Exemplo n.º 1
0
void PlayRangeCurrPos(struct Tracker_Windows *window){
	struct WBlocks *wblock;
	Place *place;

	PlayStopReally(false);

	wblock=window->wblock;

	if( ! wblock->isranged) return;

	root->setfirstpos=false;

	if(wblock->rangey1==0) root->setfirstpos=true;

	place=getRangeStartPlace(wblock);
	pc->seqtime=-Place2STime(wblock->block,place);

//	printf("playrange, time: %d\n",pc->seqtime);

        Place *place_start = getRangeStartPlace(wblock);
        Place *place_end   = getRangeEndPlace(wblock);
        pc->range_duration = Place2STime(wblock->block, place_end) - Place2STime(wblock->block, place_start);
        pc->is_playing_range = true;
        
	PlayBlock(wblock->block,place,true);
}
Exemplo n.º 2
0
float lineDuration(int line, int tracknum, int blocknum, int windownum){
  struct Tracker_Windows *window;
  struct WBlocks *wblock;
  struct WTracks *wtrack = getWTrackFromNumA(windownum, &window, blocknum, &wblock, tracknum);
  if (wtrack==NULL)
    return 1.0;

  struct Blocks *block = wblock->block;
  
  if (line < 0){
    RError("lineDuration: Line must be 0 or larger: %d",line);
    return 1.0;
  }

  if (line >= block->num_lines){
    RError("lineDuration: Line must be less than the number of lines: %d >= %d or larger: %d",line, block->num_lines);
    return 1.0;
  }
  
  Place p1 = {line, 0, 1};
  Place p2 = {line+1, 0, 1};

  STime s1 = Place2STime(block, &p1);
  STime s2 = Place2STime(block, &p2);

  return (double)(s2-s1) / (double)MIXER_get_sample_rate();
}
Exemplo n.º 3
0
void InitPEQpitches(
	const struct Blocks *block,
	const struct Tracks *track,
	struct Notes *note,
	int playlistaddpos
){

        if(track->patch==NULL)
          return;

	struct Pitches *pitch=note->pitches;

	if(pitch==NULL && note->pitch_end==0.0)
          return;


	struct PEventQueue *peq=GetPEQelement();
	peq->block=block;
	peq->track=track;
	peq->note=note;
        peq->pitch=pitch;
	peq->time1=Place2STime(block,&note->l.p);

        if (pitch==NULL) {

          peq->nextpitch = NULL;
          peq->time2=Place2STime(block,&note->end);
          peq->TreatMe=PE_ChangePitchToEnd;
          
        } else {

          pitch->doit = pitch->chance==0x100 || pitch->chance > rnd(0x100);

          peq->nextpitch = pitch;
          peq->time2=Place2STime(block,&pitch->l.p);
          peq->TreatMe=PE_ChangePitch;
          
        }
        
        int x;
	PC_InsertElement(
                         peq,playlistaddpos,
                         PEQ_CalcNextEvent(
                                           peq->time1,
                                           peq->time1,
                                           peq->time2,
                                           1,
                                           &x,
                                           20000000,
                                           note->pitch_first_logtype
                                           )
                         );
}
Exemplo n.º 4
0
void PlaySongCurrPos(struct Tracker_Windows *window){
	struct Blocks *block;
	struct WBlocks *wblock;
	Place *place;
	int playpos;
	bool changeblock=false;

	wblock=window->wblock;

	PlayStopReally(false);

	root->setfirstpos=false;

	playpos=root->curr_playlist;
                
	block=BL_GetBlockFromPos(playpos);
	if(block==NULL) return;

	if(wblock->l.num!=block->l.num){
		wblock=ListFindElement1(&window->wblocks->l,block->l.num);
		changeblock=true;
		root->setfirstpos=true;
	}

	if(
		! changeblock &&
		playpos==root->song->length-1 &&
		wblock->curr_realline==wblock->num_reallines  // ??. Never supposed to happen.
	){
		return;
	}

	if(wblock->curr_realline==0) root->setfirstpos=true;


	debug("contsong, playpos: %d , root->curr_block: %d\n",playpos,root->curr_block);

	if(changeblock){
		place=PlaceGetFirstPos();
		pc->seqtime=0;
	}else{
		place=&wblock->reallines[wblock->curr_realline]->l.p;
		pc->seqtime=-Place2STime(wblock->block,place);
	}
	debug("contsong, time: %d, playpos: %d , root->curr_block: %d\n",pc->seqtime,playpos,root->curr_block);

	place->line++;
	debug("nextline: %d\n",Place2STime(wblock->block,place));
	place->line--;

