Exemplo n.º 1
0
SpotView::SpotView(QWidget *parent)
    : QGLWidget(parent)
    , floor(new TriPlane(QPlane3D(QVector3D(0.0f, -1.0f, 0.0f),
                                  QVector3D(0.0f, 0.8f, 0.1f)),
                         QVector3D(0.0f, 0.0f, 1.0f),
                         QSizeF(10.0f, 10.0f), 1))
    , timer(new QTimer(this))
    , spin(0)
{
    lp = new QGLLightParameters(this);
    lp->setAmbientColor(QColor(32, 64, 32));
    lp->setDiffuseColor(QColor(196, 255, 196));
    lp->setDirection(QVector3D(0.0f, -1.0f, -1.0f));

    lights[0] = new Spotlight(QColor(255, 0, 0));
    lights[0]->setArcIncr(QVector2D(TWO_PI/ 70.0f, TWO_PI / 140.f));
    lights[1] = new Spotlight(QColor(0, 255, 0));
    lights[1]->setArcIncr(QVector2D(TWO_PI / 120.0f, TWO_PI / 60.0f));
    lights[2] = new Spotlight(QColor(0, 0, 255));
    lights[2]->setArcIncr(QVector2D(TWO_PI / 50.0f, TWO_PI / 100.0f));

    model = new QGLLightModel(this);
    model->setAmbientSceneColor(QColor(24, 24, 24));
    //model->setViewerPosition(QGLLightModel::LocalViewer);
}
Exemplo n.º 2
0
cwGLGridPlane::cwGLGridPlane(QObject* parent) :
    cwGLObject(parent),
    Plane(QPlane3D(QVector3D(0.0, 0.0, -75.0), QVector3D(0.0, 0.0, 1.0))),
    Extent(3000.0), //3km in the negitive and positive direction from origin
    Program(NULL)
{
    updateModelMatrix();
}