Exemplo n.º 1
0
QP::QState Philo::hungry(Philo * const me, QP::QEvt const * const e) {
    QP::QState status_;
    switch (e->sig) {
        // @(/3/0/2/2/0)
        case EAT_SIG: {
            // @(/3/0/2/2/0/0)
            if (Q_EVT_CAST(TableEvt)->philoNum == PHILO_ID(me)) {
                static QP::QActionHandler const act_[] = {
                    Q_ACTION_CAST(&Philo::eating_e),
                    Q_ACTION_CAST(0)
                };
                status_ = QM_TRAN(&eating_s, act_);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        // @(/3/0/2/2/1)
        case DONE_SIG: {
            /* DONE must be for other Philos than this one */
            Q_ASSERT(Q_EVT_CAST(TableEvt)->philoNum != PHILO_ID(me));
            status_ = QM_HANDLED();
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 2
0
static QState QMsmTst_s11(QMsmTst * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* @(/1/0/1/1/4/7/0) */
        case H_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s11_x),
                Q_ACTION_CAST(&QMsmTst_s1_x),
                Q_ACTION_CAST(&QMsmTst_s_i),
                Q_ACTION_CAST(0)
            };
            BSP_display("s11-H;");
            status_ = QM_TRAN(&QMsmTst_s_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/4/7/1) */
        case D_SIG: {
            /* @(/1/0/1/1/4/7/1/0) */
            if (me->foo) {
                static QActionHandler const act_[] = {
                    Q_ACTION_CAST(&QMsmTst_s11_x),
                    Q_ACTION_CAST(&QMsmTst_s1_i),
                    Q_ACTION_CAST(0)
                };
                me->foo = 0U;
                BSP_display("s11-D;");
                status_ = QM_TRAN(&QMsmTst_s1_s, &act_[0]);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* @(/1/0/1/1/4/7/2) */
        case G_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s11_x),
                Q_ACTION_CAST(&QMsmTst_s1_x),
                Q_ACTION_CAST(&QMsmTst_s2_e),
                Q_ACTION_CAST(&QMsmTst_s21_e),
                Q_ACTION_CAST(&QMsmTst_s211_e),
                Q_ACTION_CAST(0)
            };
            BSP_display("s11-G;");
            status_ = QM_TRAN(&QMsmTst_s211_s, &act_[0]);
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 3
0
static QState QMsmTst_s2(QMsmTst * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* @(/1/0/1/1/5/1) */
        case I_SIG: {
            /* @(/1/0/1/1/5/1/0) */
            if (!me->foo) {
                me->foo = 1U;
                BSP_display("s2-I;");
                status_ = QM_HANDLED();
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* @(/1/0/1/1/5/2) */
        case F_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s2_x),
                Q_ACTION_CAST(&QMsmTst_s1_e),
                Q_ACTION_CAST(&QMsmTst_s11_e),
                Q_ACTION_CAST(0)
            };
            BSP_display("s2-F;");
            status_ = QM_TRAN(&QMsmTst_s11_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/5/3) */
        case C_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s2_x),
                Q_ACTION_CAST(&QMsmTst_s1_e),
                Q_ACTION_CAST(&QMsmTst_s1_i),
                Q_ACTION_CAST(0)
            };
            BSP_display("s2-C;");
            status_ = QM_TRAN(&QMsmTst_s1_s, &act_[0]);
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 4
0
static QState QMsmTst_s(QMsmTst * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* @(/1/0/1/1/1) */
        case I_SIG: {
            /* @(/1/0/1/1/1/0) */
            if (me->foo) {
                me->foo = 0U;
                BSP_display("s-I;");
                status_ = QM_HANDLED();
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* @(/1/0/1/1/2) */
        case E_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s1_e),
                Q_ACTION_CAST(&QMsmTst_s11_e),
                Q_ACTION_CAST(0)
            };
            BSP_display("s-E;");
            status_ = QM_TRAN(&QMsmTst_s11_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/3) */
        case TERMINATE_SIG: {
            BSP_exit();
            status_ = QM_HANDLED();
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 5
0
/* ${AOs::Philo::SM::hungry} */
static QState Philo_hungry(Philo * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* ${AOs::Philo::SM::hungry::EAT} */
        case EAT_SIG: {
            /* ${AOs::Philo::SM::hungry::EAT::[Q_EVT_CAST(Tabl~} */
            if (Q_EVT_CAST(TableEvt)->philoNum == PHILO_ID(me)) {
                static struct {
                    QMState const *target;
                    QActionHandler act[2];
                } const tatbl_ = { /* transition-action table */
                    &Philo_eating_s, /* target state */
                    {
                        Q_ACTION_CAST(&Philo_eating_e), /* entry */
                        Q_ACTION_CAST(0) /* zero terminator */
                    }
                };
                status_ = QM_TRAN(&tatbl_);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* ${AOs::Philo::SM::hungry::DONE} */
        case DONE_SIG: {
            /* DONE must be for other Philos than this one */
