Exemplo n.º 1
0
/*
=================
R_LoadMDC
=================
*/
qboolean R_LoadMDC(model_t *mod, int lod, void *buffer, int bufferSize, const char *modName)
{
	int                i, j, k;
	mdcHeader_t        *mdcModel = ( mdcHeader_t * ) buffer;
	md3Frame_t         *mdcFrame;
	mdcSurface_t       *mdcSurf;
	md3Shader_t        *mdcShader;
	md3Triangle_t      *mdcTri;
	md3St_t            *mdcst;
	md3XyzNormal_t     *mdcxyz;
	mdcXyzCompressed_t *mdcxyzComp;
	mdcTag_t           *mdcTag;
	mdcTagName_t       *mdcTagName;
	mdvModel_t         *mdvModel;
	mdvFrame_t         *frame;
	mdvSurface_t       *surf; //, *surface; //unused
	srfTriangle_t      *tri;
	mdvXyz_t           *v;
	mdvSt_t            *st;
	mdvTag_t           *tag;
	mdvTagName_t       *tagName;
	short              *ps;
	int                version;
	int                size;

	version = LittleLong(mdcModel->version);

	if (version != MDC_VERSION)
	{
		Ren_Warning("R_LoadMD3: %s has wrong version (%i should be %i)\n", modName, version, MDC_VERSION);
		return qfalse;
	}

	mod->type      = MOD_MESH;
	size           = LittleLong(mdcModel->ofsEnd);
	mod->dataSize += size;
	mdvModel       = mod->mdv[lod] = ri.Hunk_Alloc(sizeof(mdvModel_t), h_low);

	LL(mdcModel->ident);
	LL(mdcModel->version);
	LL(mdcModel->numFrames);
	LL(mdcModel->numTags);
	LL(mdcModel->numSurfaces);
	LL(mdcModel->ofsFrames);
	LL(mdcModel->ofsTags);
	LL(mdcModel->ofsSurfaces);
	LL(mdcModel->ofsEnd);
	LL(mdcModel->ofsEnd);
	LL(mdcModel->flags);
	LL(mdcModel->numSkins);

	if (mdcModel->numFrames < 1)
	{
		Ren_Warning("R_LoadMDC: '%s' has no frames\n", modName);
		return qfalse;
	}

	// swap all the frames
	mdvModel->numFrames = mdcModel->numFrames;
	mdvModel->frames    = frame = ri.Hunk_Alloc(sizeof(*frame) * mdcModel->numFrames, h_low);

	mdcFrame = ( md3Frame_t * )(( byte * ) mdcModel + mdcModel->ofsFrames);

	for (i = 0; i < mdcModel->numFrames; i++, frame++, mdcFrame++)
	{
#if 1
		// ET HACK
		if (strstr(mod->name, "sherman") || strstr(mod->name, "mg42"))
		{
			frame->radius = 256;

			for (j = 0; j < 3; j++)
			{
				frame->bounds[0][j]   = 128;
				frame->bounds[1][j]   = -128;
				frame->localOrigin[j] = LittleFloat(mdcFrame->localOrigin[j]);
			}
		}
		else
#endif
		{
			frame->radius = LittleFloat(mdcFrame->radius);

			for (j = 0; j < 3; j++)
			{
				frame->bounds[0][j]   = LittleFloat(mdcFrame->bounds[0][j]);
				frame->bounds[1][j]   = LittleFloat(mdcFrame->bounds[1][j]);
				frame->localOrigin[j] = LittleFloat(mdcFrame->localOrigin[j]);
			}
		}
	}

	// swap all the tags
	mdvModel->numTags = mdcModel->numTags;
	mdvModel->tags    = tag = ri.Hunk_Alloc(sizeof(*tag) * (mdcModel->numTags * mdcModel->numFrames), h_low);

	mdcTag = ( mdcTag_t * )(( byte * ) mdcModel + mdcModel->ofsTags);

	for (i = 0; i < mdcModel->numTags * mdcModel->numFrames; i++, tag++, mdcTag++)
	{
		vec3_t angles;

		for (j = 0; j < 3; j++)
		{
			tag->origin[j] = ( float ) LittleShort(mdcTag->xyz[j]) * MD3_XYZ_SCALE;
			angles[j]      = ( float ) LittleShort(mdcTag->angles[j]) * MDC_TAG_ANGLE_SCALE;
		}

		AnglesToAxis(angles, tag->axis);
	}

	mdvModel->tagNames = tagName = ri.Hunk_Alloc(sizeof(*tagName) * (mdcModel->numTags), h_low);

	mdcTagName = ( mdcTagName_t * )(( byte * ) mdcModel + mdcModel->ofsTagNames);

	for (i = 0; i < mdcModel->numTags; i++, tagName++, mdcTagName++)
	{
		Q_strncpyz(tagName->name, mdcTagName->name, sizeof(tagName->name));
	}

