IncomingDataParser::IncomingDataParser(Application* app) :app_(app) { // Connect all the signals // due the player is in a different thread, we cannot access these functions directly connect(this, SIGNAL(Play()), app_->player(), SLOT(Play())); connect(this, SIGNAL(PlayPause()), app_->player(), SLOT(PlayPause())); connect(this, SIGNAL(Pause()), app_->player(), SLOT(Pause())); connect(this, SIGNAL(Stop()), app_->player(), SLOT(Stop())); connect(this, SIGNAL(Next()), app_->player(), SLOT(Next())); connect(this, SIGNAL(Previous()), app_->player(), SLOT(Previous())); connect(this, SIGNAL(SetVolume(int)), app_->player(), SLOT(SetVolume(int))); connect(this, SIGNAL(PlayAt(int,Engine::TrackChangeFlags,bool)), app_->player(), SLOT(PlayAt(int,Engine::TrackChangeFlags,bool))); connect(this, SIGNAL(SeekTo(int)), app_->player(), SLOT(SeekTo(int))); // For some connects we have to wait for the playlistmanager // to be initialized connect(app_->playlist_manager(), SIGNAL(PlaylistManagerInitialized()), this, SLOT(PlaylistManagerInitialized())); }
shared_ptr<SpineItem> SpineItem::PriorStep() const { auto p = Previous(); while ( p != nullptr && p->Linear() == false ) p = p->Previous(); return p; }
void CycList::DeleteANode(CListPtr corpse) { CListPtr temp; // if(Head==Tail) printf("DELETING ON EMPTY LIST\n"); if(corpse == Head) //case 1 corpse = Head { temp=Head; Head=Head->Next; Tail->Next = Head; delete temp; } else if(corpse == Tail) //case 2 corpse is at the end { temp=Previous(corpse); temp->Next=NULL; delete corpse; Tail=temp; Tail->Next = Head; } else //case 3 corpse is in middle somewhere { temp=Previous(corpse); temp->Next=corpse->Next; delete corpse; } CurrentPtr=Head; //Reset the class tempptr }
void PrintReverse(node *head) { node *ptr = head; while (ptr != NULL) ptr = ptr -> next; while (Previous(head, ptr) != NULL) { ptr = Previous(head, ptr); if (ptr == head) printf("%d\n", ptr -> info); else printf("%d, ", ptr -> info); } }
PlayerControl::PlayerControl(Player *player, PlayerHistory *history) : progress_(new Phonon::SeekSlider(player->media())), progress_text_(new QLabel), play_pause_(new QPushButton), next_(new QPushButton(tr("Next"))), previous_(new QPushButton(tr("Previous"))), stop_(new QPushButton(tr("Stop"))), volume_(new Phonon::VolumeSlider(player->audio())) { QVBoxLayout* vLayout = new QVBoxLayout; setLayout(vLayout); QHBoxLayout* hLayout1 = new QHBoxLayout; hLayout1->addWidget(previous_); hLayout1->addWidget(stop_); hLayout1->addWidget(play_pause_); hLayout1->addWidget(next_); hLayout1->addWidget(volume_); QHBoxLayout* hLayout2 = new QHBoxLayout; hLayout2->addWidget(progress_); hLayout2->addWidget(progress_text_); vLayout->addLayout(hLayout1); vLayout->addLayout(hLayout2); connect(next_, SIGNAL(clicked()), history, SLOT(Next())); connect(previous_, SIGNAL(clicked()), history, SLOT(Previous())); connect(play_pause_, SIGNAL(clicked()), player, SLOT(PlayPause())); connect(stop_, SIGNAL(clicked()), player, SLOT(Stop())); connect(player, SIGNAL(OnStatus(PlayerState)), this, SLOT(Status(PlayerState))); Status(PlayerState_Invalid); }