	PlaySong(place,playpos);
}
Exemplo n.º 5
0
static void InitPEQfxs(
	const struct Blocks *block,
	const struct Tracks *track,
	struct FXs *fxs
){
	struct PEventQueue *peq=GetPEQelement();
	peq->TreatMe=PE_HandleFirstFX;
	peq->block=block;
	peq->track=track;
	peq->fxs=fxs;
	peq->fxnodeline=fxs->fxnodelines;
	peq->nextfxnodeline=NextFXNodeLine(peq->fxnodeline);

	peq->time1=Place2STime(block,&peq->fxnodeline->l.p);
	peq->time2=Place2STime(block,&peq->nextfxnodeline->l.p);

	PC_InsertElement(peq,0,peq->time1);
}
Exemplo n.º 6
0
void InitPEQpitches(
	const struct Blocks *block,
	const struct Tracks *track,
	const struct Notes *note,
	int playlistaddpos
){
	struct PEventQueue *peq;

	struct Pitches *pitch=note->pitches;

        if(track->patch==NULL)
          return;

	if(pitch==NULL)
          return;


	peq=GetPEQelement();
	peq->block=block;
	peq->track=track;
	peq->note=note;
        peq->pitch=pitch;
	peq->time1=Place2STime(block,&note->l.p);

        peq->nextpitch = pitch;
        peq->time2=Place2STime(block,&pitch->l.p);
        peq->TreatMe=PE_ChangePitch;

        int x;
	PC_InsertElement(
                         peq,playlistaddpos,
                         PEQ_CalcNextEvent(
                                           peq->time1,
                                           peq->time1,
                                           peq->time2,
                                           1,
                                           &x,
                                           20000000
                                           )
                         );
}
Exemplo n.º 7
0
void PE_HandleFirstFX(struct PEventQueue *peq,int doit){
	int x;
	STime ntime,btime;
	struct FXNodeLines *next;

//	Pdebug("fx, start: %d\n",peq->fxnodeline->val);
	if(doit){
          fxhandle(peq->fxnodeline->val,peq,0,FX_start);
	}

	btime=PC_TimeToRelBlockStart(pc->end_time);

	peq->TreatMe=PE_HandleFX;

	if(btime>=peq->time2){
		next=NextFXNodeLine(peq->nextfxnodeline);

		if(next==NULL){
//			Pdebug("fx, slutt: %d\n",peq->nextfxnodeline->val);
			if(doit){
                          fxhandle(peq->nextfxnodeline->val,peq,0,FX_end);
			}
			ReturnPEQelement(peq);
		}else{
			peq->fxnodeline=peq->nextfxnodeline;
			peq->nextfxnodeline=next;
			peq->time1=peq->time2;
			peq->time2=Place2STime(peq->block,&next->l.p);
			PE_HandleFX(peq,doit);
		}
		return;
	}

	ntime=PEQ_CalcNextEvent(
		peq->time1,
		btime,
		peq->time2,
		peq->fxnodeline->val,
		&x,
		peq->nextfxnodeline->val
	);

	if(ntime>peq->time2) ntime=peq->time2;

	PC_InsertElement(peq,0,ntime);

	return;
}
Exemplo n.º 8
0
/* A debugging function. */
void PrintSTimes(struct Blocks *block){
	struct WBlocks *wblock;
	struct LocalZooms **reallines;
	const struct STimes *stime;
	const struct STimeChanges *timechanges;
	int lasttime=0;
	int nowtime;
	int line,realline;

	for(line=0;line<=block->num_lines;line++){
		stime= &block->times[line];
		timechanges=stime->timechanges;
		nowtime=stime->time;

		printf("%d. %d. Delta: %d, Ch: %p\n",line,nowtime,nowtime-lasttime,timechanges);
		while(timechanges!=NULL){
                  printf("   place: %f, time: %" PRId64 ", tempo1: %f, rel: %f, deltarel: %f\n",
                         GetDoubleFromPlace(&timechanges->l.p),
                         timechanges->time,
                         timechanges->tempo1,
                         timechanges->rel,
                         timechanges->deltarel
			);
			timechanges=NextSTimeChange(timechanges);
		}
		lasttime=nowtime;
	}
	printf("--------reallines:----------\n");

	if(root->song->tracker_windows!=NULL){
		wblock=root->song->tracker_windows->wblock;
		if(wblock!=NULL){
                  reallines=wblock->reallines;
                  if (reallines!=NULL){
			lasttime=0;
			for(realline=0;realline<wblock->num_reallines;realline++){
				nowtime=Place2STime(block,&reallines[realline]->l.p);
				printf("realline: %d, Place: %f, time: %d, delta: %d,\n",realline,GetDoubleFromPlace(&reallines[realline]->l.p),nowtime,nowtime-lasttime);
				lasttime=nowtime;
			}
                  }
		}
	}

