void cScreenGirlDetails::check_events() { // no events means we can go home if (g_InterfaceEvents.GetNumEvents() == 0) return; // if it's the back button, pop the window off the stack and we're done if (g_InterfaceEvents.CheckButton(back_id)) { g_InitWin = true; g_WinManager.Pop(); return; } if (g_InterfaceEvents.CheckSlider(houseperc_id)) { g_Girls.SetStat(selected_girl, STAT_HOUSE, SliderValue(houseperc_id)); ss.str(""); ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%"); EditTextItem(ss.str(), housepercval_id); // Rebelliousness might have changed, so update details if (DetailLevel == 0) { string detail = g_Girls.GetDetailsString(selected_girl); EditTextItem(detail, girldesc_id); } return; } if (g_InterfaceEvents.CheckButton(more_id)) { if (DetailLevel == 0) { DetailLevel = 1; EditTextItem(g_Girls.GetMoreDetailsString(selected_girl), girldesc_id); } else if (DetailLevel == 1) { DetailLevel = 2; EditTextItem(g_Girls.GetThirdDetailsString(selected_girl), girldesc_id); } else { DetailLevel = 0; EditTextItem(g_Girls.GetDetailsString(selected_girl), girldesc_id); } } if (g_InterfaceEvents.CheckButton(day_id)) { DisableButton(day_id, true); DisableButton(night_id, false); g_InitWin = true; Day0Night1 = SHIFT_DAY; } if (g_InterfaceEvents.CheckButton(night_id)) { DisableButton(day_id, false); DisableButton(night_id, true); g_InitWin = true; Day0Night1 = SHIFT_NIGHT; } if (g_InterfaceEvents.CheckCheckbox(antipreg_id)) { selected_girl->m_UseAntiPreg = (IsCheckboxOn(antipreg_id)); } if (g_InterfaceEvents.CheckListbox(traitlist_id)) { int selection = GetLastSelectedItemFromList(traitlist_id); if (selection != -1) EditTextItem(selected_girl->m_Traits[selection]->m_Desc, traitdesc_id); else EditTextItem("", traitdesc_id); } if (g_InterfaceEvents.CheckListbox(jobtypelist_id)) { SetJob = true; RefreshJobList(); } if (g_InterfaceEvents.CheckListbox(joblist_id)) { bool fulltime = g_CTRLDown; int selection = GetSelectedItemFromList(joblist_id); if (selection != -1) { int old_job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); // handle special job requirements and assign - if HandleSpecialJobs returns true, the job assignment was modified or cancelled if (g_Brothels.m_JobManager.HandleSpecialJobs(g_CurrBrothel, selected_girl, selection, old_job, Day0Night1, fulltime)) { selection = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); SetSelectedItemInList(joblist_id, selection, false); } // refresh job worker counts for former job and current job if (old_job != selection) { SetSelectedItemText(joblist_id, old_job, g_Brothels.m_JobManager.JobDescriptionCount(old_job, g_CurrBrothel, Day0Night1)); SetSelectedItemText(joblist_id, selection, g_Brothels.m_JobManager.JobDescriptionCount(selection, g_CurrBrothel, Day0Night1)); } RefreshJobList(); } } if (g_InterfaceEvents.CheckButton(inventory_id)) { if (selected_girl) { if (GirlDead(selected_girl)) return; g_InitWin = true; g_AllTogle = true; g_WinManager.push("Item Management"); return; } } if (g_InterfaceEvents.CheckButton(gallery_id)) { g_WinManager.push("Gallery"); g_InitWin = true; return; } if (g_InterfaceEvents.CheckSlider(accom_id)) { selected_girl->m_AccLevel = SliderValue(accom_id); SliderRange(accom_id, 0, 9, selected_girl->m_AccLevel, 1); if (accomval_id != -1) { stringstream acc; acc << "Accommodation: " << g_Girls.Accommodation(SliderValue(accom_id)); if (cfg.debug.log_extradetails()) { int val = SliderValue(accom_id) - g_Girls.PreferredAccom(selected_girl); if (val != 0) acc << " ( " << (val > 0 ? "+" : "") << val << " )"; } EditTextItem(acc.str(), accomval_id); } g_InitWin = true; return; } if (g_InterfaceEvents.CheckButton(accomup_id)) { if (selected_girl->m_AccLevel + 1 > 9) selected_girl->m_AccLevel = 9; else selected_girl->m_AccLevel++; if (accomval_id != -1) EditTextItem("Accommodation: " + g_Girls.Accommodation(selected_girl->m_AccLevel), accomval_id); g_InitWin = true; return; } if (g_InterfaceEvents.CheckButton(accomdown_id)) { if (selected_girl->m_AccLevel - 1 < 0) selected_girl->m_AccLevel = 0; else selected_girl->m_AccLevel--; if (accomval_id != -1) EditTextItem("Accommodation: " + g_Girls.Accommodation(selected_girl->m_AccLevel), accomval_id); g_InitWin = true; return; } if (g_InterfaceEvents.CheckButton(takegold_id)) { take_gold(selected_girl); } if (g_InterfaceEvents.CheckButton(reldungeon_id)) { g_Brothels.GetDungeon()->GetDungeonPos(selected_girl); if ((g_Brothels.GetBrothel(g_CurrBrothel)->m_NumRooms - g_Brothels.GetBrothel(g_CurrBrothel)->m_NumGirls) == 0) { g_MessageQue.AddToQue(gettext("The current brothel has no more room.