END_DEFAULTS void AWizard::NoBlockingSet () { P_DropItem (this, "BlasterAmmo", 10, 84); P_DropItem (this, "ArtiTomeOfPower", 0, 4); }
void APowerCoupling::Die (AActor *source, AActor *inflictor, int dmgflags) { Super::Die (source, inflictor, dmgflags); int i; for (i = 0; i < MAXPLAYERS; ++i) if (playeringame[i] && players[i].health > 0) break; if (i == MAXPLAYERS) return; // [RH] In case the player broke it with the dagger, alert the guards now. if (LastHeard != source) { P_NoiseAlert (source, this); } EV_DoDoor (DDoor::doorClose, NULL, players[i].mo, 225, 2*FRACUNIT, 0, 0, 0); EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, -1, 0, false); players[i].mo->GiveInventoryType (QuestItemClasses[5]); S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); players[i].SetLogNumber (13); P_DropItem (this, PClass::FindClass("BrokenPowerCoupling"), -1, 256); Destroy (); }
void A_Unblock(AActor *self, bool drop) { // [RH] Andy Baker's stealth monsters if (self->flags & MF_STEALTH) { self->Alpha = 1.; self->visdir = 0; } self->flags &= ~MF_SOLID; // If the actor has a conversation that sets an item to drop, drop that. if (self->Conversation != NULL && self->Conversation->DropType != NULL) { P_DropItem (self, self->Conversation->DropType, -1, 256); self->Conversation = NULL; return; } self->Conversation = NULL; // If the actor has attached metadata for items to drop, drop those. if (drop && !self->IsKindOf (RUNTIME_CLASS (APlayerPawn))) // [GRB] { DDropItem *di = self->GetDropItems(); if (di != NULL) { while (di != NULL) { if (di->Name != NAME_None) { PClassActor *ti = PClass::FindActor(di->Name); if (ti != NULL) { P_DropItem (self, ti, di->Amount, di->Probability); } } di = di->Next; } } } }
END_DEFAULTS //============================================================================ // // AOracle :: NoBlockingSet // //============================================================================ void AOracle::NoBlockingSet () { P_DropItem (this, "Meat", -1, 256); }
END_DEFAULTS void ABeast::NoBlockingSet () { P_DropItem (this, "CrossbowAmmo", 10, 84); }
END_DEFAULTS void AKnight::NoBlockingSet () { P_DropItem (this, "CrossbowAmmo", 5, 84); }