Exemplo n.º 1
0
void QSGDistanceFieldGlyphCache::update()
{
    m_populatingGlyphs.clear();

    if (m_pendingGlyphs.isEmpty())
        return;

    bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled();
    if (profileFrames)
        qsg_render_timer.start();
    Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame);

    QList<QDistanceField> distanceFields;
    for (int i = 0; i < m_pendingGlyphs.size(); ++i) {
        GlyphData &gd = glyphData(m_pendingGlyphs.at(i));
        distanceFields.append(QDistanceField(gd.path,
                                             m_pendingGlyphs.at(i),
                                             m_doubleGlyphResolution));
        gd.path = QPainterPath(); // no longer needed, so release memory used by the painter path
    }

    qint64 renderTime = 0;
    int count = m_pendingGlyphs.size();
    if (profileFrames)
        renderTime = qsg_render_timer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame);

    m_pendingGlyphs.reset();

    storeGlyphs(distanceFields);

#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
    foreach (Texture texture, m_textures)
        saveTexture(texture.textureId, texture.size.width(), texture.size.height());
#endif

    if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) {
        quint64 now = qsg_render_timer.elapsed();
        qCDebug(QSG_LOG_TIME_GLYPH,
                "distancefield: %d glyphs prepared in %dms, rendering=%d, upload=%d",
                count,
                (int) now,
                int(renderTime / 1000000),
                int((now - (renderTime / 1000000))));
    }
    Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
                                        (qint64)count);
}
Exemplo n.º 2
0
/*
 * Go through all windows we control and render them in turn.
 * Then tick animations if active.
 */
void QSGWindowsRenderLoop::render()
{
    RLDEBUG("render");
    bool rendered = false;
    foreach (const WindowData &wd, m_windows) {
        if (wd.pendingUpdate) {
            const_cast<WindowData &>(wd).pendingUpdate = false;
            renderWindow(wd.window);
            rendered = true;
        }
    }

    if (!rendered) {
        RLDEBUG("no changes, sleep");
        QThread::msleep(m_vsyncDelta);
    }

    if (m_animationDriver->isRunning()) {
        RLDEBUG("advancing animations");
        QSG_LOG_TIME_SAMPLE(time_start);
        Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations);
        m_animationDriver->advance();
        RLDEBUG("animations advanced");

        qCDebug(QSG_LOG_TIME_RENDERLOOP,
                "animations ticked in %dms",
                int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));

        Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations);

        // It is not given that animations triggered another maybeUpdate()
        // and thus another render pass, so to keep things running,
        // make sure there is another frame pending.
        maybePostUpdateTimer();

        emit timeToIncubate();
    }
}
Exemplo n.º 3
0
/*
 * Render the contents of this window. First polish, then sync, render
 * then finally swap.
 *
 * Note: This render function does not implement aborting
 * the render call when sync step results in no scene graph changes,
 * like the threaded renderer does.
 */
void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
{
    RLDEBUG("renderWindow");
    QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);

    if (!d->isRenderable())
        return;

    if (!m_gl->makeCurrent(window)) {
        // Check for context loss.
        if (!m_gl->isValid()) {
            d->cleanupNodesOnShutdown();
            m_rc->invalidate();
            if (m_gl->create() && m_gl->makeCurrent(window))
                m_rc->initialize(m_gl);
            else
                return;
        }
    }

    d->flushDelayedTouchEvent();
    // Event delivery or processing has caused the window to stop rendering.
    if (!windowData(window))
        return;

    QSG_LOG_TIME_SAMPLE(time_start);
    Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);

    RLDEBUG(" - polishing");
    d->polishItems();
    QSG_LOG_TIME_SAMPLE(time_polished);
    Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
                              QQuickProfiler::SceneGraphRenderLoopFrame);

    emit window->afterAnimating();

    RLDEBUG(" - syncing");
    d->syncSceneGraph();
    QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced);

    RLDEBUG(" - rendering");
    d->renderSceneGraph(window->size());
    QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered);

    RLDEBUG(" - swapping");
    if (!d->customRenderStage || !d->customRenderStage->swap())
        m_gl->swapBuffers(window);
    QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped);

    RLDEBUG(" - frameDone");
    d->fireFrameSwapped();

    qCDebug(QSG_LOG_TIME_RENDERLOOP()).nospace()
            << "Frame rendered with 'windows' renderloop in: " << (time_swapped - time_start) / 1000000 << "ms"
            << ", polish=" << (time_polished - time_start) / 1000000
            << ", sync=" << (time_synced - time_polished) / 1000000
            << ", render=" << (time_rendered - time_synced) / 1000000
            << ", swap=" << (time_swapped - time_rendered) / 1000000
            << " - " << window;

    Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame);
}
Exemplo n.º 4
0
void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
{
    QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
    if (!m_windows.contains(window))
        return;

    WindowData &data = const_cast<WindowData &>(m_windows[window]);

    //If were not in grabOnly mode, dont render a non-renderable window
    if (!data.grabOnly && !cd->isRenderable())
        return;

    //Resize the backing store if necessary
    if (m_backingStores[window]->size() != window->size()) {
        m_backingStores[window]->resize(window->size());
    }

    // ### create QPainter and set up pointer to current window/painter
    QSGSoftwareRenderContext *ctx = static_cast<QSGSoftwareRenderContext*>(cd->context);
    ctx->initializeIfNeeded();

    bool alsoSwap = data.updatePending;
    data.updatePending = false;

    if (!data.grabOnly) {
        cd->flushFrameSynchronousEvents();
        // Event delivery/processing triggered the window to be deleted or stop rendering.
        if (!m_windows.contains(window))
            return;
    }
    QElapsedTimer renderTimer;
    qint64 renderTime = 0, syncTime = 0, polishTime = 0;
    bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
    if (profileFrames)
        renderTimer.start();
    Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);

    cd->polishItems();

    if (profileFrames)
        polishTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
                              QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphPolishPolish);

    emit window->afterAnimating();

    cd->syncSceneGraph();
    rc->endSync();

    if (profileFrames)
        syncTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphRenderLoopSync);

    //Tell the renderer about the windows backing store
    auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
    if (softwareRenderer)
        softwareRenderer->setBackingStore(m_backingStores[window]);

    cd->renderSceneGraph(window->size());

    if (profileFrames)
        renderTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
                              QQuickProfiler::SceneGraphRenderLoopRender);

    if (data.grabOnly) {
        grabContent = m_backingStores[window]->handle()->toImage();
        data.grabOnly = false;
    }

    if (alsoSwap && window->isVisible()) {
        //Flush backingstore to window
        if (!isNewExpose)
            m_backingStores[window]->flush(softwareRenderer->flushRegion());
        else
            m_backingStores[window]->flush(QRegion(QRect(QPoint(0,0), window->size())));
        cd->fireFrameSwapped();
    }

    qint64 swapTime = 0;
    if (profileFrames)
        swapTime = renderTimer.nsecsElapsed();
    Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
                           QQuickProfiler::SceneGraphRenderLoopSwap);

    if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
        static QTime lastFrameTime = QTime::currentTime();
        qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
                "Frame rendered with 'software' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
                int(swapTime / 1000000),
                int(polishTime / 1000000),
                int((syncTime - polishTime) / 1000000),
                int((renderTime - syncTime) / 1000000),
                int((swapTime - renderTime) / 10000000),
                int(lastFrameTime.msecsTo(QTime::currentTime())));
        lastFrameTime = QTime::currentTime();
    }

    // Might have been set during syncSceneGraph()
    if (data.updatePending)
        maybeUpdate(window);
}