\nBuy a new one, get rid of some girls, or change the brothel you are currently managing."), 0); } else { sGirl* nextGirl = remove_selected_girl(); sGirl* tempGirl = g_Brothels.GetDungeon()->RemoveGirl(g_Brothels.GetDungeon()->GetGirl(g_Brothels.GetDungeon()->GetGirlPos(selected_girl))); g_Brothels.AddGirl(g_CurrBrothel, tempGirl); if (g_Brothels.GetDungeon()->GetNumGirls() == 0) { selected_girl = 0; g_WinManager.Pop(); } else selected_girl = nextGirl; } g_InitWin = true; return; } if (g_InterfaceEvents.CheckButton(senddungeon_id)) { ss.str(""); g_Brothels.GetGirlPos(g_CurrBrothel, selected_girl); // does she decide to fight back if (g_Brothels.FightsBack(selected_girl)) { bool win = true; sGang* gang = g_Gangs.GetGangOnMission(MISS_GUARDING); int count = 8; while (gang && win && count >= 0) { win = (g_Gangs.GangCombat(selected_girl, gang)); if (gang->m_Num == 0) gang = g_Gangs.GetGangOnMission(MISS_GUARDING); count--; if (count<0) win = true; } // Calculate combat between goons and girl if she decides to fight back if (win) { ss << gettext("She puts up a fight"); if (gang && gang->m_Num == 0) ss << gettext(", and the gang is completely wiped out"); ss << ". "; if (g_Brothels.PlayerCombat(selected_girl)) // fight with the player { // If girl wins she escapes and leaves the brothel ss << gettext("After defeating you as well, she escapes to the outside.\n"); ss << gettext("She will escape for good in 6 weeks if you don't send someone after her."); sGirl* nextGirl = remove_selected_girl(); sGirl* temp = selected_girl; if (selected_girl->m_DayJob == JOB_INDUNGEON) temp = g_Brothels.GetDungeon()->RemoveGirl(selected_girl); else if (selected_girl->m_InHouse) g_House.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InFarm) g_Farm.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InClinic) g_Clinic.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InCentre) g_Centre.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InArena) g_Arena.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InStudio) g_Studios.RemoveGirl(0, selected_girl, false); else g_Brothels.RemoveGirl(selected_girl->where_is_she, selected_girl, false); temp->m_RunAway = 6; temp->m_NightJob = temp->m_DayJob = JOB_RUNAWAY; g_Brothels.AddGirlToRunaways(temp); stringstream smess; smess << temp->m_Realname << gettext(" has run away"); g_MessageQue.AddToQue(smess.str(), 1); selected_girl = nextGirl; if (selected_girl == 0) g_WinManager.Pop(); } else // otherwise put her in the dungeon { int reason = (selected_girl->m_Spotted ? DUNGEON_GIRLSTEAL : DUNGEON_GIRLWHIM); sGirl* nextGirl = remove_selected_girl(); selected_girl->m_DayJob = selected_girl->m_NightJob = JOB_INDUNGEON; /* */if (selected_girl->m_InHouse) g_House.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InFarm) g_Farm.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InClinic) g_Clinic.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InCentre) g_Centre.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InArena) g_Arena.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InStudio) g_Studios.RemoveGirl(0, selected_girl, false); else g_Brothels.RemoveGirl(selected_girl->where_is_she, selected_girl, false); g_Brothels.GetDungeon()->AddGirl(selected_girl, reason); ss << gettext("However, you manage to defeat her yourself and place her unconscious body in the dungeon."); bool pop = false; /* */if (selected_girl->m_InHouse) if (g_House.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InFarm) if (g_Farm.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InClinic) if (g_Clinic.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InCentre) if (g_Centre.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InArena) if (g_Arena.