	// swap all the surfaces
	mdvModel->numSurfaces = mdcModel->numSurfaces;
	mdvModel->surfaces    = surf = ri.Hunk_Alloc(sizeof(*surf) * mdcModel->numSurfaces, h_low);

	mdcSurf = ( mdcSurface_t * )(( byte * ) mdcModel + mdcModel->ofsSurfaces);

	for (i = 0; i < mdcModel->numSurfaces; i++)
	{
		LL(mdcSurf->ident);
		LL(mdcSurf->flags);
		LL(mdcSurf->numBaseFrames);
		LL(mdcSurf->numCompFrames);
		LL(mdcSurf->numShaders);
		LL(mdcSurf->numTriangles);
		LL(mdcSurf->ofsTriangles);
		LL(mdcSurf->numVerts);
		LL(mdcSurf->ofsShaders);
		LL(mdcSurf->ofsSt);
		LL(mdcSurf->ofsXyzNormals);
		LL(mdcSurf->ofsXyzNormals);
		LL(mdcSurf->ofsXyzCompressed);
		LL(mdcSurf->ofsFrameBaseFrames);
		LL(mdcSurf->ofsFrameCompFrames);
		LL(mdcSurf->ofsEnd);

		if (mdcSurf->numVerts > SHADER_MAX_VERTEXES)
		{
			Ren_Drop("R_LoadMDC: %s has more than %i verts on a surface (%i)",
			         modName, SHADER_MAX_VERTEXES, mdcSurf->numVerts);
		}

		if (mdcSurf->numTriangles > SHADER_MAX_TRIANGLES)
		{
			Ren_Drop("R_LoadMDC: %s has more than %i triangles on a surface (%i)",
			         modName, SHADER_MAX_TRIANGLES, mdcSurf->numTriangles);
		}

		// change to surface identifier
		surf->surfaceType = SF_MDV;

		// give pointer to model for Tess_SurfaceMDX
		surf->model = mdvModel;

		// copy surface name
		Q_strncpyz(surf->name, mdcSurf->name, sizeof(surf->name));

		// lowercase the surface name so skin compares are faster
		Q_strlwr(surf->name);

		// strip off a trailing _1 or _2
		// this is a crutch for q3data being a mess
		j = strlen(surf->name);

		if (j > 2 && surf->name[j - 2] == '_')
		{
			surf->name[j - 2] = 0;
		}

		// register the shaders

		/*
		   surf->numShaders = md3Surf->numShaders;
		   surf->shaders = shader = ri.Hunk_Alloc(sizeof(*shader) * md3Surf->numShaders, h_low);

		   md3Shader = (md3Shader_t *) ((byte *) md3Surf + md3Surf->ofsShaders);
		   for(j = 0; j < md3Surf->numShaders; j++, shader++, md3Shader++)
		   {
		   shader_t       *sh;

		   sh = R_FindShader(md3Shader->name, SHADER_3D_DYNAMIC, RSF_DEFAULT);
		   if(sh->defaultShader)
		   {
		   shader->shaderIndex = 0;
		   }
		   else
		   {
		   shader->shaderIndex = sh->index;
		   }
		   }
		 */

		// only consider the first shader
		mdcShader    = ( md3Shader_t * )(( byte * ) mdcSurf + mdcSurf->ofsShaders);
		surf->shader = R_FindShader(mdcShader->name, SHADER_3D_DYNAMIC, qtrue);

		// swap all the triangles
		surf->numTriangles = mdcSurf->numTriangles;
		surf->triangles    = tri = ri.Hunk_Alloc(sizeof(*tri) * mdcSurf->numTriangles, h_low);

		mdcTri = ( md3Triangle_t * )(( byte * ) mdcSurf + mdcSurf->ofsTriangles);

		for (j = 0; j < mdcSurf->numTriangles; j++, tri++, mdcTri++)
		{
			tri->indexes[0] = LittleLong(mdcTri->indexes[0]);
			tri->indexes[1] = LittleLong(mdcTri->indexes[1]);
			tri->indexes[2] = LittleLong(mdcTri->indexes[2]);
		}

		// swap all the XyzNormals
		mdcxyz = ( md3XyzNormal_t * )(( byte * ) mdcSurf + mdcSurf->ofsXyzNormals);

		for (j = 0; j < mdcSurf->numVerts * mdcSurf->numBaseFrames; j++, mdcxyz++)
		{
			mdcxyz->xyz[0] = LittleShort(mdcxyz->xyz[0]);
			mdcxyz->xyz[1] = LittleShort(mdcxyz->xyz[1]);
			mdcxyz->xyz[2] = LittleShort(mdcxyz->xyz[2]);

			mdcxyz->normal = LittleShort(mdcxyz->normal);
		}

		// swap all the XyzCompressed
		mdcxyzComp = ( mdcXyzCompressed_t * )(( byte * ) mdcSurf + mdcSurf->ofsXyzCompressed);

		for (j = 0; j < mdcSurf->numVerts * mdcSurf->numCompFrames; j++, mdcxyzComp++)
		{
			LL(mdcxyzComp->ofsVec);
		}

		// swap the frameBaseFrames
		ps = ( short * )(( byte * ) mdcSurf + mdcSurf->ofsFrameBaseFrames);

		for (j = 0; j < mdcModel->numFrames; j++, ps++)
		{
			*ps = LittleShort(*ps);
		}

