RawImage TextureManager::LoadRawImage(const std::string &file) { int width = 0; int height = 0; int components = 0; unsigned char* rawImageBytes = stbi_load(file.c_str(), &width, &height, &components, 0); if( !rawImageBytes ) return RawImage(0,0,0,0); return RawImage(rawImageBytes, width, height, components); }
BBitmap* AmFilterAddOnHandle::Image(BPoint requestedSize) const { return ArpMakeFilterBitmap(RawImage(requestedSize), requestedSize); }