Exemplo n.º 1
0
Arquivo: main.c Projeto: iamfil/wine
void TestMines( BOARD *p_board, POINT pt, int msg )
{
    BOOL draw = TRUE;
    int col, row;

    col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
    row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;

    switch ( msg ) {
    case WM_LBUTTONDOWN:
        if( p_board->press.x != col || p_board->press.y != row ) {
            UnpressBox( p_board,
                    p_board->press.x, p_board->press.y );
            p_board->press.x = col;
            p_board->press.y = row;
            PressBox( p_board, col, row );
        }
        draw = FALSE;
        break;

    case WM_LBUTTONUP:
        if( p_board->press.x != col || p_board->press.y != row )
            UnpressBox( p_board,
                    p_board->press.x, p_board->press.y );
        p_board->press.x = 0;
        p_board->press.y = 0;
        if( p_board->box[col][row].FlagType != FLAG
            && p_board->status != PLAYING )
        {
            p_board->status = PLAYING;
            PlaceMines( p_board, col, row );
        }
        CompleteBox( p_board, col, row );
        break;

    case WM_MBUTTONDOWN:
        PressBoxes( p_board, col, row );
        draw = FALSE;
        break;

    case WM_MBUTTONUP:
        if( p_board->press.x != col || p_board->press.y != row )
            UnpressBoxes( p_board,
                    p_board->press.x, p_board->press.y );
        p_board->press.x = 0;
        p_board->press.y = 0;
        CompleteBoxes( p_board, col, row );
        break;

    case WM_RBUTTONDOWN:
        AddFlag( p_board, col, row );
        break;
    default:
        WINE_TRACE("Unknown message type received in TestMines\n");
        break;
    }

    if( draw )
    {
        RedrawWindow( p_board->hWnd, NULL, 0,
            RDW_INVALIDATE | RDW_UPDATENOW );
    }
}
Exemplo n.º 2
0
void minefield::GenerateField()
{
  PlaceMines();
}