ConfirmPage::ConfirmPage(UsagerModel *umodel, VehiculeModel *vmodel, StationModel *smodel, QWidget *parent) : Page(parent), umodel(umodel), vmodel(vmodel), smodel(smodel) { addTitle(trUtf8("Confirmer la réservation")); editor = new QPlainTextEdit(this); editor->setReadOnly(true); editor->setFont(QFont("Courier")); addWidget(editor); QPushButton *btnPrevious = new QPushButton(this); btnPrevious->setIcon(QIcon(":/icones/data/icons/arrow_left.png")); QPushButton *btnConfirm= new QPushButton(trUtf8("Confirmer"), this); btnConfirm->setIcon(QIcon(":/icones/data/icons/tick.png")); QPushButton *btnMenu = new QPushButton(trUtf8("Menu"), this); addBottomButtons(btnPrevious, btnMenu, btnConfirm); connect(btnPrevious, SIGNAL(clicked()), SIGNAL(Previous())); connect(btnMenu, SIGNAL(clicked()), SIGNAL(Menu())); connect(btnConfirm, SIGNAL(clicked()), SIGNAL(Confirm())); }
/** Called every time a frame is read in. Calc RMSD. If not first and not * RefTraj SetRefStructure has already been called. When fitting, * SetRefStructure pre-centers the reference coordinates at the origin * and puts the translation from origin to reference in Trans[3-5]. */ Action::RetType Action_Rmsd::DoAction(int frameNum, Frame* currentFrame, Frame** frameAddress) { // Perform any needed reference actions ActionRef( *currentFrame, Fit(), UseMass() ); // Calculate RMSD double rmsdval = CalcRmsd( *currentFrame, SelectedRef(), RefTrans() ); rmsd_->Add(frameNum, &rmsdval); // ---=== Per Residue RMSD ===--- // Set reference and selected frame for each residue using the previously // set-up masks in refResMask and tgtResMask. Use SetFrame instead // of SetCoordinates since each residue can be a different size. if (perres_) { for (int N=0; N < NumResidues_; ++N) { if (!resIsActive_[N]) { //mprintf("DEBUG: [%4i] Not Active.\n",N); continue; } ResRefFrame_->SetFrame(RefFrame(), refResMask_[N]); ResFrame_->SetFrame(*currentFrame, tgtResMask_[N]); if (perrescenter_) { ResFrame_->CenterOnOrigin(false); ResRefFrame_->CenterOnOrigin(false); } double R = ResFrame_->RMSD_NoFit(*ResRefFrame_, UseMass()); //mprintf("DEBUG: [%4i] Res [%s] nofit RMSD to [%s] = %lf\n",N, // tgtResMask[N]->MaskString(),refResMask[N]->MaskString(),R); PerResRMSD_[N]->Add(frameNum, &R); } } if (Previous()) SetRefStructure( *currentFrame, Fit(), UseMass() ); return Action::OK; }
Vector3 Drag::Delta() // ---------------------------------------------------------------------------- // Return the difference between the last mouse position and current one // ---------------------------------------------------------------------------- { return Current() - Previous(); }
SelectPositionPage::SelectPositionPage(QWidget *parent) : Page(parent) { addTitle(trUtf8("Choisir une position\n(2 / 5)")); CarteScene *scene = CarteScene::readSceneFile("data/xml/map_montreal.osm"); CarteWidget::setScene(scene); mapWidget = new CarteWidget(this); addWidget(mapWidget); QPushButton *btnPrevious = new QPushButton(this); btnPrevious->setIcon(QIcon(":/icones/data/icons/arrow_left.png")); btnNext = new QPushButton(this); btnNext->setIcon(QIcon(":/icones/data/icons/arrow_right.png")); QPushButton *btnMenu = new QPushButton(trUtf8("Menu"), this); btnNext->setEnabled(false); addBottomButtons(btnPrevious, btnMenu, btnNext); connect(mapWidget, SIGNAL(editFinished()), this, SLOT(enableNextButton())); connect(btnPrevious, SIGNAL(clicked()), SIGNAL(Previous())); connect(btnMenu, SIGNAL(clicked()), SIGNAL(Menu())); connect(btnNext, SIGNAL(clicked()), SIGNAL(Next())); }
float LookAhead::Cosine() { if(cosine < 1.5) return cosine; cosine = 0.0; float a2 = 0.0; float b2 = 0.0; float m1; float m2; for(int8_t i = 0; i < AXES; i++) { m1 = MachineToEndPoint(i); m2 = Next()->MachineToEndPoint(i) - m1; m1 = m1 - Previous()->MachineToEndPoint(i); a2 += m1*m1; b2 += m2*m2; cosine += m1*m2; } if(a2 <= 0.0 || b2 <= 0.0) { cosine = 0.0; // one of the moves is just an extruder move (probably a retraction), so orthogonal (in 4D space!) to XYZ moves return cosine; } cosine = cosine/( (float)sqrt(a2) * (float)sqrt(b2) ); return cosine; }
