void reset()
	{
		m_start = RandomVec2(Rect(0, 0, ConfigParam::SIZE_OF_NORMALWORLD));
	
		m_end = RandomVec2(Rect(0, 0, ConfigParam::SIZE_OF_NORMALWORLD));

		m_progress = 0;
	}
Exemplo n.º 2
0
void Controller::update(gc::Memory<CircleObject> &memory)
{
	if (gui_m.button(L"alloc").pushed) {
		int p = memory.alloc();
		if (p != 0) {
			memory.access(p).center(RandomVec2({ 200, 600 }, { 50, Window::Height() - 50 }));
		}
	}
	int from = FromString<int>(gui_m.textField(L"from").text);
	int to = FromString<int>(gui_m.textField(L"to").text);
	if (gui_m.button(L"link").pushed) {
		memory.link(from, to);
	}
	else if (gui_m.button(L"unlink").pushed) {
		memory.unlink(from, to);
	}
	if (gui_m.button(L"gc").pushed) {
		memory.gc();
	}
	if (gui_m.button(L"quit").pushed) {
		System::Exit();
	}

	gui_m.text(L"sf").text = ToString(memory.error().segmentationFault_m) + L" : segmentation faults";
	gui_m.text(L"na").text = ToString(memory.error().nullptrAccess_m) + L" : nullptr accesses";
	gui_m.text(L"om").text = ToString(memory.error().outOfMemory_m) + L" : out of memory";
	gui_m.text(L"ob").text = ToString(memory.error().addressOutOfBounds_m) + L" : address out of bounds";
}
	BossVanish(const Vec2& pos, const double size) :
		m_pos(pos),
		m_size(size),
		m_s(20),
		m_easing(0.0, size, Easing::Quint, 200)
	{
		for (int i = 0; i < 10; ++i)
		{
			m_particles.push_back(TimedParticle(pos, 60, RandomVec2(3.0), Vec2(0, -0.3)));
		}

		m_easing.start();
	}
Exemplo n.º 4
0
bool ScreenShake::update(double timeSec) {
	const double timeMillisec = timeSec * 1000.0;
	const Vec2 offset = RandomVec2(Circle(offset * Max(1.0 - timeMillisec / lengthMillSec, 0.0)));
	Graphics2D::SetTransform(Mat3x2::Translate(offset));
	return timeMillisec < lengthMillSec;
}
Exemplo n.º 5
0
CrashEffect::CrashEffect(Vec2 pos) {
	for (int i : step(10)) {
		particles.emplace_back(pos, RandomVec2(5.0), 0.0);
	}
}