            Q_ASSERT(Q_EVT_CAST(TableEvt)->philoNum != PHILO_ID(me));
            status_ = QM_HANDLED();
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 6
0
/* @(/2/4/3/2/1) ...........................................................*/
static QState Mine2_planted(Mine2 * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* @(/2/4/3/2/1/0) */
        case TIME_TICK_SIG: {
            /* @(/2/4/3/2/1/0/0) */
            if (me->x >= GAME_SPEED_X) {
                ObjectImageEvt *oie;
                 me->x -= GAME_SPEED_X; /* move the mine 1 step */
                /* tell the Tunnel to draw the Mine */
                oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG);
                oie->x   = me->x;
                oie->y   = me->y;
                oie->bmp = MINE2_BMP;
                QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
                status_ = QM_HANDLED();
            }
            /* @(/2/4/3/2/1/0/1) */
            else {
                static QActionHandler const act_[] = {
                    Q_ACTION_CAST(&Mine2_used_x),
                    Q_ACTION_CAST(0)
                };
                status_ = QM_TRAN(&Mine2_unused_s, &act_[0]);
            }
            break;
        }
        /* @(/2/4/3/2/1/1) */
        case SHIP_IMG_SIG: {
            uint8_t x   = Q_EVT_CAST(ObjectImageEvt)->x;
            uint8_t y   = Q_EVT_CAST(ObjectImageEvt)->y;
            uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
            /* @(/2/4/3/2/1/1/0) */
            if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) {
                static QActionHandler const act_[] = {
                    Q_ACTION_CAST(&Mine2_used_x),
                    Q_ACTION_CAST(0)
                };
                static MineEvt const mine1_hit = {
                    { HIT_MINE_SIG, 0U, 0U }, /* the QEvt base instance */
                    2U  /* type of the mine (2 for Mine type-2) */
                };
                 QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me);
                 /* go straight to 'disabled' and let the Ship do
                 * the exploding */
                status_ = QM_TRAN(&Mine2_unused_s, &act_[0]);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* @(/2/4/3/2/1/2) */
        case MISSILE_IMG_SIG: {
            uint8_t x   = Q_EVT_CAST(ObjectImageEvt)->x;
            uint8_t y   = Q_EVT_CAST(ObjectImageEvt)->y;
            uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
            /* @(/2/4/3/2/1/2/0) */
            if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) {
                static QActionHandler const act_[] = {
                    Q_ACTION_CAST(&Mine2_exploding_e),
                    Q_ACTION_CAST(0)
                };
                /* NOTE: Mine type-2 is nastier than Mine type-1.
                * The type-2 mine can hit the Ship with any of its
                * "tentacles". However, it can be destroyed by the
                * Missile only by hitting its center, defined as
                * a smaller bitmap MINE2_MISSILE_BMP.
                */
                static ScoreEvt const mine2_destroyed = {
                    { DESTROYED_MINE_SIG, 0U, 0U },  /* the QEvt base instance */
                    45U  /* score for destroying Mine type-2 */
                };
                QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me);
                status_ = QM_TRAN(&Mine2_exploding_s, &act_[0]);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 7
0
static QState QMsmTst_s1(QMsmTst * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* @(/1/0/1/1/4/1) */
        case I_SIG: {
            BSP_display("s1-I;");
            status_ = QM_HANDLED();
            break;
        }
        /* @(/1/0/1/1/4/2) */
        case D_SIG: {
            /* @(/1/0/1/1/4/2/0) */
            if (!me->foo) {
                static QActionHandler const act_[] = {
                    Q_ACTION_CAST(&QMsmTst_s1_x),
                    Q_ACTION_CAST(&QMsmTst_s_i),
                    Q_ACTION_CAST(0)
                };
                me->foo = 1U;
                BSP_display("s1-D;");
                status_ = QM_TRAN(&QMsmTst_s_s, &act_[0]);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* @(/1/0/1/1/4/3) */
        case A_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s1_x),
                Q_ACTION_CAST(&QMsmTst_s1_e),
                Q_ACTION_CAST(&QMsmTst_s1_i),
                Q_ACTION_CAST(0)
            };
            BSP_display("s1-A;");
            status_ = QM_TRAN(&QMsmTst_s1_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/4/4) */
        case B_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s11_e),
                Q_ACTION_CAST(0)
            };
            BSP_display("s1-B;");
            status_ = QM_TRAN(&QMsmTst_s11_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/4/5) */
        case F_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s1_x),
                Q_ACTION_CAST(&QMsmTst_s2_e),
                Q_ACTION_CAST(&QMsmTst_s21_e),
                Q_ACTION_CAST(&QMsmTst_s211_e),
                Q_ACTION_CAST(0)