void DebugMenu::Update( float fDeltaTime ) { bool bChanged = false; if( m_fTimeSinceLastUpdate > TIME_BEFORE_UPDATE ) { if( m_iFlags & E_INCREMENT ) { Increment(); bChanged = true; } if( m_iFlags & E_DECREMENT ) { Decrement(); bChanged = true; } if( m_iFlags & E_NEXT ) { Next(); bChanged = true; } if( m_iFlags & E_PREVIOUS ) { Previous(); bChanged = true; } if( bChanged ) { m_fTimeSinceLastUpdate = 0.0f; } } else { m_fTimeSinceLastUpdate += fDeltaTime * 1000.0f; } }
node *RemoveDuplicates(node *head) { node *ptr = head; node *transverse = ptr -> next; node *temp; while (ptr != NULL) { while (transverse != NULL) if (ptr -> info == transverse -> info) { temp = transverse; transverse = transverse -> next; Previous(head, temp) -> next = transverse; free(temp); } else transverse = transverse -> next; ptr = ptr -> next; if (ptr != NULL) transverse = ptr -> next; } return(head); }
void AccountMap::Existing( const ID& id ) { vector<ID*> list_id(10); vector<int> list_score(10); int target_score = 1; int num_compare = id.size() - 1; int score_temp; int size = 0; SkipListNode* front; SkipListNode* back; // Set the iteratro go to front and back Find(id, front); back = Next(front); // Stop when get enough data, or two iterator are at the end while ((front->data_id.front() != '!' || back->data_id.front() != '{') && \ (size != 10 || list_score[10] > target_score) ) { // First move front iteratro while (front->data_id.front() != '!' && \ (num_compare == 0 || id.compare(0, num_compare, front->data_id, 0, num_compare) == 0) ) { score_temp = calculate_score(id, front->data_id); if (size < 10 || score_temp <= list_score.back()) { insert_id_to_vector(list_id, list_score, 0, front->data_id, score_temp, size); } front = Previous(front); } // If get enough data, stop if (size == 10 && list_score[10] <= target_score) break; // If data is not enough, move back iterator while (back->data_id.front() != '{' && \ (num_compare == 0 || id.compare(0, num_compare, back->data_id, 0, num_compare) == 0) ) { score_temp = calculate_score(id, back->data_id); if (size < 10 || score_temp < list_score.back()) { insert_id_to_vector(list_id, list_score, 1, back->data_id, score_temp, size); } back = Next(back); } // Add the tolerent to score, adjust the number of string to compare target_score += 1; if (num_compare > 0) num_compare -= 1; } // Print the result bool comma = false; for (int i = 0; i < (int)list_score.size(); ++i) { if (comma) { cout << ','; } cout << *(list_id[i]); comma = true; } }
void ParseSymbols() { StartToken(); switch (Previous()) { case '/': if (Current() == '/') { ParseLineComment(); break; } else if (Current() == '*') { ParseBlockComment(); break; } // Yes. No break. This is deliberate. default: { String4 tinySource = {}; tinySource.Append(Previous()); lastSourceToken.tokenType = TokenType::Reserved; lastSourceToken.tokenIndex = FindOperator(tinySource); for (int i = index; i < length && IsSymbol(source[i]); ++i) { tinySource.Append(source[i]); auto tokenIndex = FindOperator(tinySource); if (tokenIndex != -1) { lastSourceToken.tokenIndex = tokenIndex; lastSourceToken.length = i - index + 2; } } int offset = lastSourceToken.length - 1; index += offset; position.column += offset; break; } } }
