Exemplo n.º 1
0
static PyObject *BPy_BoolProperty(PyObject *self, PyObject *args, PyObject *kw)
{
	StructRNA *srna;

	BPY_PROPDEF_HEAD(BoolProperty)

	if(srna) {
		static const char *kwlist[] = {"attr", "name", "description", "default", "options", "subtype", NULL};
		const char *id=NULL, *name="", *description="";
		int id_len;
		int def=0;
		PropertyRNA *prop;
		PyObject *pyopts= NULL;
		int opts=0;
		char *pysubtype= NULL;
		int subtype= PROP_NONE;

		if (!PyArg_ParseTupleAndKeywords(args, kw, "s#|ssiO!s:BoolProperty", (char **)kwlist, &id, &id_len, &name, &description, &def, &PySet_Type, &pyopts, &pysubtype))
			return NULL;

		BPY_PROPDEF_SUBTYPE_CHECK(BoolProperty, property_flag_items, property_subtype_number_items)

		prop= RNA_def_property(srna, id, PROP_BOOLEAN, subtype);
		RNA_def_property_boolean_default(prop, def);
		RNA_def_property_ui_text(prop, name, description);

		if(pyopts) {
			if(opts & PROP_HIDDEN) RNA_def_property_flag(prop, PROP_HIDDEN);
			if((opts & PROP_ANIMATABLE)==0) RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
		}
		RNA_def_property_duplicate_pointers(srna, prop);
	}

	Py_RETURN_NONE;
}
Exemplo n.º 2
0
static void rna_def_render_engine(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	FunctionRNA *func;
	PropertyRNA *parm;

	static const EnumPropertyItem render_pass_type_items[] = {
	        {SOCK_FLOAT,   "VALUE",     0,    "Value",     ""},
	        {SOCK_VECTOR,  "VECTOR",    0,    "Vector",    ""},
	        {SOCK_RGBA,    "COLOR",     0,    "Color",     ""},
	        {0, NULL, 0, NULL, NULL}
	};

	srna = RNA_def_struct(brna, "RenderEngine", NULL);
	RNA_def_struct_sdna(srna, "RenderEngine");
	RNA_def_struct_ui_text(srna, "Render Engine", "Render engine");
	RNA_def_struct_refine_func(srna, "rna_RenderEngine_refine");
	RNA_def_struct_register_funcs(srna, "rna_RenderEngine_register", "rna_RenderEngine_unregister",
	                              "rna_RenderEngine_instance");

	/* final render callbacks */
	func = RNA_def_function(srna, "update", NULL);
	RNA_def_function_ui_description(func, "Export scene data for render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "data", "BlendData", "", "");
	RNA_def_pointer(func, "scene", "Scene", "", "");

	func = RNA_def_function(srna, "render", NULL);
	RNA_def_function_ui_description(func, "Render scene into an image");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "scene", "Scene", "", "");

	func = RNA_def_function(srna, "bake", NULL);
	RNA_def_function_ui_description(func, "Bake passes");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_pointer(func, "object", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_enum(func, "pass_type", rna_enum_bake_pass_type_items, 0, "Pass", "Pass to bake");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "pass_filter", 0, 0, INT_MAX, "Pass Filter", "Filter to combined, diffuse, glossy, transmission and subsurface passes", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "object_id", 0, 0, INT_MAX, "Object Id", "Id of the current object being baked in relation to the others", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_pointer(func, "pixel_array", "BakePixel", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "num_pixels", 0, 0, INT_MAX, "Number of Pixels", "Size of the baking batch", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "depth", 0, 0, INT_MAX, "Pixels depth", "Number of channels", 1, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	/* TODO, see how array size of 0 works, this shouldnt be used */
	parm = RNA_def_pointer(func, "result", "AnyType", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	/* viewport render callbacks */
	func = RNA_def_function(srna, "view_update", NULL);
	RNA_def_function_ui_description(func, "Update on data changes for viewport render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "context", "Context", "", "");

	func = RNA_def_function(srna, "view_draw", NULL);
	RNA_def_function_ui_description(func, "Draw viewport render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL);
	RNA_def_pointer(func, "context", "Context", "", "");

