void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
	RenderView *rv = RE_RenderViewGetById(rr, view_id);

	if (rv->rectf)
		memset(rv->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
	else if (rv->rect32)
		memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
	else
		rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
Exemplo n.º 2
0
static const char *ui_imageuser_layer_fake_name(RenderResult *rr)
{
    RenderView *rv = RE_RenderViewGetById(rr, 0);
    if (rv->rectf) {
        return IFACE_("Composite");
    }
    else if (rv->rect32) {
        return IFACE_("Sequence");
    }
    else {
        return NULL;
    }
}
void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rectx, int recty,
                                   const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings,
                                   const int view_id)
{
	RenderView *rv = RE_RenderViewGetById(rr, view_id);

	if (rv->rect32)
		memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
	else if (rv->rectf)
		IMB_display_buffer_transform_apply((unsigned char *) rect, rv->rectf, rr->rectx, rr->recty, 4,
		                                   view_settings, display_settings, true);
	else
		/* else fill with black */
		memset(rect, 0, sizeof(int) * rectx * recty);
}
ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd, const int view_id)
{
	ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
	RenderView *rv = RE_RenderViewGetById(rr, view_id);

	/* if not exists, BKE_imbuf_write makes one */
	ibuf->rect = (unsigned int *) rv->rect32;
	ibuf->rect_float = rv->rectf;
	ibuf->zbuf_float = rv->rectz;

	/* float factor for random dither, imbuf takes care of it */
	ibuf->dither = rd->dither_intensity;
	
	/* prepare to gamma correct to sRGB color space
	 * note that sequence editor can generate 8bpc render buffers
	 */
	if (ibuf->rect) {
		if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
			if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) {
				/* Higher depth bits are supported but not needed for current file output. */
				ibuf->rect_float = NULL;
			}
			else {
				IMB_float_from_rect(ibuf);
			}
		}
		else {
			/* ensure no float buffer remained from previous frame */
			ibuf->rect_float = NULL;
		}
	}

	/* color -> grayscale */
	/* editing directly would alter the render view */
	if (rd->im_format.planes == R_IMF_PLANES_BW) {
		ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
		IMB_color_to_bw(ibuf_bw);
		IMB_freeImBuf(ibuf);
		ibuf = ibuf_bw;
	}

	return ibuf;
}
void render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf, const int view_id)
{
	RenderView *rv = RE_RenderViewGetById(rr, view_id);

	if (ibuf->rect_float) {
		if (!rv->rectf)
			rv->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
		
		memcpy(rv->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);

		/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
		 * can hang around when sequence render has rendered a 32 bits one before */
		MEM_SAFE_FREE(rv->rect32);
	}
	else if (ibuf->rect) {
		if (!rv->rect32)
			rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");

		memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);

		/* Same things as above, old rectf can hang around from previous render. */
		MEM_SAFE_FREE(rv->rectf);
	}
}
Exemplo n.º 6
0
/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */
static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect)
{
	Render *re;
	RenderView *rv;
	RenderResult rres;
	char name[32];
	int offx = 0;
	int newx = BLI_rcti_size_x(rect);
	int newy = BLI_rcti_size_y(rect);
	bool ok = false;

	if (!split || first) sprintf(name, "Preview %p", (void *)sa);
	else sprintf(name, "SecondPreview %p", (void *)sa);

	if (split) {
		if (first) {
			offx = 0;
			newx = newx / 2;
		}
		else {
			offx = newx / 2;
			newx = newx - newx / 2;
		}
	}

	/* test if something rendered ok */
	re = RE_GetRender(name);

	if (re == NULL)
		return false;

	RE_AcquireResultImageViews(re, &rres);

	if (!BLI_listbase_is_empty(&rres.views)) {
		/* material preview only needs monoscopy (view 0) */
		rv = RE_RenderViewGetById(&rres, 0);
	}
	else {
		/* possible the job clears the views but we're still drawing T45496 */
		rv = NULL;
	}

	if (rv && rv->rectf) {
		
		if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {

			newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
			newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);

			if (rres.rectx && rres.recty) {
				unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
				float fx = rect->xmin + offx;
				float fy = rect->ymin;

