Exemplo n.º 1
0
/**
 * @brief Applies translation, rotation and scale for the shadow of the specified
 * entity. In order to reuse the vertex arrays from the primary rendering
 * pass, the shadow origin must transformed into model-view space.
 */
static void R_RotateForMeshShadow (const entity_t *e)
{
	if (!e) {
		glPopMatrix();
	} else {
		vec3_t origin;
		float height;

		R_TransformForEntity(e, e->lighting->shadowOrigin, origin);

		height = -origin[2];

		glPushMatrix();
		glTranslatef(0, 0, -height + 1.0);
		glRotatef(-e->angles[PITCH], 0.0, 1.0, 0.0);
		glScalef(1.0, 1.0, 0.0);
	}
}
Exemplo n.º 2
0
/*
* R_DrawSkySurf
*/
void R_DrawSkySurf( const entity_t *e, const shader_t *shader, const mfog_t *fog, const portalSurface_t *portalSurface, 
	                unsigned int shadowBits, drawSurfaceSky_t *drawSurf ) {
	int i;
	int numVisSides;
	visSkySide_t visSkySides[6];
	vec3_t mins, maxs;
	int umin, umax, vmin, vmax;
	bool skyportal = portalSurface != NULL && portalSurface->skyPortal;
	skydome_t *skydome = rsh.worldBrushModel->skydome;

	if( !skydome ) {
		return;
	}
	if( skyportal && !fog ) {
		return;
	}

	numVisSides = 0;
	ClearBounds( mins, maxs );

	memset( visSkySides, 0, sizeof( visSkySides ) );

	for( i = 0; i < 6; i++ ) {
		if( drawSurf->skyMins[0][i] >= drawSurf->skyMaxs[0][i] ||
			drawSurf->skyMins[1][i] >= drawSurf->skyMaxs[1][i] ) {
			continue;
		}

		// increase the visible sides counter
		numVisSides++;

		umin = (int)( ( drawSurf->skyMins[0][i] + 1.0f ) * 0.5f * (float)( SIDE_SIZE - 1 ) );
		umax = (int)( ( drawSurf->skyMaxs[0][i] + 1.0f ) * 0.5f * (float)( SIDE_SIZE - 1 ) ) + 1;
		vmin = (int)( ( drawSurf->skyMins[1][i] + 1.0f ) * 0.5f * (float)( SIDE_SIZE - 1 ) );
		vmax = (int)( ( drawSurf->skyMaxs[1][i] + 1.0f ) * 0.5f * (float)( SIDE_SIZE - 1 ) ) + 1;

		clamp( umin, 0, SIDE_SIZE - 1 );
		clamp( umax, 0, SIDE_SIZE - 1 );
		clamp( vmin, 0, SIDE_SIZE - 1 );
		clamp( vmax, 0, SIDE_SIZE - 1 );

		visSkySides[i].index = i;
		visSkySides[i].firstVert = vmin * SIDE_SIZE + umin;
		visSkySides[i].numVerts = ( vmax - vmin ) * SIDE_SIZE + ( umax - umin ) + 1;
		visSkySides[i].firstElem = ( vmin * ( SIDE_SIZE - 2 ) + umin ) * 6;
		visSkySides[i].numElems = ( ( vmax - vmin ) * ( SIDE_SIZE - 2 ) + ( umax - umin ) ) * 6;

		clamp( visSkySides[i].firstVert, 0, POINTS_LEN - 1 );
		clamp( visSkySides[i].numVerts, 0, POINTS_LEN );

		clamp( visSkySides[i].firstElem, 0, ELEM_LEN - 1 );
		clamp( visSkySides[i].numElems, 0, ELEM_LEN );

		skydome->meshes[i].numElems = visSkySides[i].numElems;
	}

	// no sides are truly visible, ignore
	if( !numVisSides ) {
		return;
	}

	// center skydome on camera to give the illusion of a larger space
	rsc.skyent->scale = shader->skyHeight;
	VectorCopy( rn.viewOrigin, rsc.skyent->origin );
	R_TransformForEntity( rsc.skyent );

	if( skyportal ) {
		// render fake fogged skybox
		R_DrawSkyBox( skydome, visSkySides, rsh.emptyFogShader, shader, fog, drawSurf );
	} else {
		if( shader->skyboxImages[0] ) {
			R_DrawSkyBox( skydome, visSkySides, rsh.skyShader, shader, fog, drawSurf );
		} else {
			R_DrawBlackBottom( skydome, visSkySides, fog, drawSurf );
		}

		if( shader->numpasses ) {
			for( i = 0; i < 5; i++ ) {
				const visSkySide_t *visSide = visSkySides + i;

				if( drawSurf->skyMins[0][i] >= drawSurf->skyMaxs[0][i] ||
					drawSurf->skyMins[1][i] >= drawSurf->skyMaxs[1][i] ) {
					continue;
				}

