Exemplo n.º 1
0
bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_death");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_death and entity
		return false;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object);  // self
	objectrefGetOrCreate(L, killer);  // killer reference

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));

	bool retval = lua_toboolean(L, -1);
	lua_pop(L, 2); // Pop object and error handler
	return retval;
}
Exemplo n.º 2
0
void ScriptApiEntity::luaentity_Activate(u16 id,
		const std::string &staticdata, u32 dtime_s)
{
	SCRIPTAPI_PRECHECKHEADER

	verbosestream << "scriptapi_luaentity_activate: id=" << id << std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);

	// Get on_activate function
	lua_getfield(L, -1, "on_activate");
	if (!lua_isnil(L, -1)) {
		luaL_checktype(L, -1, LUA_TFUNCTION);
		lua_pushvalue(L, object); // self
		lua_pushlstring(L, staticdata.c_str(), staticdata.size());
		lua_pushinteger(L, dtime_s);

		setOriginFromTable(object);
		PCALL_RES(lua_pcall(L, 3, 0, error_handler));
	} else {
		lua_pop(L, 1);
	}
	lua_pop(L, 2); // Pop object and error handler
}
Exemplo n.º 3
0
// Calls entity:on_rightclick(ObjectRef clicker)
void ScriptApiEntity::luaentity_Rightclick(u16 id,
		ServerActiveObject *clicker)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_rightclick");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_rightclick and entity
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectrefGetOrCreate(L, clicker); // Clicker reference

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));

	lua_pop(L, 2); // Pop object and error handler
}
Exemplo n.º 4
0
void AsyncEngine::step(lua_State *L)
{
	int error_handler = PUSH_ERROR_HANDLER(L);
	lua_getglobal(L, "core");
	resultQueueMutex.lock();
	while (!resultQueue.empty()) {
		LuaJobInfo jobDone = resultQueue.front();
		resultQueue.pop_front();

		lua_getfield(L, -1, "async_event_handler");

		if (lua_isnil(L, -1)) {
			FATAL_ERROR("Async event handler does not exist!");
		}

		luaL_checktype(L, -1, LUA_TFUNCTION);

		lua_pushinteger(L, jobDone.id);
		lua_pushlstring(L, jobDone.serializedResult.data(),
				jobDone.serializedResult.size());

		PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
	}
	resultQueueMutex.unlock();
	lua_pop(L, 2); // Pop core and error handler
}
Exemplo n.º 5
0
void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get handler function
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "button_handler");
	lua_remove(L, -2); // Remove core
	if (lua_isnil(L, -1)) {
		lua_pop(L, 1); // Pop button handler
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);

	// Convert fields to a Lua table
	lua_newtable(L);
	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}

	// Call it
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 6
0
std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);

	// Get get_staticdata function
	lua_getfield(L, -1, "get_staticdata");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop entity and  get_staticdata
		return "";
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 1, 1, error_handler));

	lua_remove(L, object);
	lua_remove(L, error_handler);

	size_t len = 0;
	const char *s = lua_tolstring(L, -1, &len);
	lua_pop(L, 1); // Pop static data
	return std::string(s, len);
}
Exemplo n.º 7
0
// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	//v3f pos = checkFloatPos(L, 1);
	// item
	ItemStack item = read_item(L, 2,getServer(L)->idef());
	if(item.empty() || !item.isKnown(getServer(L)->idef()))
		return 0;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Use spawn_item to spawn a __builtin:item
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "spawn_item");
	lua_remove(L, -2); // Remove core
	if(lua_isnil(L, -1))
		return 0;
	lua_pushvalue(L, 1);
	lua_pushstring(L, item.getItemString().c_str());

	PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));

	lua_remove(L, error_handler);
	return 1;
}
Exemplo n.º 8
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// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_move should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
Exemplo n.º 9
0
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);              // inv
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_take should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
Exemplo n.º 10
0
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_move"))
		return;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 11
0
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_take"))
		return;

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 12
0
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return 0;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p))
		return stack.count;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_metadata_inventory_put should"
				" return a number, guilty node: " + nodename);
	int num = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return num;
}
Exemplo n.º 13
0
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p))
		return;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 14
0
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &p))
		return;

