static void AddCaptureMove(const CHESS_BOARD *pos, int move, MOVELIST *list) { ASSERT(SqOnBoard(FROMSQ(move))); ASSERT(SqOnBoard(TOSQ(move))); ASSERT(PieceValid(CAPTURED(move))); ASSERT(CheckBoard(pos)); list->moves[list->count].move = move; list->moves[list->count].score = MvvLvaScores[CAPTURED(move)][pos->pieces[FROMSQ(move)]] + 1000000; list->count++; }
int MoveListOk(const S_MOVELIST *list, const S_BOARD *pos) { if(list->count < 0 || list->count >= MAXPOSITIONMOVES) { return FALSE; } int MoveNum; int from = 0; int to = 0; for(MoveNum = 0; MoveNum < list->count; ++MoveNum) { to = TOSQ(list->moves[MoveNum].move); from = FROMSQ(list->moves[MoveNum].move); if(!SqOnBoard(to) || !SqOnBoard(from)) { return FALSE; } if(!PieceValid(pos->pieces[from])) { PrintBoard(pos); return FALSE; } } return TRUE; }
void GenerateAllCaps(const CHESS_BOARD *pos, MOVELIST *list) { ASSERT(CheckBoard(pos)); list->count = 0; int pce = EMPTY; int side = pos->side; int sq = 0; int t_sq = 0; int pceNum = 0; int dir = 0; int index = 0; int pceIndex = 0; if (side == WHITE) { for (pceNum = 0; pceNum < pos->pieceNum[wP]; ++pceNum) { sq = pos->pList[wP][pceNum]; ASSERT(SqOnBoard(sq)); if (!SQOFFBOARD(sq + 9) && PieceCol[pos->pieces[sq + 9]] == BLACK) { AddWhitePawnCapMove(pos, sq, sq + 9, pos->pieces[sq + 9], list); } if (!SQOFFBOARD(sq + 11) && PieceCol[pos->pieces[sq + 11]] == BLACK) { AddWhitePawnCapMove(pos, sq, sq + 11, pos->pieces[sq + 11], list); } if (pos->enPas != NO_SQ) { if (sq + 9 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq + 9, EMPTY, EMPTY, MFLAGEP), list); } if (sq + 11 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq + 11, EMPTY, EMPTY, MFLAGEP), list); } } } } else { for (pceNum = 0; pceNum < pos->pieceNum[bP]; ++pceNum) { sq = pos->pList[bP][pceNum]; ASSERT(SqOnBoard(sq)); if (!SQOFFBOARD(sq - 9) && PieceCol[pos->pieces[sq - 9]] == WHITE) { AddBlackPawnCapMove(pos, sq, sq - 9, pos->pieces[sq - 9], list); } if (!SQOFFBOARD(sq - 11) && PieceCol[pos->pieces[sq - 11]] == WHITE) { AddBlackPawnCapMove(pos, sq, sq - 11, pos->pieces[sq - 11], list); } if (pos->enPas != NO_SQ) { if (sq - 9 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq - 9, EMPTY, EMPTY, MFLAGEP), list); } if (sq - 11 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq - 11, EMPTY, EMPTY, MFLAGEP), list); } } } } /* Loop for slide pieces */ pceIndex = LoopSlideIndex[side]; pce = LoopSlidePce[pceIndex++]; while (pce != 0) { ASSERT(PieceValid(pce)); for (pceNum = 0; pceNum < pos->pieceNum[pce]; ++pceNum) { sq = pos->pList[pce][pceNum]; ASSERT(SqOnBoard(sq)); for (index = 0; index < NumDir[pce]; ++index) { dir = PceDir[pce][index]; t_sq = sq + dir; while (!SQOFFBOARD(t_sq)) { // BLACK ^ 1 == WHITE WHITE ^ 1 == BLACK if (pos->pieces[t_sq] != EMPTY) { if (PieceCol[pos->pieces[t_sq]] == (side ^ 1)) { AddCaptureMove(pos, MOVE(sq, t_sq, pos->pieces[t_sq], EMPTY, 0), list); } break; } t_sq += dir; } } } pce = LoopSlidePce[pceIndex++]; } /* Loop for non slide */ pceIndex = LoopNonSlideIndex[side]; pce = LoopNonSlidePce[pceIndex++]; while (pce != 0) { ASSERT(PieceValid(pce)); for (pceNum = 0; pceNum < pos->pieceNum[pce]; ++pceNum) { sq = pos->pList[pce][pceNum]; ASSERT(SqOnBoard(sq)); for (index = 0; index < NumDir[pce]; ++index) { dir = PceDir[pce][index]; t_sq = sq + dir; if (SQOFFBOARD(t_sq)) { continue; } // BLACK ^ 1 == WHITE WHITE ^ 1 == BLACK if (pos->pieces[t_sq] != EMPTY) { if (PieceCol[pos->pieces[t_sq]] == (side ^ 1)) { AddCaptureMove(pos, MOVE(sq, t_sq, pos->pieces[t_sq], EMPTY, 0), list); } continue; } } } pce = LoopNonSlidePce[pceIndex++]; } ASSERT(MoveListOk(list, pos)); }
void GenerateAllMoves(const CHESS_BOARD *pos, MOVELIST *list) { ASSERT(CheckBoard(pos)); list->count = 0; int pce = EMPTY; int side = pos->side; int sq = 0; int t_sq = 0; int pceNum = 0; int dir = 0; int index = 0; int pceIndex = 0; if (side == WHITE) { for (pceNum = 0; pceNum < pos->pieceNum[wP]; ++pceNum) { sq = pos->pList[wP][pceNum]; ASSERT(SqOnBoard(sq)); if (pos->pieces[sq + 10] == EMPTY) { AddWhitePawnMove(pos, sq, sq + 10, list); if (RanksBrd[sq] == RANK_2 && pos->pieces[sq + 20] == EMPTY) { AddQuietMove(pos, MOVE(sq, (sq + 20), EMPTY, EMPTY, MFLAGPS), list); } } if (!SQOFFBOARD(sq + 9) && PieceCol[pos->pieces[sq + 9]] == BLACK) { AddWhitePawnCapMove(pos, sq, sq + 9, pos->pieces[sq + 9], list); } if (!SQOFFBOARD(sq + 11) && PieceCol[pos->pieces[sq + 11]] == BLACK) { AddWhitePawnCapMove(pos, sq, sq + 11, pos->pieces[sq + 11], list); } if (pos->enPas != NO_SQ) { if (sq + 9 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq + 9, EMPTY, EMPTY, MFLAGEP), list); } if (sq + 11 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq + 11, EMPTY, EMPTY, MFLAGEP), list); } } } if (pos->castlePerm & WKCA) { if (pos->pieces[F1] == EMPTY && pos->pieces[G1] == EMPTY) { if (!SqAttacked(E1, BLACK, pos) && !SqAttacked(F1, BLACK, pos)) { AddQuietMove(pos, MOVE(E1, G1, EMPTY, EMPTY, MFLAGCA), list); } } } if (pos->castlePerm & WQCA) { if (pos->pieces[D1] == EMPTY && pos->pieces[C1] == EMPTY && pos->pieces[B1] == EMPTY) { if (!SqAttacked(E1, BLACK, pos) && !SqAttacked(D1, BLACK, pos)) { AddQuietMove(pos, MOVE(E1, C1, EMPTY, EMPTY, MFLAGCA), list); } } } } else { for (pceNum = 0; pceNum < pos->pieceNum[bP]; ++pceNum) { sq = pos->pList[bP][pceNum]; ASSERT(SqOnBoard(sq)); if (pos->pieces[sq - 10] == EMPTY) { AddBlackPawnMove(pos, sq, sq - 10, list); if (RanksBrd[sq] == RANK_7 && pos->pieces[sq - 20] == EMPTY) { AddQuietMove(pos, MOVE(sq, (sq - 20), EMPTY, EMPTY, MFLAGPS), list); } } if (!SQOFFBOARD(sq - 9) && PieceCol[pos->pieces[sq - 9]] == WHITE) { AddBlackPawnCapMove(pos, sq, sq - 9, pos->pieces[sq - 9], list); } if (!SQOFFBOARD(sq - 11) && PieceCol[pos->pieces[sq - 11]] == WHITE) { AddBlackPawnCapMove(pos, sq, sq - 11, pos->pieces[sq - 11], list); } if (pos->enPas != NO_SQ) { if (sq - 9 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq - 9, EMPTY, EMPTY, MFLAGEP), list); } if (sq - 11 == pos->enPas) { AddEnPassantMove(pos, MOVE(sq, sq - 11, EMPTY, EMPTY, MFLAGEP), list); } } } // castling if (pos->castlePerm & BKCA) { if (pos->pieces[F8] == EMPTY && pos->pieces[G8] == EMPTY) { if (!SqAttacked(E8, WHITE, pos) && !SqAttacked(F8, WHITE, pos)) { AddQuietMove(pos, MOVE(E8, G8, EMPTY, EMPTY, MFLAGCA), list); } } } if (pos->castlePerm & BQCA) { if (pos->pieces[D8] == EMPTY && pos->pieces[C8] == EMPTY && pos->pieces[B8] == EMPTY) { if (!SqAttacked(E8, WHITE, pos) && !SqAttacked(D8, WHITE, pos)) { AddQuietMove(pos, MOVE(E8, C8, EMPTY, EMPTY, MFLAGCA), list); } } } } /* Loop for slide pieces */ pceIndex = LoopSlideIndex[side]; pce = LoopSlidePce[pceIndex++]; while (pce != 0) { ASSERT(PieceValid(pce)); for (pceNum = 0; pceNum < pos->pieceNum[pce]; ++pceNum) { sq = pos->pList[pce][pceNum]; ASSERT(SqOnBoard(sq)); for (index = 0; index < NumDir[pce]; ++index) { dir = PceDir[pce][index]; t_sq = sq + dir; while (!SQOFFBOARD(t_sq)) { // BLACK ^ 1 == WHITE WHITE ^ 1 == BLACK if (pos->pieces[t_sq] != EMPTY) { if (PieceCol[pos->pieces[t_sq]] == (side ^ 1)) { AddCaptureMove(pos, MOVE(sq, t_sq, pos->pieces[t_sq], EMPTY, 0), list); } break; } AddQuietMove(pos, MOVE(sq, t_sq, EMPTY, EMPTY, 0), list); t_sq += dir; } } } pce = LoopSlidePce[pceIndex++]; } /* Loop for non slide */ pceIndex = LoopNonSlideIndex[side]; pce = LoopNonSlidePce[pceIndex++]; while (pce != 0) { ASSERT(PieceValid(pce)); for (pceNum = 0; pceNum < pos->pieceNum[pce]; ++pceNum) { sq = pos->pList[pce][pceNum]; ASSERT(SqOnBoard(sq)); for (index = 0; index < NumDir[pce]; ++index) { dir = PceDir[pce][index]; t_sq = sq + dir; if (SQOFFBOARD(t_sq)) { continue; } // BLACK ^ 1 == WHITE WHITE ^ 1 == BLACK if (pos->pieces[t_sq] != EMPTY) { if (PieceCol[pos->pieces[t_sq]] == (side ^ 1)) { AddCaptureMove(pos, MOVE(sq, t_sq, pos->pieces[t_sq], EMPTY, 0), list); } continue; } AddQuietMove(pos, MOVE(sq, t_sq, EMPTY, EMPTY, 0), list); } } pce = LoopNonSlidePce[pceIndex++]; } //ASSERT(MoveListOk(list, pos)); }