            };
            BSP_display("s1-F;");
            status_ = QM_TRAN(&QMsmTst_s211_s, &act_[0]);
            break;
        }
        /* @(/1/0/1/1/4/6) */
        case C_SIG: {
            static QActionHandler const act_[] = {
                Q_ACTION_CAST(&QMsmTst_s1_x),
                Q_ACTION_CAST(&QMsmTst_s2_e),
                Q_ACTION_CAST(&QMsmTst_s2_i),
                Q_ACTION_CAST(0)
            };
            BSP_display("s1-C;");
            status_ = QM_TRAN(&QMsmTst_s2_s, &act_[0]);
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}
Exemplo n.º 8
0
/* ${AOs::Mine2::SM::used::planted} */
static QState Mine2_planted(Mine2 * const me, QEvt const * const e) {
    QState status_;
    switch (e->sig) {
        /* ${AOs::Mine2::SM::used::planted::TIME_TICK} */
        case TIME_TICK_SIG: {
            /* ${AOs::Mine2::SM::used::planted::TIME_TICK::[me->x>=GAME_S~]} */
            if (me->x >= GAME_SPEED_X) {
                ObjectImageEvt *oie;
                 me->x -= GAME_SPEED_X; /* move the mine 1 step */
                /* tell the Tunnel to draw the Mine */
                oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG);
                oie->x   = me->x;
                oie->y   = me->y;
                oie->bmp = MINE2_BMP;
                QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
                status_ = QM_HANDLED();
            }
            /* ${AOs::Mine2::SM::used::planted::TIME_TICK::[else]} */
            else {
                static struct {
                    QMState const *target;
                    QActionHandler act[2];
                } const tatbl_ = { /* transition-action table */
                    &Mine2_unused_s, /* target state */
                    {
                        Q_ACTION_CAST(&Mine2_used_x), /* exit */
                        Q_ACTION_CAST(0) /* zero terminator */
                    }
                };
                status_ = QM_TRAN(&tatbl_);
            }
            break;
        }
        /* ${AOs::Mine2::SM::used::planted::SHIP_IMG} */
        case SHIP_IMG_SIG: {
            uint8_t x   = Q_EVT_CAST(ObjectImageEvt)->x;
            uint8_t y   = Q_EVT_CAST(ObjectImageEvt)->y;
            uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
            /* ${AOs::Mine2::SM::used::planted::SHIP_IMG::[collisionwith~]} */
            if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) {
                static struct {
                    QMState const *target;
                    QActionHandler act[2];
                } const tatbl_ = { /* transition-action table */
                    &Mine2_unused_s, /* target state */
                    {
                        Q_ACTION_CAST(&Mine2_used_x), /* exit */
                        Q_ACTION_CAST(0) /* zero terminator */
                    }
                };
                static MineEvt const mine1_hit = {
                    { HIT_MINE_SIG, 0U, 0U }, /* the QEvt base instance */
                    2U  /* type of the mine (2 for Mine type-2) */
                };
                 QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me);
                 /* go straight to 'disabled' and let the Ship do
                 * the exploding */
                status_ = QM_TRAN(&tatbl_);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        /* ${AOs::Mine2::SM::used::planted::MISSILE_IMG} */
        case MISSILE_IMG_SIG: {
            uint8_t x   = Q_EVT_CAST(ObjectImageEvt)->x;
            uint8_t y   = Q_EVT_CAST(ObjectImageEvt)->y;
            uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
            /* ${AOs::Mine2::SM::used::planted::MISSILE_IMG::[collisionwith~]} */
            if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) {
                static struct {
                    QMState const *target;
                    QActionHandler act[2];
                } const tatbl_ = { /* transition-action table */
                    &Mine2_exploding_s, /* target state */
                    {
                        Q_ACTION_CAST(&Mine2_exploding_e), /* entry */
                        Q_ACTION_CAST(0) /* zero terminator */
                    }
                };
                /* NOTE: Mine type-2 is nastier than Mine type-1.
                * The type-2 mine can hit the Ship with any of its
                * "tentacles". However, it can be destroyed by the
                * Missile only by hitting its center, defined as
                * a smaller bitmap MINE2_MISSILE_BMP.
                */
                static ScoreEvt const mine2_destroyed = {
                    { DESTROYED_MINE_SIG, 0U, 0U },  /* the QEvt base instance */
                    45U  /* score for destroying Mine type-2 */
                };
                QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me);
                status_ = QM_TRAN(&tatbl_);
            }
            else {
                status_ = QM_UNHANDLED();
            }
            break;
        }
        default: {
            status_ = QM_SUPER();
            break;
        }
    }
    return status_;
}