}
Exemplo n.º 9
0
void PlayBlockCurrPos(struct Tracker_Windows *window){
	struct WBlocks *wblock;
	Place *place;
	PlayStopReally(false);

	root->setfirstpos=false;

	wblock=window->wblock;

	if(wblock->curr_realline==0) root->setfirstpos=true;

	place       = &wblock->reallines[wblock->curr_realline]->l.p;
	pc->seqtime = -Place2STime(wblock->block,place);

//	printf("contblock, time: %d\n",pc->seqtime);

	PlayBlock(wblock->block,place,true);
}
Exemplo n.º 10
0
static void PE_ChangePitch(struct PEventQueue *peq,int doit){
	float x;
	STime ntime,btime;
	struct Pitches *next;

	btime=PC_TimeToRelBlockStart(pc->end_time);

	if(btime>=peq->time2){
		next=NextPitch(peq->nextpitch);
		peq->time1=peq->time2;
		peq->pitch=peq->nextpitch;

		if(next==NULL){
			peq->time2=Place2STime(peq->block,&peq->note->end);
			peq->TreatMe=PE_ChangePitchToEnd;
			PE_ChangePitchToEnd(peq,doit);
		}else{
			peq->nextpitch=next;
			peq->time2=Place2STime(peq->block,&next->l.p);
			PE_ChangePitch(peq,doit);
		}
		return;
	}

        float pitch1,pitch2;
        if(peq->pitch==peq->nextpitch){
          pitch1=peq->note->note;
          pitch2=peq->pitch->note;
        }else{
          pitch1=peq->pitch->note;
          pitch2=peq->nextpitch->note;
        }

	ntime=PEQ_CalcNextPitchEvent(
                peq,
		peq->time1,
		btime,
		peq->time2,
                pitch1,
		&x,
                pitch2
	);

	if(btime==ntime){
		Pdebug("Samme, stopper, x: %d\n",x);
		return;
	}

	if(ntime>peq->time2)
          ntime=peq->time2;

//	Pdebug("Player vel->vel, Pitch: %d, ntime: %d, btime: %d, time1: %d, time2: %d\n",x,ntime,btime,peq->time1,peq->time2);
	if(doit){
		SendPitchChange(x,peq);
	}

	PC_InsertElement(peq,0,ntime);

	return;

}
Exemplo n.º 11
0
static void create_peaks(
                         struct Tracker_Windows *window,
                         struct WBlocks *wblock,
                         struct WTracks *wtrack)
{
  struct Blocks *block = wblock->block;

  int realline;
  for(realline=0;realline<wblock->num_reallines;realline++){
    struct TrackRealline *trackrealline= &wtrack->trackreallines[realline];
    struct TrackReallineElements *element;
    for(element=trackrealline->trackreallineelements;element!=NULL;element=element->next){
      if(element->type==TRE_VELLINE){
        
        if(TRACK_has_peaks(wtrack->track)==true && (element->y2-element->y1)>0.001){

          struct Patch *patch = wtrack->track->patch;

          struct Notes *note=element->pointer;
          float note_time = Place2STime(block, &note->l.p);

          element->num_peaks = ((element->y2-element->y1)*NUM_PEAKS_PER_LINE)+1;
          if(element->num_peaks<0){
            RError("element->num_peaks<0: %d",element->num_peaks);
            element->num_peaks=0;
          }

          if(element->num_peaks>0){

            element->num_peaks++; // We're generating coordinates for a polygon, and it needs to stretch to the start of the next node.

            float time1 = Place2STime(block, &wblock->reallines[realline]->l.p) - note_time;
            float time2;

            if(realline<wblock->num_reallines-1){
              time2 = Place2STime(block, &wblock->reallines[realline+1]->l.p);
            }else{
              time2 = block->times[block->num_lines].time;
            }
            time2 = time2 - note_time;

            const int num_channels=PATCH_get_peaks(patch, 0,
                                                   -1,
                                                   wtrack->track,
                                                   0,0,
                                                   NULL,NULL);
            int ch;

            for(ch=0;ch<num_channels;ch++){
              APoint *peaks=talloc_atomic(element->num_peaks*2*sizeof(APoint));
              
              element->peaks[ch] = peaks;