		// swap the frameCompFrames
		ps = ( short * )(( byte * ) mdcSurf + mdcSurf->ofsFrameCompFrames);

		for (j = 0; j < mdcModel->numFrames; j++, ps++)
		{
			*ps = LittleShort(*ps);
		}

		surf->numVerts = mdcSurf->numVerts;
		surf->verts    = v = ri.Hunk_Alloc(sizeof(*v) * (mdcSurf->numVerts * mdcModel->numFrames), h_low);

		for (j = 0; j < mdcModel->numFrames; j++)
		{
			int baseFrame;
			int compFrame = 0;

			baseFrame = ( int ) *(( short * )(( byte * ) mdcSurf + mdcSurf->ofsFrameBaseFrames) + j);

			mdcxyz = ( md3XyzNormal_t * )(( byte * ) mdcSurf + mdcSurf->ofsXyzNormals + baseFrame * mdcSurf->numVerts * sizeof(md3XyzNormal_t));

			if (mdcSurf->numCompFrames > 0)
			{
				compFrame = ( int ) *(( short * )(( byte * ) mdcSurf + mdcSurf->ofsFrameCompFrames) + j);

				if (compFrame >= 0)
				{
					mdcxyzComp = ( mdcXyzCompressed_t * )(( byte * ) mdcSurf + mdcSurf->ofsXyzCompressed + compFrame * mdcSurf->numVerts * sizeof(mdcXyzCompressed_t));
				}
			}

			for (k = 0; k < mdcSurf->numVerts; k++, v++, mdcxyz++)
			{
				v->xyz[0] = LittleShort(mdcxyz->xyz[0]) * MD3_XYZ_SCALE;
				v->xyz[1] = LittleShort(mdcxyz->xyz[1]) * MD3_XYZ_SCALE;
				v->xyz[2] = LittleShort(mdcxyz->xyz[2]) * MD3_XYZ_SCALE;

				if (mdcSurf->numCompFrames > 0 && compFrame >= 0)
				{
					vec3_t ofsVec;

					R_MDC_DecodeXyzCompressed2(LittleShort(mdcxyzComp->ofsVec), ofsVec);
					VectorAdd(v->xyz, ofsVec, v->xyz);

					mdcxyzComp++;
				}
			}
		}

		// swap all the ST
		surf->st = st = ri.Hunk_Alloc(sizeof(*st) * mdcSurf->numVerts, h_low);

		mdcst = ( md3St_t * )(( byte * ) mdcSurf + mdcSurf->ofsSt);

		for (j = 0; j < mdcSurf->numVerts; j++, mdcst++, st++)
		{
			st->st[0] = LittleFloat(mdcst->st[0]);
			st->st[1] = LittleFloat(mdcst->st[1]);
		}

		// find the next surface
		mdcSurf = ( mdcSurface_t * )(( byte * ) mdcSurf + mdcSurf->ofsEnd);
		surf++;
	}

#if 1
	// create VBO surfaces from md3 surfaces
	{
		mdvNormTanBi_t *vertexes;
		mdvNormTanBi_t *vert;

		growList_t      vboSurfaces;
		srfVBOMDVMesh_t *vboSurf;

		byte *data;
		int  dataSize;
		int  dataOfs;

		vec4_t tmp;

		GLuint ofsTexCoords;
		GLuint ofsTangents;
		GLuint ofsBinormals;
		GLuint ofsNormals;

		GLuint sizeXYZ       = 0;
		GLuint sizeTangents  = 0;
		GLuint sizeBinormals = 0;
		GLuint sizeNormals   = 0;

		int vertexesNum;
		int f;

		Com_InitGrowList(&vboSurfaces, 10);

		for (i = 0, surf = mdvModel->surfaces; i < mdvModel->numSurfaces; i++, surf++)
		{
			//allocate temp memory for vertex data
			vertexes = (mdvNormTanBi_t *)ri.Hunk_AllocateTempMemory(sizeof(*vertexes) * surf->numVerts * mdvModel->numFrames);

			// calc tangent spaces
			{
				const float *v0, *v1, *v2;
				const float *t0, *t1, *t2;
				vec3_t      tangent;
				vec3_t      binormal;
				vec3_t      normal;

				for (j = 0, vert = vertexes; j < (surf->numVerts * mdvModel->numFrames); j++, vert++)
				{
					VectorClear(vert->tangent);
					VectorClear(vert->binormal);
					VectorClear(vert->normal);
				}

				for (f = 0; f < mdvModel->numFrames; f++)
				{
					for (j = 0, tri = surf->triangles; j < surf->numTriangles; j++, tri++)
					{
						v0 = surf->verts[surf->numVerts * f + tri->indexes[0]].xyz;
						v1 = surf->verts[surf->numVerts * f + tri->indexes[1]].xyz;
						v2 = surf->verts[surf->numVerts * f + tri->indexes[2]].xyz;

						t0 = surf->st[tri->indexes[0]].st;
						t1 = surf->st[tri->indexes[1]].st;
						t2 = surf->st[tri->indexes[2]].st;

#if 1
						R_CalcTangentSpace(tangent, binormal, normal, v0, v1, v2, t0, t1, t2);
#else
						R_CalcNormalForTriangle(normal, v0, v1, v2);
						R_CalcTangentsForTriangle(tangent, binormal, v0, v1, v2, t0, t1, t2);
#endif

						for (k = 0; k < 3; k++)
						{
							float *v;

							v = vertexes[surf->numVerts * f + tri->indexes[k]].tangent;
							VectorAdd(v, tangent, v);

							v = vertexes[surf->numVerts * f + tri->indexes[k]].binormal;
							VectorAdd(v, binormal, v);

							v = vertexes[surf->numVerts * f + tri->indexes[k]].normal;
							VectorAdd(v, normal, v);
						}
					}
				}

				for (j = 0, vert = vertexes; j < (surf->numVerts * mdvModel->numFrames); j++, vert++)
				{
					VectorNormalize(vert->tangent);
					VectorNormalize(vert->binormal);
					VectorNormalize(vert->normal);
				}
			}