	// function(pos, from_list, from_index, to_list, to_index, count, player)
	push_v3s16(L, p);                     // pos
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 15
0
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
//                       tool_capabilities, direction, damage)
bool ScriptApiEntity::luaentity_Punch(u16 id,
		ServerActiveObject *puncher, float time_from_last_punch,
		const ToolCapabilities *toolcap, v3f dir, s16 damage)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L,id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_punch");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_punch and entity
		return false;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object);  // self
	objectrefGetOrCreate(L, puncher);  // Clicker reference
	lua_pushnumber(L, time_from_last_punch);
	push_tool_capabilities(L, *toolcap);
	push_v3f(L, dir);
	lua_pushnumber(L, damage);

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 6, 1, error_handler));

	bool retval = lua_toboolean(L, -1);
	lua_pop(L, 2); // Pop object and error handler
	return retval;
}
Exemplo n.º 16
0
bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "core");
	lua_getfield(L, -1, "craft_predict");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);

	//Push inventory list
	std::vector<ItemStack> items;
	for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
		items.push_back(old_craft_grid->getItem(i));
	}
	push_items(L, items);

	InvRef::create(L, craft_inv);
	PCALL_RES(lua_pcall(L, 4, 1, error_handler));
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
Exemplo n.º 17
0
void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get step function
	lua_getfield(L, -1, "on_step");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_step and entity
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	lua_pushnumber(L, dtime); // dtime

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));

	lua_pop(L, 2); // Pop object and error handler
}
Exemplo n.º 18
0
bool ScriptApiItem::item_OnUse(ItemStack &item,
		ServerActiveObject *user, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getItemCallback(item.name.c_str(), "on_use"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);
	pushPointedThing(pointed);
	PCALL_RES(lua_pcall(L, 3, 1, error_handler));
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
Exemplo n.º 19
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void ScriptApiNode::node_falling_update_single(v3s16 p)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "nodeupdate_single");
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 20
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
		u32 active_object_count, u32 active_object_count_wider, MapNode neighbor, bool activate)
{
	GameScripting *scriptIface = env->getScriptIface();
	auto _script_lock = RecursiveMutexAutoLock(scriptIface->m_luastackmutex, std::try_to_lock);
	if (!_script_lock.owns_lock()) {
		return;
	}
	scriptIface->realityCheck();

	lua_State *L = scriptIface->getStack();
	sanity_check(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get registered_abms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_remove(L, -2); // Remove core

	// Get registered_abms[m_id]
	lua_pushnumber(L, m_id);
	lua_gettable(L, -2);
	if(lua_isnil(L, -1))
		//FATAL_ERROR("");
		return;
	lua_remove(L, -2); // Remove registered_abms

	scriptIface->setOriginFromTable(-1);

	// Call action
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, "action");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_remove(L, -2); // Remove registered_abms[m_id]
	push_v3s16(L, p);
	pushnode(L, n, env->getGameDef()->ndef());
	lua_pushnumber(L, active_object_count);
	lua_pushnumber(L, active_object_count_wider);
	pushnode(L, neighbor, env->getGameDef()->ndef());
	lua_pushboolean(L, activate);

	int result = lua_pcall(L, 6, 0, error_handler);
	if (result)
		scriptIface->scriptError(result, "LuaABM::trigger");

	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 21
0
void ScriptApiServer::createAuth(const std::string &playername,
		const std::string &password)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);
	getAuthHandler();
	lua_getfield(L, -1, "create_auth");
	lua_remove(L, -2); // Remove auth handler
	if (lua_type(L, -1) != LUA_TFUNCTION)
		throw LuaError("Authentication handler missing create_auth");
	lua_pushstring(L, playername.c_str());
	lua_pushstring(L, password.c_str());
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));
	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 22
0
void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
	GameScripting *scriptIface = env->getScriptIface();
	auto _script_lock = RecursiveMutexAutoLock(scriptIface->m_luastackmutex, std::try_to_lock);
	if (!_script_lock.owns_lock()) {
		return;
	}
	scriptIface->realityCheck();

	lua_State *L = scriptIface->getStack();
	sanity_check(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get registered_lbms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_lbms");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_remove(L, -2); // Remove core

	// Get registered_lbms[m_id]
	lua_pushnumber(L, m_id);
	lua_gettable(L, -2);
	//FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
	if (lua_isnil(L, -1)) {
		errorstream << "Entry with given id " << m_id << " not found in registered_lbms table" << std::endl;
		return;
	}
	lua_remove(L, -2); // Remove registered_lbms

	scriptIface->setOriginFromTable(-1);