              int i;
              for(i=0;i<element->num_peaks;i++){
                float y1 = scale(i,0,element->num_peaks-1,element->y1,element->y2); // -1 is here since we generate 2 points for each node.
                float y2 = scale(i+1,0,element->num_peaks-1,element->y1,element->y2);

                float track_volume =  wtrack->track->volumeonoff ? (float)wtrack->track->volume / MAXTRACKVOL : 1.0f;
                float velocity = scale(y2,element->y1,element->y2,element->x1,element->x2);

                float min,max;
                PATCH_get_peaks(patch, 
                                note->note,
                                ch,
                                wtrack->track,
                                scale(y1,0,1,time1,time2) / block->reltempo,
                                scale(y2,0,1,time1,time2) / block->reltempo,
                                &min,
                                &max);
                
                float bound_x1 = scale(ch,0,num_channels,0.0f,velocity);
                float bound_x2 = scale(ch+1,0,num_channels,0.0f,velocity);

                peaks[i].x = R_MAX(bound_x1, scale(min*track_volume,-1,1, bound_x1, bound_x2));
                peaks[i].y = y1;
                peaks[element->num_peaks*2 - 1 - i].x = R_MIN(bound_x2, scale(max*track_volume,-1,1, bound_x1, bound_x2));
                peaks[element->num_peaks*2 - 1 - i].y = y1; //max
              }
            }
          }
        }

        element->velocity_polygon=talloc_atomic(2*2*sizeof(APoint));
          
        element->velocity_polygon[0].x = 0.0f;
        element->velocity_polygon[0].y = element->y1;
          
        element->velocity_polygon[1].x = 0.0f;
        element->velocity_polygon[1].y = element->y2;
        
        element->velocity_polygon[2].x = element->x2;
        element->velocity_polygon[2].y = element->y2;
        
        element->velocity_polygon[3].x = element->x1;
        element->velocity_polygon[3].y = element->y1;
      }
    }
  }
}
Exemplo n.º 12
0
void P2MUpdateSongPosCallBack(void){
	struct Tracker_Windows *window=root->song->tracker_windows;
	bool setfirstpos=ATOMIC_GET(root->setfirstpos);
	NInt curr_block=ATOMIC_GET(root->curr_blocknum);
	struct WBlocks *wblock;
	int till_curr_realline;

        if(scrolls_per_second==-1)
          scrolls_per_second = SETTINGS_read_int("scrolls_per_second", default_scrolls_per_second);

	if(pc->playtype==PLAYSONG)
          BS_SelectPlaylistPos(root->curr_playlist);

	while(window!=NULL){
		if(window->playalong==true){

                  DO_GFX({
                        wblock=ListFindElement1(&window->wblocks->l,curr_blocknum);
			till_curr_realline=ATOMIC_GET(wblock->till_curr_realline);
                        
			if(window->curr_block!=curr_block){
				if(setfirstpos){
					wblock->curr_realline=0;
					SetWBlock_Top_And_Bot_Realline(window,wblock);
				}
				SelectWBlock(
					window,
					wblock
				);
			}

			if(setfirstpos){			// The player routine (PEQblock.c) sets this one.
                          ATOMIC_SET(wblock->till_curr_realline, 0);
                          till_curr_realline=0;
			}

			//fprintf(stderr,"tilline: %d\n",till_curr_realline);
#if 0
                        if(wblock->curr_realline != till_curr_realline)
                          ScrollEditorToRealLine(window,wblock,till_curr_realline);
#else
                        {
                          bool do_scrolling = false;

                          if(wblock != last_wblock)
                            do_scrolling = true;
                          
                          else if (last_time > ATOMIC_GET(pc->therealtime))
                            do_scrolling = true;
                          
                          else if(till_curr_realline < wblock->curr_realline)
                            do_scrolling = true;
                          
                          else if(till_curr_realline > wblock->curr_realline){
                            STime from_time = (STime) ((double)Place2STime(wblock->block, &wblock->reallines[wblock->curr_realline]->l.p) / wblock->block->reltempo);
                            STime to_time   = (STime) ((double)Place2STime(wblock->block, &wblock->reallines[till_curr_realline]->l.p) / wblock->block->reltempo);
                            
                            STime time = to_time - from_time;
                            
                            STime time_necessary_to_scroll = pc->pfreq / scrolls_per_second;
                            
                            if(time>=time_necessary_to_scroll)
                              do_scrolling = true;
                          }

                          if(do_scrolling==true) {
                            ScrollEditorToRealLine(window,wblock,till_curr_realline);
                            last_time = ATOMIC_GET(pc->therealtime);
                            last_wblock = wblock;
                          }
                        }
#endif

                    });
        }