			//Ren_Print("...calculating MDC mesh VBOs ( '%s', %i verts %i tris )\n", surf->name, surf->numVerts, surf->numTriangles);

			// create surface
			vboSurf = ri.Hunk_Alloc(sizeof(*vboSurf), h_low);
			Com_AddToGrowList(&vboSurfaces, vboSurf);

			vboSurf->surfaceType = SF_VBO_MDVMESH;
			vboSurf->mdvModel    = mdvModel;
			vboSurf->mdvSurface  = surf;
			vboSurf->numIndexes  = surf->numTriangles * 3;
			vboSurf->numVerts    = surf->numVerts;

			/*
			vboSurf->vbo = R_CreateVBO2(va("staticWorldMesh_vertices %i", vboSurfaces.currentElements), numVerts, optimizedVerts,
			                                                   ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BINORMAL | ATTR_NORMAL
			                                                   | ATTR_COLOR);
			                                                   */

			vboSurf->ibo = R_CreateIBO2(va("staticMDCMesh_IBO %s", surf->name), surf->numTriangles, surf->triangles, VBO_USAGE_STATIC);

			// create VBO
			vertexesNum = surf->numVerts;

			dataSize = (surf->numVerts * mdvModel->numFrames * sizeof(vec4_t) * 4) +      // xyz, tangent, binormal, normal
			           (surf->numVerts * sizeof(vec4_t));      // texcoords
			data    = ri.Hunk_AllocateTempMemory(dataSize);
			dataOfs = 0;

			// feed vertex XYZ
			for (f = 0; f < mdvModel->numFrames; f++)
			{
				for (j = 0; j < vertexesNum; j++)
				{
					for (k = 0; k < 3; k++)
					{
						tmp[k] = surf->verts[f * vertexesNum + j].xyz[k];
					}

					tmp[3] = 1;
					Com_Memcpy(data + dataOfs, ( vec_t * ) tmp, sizeof(vec4_t));
					dataOfs += sizeof(vec4_t);
				}

				if (f == 0)
				{
					sizeXYZ = dataOfs;
				}
			}

			// feed vertex texcoords
			ofsTexCoords = dataOfs;

			for (j = 0; j < vertexesNum; j++)
			{
				for (k = 0; k < 2; k++)
				{
					tmp[k] = surf->st[j].st[k];
				}

				tmp[2] = 0;
				tmp[3] = 1;
				Com_Memcpy(data + dataOfs, ( vec_t * ) tmp, sizeof(vec4_t));
				dataOfs += sizeof(vec4_t);
			}

			// feed vertex tangents
			ofsTangents = dataOfs;

			for (f = 0; f < mdvModel->numFrames; f++)
			{
				for (j = 0; j < vertexesNum; j++)
				{
					for (k = 0; k < 3; k++)
					{
						tmp[k] = vertexes[f * vertexesNum + j].tangent[k];
					}

					tmp[3] = 1;
					Com_Memcpy(data + dataOfs, ( vec_t * ) tmp, sizeof(vec4_t));
					dataOfs += sizeof(vec4_t);
				}

				if (f == 0)
				{
					sizeTangents = dataOfs - ofsTangents;
				}
			}

			// feed vertex binormals
			ofsBinormals = dataOfs;

			for (f = 0; f < mdvModel->numFrames; f++)
			{
				for (j = 0; j < vertexesNum; j++)
				{
					for (k = 0; k < 3; k++)
					{
						tmp[k] = vertexes[f * vertexesNum + j].binormal[k];
					}

					tmp[3] = 1;
					Com_Memcpy(data + dataOfs, ( vec_t * ) tmp, sizeof(vec4_t));
					dataOfs += sizeof(vec4_t);
				}

				if (f == 0)
				{
					sizeBinormals = dataOfs - ofsBinormals;
				}
			}

			// feed vertex normals
			ofsNormals = dataOfs;

			for (f = 0; f < mdvModel->numFrames; f++)
			{
				for (j = 0; j < vertexesNum; j++)
				{
					for (k = 0; k < 3; k++)
					{
						tmp[k] = vertexes[f * vertexesNum + j].normal[k];
					}

					tmp[3] = 1;
					Com_Memcpy(data + dataOfs, ( vec_t * ) tmp, sizeof(vec4_t));
					dataOfs += sizeof(vec4_t);
				}

				if (f == 0)
				{
					sizeNormals = dataOfs - ofsNormals;
				}
			}

			vboSurf->vbo                 = R_CreateVBO(va("staticMDCMesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
			vboSurf->vbo->ofsXYZ         = 0;
			vboSurf->vbo->ofsTexCoords   = ofsTexCoords;
			vboSurf->vbo->ofsLightCoords = ofsTexCoords;
			vboSurf->vbo->ofsTangents    = ofsTangents;
			vboSurf->vbo->ofsBinormals   = ofsBinormals;
			vboSurf->vbo->ofsNormals     = ofsNormals;

