Exemplo n.º 1
0
__FORCE_ALIGN_STACK__
int Download(int ID, const std::string& filename, DownloadEnum::Category cat)
{
	currentDownloadID = ID;
	// FIXME: Progress is incorrectly updated when rapid is queried to check for existing packages.
	SetDownloadListener(UpdateProgress);
	LOG_L(L_DEBUG, "Going to download %s", filename.c_str());
	DownloadInit();
	const int count = DownloadSearch(cat, filename.c_str());
	for (int i = 0; i < count; i++) {
		DownloadAdd(i);
		struct downloadInfo dl;
		if (DownloadGetInfo(i, dl)) {
			LOG_L(L_DEBUG, "Download info: %s %d", dl.filename, dl.cat);
		}
	}
	int result;
	LOG_L(L_DEBUG, "Download count: %d", count);
	// TODO: count will be 1 when archives already exist. We should instead return a different result with DownloadFailed/DownloadFinished?
	if (count == 0) { // there's nothing to download
		result = 2;
		QueueDownloadFailed(ID, result);
	} else {
		QueueDownloadStarted(ID);
		result = DownloadStart();
		LOG_L(L_DEBUG, "Download finished %s", filename.c_str());
	}
	DownloadShutdown();

	return result;
}
Exemplo n.º 2
0
void StartDownload() {
	isDownloading = true;
	const DownloadItem downloadItem = queue.front();
	queue.pop_front();
	const std::string& filename = downloadItem.filename;
	DownloadEnum::Category cat = downloadItem.cat;
	int ID = downloadItem.ID;
	if (!filename.empty()) {
		LOG_L(L_DEBUG, "DOWNLOADING: %s", filename.c_str());
	}
	boost::thread {[ID, filename, cat]() {
			const int result = Download(ID, filename, cat);
			if (result == 0) {
				QueueDownloadFinished(ID);
			} else {
				QueueDownloadFailed(ID, result);
			}

			queueMutex.lock();
			if (!queue.empty()) {
				queueMutex.unlock();
				StartDownload();
			} else {
				isDownloading = false;
				queueMutex.unlock();
			}
		}
	}.detach();
}
Exemplo n.º 3
0
__FORCE_ALIGN_STACK__
int Download(int ID, const std::string& filename, DownloadEnum::Category cat)
{
	currentDownloadID = ID;
	// FIXME: Progress is incorrectly updated when rapid is queried to check for existing packages.
	SetDownloadListener(UpdateProgress);
	LOG_L(L_DEBUG, "Going to download %s", filename.c_str());
	DownloadInit();
	const int count = DownloadSearch(cat, filename.c_str());
	for (int i = 0; i < count; i++) {
		DownloadAdd(i);
		struct downloadInfo dl;
		if (DownloadGetInfo(i, dl)) {
			LOG_L(L_DEBUG, "Download info: %s %d", dl.filename, dl.cat);
		}
	}
	int result;
	LOG_L(L_DEBUG, "Download count: %d", count);
	// TODO: count will be 1 when archives already exist. We should instead return a different result with DownloadFailed/DownloadFinished?
	if (count == 0) { // there's nothing to download
		result = 2;
		QueueDownloadFailed(ID, result);
	} else {
		LOG_L(L_DEBUG, "Download finished %s", filename.c_str());
		QueueDownloadStarted(ID);
		result = DownloadStart();
		// TODO: This works but there are errors spammed as it's trying to clear timers in the main thread, which this is not:
		// Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=(nil))
		archiveScanner->ScanAllDirs();
	}
	DownloadShutdown();

	return result;
}