				/* material preview only needs monoscopy (view 0) */
				if (re)
					RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);

				glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
				
				MEM_freeN(rect_byte);
				
				ok = 1;
			}
		}
	}

	RE_ReleaseResultImageViews(re, &rres);

	return ok;
}
Exemplo n.º 7
0
/* called inside thread! */
static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, ImageUser *iuser, volatile rcti *renrect, const char *viewname)
{
	Scene *scene = rj->scene;
	const float *rectf = NULL;
	int ymin, ymax, xmin, xmax;
	int rymin, rxmin;
	int linear_stride, linear_offset_x, linear_offset_y;
	ColorManagedViewSettings *view_settings;
	ColorManagedDisplaySettings *display_settings;

	/* Exception for exr tiles -- display buffer conversion happens here,
	 * NOT in the color management pipeline.
	 */
	if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID &&
	    rr->do_exr_tile == false)
	{
		/* The whole image buffer it so be color managed again anyway. */
		return;
	}

	/* if renrect argument, we only refresh scanlines */
	if (renrect) {
		/* if (ymax == recty), rendering of layer is ready, we should not draw, other things happen... */
		if (rr->renlay == NULL || renrect->ymax >= rr->recty)
			return;

		/* xmin here is first subrect x coord, xmax defines subrect width */
		xmin = renrect->xmin + rr->crop;
		xmax = renrect->xmax - xmin + rr->crop;
		if (xmax < 2)
			return;

		ymin = renrect->ymin + rr->crop;
		ymax = renrect->ymax - ymin + rr->crop;
		if (ymax < 2)
			return;
		renrect->ymin = renrect->ymax;

	}
	else {
		xmin = ymin = rr->crop;
		xmax = rr->rectx - 2 * rr->crop;
		ymax = rr->recty - 2 * rr->crop;
	}

	/* xmin ymin is in tile coords. transform to ibuf */
	rxmin = rr->tilerect.xmin + xmin;
	if (rxmin >= ibuf->x) return;
	rymin = rr->tilerect.ymin + ymin;
	if (rymin >= ibuf->y) return;

	if (rxmin + xmax > ibuf->x)
		xmax = ibuf->x - rxmin;
	if (rymin + ymax > ibuf->y)
		ymax = ibuf->y - rymin;

	if (xmax < 1 || ymax < 1) return;

	/* The thing here is, the logic below (which was default behavior
	 * of how rectf is acquiring since forever) gives float buffer for
	 * composite output only. This buffer can not be used for other
	 * passes obviously.
	 *
	 * We might try finding corresponding for pass buffer in render result
	 * (which is actually missing when rendering with Cycles, who only
	 * writes all the passes when the tile is finished) or use float
	 * buffer from image buffer as reference, which is easier to use and
	 * contains all the data we need anyway.
	 *                                              - sergey -
	 */
	/* TODO(sergey): Need to check has_combined here? */
	if (iuser->pass == 0) {
		RenderView *rv;
		size_t view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
		rv = RE_RenderViewGetById(rr, view_id);

		/* find current float rect for display, first case is after composite... still weak */
		if (rv->rectf)
			rectf = rv->rectf;
		else {
			if (rv->rect32) {
				/* special case, currently only happens with sequencer rendering,
				 * which updates the whole frame, so we can only mark display buffer
				 * as invalid here (sergey)
				 */
				ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
				return;
			}
			else {
				if (rr->renlay == NULL) return;
				rectf = RE_RenderLayerGetPass(rr->renlay, SCE_PASS_COMBINED, viewname);
			}
		}
		if (rectf == NULL) return;

		rectf += 4 * (rr->rectx * ymin + xmin);
		linear_stride = rr->rectx;
		linear_offset_x = rxmin;
		linear_offset_y = rymin;
	}
	else {
		rectf = ibuf->rect_float;
		linear_stride = ibuf->x;
		linear_offset_x = 0;
		linear_offset_y = 0;
	}

	if (rr->do_exr_tile) {
		/* We don't support changing color management settings during rendering
		 * when using Save Buffers option.
		 */
		view_settings = &rj->view_settings;
		display_settings = &rj->display_settings;
	}
	else {
		view_settings = &scene->view_settings;
		display_settings = &scene->display_settings;
	}