			vboSurf->vbo->sizeXYZ       = sizeXYZ;
			vboSurf->vbo->sizeTangents  = sizeTangents;
			vboSurf->vbo->sizeBinormals = sizeBinormals;
			vboSurf->vbo->sizeNormals   = sizeNormals;

			ri.Hunk_FreeTempMemory(data);
			ri.Hunk_FreeTempMemory(vertexes);
		}

		// move VBO surfaces list to hunk
		mdvModel->numVBOSurfaces = vboSurfaces.currentElements;
		mdvModel->vboSurfaces    = ri.Hunk_Alloc(mdvModel->numVBOSurfaces * sizeof(*mdvModel->vboSurfaces), h_low);

		for (i = 0; i < mdvModel->numVBOSurfaces; i++)
		{
			mdvModel->vboSurfaces[i] = ( srfVBOMDVMesh_t * ) Com_GrowListElement(&vboSurfaces, i);
		}

		Com_DestroyGrowList(&vboSurfaces);
	}
#endif

	return qtrue;
}
Exemplo n.º 2
0
/*
=================
R_LoadMDC
=================
*/
qboolean R_LoadMDC( model_t *mod, int lod, void *buffer, int bufferSize, const char *modName )
{
	int                i, j, k;

	mdcHeader_t        *mdcModel;
	md3Frame_t         *mdcFrame;
	mdcSurface_t       *mdcSurf;
	md3Shader_t        *mdcShader;
	md3Triangle_t      *mdcTri;
	md3St_t            *mdcst;
	md3XyzNormal_t     *mdcxyz;
	mdcXyzCompressed_t *mdcxyzComp;
	mdcTag_t           *mdcTag;
	mdcTagName_t       *mdcTagName;

	mdvModel_t         *mdvModel;
	mdvFrame_t         *frame;
	mdvSurface_t       *surf; //, *surface; //unused
	srfTriangle_t      *tri;
	mdvXyz_t           *v;
	mdvSt_t            *st;
	mdvTag_t           *tag;
	mdvTagName_t       *tagName;
	short              *ps;

	int                version;
	int                size;

	mdcModel = ( mdcHeader_t * ) buffer;

	version = LittleLong( mdcModel->version );

	if ( version != MDC_VERSION )
	{
		ri.Printf( PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", modName, version, MDC_VERSION );
		return qfalse;
	}

	mod->type = MOD_MESH;
	size = LittleLong( mdcModel->ofsEnd );
	mod->dataSize += size;
	mdvModel = mod->mdv[ lod ] = (mdvModel_t*) ri.Hunk_Alloc( sizeof( mdvModel_t ), h_low );

	LL( mdcModel->ident );
	LL( mdcModel->version );
	LL( mdcModel->numFrames );
	LL( mdcModel->numTags );
	LL( mdcModel->numSurfaces );
	LL( mdcModel->ofsFrames );
	LL( mdcModel->ofsTags );
	LL( mdcModel->ofsSurfaces );
	LL( mdcModel->ofsEnd );
	LL( mdcModel->ofsEnd );
	LL( mdcModel->flags );
	LL( mdcModel->numSkins );

	if ( mdcModel->numFrames < 1 )
	{
		ri.Printf( PRINT_WARNING, "R_LoadMDC: '%s' has no frames\n", modName );
		return qfalse;
	}

	// swap all the frames
	mdvModel->numFrames = mdcModel->numFrames;
	mdvModel->frames = frame = (mdvFrame_t*) ri.Hunk_Alloc( sizeof( *frame ) * mdcModel->numFrames, h_low );

	mdcFrame = ( md3Frame_t * )( ( byte * ) mdcModel + mdcModel->ofsFrames );

	for ( i = 0; i < mdcModel->numFrames; i++, frame++, mdcFrame++ )
	{
#if 1

		// RB: ET HACK
		if ( strstr( mod->name, "sherman" ) || strstr( mod->name, "mg42" ) )
		{
			frame->radius = 256;

			for ( j = 0; j < 3; j++ )
			{
				frame->bounds[ 0 ][ j ] = 128;
				frame->bounds[ 1 ][ j ] = -128;
				frame->localOrigin[ j ] = LittleFloat( mdcFrame->localOrigin[ j ] );
			}
		}
		else
#endif
		{
			frame->radius = LittleFloat( mdcFrame->radius );

			for ( j = 0; j < 3; j++ )
			{
				frame->bounds[ 0 ][ j ] = LittleFloat( mdcFrame->bounds[ 0 ][ j ] );
				frame->bounds[ 1 ][ j ] = LittleFloat( mdcFrame->bounds[ 1 ][ j ] );
				frame->localOrigin[ j ] = LittleFloat( mdcFrame->localOrigin[ j ] );
			}
		}
	}

	// swap all the tags
	mdvModel->numTags = mdcModel->numTags;
	mdvModel->tags = tag = (mdvTag_t*) ri.Hunk_Alloc( sizeof( *tag ) * ( mdcModel->numTags * mdcModel->numFrames ), h_low );

	mdcTag = ( mdcTag_t * )( ( byte * ) mdcModel + mdcModel->ofsTags );

	for ( i = 0; i < mdcModel->numTags * mdcModel->numFrames; i++, tag++, mdcTag++ )
	{
		vec3_t angles;

		for ( j = 0; j < 3; j++ )
		{
			tag->origin[ j ] = ( float ) LittleShort( mdcTag->xyz[ j ] ) * MD3_XYZ_SCALE;
			angles[ j ] = ( float ) LittleShort( mdcTag->angles[ j ] ) * MDC_TAG_ANGLE_SCALE;
		}

