

        // Check devBounds
        SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
                                          kVertsPerLineSeg * lineCnt));

        {
            GrDrawState::AutoRestoreEffects are(drawState);
            target->setIndexSourceToBuffer(fLinesIndexBuffer);
            int lines = 0;
            while (lines < lineCnt) {
                int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerLineSeg*lines,     // startV
                                    0,                          // startI
                                    kVertsPerLineSeg*n,         // vCount
                                    kIdxsPerLineSeg*n,          // iCount
                                    &devBounds);
                lines += n;
            }
        }
    }

    // then quadratics/conics
    if (quadCnt || conicCnt) {
        GrDrawTarget::AutoReleaseGeometry arg;
        SkRect devBounds;

        if (!this->createBezierGeom(path,
                                    target,
                                    quads,
                                    quadCnt,
                                    conics,
                                    conicCnt,
                                    qSubdivs,
                                    cWeights,
                                    &arg,
                                    &devBounds)) {
            return false;
        }

        GrDrawTarget::AutoStateRestore asr;

        // createGeom transforms the geometry to device space when the matrix does not have
        // perspective.
        if (target->getDrawState().getViewMatrix().hasPerspective()) {
            asr.set(target, GrDrawTarget::kPreserve_ASRInit);
        } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
            return false;
        }
        GrDrawState* drawState = target->drawState();

        static const int kEdgeAttrIndex = 1;

        // Check devBounds
        SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
                                            kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));

        if (quadCnt > 0) {
            GrEffect* hairQuadEffect = GrQuadEffect::Create(kHairlineAA_GrEffectEdgeType,
                                                            *target->caps());
            SkASSERT(hairQuadEffect);
            GrDrawState::AutoRestoreEffects are(drawState);
            target->setIndexSourceToBuffer(fQuadsIndexBuffer);
            drawState->setGeometryProcessor(hairQuadEffect, kEdgeAttrIndex)->unref();
            int quads = 0;
            while (quads < quadCnt) {
                int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerQuad*quads,               // startV
                                    0,                                 // startI
                                    kVertsPerQuad*n,                   // vCount
                                    kIdxsPerQuad*n,                    // iCount
                                    &devBounds);
                quads += n;
            }
        }

        if (conicCnt > 0) {
            GrDrawState::AutoRestoreEffects are(drawState);
            GrEffect* hairConicEffect = GrConicEffect::Create(kHairlineAA_GrEffectEdgeType,
                                                              *target->caps());
            SkASSERT(hairConicEffect);
            drawState->setGeometryProcessor(hairConicEffect, 1, 2)->unref();
            int conics = 0;
            while (conics < conicCnt) {
                int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerQuad*(quadCnt + conics),  // startV
                                    0,                                 // startI
                                    kVertsPerQuad*n,                   // vCount
                                    kIdxsPerQuad*n,                    // iCount
                                    &devBounds);
                conics += n;
            }
        }
    }

    target->resetIndexSource();

    return true;
}