				RB_BindShader( rsc.skyent, shader, NULL ); // must be called for every side to reset backend state

				RB_BindVBO( skydome->sphereVbos[i]->index, GL_TRIANGLES );

				RB_DrawElements( visSide->firstVert, visSide->numVerts, visSide->firstElem, visSide->numElems, 0, 0, 0, 0 );
			}
		}
	}

	R_TransformForEntity( e );
}
Exemplo n.º 3
0
/*
* R_DrawSkySurf
*/
qboolean R_DrawSkySurf( const entity_t *e, const shader_t *shader, const mfog_t *fog, drawSurfaceBSP_t *drawSurf )
{
	int i;
	int numVisSides;
	visSkySide_t visSkySides[6];
	vec3_t mins, maxs;
	int umin, umax, vmin, vmax;
	entity_t skyent;
	refdef_t *rd = &rn.refdef;
	skydome_t *skydome = r_worldbrushmodel->skydome;

	if( !skydome )
		return qfalse;

	numVisSides = 0;
	ClearBounds( mins, maxs );

	memset( visSkySides, 0, sizeof( visSkySides ) );

	for( i = 0; i < 6; i++ )
	{
		if( rn.skyMins[0][i] >= rn.skyMaxs[0][i] ||
			rn.skyMins[1][i] >= rn.skyMaxs[1][i] )
			continue;

		// increase the visible sides counter
		numVisSides++;

		umin = (int)( ( rn.skyMins[0][i]+1.0f )*0.5f*(float)( SIDE_SIZE-1 ) );
		umax = (int)( ( rn.skyMaxs[0][i]+1.0f )*0.5f*(float)( SIDE_SIZE-1 ) ) + 1;
		vmin = (int)( ( rn.skyMins[1][i]+1.0f )*0.5f*(float)( SIDE_SIZE-1 ) );
		vmax = (int)( ( rn.skyMaxs[1][i]+1.0f )*0.5f*(float)( SIDE_SIZE-1 ) ) + 1;

		clamp( umin, 0, SIDE_SIZE-1 );
		clamp( umax, 0, SIDE_SIZE-1 );
		clamp( vmin, 0, SIDE_SIZE-1 );
		clamp( vmax, 0, SIDE_SIZE-1 );

		visSkySides[i].index = i;
		visSkySides[i].firstVert = vmin * SIDE_SIZE + umin;
		visSkySides[i].numVerts = (vmax - vmin) * SIDE_SIZE + (umax - umin);
		visSkySides[i].firstElem = (vmin * (SIDE_SIZE-1) + umin) * 6;
		visSkySides[i].numElems = ((vmax - vmin) * (SIDE_SIZE-1) + (umax - umin)) * 6;

		AddPointToBounds( skydome->meshes[i].xyzArray[vmin*SIDE_SIZE+umin], mins, maxs );
		AddPointToBounds( skydome->meshes[i].xyzArray[vmax*SIDE_SIZE+umax], mins, maxs );

		skydome->meshes[i].numElems = visSkySides[i].numElems;
	}

	// no sides are truly visible, ignore
	if( !numVisSides )
		return qfalse;

	VectorAdd( mins, rn.viewOrigin, mins );
	VectorAdd( maxs, rn.viewOrigin, maxs );

	if( rd->rdflags & RDF_SKYPORTALINVIEW ) {
		R_DrawSkyPortal( e, &rd->skyportal, mins, maxs );
		return qfalse;
	}

	// center skydome on camera to give the illusion of a larger space
	skyent = *rsc.worldent;
	skyent.scale = shader->skyHeight;
	VectorCopy( rn.viewOrigin, skyent.origin );
	R_TransformForEntity( &skyent );

	if( shader->skyboxImages[0] )
		R_DrawSkyBox( skydome, visSkySides, shader );
	else
		R_DrawBlackBottom( skydome, visSkySides );

	if( shader->numpasses )
	{
		RB_BindShader( rsc.worldent, shader, rn.skyFog );

		for( i = 0; i < 5; i++ )
		{
			const visSkySide_t *visSide = visSkySides + i;

			if( rn.skyMins[0][i] >= rn.skyMaxs[0][i] ||
				rn.skyMins[1][i] >= rn.skyMaxs[1][i] )
				continue;

			RB_BindVBO( skydome->sphereVbos[i]->index, GL_TRIANGLES );

			RB_DrawElements( visSide->firstVert, visSide->numVerts, visSide->firstElem, visSide->numElems );
		}
	}

	R_TransformForEntity( e );

	return qfalse;
}