Exemplo n.º 1
0
void ReadTriangleObject(Chunk3DS_t *Chunk, Mesh3DS_t *Mesh)
{
	switch(Chunk->ID)
	{
		case 0x4110:
			ReadVertexList(Mesh);
			break;

		case 0x4120:
			ReadFaceList(Mesh, Chunk->Length-6);
			break;

		case 0x4140:
			ReadTextureCoordinates(Mesh);
			break;
	}
}
Exemplo n.º 2
0
void L3DS::ReadMesh(const LChunk &parent)
{
    unsigned short count, i;
    LVector4 p;
    LMatrix4 m;
    LVector2 t;
    p.w = 1.0f;
    LMesh mesh;
    mesh.SetName(m_objName);
    GotoChunk(parent);
    LChunk chunk = ReadChunk();
    while (chunk.end <= parent.end)
    {
        switch (chunk.id)
        {
        case TRI_VERTEXLIST:
            count = ReadShort();
            mesh.SetVertexArraySize(count);
            for (i=0; i < count; i++)
            {
                p.x = ReadFloat();
                p.y = ReadFloat();
                p.z = ReadFloat();
                mesh.SetVertex(p, i);
            }
            break;
        case TRI_FACEMAPPING:
            count = ReadShort();
            if (mesh.GetVertexCount() == 0)
                mesh.SetVertexArraySize(count);
            for (i=0; i < count; i++)
            {
                t.x = ReadFloat();
                t.y = ReadFloat();
                mesh.SetUV(t, i);
            }
            break;
        case TRI_FACELIST:
            ReadFaceList(chunk, mesh);
            break;
        case TRI_MATRIX:
            m._11 = ReadFloat();
            m._12 = ReadFloat();
            m._13 = ReadFloat();

            m._21 = ReadFloat();
            m._22 = ReadFloat();
            m._23 = ReadFloat();

            m._31 = ReadFloat();
            m._32 = ReadFloat();
            m._33 = ReadFloat();

            m._41 = ReadFloat();
            m._42 = ReadFloat();
            m._43 = ReadFloat();

            m._14 = 0.0f;
            m._24 = 0.0f;
            m._34 = 0.0f;
            m._44 = 1.0f;

            mesh.SetMatrix(m);
            break;
        default:
            break;
        }
        SkipChunk(chunk);
        if (chunk.end >= parent.end)
            break;
        chunk = ReadChunk();
    }
    m_meshes.push_back(mesh);
}
Exemplo n.º 3
0
Mesh* Load3ds(string URL, Entity* parent_ent){
  int Size;
  //Local OldDir:String
  unsigned char Red, Green, Blue;
  //unsigned char Percent;
  //Local Pixmap:TPixmap
  Stream = File::ReadResourceFile(URL);
  if (Stream == 0) return 0;

  //Size = Stream.Size()
  fseek(Stream->pFile, 0, SEEK_END); // seek to end of file
  Size = ftell(Stream->pFile); // get current file pointer
  fseek(Stream->pFile, 0, SEEK_SET);

  // Read Main-Chunk
  ReadChunk();
  if (ChunkID != M3D_3DS_MAIN || ChunkSize != Size) {
    Stream->CloseFile();
    //Print "No 3DS File"
    return 0;
  }
  // Find 3DEditor-Chunk
  while (Stream->Eof()==0){
    ReadChunk();
    if (ChunkID == M3D_3DS_3DEDITOR){
      break;
    }else{
      SkipChunk();
    }
  }

  //OldDir = CurrentDir()
  //If String(URL) <> "" Then ChangeDir(ExtractDir(String(URL)))
  mesh = Mesh::CreateMesh();
  while (Stream->Eof()==0){
    ReadChunk();
    switch (ChunkID){
    case M3D_3DS_OBJECTBLOCK:
      ReadCString(); // ' ObjectName
      break;
    case M3D_3DS_BrushBLOCK:
      ReadBrushBlock();
      break;
    case M3D_3DS_TRIMESH:
      ReadTriMesh();
      break;
    case M3D_3DS_VERTEXLIST:
      ReadVertexList();
      break;
    case M3D_3DS_FACELIST:
      ReadFaceList();
      break;
    case M3D_3DS_FACEMATLIST:
      ReadFaceMatList();
      break;
    case M3D_3DS_TEXCOORDS:
      ReadTexCoords();
      break;
    case M3D_3DS_BrushNAME:
      //Loader.Brush = CreateBrush()
      brush->name = ReadCString();
      break;
    case M3D_3DS_BrushAMBIENT:
      //ReadChunk();
      //ReadRGB(ChunkID, Red, Green, Blue);
      //brush->SetAmbientColor(Red, Green, Blue);
      break;
    case M3D_3DS_BrushDIFFUSE:
      ReadChunk();
      ReadRGB(ChunkID, Red, Green, Blue);
      brush->BrushColor(Red, Green, Blue);
      break;
    case M3D_3DS_BrushSPECULAR:
      //'Loader.ReadChunk()
      //'Loader.ReadRGB(Loader.ChunkID, Red, Green, Blue)
      //'Loader.Brush.SetSpecularColor(Red, Green, Blue)
      break;
    case M3D_3DS_BrushSHININESS:
      //'Loader.ReadChunk()
      //'Percent = Loader.ReadPercent(Loader.ChunkID)
      //'Loader.Brush.BrushShininess(Percent)
      break;
    case M3D_3DS_MAPFILENAME:
      LoadMap();
      break;
    case M3D_3DS_MAPVSCALE:
      texture->v_scale = Stream->ReadFloat();
      break;
    case M3D_3DS_MAPUSCALE:
      texture->u_scale = Stream->ReadFloat();
      break;
    case M3D_3DS_MAPUOFFSET:
      texture->u_pos = Stream->ReadFloat();
      break;
    case M3D_3DS_MAPVOFFSET:
      texture->v_pos = Stream->ReadFloat();
      break;
    case M3D_3DS_MAPROTATION:
      texture->angle = Stream->ReadFloat();
      break;
    default:
      if ((ChunkID == M3D_3DS_TEXTUREMAP1) || (ChunkID == M3D_3DS_TEXTUREMAP2)) {
        ReadMap(ChunkID);
      }else{
        SkipChunk();
      }
    }
  }
  Stream->CloseFile();