	/* shader script callbacks */
	func = RNA_def_function(srna, "update_script_node", NULL);
	RNA_def_function_ui_description(func, "Compile shader script node");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "node", "Node", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_RNAPTR);

	/* tag for redraw */
	func = RNA_def_function(srna, "tag_redraw", "engine_tag_redraw");
	RNA_def_function_ui_description(func, "Request redraw for viewport rendering");

	/* tag for update */
	func = RNA_def_function(srna, "tag_update", "engine_tag_update");
	RNA_def_function_ui_description(func, "Request update call for viewport rendering");

	func = RNA_def_function(srna, "update_render_passes", NULL);
	RNA_def_function_ui_description(func, "Update the render passes that will be generated");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	parm = RNA_def_pointer(func, "renderlayer", "SceneRenderLayer", "", "");

	func = RNA_def_function(srna, "begin_result", "RE_engine_begin_result");
	RNA_def_function_ui_description(func, "Create render result to write linear floating point render layers and passes");
	parm = RNA_def_int(func, "x", 0, 0, INT_MAX, "X", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "y", 0, 0, INT_MAX, "Y", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "w", 0, 0, INT_MAX, "Width", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "h", 0, 0, INT_MAX, "Height", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_string(func, "layer", NULL, 0, "Layer", "Single layer to get render result for");  /* NULL ok here */
	RNA_def_string(func, "view", NULL, 0, "View", "Single view to get render result for");  /* NULL ok here */
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "update_result", "RE_engine_update_result");
	RNA_def_function_ui_description(func, "Signal that pixels have been updated and can be redrawn in the user interface");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "end_result", "RE_engine_end_result");
	RNA_def_function_ui_description(func, "All pixels in the render result have been set and are final");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "cancel", 0, "Cancel", "Don't mark tile as done, don't merge results unless forced");
	RNA_def_boolean(func, "highlight", 0, "Highlight", "Don't mark tile as done yet");
	RNA_def_boolean(func, "do_merge_results", 0, "Merge Results", "Merge results even if cancel=true");

	func = RNA_def_function(srna, "add_pass", "RE_engine_add_pass");
	RNA_def_function_ui_description(func, "Add a pass to the render layer");
	parm = RNA_def_string(func, "name", NULL, 0, "Name", "Name of the Pass, without view or channel tag");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "channels", 0, 0, INT_MAX, "Channels", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "chan_id", NULL, 0, "Channel IDs", "Channel names, one character per channel");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_string(func, "layer", NULL, 0, "Layer", "Single layer to add render pass to");  /* NULL ok here */

	func = RNA_def_function(srna, "get_result", "RE_engine_get_result");
	RNA_def_function_ui_description(func, "Get final result for non-pixel operations");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "test_break", "RE_engine_test_break");
	RNA_def_function_ui_description(func, "Test if the render operation should been canceled, this is a fast call that should be used regularly for responsiveness");
	parm = RNA_def_boolean(func, "do_break", 0, "Break", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "active_view_get", "RE_engine_active_view_get");
	parm = RNA_def_string(func, "view", NULL, 0, "View", "Single view active");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "active_view_set", "RE_engine_active_view_set");
	parm = RNA_def_string(func, "view", NULL, 0, "View", "Single view to set as active");  /* NULL ok here */
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "camera_shift_x", "RE_engine_get_camera_shift_x");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	parm = RNA_def_float(func, "shift_x", 0.0f, 0.0f, FLT_MAX, "Shift X", "", 0.0f, FLT_MAX);
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "camera_model_matrix", "RE_engine_get_camera_model_matrix");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	parm = RNA_def_float_matrix(func, "r_model_matrix", 4, 4, NULL, 0.0f, 0.0f, "Model Matrix", "Normalized camera model matrix", 0.0f, 0.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "use_spherical_stereo", "RE_engine_get_spherical_stereo");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "update_stats", "RE_engine_update_stats");
	RNA_def_function_ui_description(func, "Update and signal to redraw render status text");
	parm = RNA_def_string(func, "stats", NULL, 0, "Stats", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "info", NULL, 0, "Info", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "frame_set", "RE_engine_frame_set");
	RNA_def_function_ui_description(func, "Evaluate scene at a different frame (for motion blur)");
	parm = RNA_def_int(func, "frame", 0, INT_MIN, INT_MAX, "Frame", "", INT_MIN, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_float(func, "subframe", 0.0f, 0.0f, 1.0f, "Subframe", "", 0.0f, 1.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "update_progress", "RE_engine_update_progress");
	RNA_def_function_ui_description(func, "Update progress percentage of render");
	parm = RNA_def_float(func, "progress", 0, 0.0f, 1.0f, "", "Percentage of render that's done", 0.0f, 1.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "update_memory_stats", "RE_engine_update_memory_stats");
	RNA_def_function_ui_description(func, "Update memory usage statistics");
	RNA_def_float(func, "memory_used", 0, 0.0f, FLT_MAX, "", "Current memory usage in megabytes", 0.0f, FLT_MAX);
	RNA_def_float(func, "memory_peak", 0, 0.0f, FLT_MAX, "", "Peak memory usage in megabytes", 0.0f, FLT_MAX);