IncomingDataParser::IncomingDataParser(Application* app) : app_(app) { // Connect all the signals // due the player is in a different thread, we cannot access these functions // directly connect(this, SIGNAL(Play()), app_->player(), SLOT(Play())); connect(this, SIGNAL(PlayPause()), app_->player(), SLOT(PlayPause())); connect(this, SIGNAL(Pause()), app_->player(), SLOT(Pause())); connect(this, SIGNAL(Stop()), app_->player(), SLOT(Stop())); connect(this, SIGNAL(StopAfterCurrent()), app_->player(), SLOT(StopAfterCurrent())); connect(this, SIGNAL(Next()), app_->player(), SLOT(Next())); connect(this, SIGNAL(Previous()), app_->player(), SLOT(Previous())); connect(this, SIGNAL(SetVolume(int)), app_->player(), SLOT(SetVolume(int))); connect(this, SIGNAL(PlayAt(int, Engine::TrackChangeFlags, bool)), app_->player(), SLOT(PlayAt(int, Engine::TrackChangeFlags, bool))); connect(this, SIGNAL(SeekTo(int)), app_->player(), SLOT(SeekTo(int))); connect(this, SIGNAL(SetActivePlaylist(int)), app_->playlist_manager(), SLOT(SetActivePlaylist(int))); connect(this, SIGNAL(ShuffleCurrent()), app_->playlist_manager(), SLOT(ShuffleCurrent())); connect(this, SIGNAL(SetRepeatMode(PlaylistSequence::RepeatMode)), app_->playlist_manager()->sequence(), SLOT(SetRepeatMode(PlaylistSequence::RepeatMode))); connect(this, SIGNAL(SetShuffleMode(PlaylistSequence::ShuffleMode)), app_->playlist_manager()->sequence(), SLOT(SetShuffleMode(PlaylistSequence::ShuffleMode))); connect(this, SIGNAL(InsertUrls(int, const QList<QUrl>&, int, bool, bool)), app_->playlist_manager(), SLOT(InsertUrls(int, const QList<QUrl>&, int, bool, bool))); connect(this, SIGNAL(RemoveSongs(int, const QList<int>&)), app_->playlist_manager(), SLOT(RemoveItemsWithoutUndo(int, const QList<int>&))); connect(this, SIGNAL(Open(int)), app_->playlist_manager(), SLOT(Open(int))); connect(this, SIGNAL(Close(int)), app_->playlist_manager(), SLOT(Close(int))); connect(this, SIGNAL(RateCurrentSong(double)), app_->playlist_manager(), SLOT(RateCurrentSong(double))); #ifdef HAVE_LIBLASTFM connect(this, SIGNAL(Love()), InternetModel::Service<LastFMService>(), SLOT(Love())); connect(this, SIGNAL(Ban()), InternetModel::Service<LastFMService>(), SLOT(Ban())); #endif }
void Mpris2DBusHandler::Seek( qlonglong time ) { // convert time from microseconds to milliseconds time /= 1000; int position = The::engineController()->trackPositionMs() + time; if( position < 0 ) Previous(); else if( position > The::engineController()->trackLength() ) Next(); else The::engineController()->seek( position ); }
GlobalShortcuts::GlobalShortcuts(QObject *parent) : QObject(parent), gnome_backend_(NULL), system_backend_(NULL), use_gnome_(false), rating_signals_mapper_(new QSignalMapper(this)) { settings_.beginGroup(kSettingsGroup); // Create actions AddShortcut("play", tr("Play"), SIGNAL(Play())); AddShortcut("pause", tr("Pause"), SIGNAL(Pause())); AddShortcut("play_pause", tr("Play/Pause"), SIGNAL(PlayPause()), QKeySequence(Qt::Key_MediaPlay)); AddShortcut("stop", tr("Stop"), SIGNAL(Stop()), QKeySequence(Qt::Key_MediaStop)); AddShortcut("stop_after", tr("Stop playing after current track"), SIGNAL(StopAfter())); AddShortcut("next_track", tr("Next track"), SIGNAL(Next()), QKeySequence(Qt::Key_MediaNext)); AddShortcut("prev_track", tr("Previous track"), SIGNAL(Previous()), QKeySequence(Qt::Key_MediaPrevious)); AddShortcut("inc_volume", tr("Increase volume"), SIGNAL(IncVolume())); AddShortcut("dec_volume", tr("Decrease