		AnglesToAxis( angles, tag->axis );
	}

	mdvModel->tagNames = tagName = (mdvTagName_t*) ri.Hunk_Alloc( sizeof( *tagName ) * ( mdcModel->numTags ), h_low );

	mdcTagName = ( mdcTagName_t * )( ( byte * ) mdcModel + mdcModel->ofsTagNames );

	for ( i = 0; i < mdcModel->numTags; i++, tagName++, mdcTagName++ )
	{
		Q_strncpyz( tagName->name, mdcTagName->name, sizeof( tagName->name ) );
	}

	// swap all the surfaces
	mdvModel->numSurfaces = mdcModel->numSurfaces;
	mdvModel->surfaces = surf = (mdvSurface_t*) ri.Hunk_Alloc( sizeof( *surf ) * mdcModel->numSurfaces, h_low );

	mdcSurf = ( mdcSurface_t * )( ( byte * ) mdcModel + mdcModel->ofsSurfaces );

	for ( i = 0; i < mdcModel->numSurfaces; i++ )
	{
		LL( mdcSurf->ident );
		LL( mdcSurf->flags );
		LL( mdcSurf->numBaseFrames );
		LL( mdcSurf->numCompFrames );
		LL( mdcSurf->numShaders );
		LL( mdcSurf->numTriangles );
		LL( mdcSurf->ofsTriangles );
		LL( mdcSurf->numVerts );
		LL( mdcSurf->ofsShaders );
		LL( mdcSurf->ofsSt );
		LL( mdcSurf->ofsXyzNormals );
		LL( mdcSurf->ofsXyzNormals );
		LL( mdcSurf->ofsXyzCompressed );
		LL( mdcSurf->ofsFrameBaseFrames );
		LL( mdcSurf->ofsFrameCompFrames );
		LL( mdcSurf->ofsEnd );

		if ( mdcSurf->numVerts > SHADER_MAX_VERTEXES )
		{
			ri.Error( ERR_DROP, "R_LoadMDC: %s has more than %i verts on a surface (%i)",
			          modName, SHADER_MAX_VERTEXES, mdcSurf->numVerts );
		}

		if ( mdcSurf->numTriangles > SHADER_MAX_TRIANGLES )
		{
			ri.Error( ERR_DROP, "R_LoadMDC: %s has more than %i triangles on a surface (%i)",
			          modName, SHADER_MAX_TRIANGLES, mdcSurf->numTriangles );
		}

		// change to surface identifier
		surf->surfaceType = SF_MDV;

		// give pointer to model for Tess_SurfaceMDV
		surf->model = mdvModel;

		// copy surface name
		Q_strncpyz( surf->name, mdcSurf->name, sizeof( surf->name ) );

		// lowercase the surface name so skin compares are faster
		Q_strlwr( surf->name );

		// strip off a trailing _1 or _2
		// this is a crutch for q3data being a mess
		j = strlen( surf->name );

		if ( j > 2 && surf->name[ j - 2 ] == '_' )
		{
			surf->name[ j - 2 ] = 0;
		}

		// register the shaders

		/*
		   surf->numShaders = md3Surf->numShaders;
		   surf->shaders = shader = ri.Hunk_Alloc(sizeof(*shader) * md3Surf->numShaders, h_low);

		   md3Shader = (md3Shader_t *) ((byte *) md3Surf + md3Surf->ofsShaders);
		   for(j = 0; j < md3Surf->numShaders; j++, shader++, md3Shader++)
		   {
		   shader_t       *sh;

		   sh = R_FindShader(md3Shader->name, SHADER_3D_DYNAMIC, RSF_DEFAULT);
		   if(sh->defaultShader)
		   {
		   shader->shaderIndex = 0;
		   }
		   else
		   {
		   shader->shaderIndex = sh->index;
		   }
		   }
		 */

		// only consider the first shader
		mdcShader = ( md3Shader_t * )( ( byte * ) mdcSurf + mdcSurf->ofsShaders );
		surf->shader = R_FindShader( mdcShader->name, SHADER_3D_DYNAMIC, RSF_DEFAULT );

		// swap all the triangles
		surf->numTriangles = mdcSurf->numTriangles;
		surf->triangles = tri = (srfTriangle_t*) ri.Hunk_Alloc( sizeof( *tri ) * mdcSurf->numTriangles, h_low );

		mdcTri = ( md3Triangle_t * )( ( byte * ) mdcSurf + mdcSurf->ofsTriangles );

		for ( j = 0; j < mdcSurf->numTriangles; j++, tri++, mdcTri++ )
		{
			tri->indexes[ 0 ] = LittleLong( mdcTri->indexes[ 0 ] );
			tri->indexes[ 1 ] = LittleLong( mdcTri->indexes[ 1 ] );
			tri->indexes[ 2 ] = LittleLong( mdcTri->indexes[ 2 ] );
		}