	func = RNA_def_function(srna, "report", "RE_engine_report");
	RNA_def_function_ui_description(func, "Report info, warning or error messages");
	parm = RNA_def_enum_flag(func, "type", rna_enum_wm_report_items, 0, "Type", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "message", NULL, 0, "Report Message", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "error_set", "RE_engine_set_error_message");
	RNA_def_function_ui_description(func, "Set error message displaying after the render is finished");
	parm = RNA_def_string(func, "message", NULL, 0, "Report Message", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "bind_display_space_shader", "engine_bind_display_space_shader");
	RNA_def_function_ui_description(func, "Bind GLSL fragment shader that converts linear colors to display space colors using scene color management settings");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "unbind_display_space_shader", "engine_unbind_display_space_shader");
	RNA_def_function_ui_description(func, "Unbind GLSL display space shader, must always be called after binding the shader");

	func = RNA_def_function(srna, "support_display_space_shader", "engine_support_display_space_shader");
	RNA_def_function_ui_description(func, "Test if GLSL display space shader is supported for the combination of graphics card and scene settings");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_boolean(func, "supported", 0, "Supported", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "get_preview_pixel_size", "engine_get_preview_pixel_size");
	RNA_def_function_ui_description(func, "Get the pixel size that should be used for preview rendering");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "pixel_size", 0, 1, 8, "Pixel Size", "", 1, 8);
	RNA_def_function_return(func, parm);

	RNA_define_verify_sdna(0);

	prop = RNA_def_property(srna, "is_animation", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_ANIMATION);

	prop = RNA_def_property(srna, "is_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_PREVIEW);

	prop = RNA_def_property(srna, "camera_override", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_funcs(prop, "rna_RenderEngine_camera_override_get", NULL, NULL, NULL);
	RNA_def_property_struct_type(prop, "Object");

	prop = RNA_def_property(srna, "layer_override", PROP_BOOLEAN, PROP_LAYER_MEMBER);
	RNA_def_property_boolean_sdna(prop, NULL, "layer_override", 1);
	RNA_def_property_array(prop, 20);

	prop = RNA_def_property(srna, "tile_x", PROP_INT, PROP_UNSIGNED);
	RNA_def_property_int_sdna(prop, NULL, "tile_x");
	prop = RNA_def_property(srna, "tile_y", PROP_INT, PROP_UNSIGNED);
	RNA_def_property_int_sdna(prop, NULL, "tile_y");

	prop = RNA_def_property(srna, "resolution_x", PROP_INT, PROP_PIXEL);
	RNA_def_property_int_sdna(prop, NULL, "resolution_x");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "resolution_y", PROP_INT, PROP_PIXEL);
	RNA_def_property_int_sdna(prop, NULL, "resolution_y");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	/* Render Data */
	prop = RNA_def_property(srna, "render", PROP_POINTER, PROP_NONE);
	RNA_def_property_struct_type(prop, "RenderSettings");
	RNA_def_property_pointer_funcs(prop, "rna_RenderEngine_render_get", NULL, NULL, NULL);
	RNA_def_property_ui_text(prop, "Render Data", "");