	// Call action
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, "action");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_remove(L, -2); // Remove registered_lbms[m_id]
	push_v3s16(L, p);
	pushnode(L, n, env->getGameDef()->ndef());

	int result = lua_pcall(L, 2, 0, error_handler);
	if (result)
		scriptIface->scriptError(result, "LuaLBM::trigger");

	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 23
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void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
		return;

	// Call function
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
Exemplo n.º 24
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bool ScriptApiServer::setPassword(const std::string &playername,
		const std::string &password)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);
	getAuthHandler();
	lua_getfield(L, -1, "set_password");
	lua_remove(L, -2); // Remove auth handler
	if (lua_type(L, -1) != LUA_TFUNCTION)
		throw LuaError("Authentication handler missing set_password");
	lua_pushstring(L, playername.c_str());
	lua_pushstring(L, password.c_str());
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	lua_remove(L, error_handler);
	return lua_toboolean(L, -1);
}
Exemplo n.º 25
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s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
	s16 hp_change)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.registered_on_player_hpchange
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_hpchange");
	lua_remove(L, -2);

	objectrefGetOrCreate(L, player);
	lua_pushnumber(L, hp_change);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	hp_change = lua_tointeger(L, -1);
	lua_pop(L, 2); // Pop result and error handler
	return hp_change;
}
Exemplo n.º 26
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
		u32 active_object_count, u32 active_object_count_wider)
{
	ServerScripting *scriptIface = env->getScriptIface();
	scriptIface->realityCheck();

	lua_State *L = scriptIface->getStack();
	sanity_check(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get registered_abms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_remove(L, -2); // Remove core

	// Get registered_abms[m_id]
	lua_pushnumber(L, m_id);
	lua_gettable(L, -2);
	if(lua_isnil(L, -1))
		FATAL_ERROR("");
	lua_remove(L, -2); // Remove registered_abms

	scriptIface->setOriginFromTable(-1);

	// Call action
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, "action");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_remove(L, -2); // Remove registered_abms[m_id]
	push_v3s16(L, p);
	pushnode(L, n, env->getGameDef()->ndef());
	lua_pushnumber(L, active_object_count);
	lua_pushnumber(L, active_object_count_wider);

	int result = lua_pcall(L, 4, 0, error_handler);
	if (result)
		scriptIface->scriptError(result, "LuaABM::trigger");

	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 27
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bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
		return false;

	// Call function
	push_v3s16(L, p);
	lua_pushnumber(L,dtime);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	lua_remove(L, error_handler);
	return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
}
Exemplo n.º 28
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bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
		ServerActiveObject *digger)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, digger);
	PCALL_RES(lua_pcall(L, 3, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}
Exemplo n.º 29
0
void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get handler function
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "event_handler");
	lua_remove(L, -2); // Remove core
	if (lua_isnil(L, -1)) {
		lua_pop(L, 1); // Pop event_handler
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);

	// Call it
	lua_pushstring(L, text.c_str());
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1); // Pop error handler
}
Exemplo n.º 30
0
bool ScriptApiServer::getAuth(const std::string &playername,
		std::string *dst_password,
		std::set<std::string> *dst_privs)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);
	getAuthHandler();
	lua_getfield(L, -1, "get_auth");
	if (lua_type(L, -1) != LUA_TFUNCTION)
		throw LuaError("Authentication handler missing get_auth");
	lua_pushstring(L, playername.c_str());
	PCALL_RES(lua_pcall(L, 1, 1, error_handler));
	lua_remove(L, -2); // Remove auth handler
	lua_remove(L, error_handler);

	// nil = login not allowed
	if (lua_isnil(L, -1))
		return false;
	luaL_checktype(L, -1, LUA_TTABLE);

	std::string password;
	bool found = getstringfield(L, -1, "password", password);
	if (!found)
		throw LuaError("Authentication handler didn't return password");
	if (dst_password)
		*dst_password = password;

	lua_getfield(L, -1, "privileges");
	if (!lua_istable(L, -1))
		throw LuaError("Authentication handler didn't return privilege table");
	if (dst_privs)
		readPrivileges(-1, *dst_privs);
	lua_pop(L, 1);

	return true;
}