volume"), SIGNAL(DecVolume())); AddShortcut("mute", tr("Mute"), SIGNAL(Mute())); AddShortcut("seek_forward", tr("Seek forward"), SIGNAL(SeekForward())); AddShortcut("seek_backward", tr("Seek backward"), SIGNAL(SeekBackward())); AddShortcut("show_hide", tr("Show/Hide"), SIGNAL(ShowHide())); AddShortcut("show_osd", tr("Show OSD"), SIGNAL(ShowOSD())); AddShortcut("toggle_pretty_osd", tr("Toggle Pretty OSD"), SIGNAL(TogglePrettyOSD())); // Toggling possible only for pretty OSD AddShortcut("shuffle_mode", tr("Change shuffle mode"), SIGNAL(CycleShuffleMode())); AddShortcut("repeat_mode", tr("Change repeat mode"), SIGNAL(CycleRepeatMode())); AddShortcut("toggle_last_fm_scrobbling", tr("Enable/disable Last.fm scrobbling"), SIGNAL(ToggleScrobbling())); AddShortcut("global_search_popup", tr("Show Global Search Popup"), SIGNAL(ShowGlobalSearch())); AddRatingShortcut("rate_zero_star", tr("Rate the current song 0 stars"), rating_signals_mapper_, 0); AddRatingShortcut("rate_one_star", tr("Rate the current song 1 star"), rating_signals_mapper_, 1); AddRatingShortcut("rate_two_star", tr("Rate the current song 2 stars"), rating_signals_mapper_, 2); AddRatingShortcut("rate_three_star", tr("Rate the current song 3 stars"), rating_signals_mapper_, 3); AddRatingShortcut("rate_four_star", tr("Rate the current song 4 stars"), rating_signals_mapper_, 4); AddRatingShortcut("rate_five_star", tr("Rate the current song 5 stars"), rating_signals_mapper_, 5); connect(rating_signals_mapper_, SIGNAL(mapped(int)), SIGNAL(RateCurrentSong(int))); // Create backends - these do the actual shortcut registration gnome_backend_ = new GnomeGlobalShortcutBackend(this); #ifndef Q_OS_DARWIN system_backend_ = new QxtGlobalShortcutBackend(this); #else system_backend_ = new MacGlobalShortcutBackend(this); #endif ReloadSettings(); }
///\brief Checks for clashing names when trying to extract a declaration. /// ///\returns true if there is another declaration with the same name bool DeclExtractor::CheckForClashingNames( const llvm::SmallVector<NamedDecl*, 4>& Decls, DeclContext* DC, Scope* S) { for (size_t i = 0; i < Decls.size(); ++i) { NamedDecl* ND = Decls[i]; if (TagDecl* TD = dyn_cast<TagDecl>(ND)) { LookupResult Previous(*m_Sema, ND->getDeclName(), ND->getLocation(), Sema::LookupTagName, Sema::ForRedeclaration ); m_Sema->LookupName(Previous, S); // There is no function diagnosing the redeclaration of tags (eg. enums). // So either we have to do it by hand or we can call the top-most // function that does the check. Currently the top-most clang function // doing the checks creates an AST node, which we don't want. if (!CheckTagDeclaration(TD, Previous)) return true; } else if (VarDecl* VD = dyn_cast<VarDecl>(ND)) { LookupResult Previous(*m_Sema, ND->getDeclName(), ND->getLocation(), Sema::LookupOrdinaryName, Sema::ForRedeclaration ); m_Sema->LookupName(Previous, S); m_Sema->CheckVariableDeclaration(VD, Previous); if (VD->isInvalidDecl()) return true; // This var decl will likely get referenced later; claim that it's used. VD->setIsUsed(); } } return false; }