		// swap all the XyzNormals
		mdcxyz = ( md3XyzNormal_t * )( ( byte * ) mdcSurf + mdcSurf->ofsXyzNormals );

		for ( j = 0; j < mdcSurf->numVerts * mdcSurf->numBaseFrames; j++, mdcxyz++ )
		{
			mdcxyz->xyz[ 0 ] = LittleShort( mdcxyz->xyz[ 0 ] );
			mdcxyz->xyz[ 1 ] = LittleShort( mdcxyz->xyz[ 1 ] );
			mdcxyz->xyz[ 2 ] = LittleShort( mdcxyz->xyz[ 2 ] );

			mdcxyz->normal = LittleShort( mdcxyz->normal );
		}

		// swap all the XyzCompressed
		mdcxyzComp = ( mdcXyzCompressed_t * )( ( byte * ) mdcSurf + mdcSurf->ofsXyzCompressed );

		for ( j = 0; j < mdcSurf->numVerts * mdcSurf->numCompFrames; j++, mdcxyzComp++ )
		{
			LL( mdcxyzComp->ofsVec );
		}

		// swap the frameBaseFrames
		ps = ( short * )( ( byte * ) mdcSurf + mdcSurf->ofsFrameBaseFrames );

		for ( j = 0; j < mdcModel->numFrames; j++, ps++ )
		{
			*ps = LittleShort( *ps );
		}

		// swap the frameCompFrames
		ps = ( short * )( ( byte * ) mdcSurf + mdcSurf->ofsFrameCompFrames );

		for ( j = 0; j < mdcModel->numFrames; j++, ps++ )
		{
			*ps = LittleShort( *ps );
		}

		surf->numVerts = mdcSurf->numVerts;
		surf->verts = v = (mdvXyz_t*) ri.Hunk_Alloc( sizeof( *v ) * ( mdcSurf->numVerts * mdcModel->numFrames ), h_low );

		for ( j = 0; j < mdcModel->numFrames; j++ )
		{
			int baseFrame;
			int compFrame = 0;

			baseFrame = ( int ) * ( ( short * )( ( byte * ) mdcSurf + mdcSurf->ofsFrameBaseFrames ) + j );

			mdcxyz = ( md3XyzNormal_t * )( ( byte * ) mdcSurf + mdcSurf->ofsXyzNormals + baseFrame * mdcSurf->numVerts * sizeof( md3XyzNormal_t ) );

			if ( mdcSurf->numCompFrames > 0 )
			{
				compFrame = ( int ) * ( ( short * )( ( byte * ) mdcSurf + mdcSurf->ofsFrameCompFrames ) + j );

				if ( compFrame >= 0 )
				{
					mdcxyzComp = ( mdcXyzCompressed_t * )( ( byte * ) mdcSurf + mdcSurf->ofsXyzCompressed + compFrame * mdcSurf->numVerts * sizeof( mdcXyzCompressed_t ) );
				}
			}

			for ( k = 0; k < mdcSurf->numVerts; k++, v++, mdcxyz++ )
			{
				v->xyz[ 0 ] = LittleShort( mdcxyz->xyz[ 0 ] ) * MD3_XYZ_SCALE;
				v->xyz[ 1 ] = LittleShort( mdcxyz->xyz[ 1 ] ) * MD3_XYZ_SCALE;
				v->xyz[ 2 ] = LittleShort( mdcxyz->xyz[ 2 ] ) * MD3_XYZ_SCALE;

				if ( mdcSurf->numCompFrames > 0 && compFrame >= 0 )
				{
					vec3_t ofsVec;
					//vec3_t    normal;

					R_MDC_DecodeXyzCompressed2( LittleShort( mdcxyzComp->ofsVec ), ofsVec /*, normal*/ );
					VectorAdd( v->xyz, ofsVec, v->xyz );

					mdcxyzComp++;
				}
			}
		}

		// swap all the ST
		surf->st = st = (mdvSt_t*) ri.Hunk_Alloc( sizeof( *st ) * mdcSurf->numVerts, h_low );

		mdcst = ( md3St_t * )( ( byte * ) mdcSurf + mdcSurf->ofsSt );

		for ( j = 0; j < mdcSurf->numVerts; j++, mdcst++, st++ )
		{
			st->st[ 0 ] = LittleFloat( mdcst->st[ 0 ] );
			st->st[ 1 ] = LittleFloat( mdcst->st[ 1 ] );
		}

		// find the next surface
		mdcSurf = ( mdcSurface_t * )( ( byte * ) mdcSurf + mdcSurf->ofsEnd );
		surf++;
	}

#if 1
	// create VBO surfaces from md3 surfaces
	{
		growList_t      vboSurfaces;
		srfVBOMDVMesh_t *vboSurf;
		vboData_t       data;

		int             f;

		Com_InitGrowList( &vboSurfaces, 10 );

		for ( i = 0, surf = mdvModel->surfaces; i < mdvModel->numSurfaces; i++, surf++ )
		{
			//allocate temp memory for vertex data
			memset( &data, 0, sizeof( data ) );
			data.xyz = ( vec3_t * ) ri.Hunk_AllocateTempMemory( sizeof( *data.xyz ) * mdvModel->numFrames * surf->numVerts );
			data.normal = ( vec3_t * ) ri.Hunk_AllocateTempMemory( sizeof( *data.normal ) * mdvModel->numFrames * surf->numVerts );
			data.tangent = ( vec3_t * ) ri.Hunk_AllocateTempMemory( sizeof( *data.tangent ) * mdvModel->numFrames * surf->numVerts );
			data.binormal = ( vec3_t * ) ri.Hunk_AllocateTempMemory( sizeof( *data.binormal ) * mdvModel->numFrames * surf->numVerts );
			data.numFrames = mdvModel->numFrames;
			data.st = ( vec2_t * ) ri.Hunk_AllocateTempMemory( sizeof( *data.st ) * surf->numVerts );
			data.numVerts = surf->numVerts;