  if (surface!=0){
    MovedTris.sort();
    int CheckSurface=0;
    for(list<int>::const_reverse_iterator it = MovedTris.rbegin(); it != MovedTris.rend(); it++){
      surface->RemoveTri(*it);
      CheckSurface=1;
    }
    MovedTris.clear();

    if (surface->no_tris==0 && CheckSurface !=0) {
      delete surface;
      mesh->surf_list.remove(surface);
      mesh->no_surfs=mesh->no_surfs-1;
    }
  }


//    ChangeDir(OldDir)
//    Loader.Surface.UpdateVertices()
//    Loader.Surface.UpdateTriangles()
  mesh->UpdateNormals();
  /*Loader.Mesh.UpdateBuffer()
  Print Loader.Surface.Tris.Length
  Print Loader.Surface.no_verts
  'Loader.Mesh.FlipMesh()*/

  mesh->class_name="Mesh";
  mesh->AddParent(*parent_ent);
  Entity::entity_list.push_back(mesh);
  if(mesh->parent!=0){
    mesh->mat.Overwrite(mesh->parent->mat);
    mesh->UpdateMat();
  }else{
    mesh->UpdateMat(true);
  }
  return mesh;
}
Exemplo n.º 4
0
void L3DS::ReadMesh(const LChunk &parent)
{

//ErrorMsg("RND:: Ok, try load mesh...\n");

    unsigned short count, i;
    LVector4 p;
    LMatrix4 m;
    LVector2 t;
    p.w = 1.0f;
    LMesh mesh;
    mesh.SetName(m_objName);
    GotoChunk(parent);
    LChunk chunk = ReadChunk();
    while (chunk.end <= parent.end)
    {
//ErrorMsg("RND:: Ochunk.end <= parent.end\n");

        switch (chunk.id)
        {
        case TRI_VERTEXLIST:
//ErrorMsg("RND:: case TRI_VERTEXLIST\n");
            count = ReadShort();
            mesh.SetVertexArraySize(count);
            for (i=0; i < count; i++)
            {
                p.x = ReadFloat();
                p.y = ReadFloat();
                p.z = ReadFloat();
                mesh.SetVertex(p, i);
            }
            break;
        case TRI_FACEMAPPING:
//ErrorMsg("RND:: case TRI_FACEMAPPING\n");
            count = ReadShort();
//          printf("RND:: ReadShort");
            if (count == 0 ) break;
            if (mesh.GetVertexCount() == 0)
                mesh.SetVertexArraySize(count);
                printf("count: %d",count);
            for (i=0; i < count; i++)
            {
                t.x = ReadFloat();
                t.y = ReadFloat();
                mesh.SetUV(t, i);
//                printf("RND:: set: %f %f",t.x,t.y);
            }
            break;
        case TRI_FACELIST:
//ErrorMsg("RND:: case TRI_FACELIST\n");
            ReadFaceList(chunk, mesh);
            break;
        case TRI_MATRIX:
//ErrorMsg("RND:: case TRI_MATRIX\n");
            m._11 = ReadFloat();
            m._12 = ReadFloat();
            m._13 = ReadFloat();

            m._21 = ReadFloat();
            m._22 = ReadFloat();
            m._23 = ReadFloat();

            m._31 = ReadFloat();
            m._32 = ReadFloat();
            m._33 = ReadFloat();

            m._41 = ReadFloat();
            m._42 = ReadFloat();
            m._43 = ReadFloat();

            m._14 = 0.0f;
            m._24 = 0.0f;
            m._34 = 0.0f;
            m._44 = 1.0f;

            mesh.SetMatrix(m);
            break;
        default:
            break;
        }
        SkipChunk(chunk);
        if (chunk.end >= parent.end)
            break;
        chunk = ReadChunk();
    }
    m_meshes.push_back(mesh);
}