	prop = RNA_def_property(srna, "use_highlight_tiles", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_HIGHLIGHT_TILES);

	func = RNA_def_function(srna, "register_pass", "RE_engine_register_pass");
	RNA_def_function_ui_description(func, "Register a render pass that will be part of the render with the current settings");
	prop = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_pointer(func, "srl", "SceneRenderLayer", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_string(func, "name", NULL, MAX_NAME, "Name", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_int(func, "channels", 1, 1, 8, "Channels", "", 1, 4);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_string(func, "chanid", NULL, 8, "Channel IDs", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_enum(func, "type", render_pass_type_items, SOCK_FLOAT, "Type", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	/* registration */

	prop = RNA_def_property(srna, "bl_idname", PROP_STRING, PROP_NONE);
	RNA_def_property_string_sdna(prop, NULL, "type->idname");
	RNA_def_property_flag(prop, PROP_REGISTER);

	prop = RNA_def_property(srna, "bl_label", PROP_STRING, PROP_NONE);
	RNA_def_property_string_sdna(prop, NULL, "type->name");
	RNA_def_property_flag(prop, PROP_REGISTER);

	prop = RNA_def_property(srna, "bl_use_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_PREVIEW);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_texture_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_TEXTURE_PREVIEW);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_postprocess", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "type->flag", RE_USE_POSTPROCESS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SHADING_NODES);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_shading_nodes_custom", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SHADING_NODES_CUSTOM);
	RNA_def_property_boolean_default(prop, true);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_exclude_layers", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_EXCLUDE_LAYERS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_save_buffers", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SAVE_BUFFERS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SPHERICAL_STEREO);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	RNA_define_verify_sdna(1);
}
Exemplo n.º 3
0
static void rna_def_rigidbody_object(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	
	
	srna = RNA_def_struct(brna, "RigidBodyObject", NULL);
	RNA_def_struct_sdna(srna, "RigidBodyOb");
	RNA_def_struct_ui_text(srna, "Rigid Body Object", "Settings for object participating in Rigid Body Simulation");
	RNA_def_struct_path_func(srna, "rna_RigidBodyOb_path");
	
	/* Enums */
	prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "type");
	RNA_def_property_enum_items(prop, rigidbody_object_type_items);
	RNA_def_property_enum_funcs(prop, NULL, "rna_RigidBodyOb_type_set", NULL);
	RNA_def_property_ui_text(prop, "Type", "Role of object in Rigid Body Simulations");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* booleans */
	prop = RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", RBO_FLAG_DISABLED);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_RigidBodyOb_disabled_set");
	RNA_def_property_ui_text(prop, "Enabled", "Rigid Body actively participates to the simulation");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "collision_shape", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "shape");
	RNA_def_property_enum_items(prop, rigidbody_object_shape_items);
	RNA_def_property_ui_text(prop, "Collision Shape", "Collision Shape of object in Rigid Body Simulations");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "kinematic", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RBO_FLAG_KINEMATIC);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_RigidBodyOb_kinematic_state_set");
	RNA_def_property_ui_text(prop, "Kinematic", "Allow rigid body to be controlled by the animation system");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* Physics Parameters */
	prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_UNIT_MASS);
	RNA_def_property_float_sdna(prop, NULL, "mass");
	RNA_def_property_range(prop, 0.001f, FLT_MAX); // range must always be positive (and non-zero)
	RNA_def_property_float_default(prop, 1.0f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_mass_set", NULL);
	RNA_def_property_ui_text(prop, "Mass", "How much the object 'weighs' irrespective of gravity");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* Dynamics Parameters - Activation */
	// TODO: define and figure out how to implement these
	