VOID TProtocol::Delete () { int fdNew; USHORT DoClose = FALSE; ULONG Position; if (fdDat == -1) { fdDat = sopen (DataFile, O_RDWR|O_BINARY|O_CREAT, SH_DENYNO, S_IREAD|S_IWRITE); DoClose = TRUE; } fdNew = sopen ("temp.dat", O_RDWR|O_BINARY|O_CREAT, SH_DENYNO, S_IREAD|S_IWRITE); if (fdDat != -1 && fdNew != -1) { if ((Position = tell (fdDat)) > 0L) Position -= sizeof (PROTOCOL); lseek (fdDat, 0L, SEEK_SET); while (read (fdDat, &prot, sizeof (PROTOCOL)) == sizeof (PROTOCOL)) { if (strcmp (Key, prot.Key)) write (fdNew, &prot, sizeof (PROTOCOL)); } lseek (fdDat, 0L, SEEK_SET); lseek (fdNew, 0L, SEEK_SET); while (read (fdNew, &prot, sizeof (PROTOCOL)) == sizeof (PROTOCOL)) write (fdDat, &prot, sizeof (PROTOCOL)); chsize (fdDat, tell (fdDat)); lseek (fdDat, Position, SEEK_SET); if (Next () == FALSE) { if (Previous () == FALSE) New (); } } if (fdNew != -1) { close (fdNew); unlink ("temp.dat"); } if (fdDat != -1 && DoClose == TRUE) { close (fdDat); fdDat = -1; } }
void MediumModeWindow::initNextPrev() { for(int i = 0; i < 2; ++i) _nextPrev[i] = new QPushButton(this); _nextPrev[0]->setObjectName("Precedent"); _nextPrev[1]->setObjectName("Suivant"); _nextPrev[0]->setFixedSize(58, 58); _nextPrev[1]->setFixedSize(58, 58); _nextPrev[0]->move(20, 240); _nextPrev[1]->move(570, 240); connect(_nextPrev[0], SIGNAL(clicked()), this, SLOT(Previous())); connect(_nextPrev[1], SIGNAL(clicked()), this, SLOT(Next())); }
void Chooser::step() { previous_.SetFocus(focus_); next_.SetFocus(focus_); previous_.step(); next_.step(); if(focus_) { if(jngl::keyPressed(jngl::key::Left) || jngl::keyPressed(jngl::key::WizLeft)) { Previous(); } if(jngl::keyPressed(jngl::key::Right) || jngl::keyPressed(jngl::key::WizRight)) { Next(); } } }
/// Find and delete pointer from array. bool Del(void* pointer) { if (pointerNum <= 0) return false; int rtVal = Find(pointer); if (rtVal == -1) return false; pointerArray[rtVal] = NULL_POINTER; if (rtVal == beginIndex) { beginIndex = Next(beginIndex); } if (rtVal == endIndex) { endIndex = Previous(endIndex); } pointerNum--; return true; }
GlobalShortcuts::GlobalShortcuts(QObject *parent) : QObject(parent), backend(nullptr) { // Create actions AddShortcut("play", tr("Play"), SIGNAL(Play())); AddShortcut("pause", tr("Pause"), SIGNAL(Pause())); AddShortcut("play_pause", tr("Play/Pause"), SIGNAL(PlayPause()), QKeySequence(Qt::Key_MediaPlay)); AddShortcut("stop", tr("Stop"), SIGNAL(Stop()), QKeySequence(Qt::Key_MediaStop)); AddShortcut("stop_after", tr("Stop playing after current track"), SIGNAL(StopAfter())); AddShortcut("next_track", tr("Next track"), SIGNAL(Next()), QKeySequence(Qt::Key_MediaNext)); AddShortcut("prev_track", tr("Previous track"), SIGNAL(Previous()), QKeySequence(Qt::Key_MediaPrevious)); AddShortcut("inc_volume", tr("Increase volume"), SIGNAL(IncVolume())); AddShortcut("dec_volume", tr("Decrease volume"), SIGNAL(DecVolume())); AddShortcut("mute", tr("Mute"), SIGNAL(Mute())); AddShortcut("seek_forward", tr("Seek forward"), SIGNAL(SeekForward())); AddShortcut("seek_backward", tr("Seek backward"), SIGNAL(SeekBackward())); }
TraceEntry* TraceEntryIterator::MoveTo(int32 index) { if (index == fIndex) return Current(); if (index <= 0 || index > (int32)sTracingMetaData->Entries()) { fIndex = (index <= 0 ? 0 : sTracingMetaData->Entries() + 1); fEntry = NULL; return NULL; } // get the shortest iteration path int32 distance = index - fIndex; int32 direction = distance < 0 ? -1 : 1; distance *= direction; if (index < distance) { distance = index; direction = 1; fEntry = NULL; fIndex = 0; } if ((int32)sTracingMetaData->Entries() + 1 - fIndex < distance) { distance = sTracingMetaData->Entries() + 1 - fIndex; direction = -1; fEntry = NULL; fIndex = sTracingMetaData->Entries() + 1; } // iterate to the index if (direction < 0) { while (fIndex != index) Previous(); } else { while (fIndex != index) Next(); } return Current(); }