			// feed vertex XYZ
			for ( f = 0; f < mdvModel->numFrames; f++ )
			{
				for ( j = 0; j < surf->numVerts; j++ )
				{
					VectorCopy( surf->verts[ f * surf->numVerts + j ].xyz, data.xyz[ f * surf->numVerts + j ] );
				}
			}

			// feed vertex texcoords
			for ( j = 0; j < surf->numVerts; j++ )
			{
				data.st[ j ][ 0 ] = surf->st[ j ].st[ 0 ];
				data.st[ j ][ 1 ] = surf->st[ j ].st[ 1 ];
			}

			// calc and feed tangent spaces
			{
				const float *v0, *v1, *v2;
				const float *t0, *t1, *t2;
				vec3_t      tangent;
				vec3_t      binormal;
				vec3_t      normal;

				for ( j = 0; j < ( surf->numVerts * mdvModel->numFrames ); j++ )
				{
					VectorClear( data.tangent[ j ] );
					VectorClear( data.binormal[ j ] );
					VectorClear( data.normal[ j ] );
				}

				for ( f = 0; f < mdvModel->numFrames; f++ )
				{
					for ( j = 0, tri = surf->triangles; j < surf->numTriangles; j++, tri++ )
					{
						v0 = surf->verts[ surf->numVerts * f + tri->indexes[ 0 ] ].xyz;
						v1 = surf->verts[ surf->numVerts * f + tri->indexes[ 1 ] ].xyz;
						v2 = surf->verts[ surf->numVerts * f + tri->indexes[ 2 ] ].xyz;

						t0 = surf->st[ tri->indexes[ 0 ] ].st;
						t1 = surf->st[ tri->indexes[ 1 ] ].st;
						t2 = surf->st[ tri->indexes[ 2 ] ].st;

#if 1
						R_CalcTangentSpace( tangent, binormal, normal, v0, v1, v2, t0, t1, t2 );
#else
						R_CalcNormalForTriangle( normal, v0, v1, v2 );
						R_CalcTangentsForTriangle( tangent, binormal, v0, v1, v2, t0, t1, t2 );
#endif

						for ( k = 0; k < 3; k++ )
						{
							float *v;

							v = data.tangent[ surf->numVerts * f + tri->indexes[ k ] ];
							VectorAdd( v, tangent, v );

							v = data.binormal[ surf->numVerts * f + tri->indexes[ k ] ];
							VectorAdd( v, binormal, v );

							v = data.normal[ surf->numVerts * f + tri->indexes[ k ] ];
							VectorAdd( v, normal, v );
						}
					}
				}

				for ( j = 0; j < ( surf->numVerts * mdvModel->numFrames ); j++ )
				{
					VectorNormalize( data.tangent[ j ] );
					VectorNormalize( data.binormal[ j ] );
					VectorNormalize( data.normal[ j ] );
				}
			}

			//ri.Printf(PRINT_ALL, "...calculating MD3 mesh VBOs ( '%s', %i verts %i tris )\n", surf->name, surf->numVerts, surf->numTriangles);

			// create surface
			vboSurf = (srfVBOMDVMesh_t*) ri.Hunk_Alloc( sizeof( *vboSurf ), h_low );
			Com_AddToGrowList( &vboSurfaces, vboSurf );

			vboSurf->surfaceType = SF_VBO_MDVMESH;
			vboSurf->mdvModel = mdvModel;
			vboSurf->mdvSurface = surf;
			vboSurf->numIndexes = surf->numTriangles * 3;
			vboSurf->numVerts = surf->numVerts;

			vboSurf->ibo = R_CreateStaticIBO2( va( "staticMD3Mesh_IBO %s", surf->name ), surf->numTriangles, surf->triangles );

			vboSurf->vbo = R_CreateStaticVBO( va( "staticMD3Mesh_VBO '%s'", surf->name ), data, VBO_LAYOUT_VERTEX_ANIMATION );
			
			ri.Hunk_FreeTempMemory( data.st );
			ri.Hunk_FreeTempMemory( data.binormal );
			ri.Hunk_FreeTempMemory( data.tangent );
			ri.Hunk_FreeTempMemory( data.normal );
			ri.Hunk_FreeTempMemory( data.xyz );
		}

		// move VBO surfaces list to hunk
		mdvModel->numVBOSurfaces = vboSurfaces.currentElements;
		mdvModel->vboSurfaces = (srfVBOMDVMesh_t**) ri.Hunk_Alloc( mdvModel->numVBOSurfaces * sizeof( *mdvModel->vboSurfaces ), h_low );

		for ( i = 0; i < mdvModel->numVBOSurfaces; i++ )
		{
			mdvModel->vboSurfaces[ i ] = ( srfVBOMDVMesh_t * ) Com_GrowListElement( &vboSurfaces, i );
		}

		Com_DestroyGrowList( &vboSurfaces );
	}
#endif

	return qtrue;
}