	/* Dynamics Parameters - Deactivation */
	prop = RNA_def_property(srna, "use_deactivation", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RBO_FLAG_USE_DEACTIVATION);
	RNA_def_property_boolean_default(prop, TRUE);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_RigidBodyOb_activation_state_set");
	RNA_def_property_ui_text(prop, "Enable Deactivation",
	                         "Enable deactivation of resting rigid bodies (increases performance and stability "
	                         "but can cause glitches)");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "use_start_deactivated", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RBO_FLAG_START_DEACTIVATED);
	RNA_def_property_ui_text(prop, "Start Deactivated", "Deactivate rigid body at the start of the simulation");
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "deactivate_linear_velocity", PROP_FLOAT, PROP_UNIT_VELOCITY);
	RNA_def_property_float_sdna(prop, NULL, "lin_sleep_thresh");
	RNA_def_property_range(prop, FLT_MIN, FLT_MAX); // range must always be positive (and non-zero)
	RNA_def_property_float_default(prop, 0.4f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_linear_sleepThresh_set", NULL);
	RNA_def_property_ui_text(prop, "Linear Velocity Deactivation Threshold",
	                         "Linear Velocity below which simulation stops simulating object");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "deactivate_angular_velocity", PROP_FLOAT, PROP_UNIT_VELOCITY);
	RNA_def_property_float_sdna(prop, NULL, "ang_sleep_thresh");
	RNA_def_property_range(prop, FLT_MIN, FLT_MAX); // range must always be positive (and non-zero)
	RNA_def_property_float_default(prop, 0.5f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_angular_sleepThresh_set", NULL);
	RNA_def_property_ui_text(prop, "Angular Velocity Deactivation Threshold",
	                         "Angular Velocity below which simulation stops simulating object");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* Dynamics Parameters - Damping Parameters */
	prop = RNA_def_property(srna, "linear_damping", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "lin_damping");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_float_default(prop, 0.04f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_linear_damping_set", NULL);
	RNA_def_property_ui_text(prop, "Linear Damping", "Amount of linear velocity that is lost over time");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "angular_damping", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "ang_damping");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_float_default(prop, 0.1f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_angular_damping_set", NULL);
	RNA_def_property_ui_text(prop, "Angular Damping", "Amount of angular velocity that is lost over time");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* Collision Parameters - Surface Parameters */
	prop = RNA_def_property(srna, "friction", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "friction");
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_range(prop, 0.0f, 1.0f, 1, 3);
	RNA_def_property_float_default(prop, 0.5f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_friction_set", NULL);
	RNA_def_property_ui_text(prop, "Friction", "Resistance of object to movement");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	prop = RNA_def_property(srna, "restitution", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "restitution");
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_range(prop, 0.0f, 1.0f, 1, 3);
	RNA_def_property_float_default(prop, 0.0f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_restitution_set", NULL);
	RNA_def_property_ui_text(prop, "Restitution",
	                         "Tendency of object to bounce after colliding with another "
	                         "(0 = stays still, 1 = perfectly elastic)");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	
	/* Collision Parameters - Sensitivity */
	prop = RNA_def_property(srna, "use_margin", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RBO_FLAG_USE_MARGIN);
	RNA_def_property_boolean_default(prop, FALSE);
	RNA_def_property_ui_text(prop, "Collision Margin",
	                         "Use custom collision margin (some shapes will have a visible gap around them)");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_shape_reset");
	
	prop = RNA_def_property(srna, "collision_margin", PROP_FLOAT, PROP_UNIT_LENGTH);
	RNA_def_property_float_sdna(prop, NULL, "margin");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 3);
	RNA_def_property_float_default(prop, 0.04f);
	RNA_def_property_float_funcs(prop, NULL, "rna_RigidBodyOb_collision_margin_set", NULL);
	RNA_def_property_ui_text(prop, "Collision Margin",
	                         "Threshold of distance near surface where collisions are still considered "
	                         "(best results when non-zero)");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_shape_reset");
	
	prop = RNA_def_property(srna, "collision_groups", PROP_BOOLEAN, PROP_LAYER_MEMBER);
	RNA_def_property_boolean_sdna(prop, NULL, "col_groups", 1);
	RNA_def_property_array(prop, 20);
	RNA_def_property_boolean_funcs(prop, NULL, "rna_RigidBodyOb_collision_groups_set");
	RNA_def_property_ui_text(prop, "Collision Groups", "Collision Groups Rigid Body belongs to");
	RNA_def_property_update(prop, NC_OBJECT | ND_POINTCACHE, "rna_RigidBodyOb_reset");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
}