Exemplo n.º 1
0
int main() {

  int nb = 0, continuer = 0;
  char tab[TAB_MAX][TAB_MAX] = {0};
  Joueur joueur1 = {0};
  Joueur joueur2 = {0};
  Joueur ePanda = {0};

  joueur1.x = 2;
  joueur1.y = 1;
  joueur2.x = 47;
  joueur2.y = 48;
  joueur1.ico = 257;
  joueur2.ico = 258;
  ePanda.ico = 153;

  do {
    nb = afficheMenu(tab, &joueur1, &joueur2,
                     &ePanda); // Appel de la fonction d'affichage du menu

    intro(); // Affichage de l'intro
    // system("PAUSE");
    system("cls");
    jeu(tab, &joueur1, &joueur2, &ePanda);
  } while (Quitter() != 1);

  return EXIT_SUCCESS;
}
Exemplo n.º 2
0
int main() {

  int choix = 0, nb = 0;

  aff_Bienvenue();

  system("PAUSE");
  system("cls");

  aff_menuPrincipal();
  choix_Menu(&choix);

  switch (choix) {
  case 1:
    NewGame();
    break;
  case 2:
    nb = continuGame();
    break;
  case 3:
    nb = Quitter();
    break;
  }

  // printf("Votre choix vaut : %d", nb);
  return EXIT_SUCCESS;
}
Exemplo n.º 3
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    nbonglet=0;
    mesonglets = new Onglet();
    ui->setupUi(this);
    QVBoxLayout* l = new QVBoxLayout();
    ui->centralWidget->setLayout(l);;
    l->addWidget(mesonglets);
    l->addWidget(ui->frame);
    mesonglets->setMaximumHeight(24);
    mesonglets->setTabsClosable(true);

    nouvelOnglet();

    QObject::connect(ui->num0,SIGNAL(clicked()),this,SLOT(num0Pressed()));
    QObject::connect(ui->num1,SIGNAL(clicked()),this,SLOT(num1Pressed()));
    QObject::connect(ui->num2,SIGNAL(clicked()),this,SLOT(num2Pressed()));
    QObject::connect(ui->num3,SIGNAL(clicked()),this,SLOT(num3Pressed()));
    QObject::connect(ui->num4,SIGNAL(clicked()),this,SLOT(num4Pressed()));
    QObject::connect(ui->num5,SIGNAL(clicked()),this,SLOT(num5Pressed()));
    QObject::connect(ui->num6,SIGNAL(clicked()),this,SLOT(num6Pressed()));
    QObject::connect(ui->num7,SIGNAL(clicked()),this,SLOT(num7Pressed()));
    QObject::connect(ui->num8,SIGNAL(clicked()),this,SLOT(num8Pressed()));
    QObject::connect(ui->num9,SIGNAL(clicked()),this,SLOT(num9Pressed()));
    QObject::connect(ui->sinButton,SIGNAL(clicked()),this,SLOT(SINPressed()));
    QObject::connect(ui->sinhButton,SIGNAL(clicked()),this,SLOT(SINHPressed()));
    QObject::connect(ui->cosButton,SIGNAL(clicked()),this,SLOT(COSPressed()));
    QObject::connect(ui->coshButton,SIGNAL(clicked()),this,SLOT(COSHPressed()));
    QObject::connect(ui->tanButton,SIGNAL(clicked()),this,SLOT(TANPressed()));
    QObject::connect(ui->tanhButton,SIGNAL(clicked()),this,SLOT(TANHPressed()));
    QObject::connect(ui->lnButton,SIGNAL(clicked()),this,SLOT(LNPressed()));
    QObject::connect(ui->logButton,SIGNAL(clicked()),this,SLOT(LOGPressed()));
    QObject::connect(ui->cubeButton,SIGNAL(clicked()),this,SLOT(CUBEPressed()));
    QObject::connect(ui->sqrButton,SIGNAL(clicked()),this,SLOT(SQRPressed()));
    QObject::connect(ui->sqrtButton,SIGNAL(clicked()),this,SLOT(SQRTPressed()));
    QObject::connect(ui->invButton,SIGNAL(clicked()),this,SLOT(INVPressed()));
    QObject::connect(ui->factButton,SIGNAL(clicked()),this,SLOT(FACTPressed()));
    QObject::connect(ui->addButton,SIGNAL(clicked()),this,SLOT(ADDPressed()));
    QObject::connect(ui->minusButton,SIGNAL(clicked()),this,SLOT(MINUSPressed()));
    QObject::connect(ui->multiplyButton,SIGNAL(clicked()),this,SLOT(MULTPressed()));
    QObject::connect(ui->divButton,SIGNAL(clicked()),this,SLOT(DIVPressed()));
    QObject::connect(ui->powButton,SIGNAL(clicked()),this,SLOT(POWPressed()));
    QObject::connect(ui->modButton,SIGNAL(clicked()),this,SLOT(MODPressed()));
    QObject::connect(ui->signButton,SIGNAL(clicked()),this,SLOT(SIGNPressed()));
    QObject::connect(ui->spaceButton,SIGNAL(clicked()),this,SLOT(spacePressed()));
    QObject::connect(ui->ratioButton,SIGNAL(clicked()),this,SLOT(ratioClicked()));
    QObject::connect(ui->realButton,SIGNAL(clicked()),this,SLOT(realClicked()));
    QObject::connect(ui->integerButton,SIGNAL(clicked()),this,SLOT(integerClicked()));
    QObject::connect(ui->degreButton,SIGNAL(clicked()),this,SLOT(degreClicked()));
    QObject::connect(ui->radianButton,SIGNAL(clicked()),this,SLOT(radianClicked()));
    QObject::connect(ui->trueComplexButton,SIGNAL(clicked()),this,SLOT(trueComplexClicked()));
    QObject::connect(ui->falseComplexButton,SIGNAL(clicked()),this,SLOT(falseComplexClicked()));
    QObject::connect(mesonglets,SIGNAL(tabCloseRequested(int)),this,SLOT(fermerOnglet(int)));
    QObject::connect(ui->actionNouvel_Onglet,SIGNAL(triggered()),this,SLOT(nouvelOnglet()));
    QObject::connect(ui->pointButton,SIGNAL(clicked()),this,SLOT(pointPressed()));
    QObject::connect(ui->slashButton,SIGNAL(clicked()),this,SLOT(slashPressed()));
    QObject::connect(ui->dollarButton,SIGNAL(clicked()),this,SLOT(dollarPressed()));
    QObject::connect(ui->quoteButton,SIGNAL(clicked()),this,SLOT(quotePressed()));
    QObject::connect(mesonglets,SIGNAL(currentChanged(int)),this,SLOT(changerOnglet(int)));
    QObject::connect(ui->evalButton,SIGNAL(clicked()),this,SLOT(evalPressed()));
    QObject::connect(ui->action_Quit,SIGNAL(triggered()),this,SLOT(Quitter()));
    QObject::connect(ui->actionAnnuler,SIGNAL(triggered()),this,SLOT(annuler()));
    QObject::connect(ui->actionR_tablir,SIGNAL(triggered()),this,SLOT(retablir()));

}