MOboolean moSceneEffect::Finish() { m_EffectManager.Finish(); return PreFinish(); }
MOboolean moSequenceEffect::Finish() { for(MOuint i=0; i<effects.Count(); i++) { if(effects[i]!=NULL) { effects[i]->Finish(); moDeleteEffect( effects[i], plugins ); } effects[i] = NULL; } effects.Empty(); plugins.Finish(); return PreFinish(); }
MOboolean moDeformationGrid::Finish() { return PreFinish(); }
MOboolean moCalibrationGrid::Finish() { return PreFinish(); }
MOboolean moEffectSampleTest::Finish() { return PreFinish(); }
MOboolean moPostEffectVideoPanel::Finish() { return PreFinish(); }
MOboolean moEffectSound::Finish() { return PreFinish(); }
MOboolean moEffectScene3D::Finish() { Models3d.Finish(); return PreFinish(); }
MOboolean moMasterEffectMasterChannel::Finish() { m_pEffectManager = NULL; consolestate = NULL; return PreFinish(); }
MOboolean moPreEffectErase::Finish() { return PreFinish(); }
MOboolean moPostEffectColorFilter::Finish() { return PreFinish(); }
MOboolean moPostEffectDebug::Finish() { return PreFinish(); }
MOboolean moEffectCubeMap::Finish() { return PreFinish(); }