// ***************************************************************************
// Function:    Cleanup
// Description: Our '/cleanup' command
//              Sends i, esc, esc, esc, esc, i
// Usage:       /cleanup
// ***************************************************************************
VOID Cleanup(PSPAWNINFO pChar, PCHAR szLine)
{
    DebugSpewNoFile("Cleanup - Cleaning up screen");
    DWORD i;
    KeyCombo Escape;
    ParseKeyCombo("Esc",Escape);
    if(ppContainerMgr && pContainerMgr) {
        PEQ_CONTAINERWND_MANAGER ContainerMgr = (PEQ_CONTAINERWND_MANAGER)pContainerMgr;
        DWORD concount=2; //Close inv + clear target
        if (ContainerMgr->pWorldContents && ContainerMgr->pWorldContents->Open==1) concount++;
        for (i=0;i<25;i++) {
            if (ContainerMgr->pPCContainers[i] && ContainerMgr->pPCContainers[i]->Wnd.dShow==1) concount++;
        }
        for (i=0;i<concount;i++) 
        {
            MQ2HandleKeyDown(Escape);
            MQ2HandleKeyUp(Escape);
        }
        if (!ppInventoryWnd) {
            PCSIDLWND pInvWindow = (PCSIDLWND)pInventoryWnd;
            if (pInvWindow && pInvWindow->dShow==0) 
                DoMappable(pChar,"inventory");
        }
    } else {
        DoMappable(pChar,"inventory");
        for (i=0;i<10;i++) 
        {
            MQ2HandleKeyDown(Escape);
            MQ2HandleKeyUp(Escape);
        }
        DoMappable(pChar,"inventory");
    }
}
Exemplo n.º 2
0
PLUGIN_API VOID SetGameState(DWORD GameState) 
{ 
    DebugSpew("MQ2ChatWnd::SetGameState()"); 
    if (GameState==GAMESTATE_CHARSELECT) 
    { 
        if (bNoCharSelect) 
        { 
            // destroy chatwnd at charselect if NoCharSelect=on 
            DestroyChatWnd(); 
        } 
        else 
        { 
            AddMQ2KeyBind("MQ2CSCHAT",DoMQ2ChatBind); 
            KeyCombo Combo; 
            ParseKeyCombo("/",Combo); 
            SetMQ2KeyBind("MQ2CSCHAT",FALSE,Combo); 
        } 
    } 
    else 
    { 
        if (GameState!=GAMESTATE_CHARCREATE) RemoveMQ2KeyBind("MQ2CSCHAT"); 
        if (GameState==GAMESTATE_INGAME && !MQChatWnd) 
        { 
            // we entered the game, set up shop 
            DebugTry(CreateChatWindow()); 
        } 
    } 
} 
Exemplo n.º 3
0
//EQLIB_API VOID DoMappable(PSPAWNINFO pChar, PCHAR szLine)
int CMD_Keypress(int argc, char *argv[])
{
	if (argc<2)
	{
		WriteChatf("Syntax: %s <eqcommand|keycombo> [hold|chat]",argv[0]);
		return 0;
	}
	bool bHold=false;
	bool bChat=false;
	if (argc==3)
	{
		if (!stricmp(argv[2],"hold"))
		{
			bHold=true;
		}
		else if (!stricmp(argv[2],"chat"))
		{
			bChat=true;
		}
	}
	if (!PressMQ2KeyBind(argv[1],bHold))
	{
		int N=FindMappableCommand(argv[1]);
		if (N>=0)
		{
			ExecuteCmd(N,1,0);
			if (!bHold)
				ExecuteCmd(N,0,0);
			return 0;
		}
		KeyCombo Temp;
		if (ParseKeyCombo(argv[1],Temp))
		{
			if (bChat)
			{
				pWndMgr->HandleKeyboardMsg(Temp.Data[3],1);
				pWndMgr->HandleKeyboardMsg(Temp.Data[3],0);
			}
			else
			{
				MQ2HandleKeyDown(Temp);
				if (!bHold)
					MQ2HandleKeyUp(Temp);
			}
			return 0;
		}

		WriteChatf("Invalid mappable command or key combo '%s'",argv[1]);
		return -1;
	}
	return 0;
}
Exemplo n.º 4
0
void EQGamestateService(bool Broadcast, unsigned int MSG, void *lpData)
{
    if (MSG == GAMESTATESERVICE_CHANGED) {
        DWORD GameState = (DWORD)lpData;
        if (GameState == GAMESTATE_CHARSELECT) {
            AddMQ2KeyBind("MQ2CSCHAT", DoMQ2ChatBind);
            KeyCombo Combo;
            ParseKeyCombo("/", Combo);
            SetMQ2KeyBind("MQ2CSCHAT", 0, Combo);
        }
        else {
            RemoveMQ2KeyBind("MQ2CSCHAT");
            if (GameState == GAMESTATE_INGAME && !MQChatWnd) {
                // we entered the game, set up shop
                DebugTry(CreateChatWindow());
            }
        }
    }
}
Exemplo n.º 5
0
HotkeyCombo::HotkeyCombo(std::wstring keyCombo, std::wstring action, bool backup)
{
  wcscpy(this->keyCombo, keyCombo.c_str());
  wcscpy(this->action, action.c_str());

  modifiers = 0;

  ParseKeyCombo();

  ID = 0;
  // The backup list is only used to write the original hotkey combinations to
  // the XML file in the event the user cancels, so don't generate an ID
  if (!backup)
  {
    ID = GlobalAddAtom(keyCombo.c_str());
  }

  valid = true;
}