void Application::run() { if (!MMEnu) { cout << "Pas de menu accocher à l'application en cours! " << endl; return; } this->Again = true; do { this->MMEnu->display(cout); switch (this->MMEnu->askChoice(cout)) { case eCREATE: Create(); break; case eREAD: Read(); break; case eUPDATE: Update(); break; case eDELETE: Delete(); break; case eDELETEALL: DeleteAll(); break; case eLIST: List(); break; case eFIRST: First(); break; case eNEXT: Next(); break; case eLAST: Last(); break; case ePREVIOUS: Previous(); break; case eSORT: Sort(); break; case eSEARCH: Shearch(); break; case eERROR: Error(); break; case eQUIT: Quit(); break; default: Bydefault(); break; } } while (this->Again); }
void Application::Controller(enum_Menu menu) { switch (menu) { case eCREATE: Create(); break; case eREAD: Read(); break; case eUPDATE: Update(); break; case eDELETE: Delete(); break; case eDELETEALL: DeleteAll(); break; case eLIST: List(); break; case eFIRST: First(); break; case eNEXT: Next(); break; case eLAST: Last(); break; case ePREVIOUS: Previous(); break; case eSORT: Sort(); break; case eSEARCH: Shearch(); break; case eERROR: Error(); break; case eQUIT: Quit(); break; default: Bydefault(); break; } }
void CmToggleViews( HWND hWnd ) // respond to '/' by switching views { Section *tmpSection; ViewPort *tmpView; HMENU hMenu = GetMenu( hWnd ); if ( BlendView ) // if in blend mode, turn off blending { CheckMenuItem( hMenu, CM_BLEND, MF_BYCOMMAND | MF_UNCHECKED ); delete BlendView; BlendView = NULL; } if ( DomainView ) { tmpView = FrontView; // swap view pointers only FrontView = BackView; BackView = tmpView; InvalidateRect( hWnd, NULL, FALSE ); if ( IsWindow(traceWindow) ) PostMessage( traceWindow, UM_UPDATESECTION, 0, 0 ); } else Previous(); // swap sections also so can page correctly }
int PlayerController::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: playing(); break; case 1: stopped(); break; case 2: paused(); break; case 3: playerStarted((*reinterpret_cast< bool(*)>(_a[1]))); break; case 4: playerClosed(); break; case 5: changeTrackInfo((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 6: changePos((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 7: passAlbumArt((*reinterpret_cast< CFbsBitmap*(*)>(_a[1]))); break; case 8: updateAlbumArt((*reinterpret_cast< int(*)>(_a[1]))); break; case 9: CheckPlayerState(); break; case 10: Tick(); break; case 11: Play(); break; case 12: Pause(); break; case 13: Next(); break; case 14: Previous(); break; case 15: SeekForward(); break; case 16: SeekBack(); break; case 17: StopSeeking(); break; case 18: AlbumArtSaved((*reinterpret_cast< CFbsBitmap*(*)>(_a[1]))); break; case 19: GoToNowPlaying(); break; case 20: ClosePlayer(); break; case 21: SeekToPos((*reinterpret_cast< int(*)>(_a[1]))); break; case 22: GetState(); break; default: ; } _id -= 23; } return _id; }
void CachedExtentTree::_CombineFreeExtent(CachedExtent* node) { // node should be inserted first to call this function, // otherwise it will overdelete. if (node->IsAllocated() == true) return; CachedExtent* other = Next(node); if (other != NULL) { if (node->End() == other->offset && node->flags == other->flags) { node->length += other->length; _RemoveExtent(other); } } other = Previous(node); if (other != NULL) { if (other->End() == node->offset && node->flags == other->flags) { other->length += node->length; _RemoveExtent(node); } } }
void CycList::Rewind() { if(CurrentPtr != Head) { CurrentPtr=Previous(CurrentPtr); } }