	IMB_partial_display_buffer_update(ibuf, rectf, NULL,
	                                  linear_stride, linear_offset_x, linear_offset_y,
	                                  view_settings, display_settings,
	                                  rxmin, rymin, rxmin + xmax, rymin + ymax,
	                                  rr->do_exr_tile);
}
Exemplo n.º 8
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	ImBuf *ibuf;
	float winmat[4][4];
	float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		SpaceSeq *sseq = oglrender->sseq;
		int chanshown = sseq ? sseq->chanshown : 0;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		BKE_sequencer_new_render_data(
		        oglrender->bmain->eval_ctx, oglrender->bmain, scene,
		        oglrender->sizex, oglrender->sizey, 100.0f,
		        &context);

		context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
		ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *linear_ibuf;

			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));

			linear_ibuf = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);

			if (linear_ibuf->rect_float == NULL) {
				/* internally sequencer working in display space and stores both bytes and float buffers in that space.
				 * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
				 * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
				 */

				IMB_float_from_rect(linear_ibuf);
			}
			else {
				/* ensure float buffer is in linear space, not in display space */
				BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
			}

			memcpy(rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);

			IMB_freeImBuf(linear_ibuf);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			BLI_assert(rectf != NULL);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				float  col_src[4];
				rgba_uchar_to_float(col_src, &gp_rect[i]);
				blend_color_mix_float(&rectf[i], &rectf[i], col_src);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else if (view_context) {
		bool is_persp;
		/* full copy */
		GPUFXSettings fx_settings = v3d->fx_settings;

		ED_view3d_draw_offscreen_init(scene, v3d);

		GPU_offscreen_bind(oglrender->ofs, true); /* bind */

		/* render 3d view */
		if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
#if 0
			const bool is_ortho = (scene->r.mode & R_ORTHO) != 0;
#endif
			camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
			if (camera->type == OB_CAMERA) {
				Camera *cam = camera->data;
				is_persp = cam->type == CAM_PERSP;
			}
			else
				is_persp = true;
			BKE_camera_to_gpu_dof(camera, &fx_settings);
		}
		else {
			rctf viewplane;
			float clipsta, clipend;

			bool is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
			if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
			else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);

			is_persp = !is_ortho;
		}

		rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");

		if ((scene->r.mode & R_OSA) == 0) {
			ED_view3d_draw_offscreen(
			        scene, v3d, ar, sizex, sizey, NULL, winmat,
			        draw_bgpic, draw_sky, is_persp,
			        oglrender->ofs, oglrender->fx, &fx_settings, viewname);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
		}
		else {
			/* simple accumulation, less hassle then FSAA FBO's */
			static float jit_ofs[32][2];
			float winmat_jitter[4][4];
			int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
			int i, j;

			BLI_jitter_init(jit_ofs, scene->r.osa);

			/* first sample buffer, also initializes 'rv3d->persmat' */
			ED_view3d_draw_offscreen(
			        scene, v3d, ar, sizex, sizey, NULL, winmat,
			        draw_bgpic, draw_sky, is_persp,
			        oglrender->ofs, oglrender->fx, &fx_settings, viewname);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

			for (i = 0; i < sizex * sizey * 4; i++)
				accum_buffer[i] = rect[i];

			/* skip the first sample */
			for (j = 1; j < scene->r.osa; j++) {
				copy_m4_m4(winmat_jitter, winmat);
				window_translate_m4(winmat_jitter, rv3d->persmat,
				                    (jit_ofs[j][0] * 2.0f) / sizex,
				                    (jit_ofs[j][1] * 2.0f) / sizey);

				ED_view3d_draw_offscreen(
				        scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
				        draw_bgpic, draw_sky, is_persp,
				        oglrender->ofs, oglrender->fx, &fx_settings, viewname);
				GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

				for (i = 0; i < sizex * sizey * 4; i++)
					accum_buffer[i] += rect[i];
			}

			for (i = 0; i < sizex * sizey * 4; i++)
				rect[i] = accum_buffer[i] / scene->r.osa;

			MEM_freeN(accum_buffer);
		}

		GPU_offscreen_unbind(oglrender->ofs, true); /* unbind */
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
		                                                         IB_rect, OB_SOLID, false, true, true,
		                                                         (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, viewname, err_out);
		camera = scene->camera;

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;

		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);

		/* rr->rectf is now filled with image data */

		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
			BKE_image_stamp_buf(scene, camera, rect, rectf, rr->rectx, rr->recty, 4);

		MEM_freeN(rect);
	}
}
Exemplo n.º 9
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	ImBuf *ibuf;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		SpaceSeq *sseq = oglrender->sseq;
		int chanshown = sseq ? sseq->chanshown : 0;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		BKE_sequencer_new_render_data(
		        oglrender->bmain->eval_ctx, oglrender->bmain, scene,
		        oglrender->sizex, oglrender->sizey, 100.0f,
		        &context);

		context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
		context.gpu_offscreen = oglrender->ofs;
		context.gpu_fx = oglrender->fx;
		context.gpu_full_samples = oglrender->ofs_full_samples;

		ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;

		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);

		/* rr->rectf is now filled with image data */

		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
			BKE_image_stamp_buf(scene, camera, NULL, rect, rectf, rr->rectx, rr->recty, 4);

		MEM_freeN(rect);
	}
}
Exemplo n.º 10
0
/* add renderlayer and renderpass for each grease pencil layer for using in composition */
static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv)
{
	bGPdata *gpd = oglrender->scene->gpd;
	Scene *scene = oglrender->scene;

	/* sanity checks */
	if (gpd == NULL) {
		return;
	}
	if (scene == NULL) {
		return;
	}
	if (BLI_listbase_is_empty(&gpd->layers)) {
		return;
	}
	if (oglrender->v3d != NULL && (oglrender->v3d->flag2 & V3D_SHOW_GPENCIL) == 0) {
		return;
	}

	/* save old alpha mode */
	short oldalphamode = scene->r.alphamode;
	/* set alpha transparent for gp */
	scene->r.alphamode = R_ALPHAPREMUL;
	
	/* saves layer status */
	short *oldsts = MEM_mallocN(BLI_listbase_count(&gpd->layers) * sizeof(short), "temp_gplayers_flag");
	int i = 0;
	for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
		oldsts[i] = gpl->flag;
		++i;
	}
	/* loop all layers to create separate render */
	for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
		/* dont draw layer if hidden */
		if (gpl->flag & GP_LAYER_HIDE)
			continue;
		/* hide all layer except current */
		for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
			if (gpl != gph) {
				gph->flag |= GP_LAYER_HIDE;
			}
		}

		/* render this gp layer */
		screen_opengl_render_doit(oglrender, rr);
		
		/* add RendePass composite */
		RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name);

		/* copy image data from rectf */
		// XXX: Needs conversion.
		unsigned char *src = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
		if (src != NULL) {
			float *dest = rp->rect;

			int x, y, rectx, recty;
			rectx = rr->rectx;
			recty = rr->recty;
			for (y = 0; y < recty; y++) {
				for (x = 0; x < rectx; x++) {
					unsigned char *pixSrc = src + 4 * (rectx * y + x);
					if (pixSrc[3] > 0) {
						float *pixDest = dest + 4 * (rectx * y + x);
						float float_src[4];
						srgb_to_linearrgb_uchar4(float_src, pixSrc);
						addAlphaOverFloat(pixDest, float_src);
					}
				}
			}
		}
		/* back layer status */
		i = 0;
		for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
			gph->flag = oldsts[i];
			++i;
		}
	}
	/* free memory */
	MEM_freeN(oldsts);

	/* back default alpha mode */
	scene->r.alphamode = oldalphamode;
}
Exemplo n.º 11
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);
	ImBuf *ibuf_result = NULL;

	if (oglrender->is_sequencer) {
		SpaceSeq *sseq = oglrender->sseq;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		/* use pre-calculated ImBuf (avoids deadlock), see: */
		ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}
		else if (gpd){
			/* If there are no strips, Grease Pencil still needs a buffer to draw on */
			ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			ibuf_result = ibuf_view;
			rect = (unsigned char *)ibuf_view->rect;
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	if (ibuf_result != NULL) {
		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
			BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
		}
		RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
		IMB_freeImBuf(ibuf_result);
	}
}