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InStudio) if (g_Studios.GetNumGirls(0) == 0) pop = true; else if (g_Brothels.GetNumGirls(selected_girl->where_is_she) == 0) pop = true; if (pop) { selected_girl = 0; g_WinManager.Pop(); } else selected_girl = nextGirl; } } else // otherwise put her in the dungeon { ss << gettext("She puts up a fight "); if (gang && gang->m_Num == 0) ss << gettext("and the gang is wiped out, "); ss << gettext("but your goons manage to drag her unconscious to the dungeon."); int reason = (selected_girl->m_Spotted ? DUNGEON_GIRLSTEAL : DUNGEON_GIRLWHIM); sGirl* nextGirl = remove_selected_girl(); /* */if (selected_girl->m_InHouse) g_House.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InFarm) g_Farm.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InClinic) g_Clinic.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InCentre) g_Centre.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InArena) g_Arena.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InStudio) g_Studios.RemoveGirl(0, selected_girl, false); else g_Brothels.RemoveGirl(selected_girl->where_is_she, selected_girl, false); g_Brothels.GetDungeon()->AddGirl(selected_girl, reason); bool pop = false; /* */if (selected_girl->m_InHouse) if (g_House.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InFarm) if (g_Farm.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InClinic) if (g_Clinic.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InCentre) if (g_Centre.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InArena) if (g_Arena.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InStudio) if (g_Studios.GetNumGirls(0) == 0) pop = true; else if (g_Brothels.GetNumGirls(selected_girl->where_is_she) == 0) pop = true; if (pop) { selected_girl = 0; g_WinManager.Pop(); } else selected_girl = nextGirl; } } else { int reason = (selected_girl->m_Spotted ? DUNGEON_GIRLSTEAL : DUNGEON_GIRLWHIM); sGirl* nextGirl = remove_selected_girl(); /* */if (selected_girl->m_InHouse) g_House.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InFarm) g_Farm.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InClinic) g_Clinic.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InCentre) g_Centre.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InArena) g_Arena.RemoveGirl(0, selected_girl, false); else if (selected_girl->m_InStudio) g_Studios.RemoveGirl(0, selected_girl, false); else g_Brothels.RemoveGirl(selected_girl->where_is_she, selected_girl, false); g_Brothels.GetDungeon()->AddGirl(selected_girl, reason); ss << gettext("She goes quietly with a sullen look on her face."); bool pop = false; /* */if (selected_girl->m_InHouse) if (g_House.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InFarm) if (g_Farm.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InClinic) if (g_Clinic.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InCentre) if (g_Centre.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InArena) if (g_Arena.GetNumGirls(0) == 0) pop = true; else if (selected_girl->m_InStudio) if (g_Studios.GetNumGirls(0) == 0) pop = true; else if (g_Brothels.GetNumGirls(g_CurrBrothel) == 0) /* */ pop = true; if (pop) { selected_girl = 0; g_WinManager.Pop(); } else selected_girl = nextGirl; } g_InitWin = true; g_MessageQue.AddToQue(ss.str(), 0); return; } if (g_InterfaceEvents.CheckButton(interact_id)) { if (g_TalkCount > 0) { DirPath dp; eventrunning = true; if (selected_girl->m_DayJob != JOB_INDUNGEON) { int v[2] = { 1, -1 }; cTrigger* trig = 0; if (!(trig = selected_girl->m_Triggers.CheckForScript(TRIGGER_TALK, false, v))) // trigger any girl specific talk script { // no, so trigger the default one dp = dp << "Resources" << "Scripts" << "DefaultInteractDetails.script"; } else { // yes, so use that instead dp = DirPath(cfg.folders.characters().c_str()) << selected_girl->m_Name << trig->m_Script; } } else { int v[2] = { 0, -1 }; cTrigger* trig = 0; if (!(trig = selected_girl->m_Triggers.CheckForScript(TRIGGER_TALK, false, v))) // trigger any girl specific talk script { // no, so trigger the default one dp = dp << "Resources" << "Scripts" << "DefaultInteractDungeon.script"; } else { dp = DirPath(cfg.folders.characters().c_str()) << selected_girl->m_Name << trig->m_Script; } } cScriptManager script_manager; script_manager.Load(dp, selected_girl); if (!g_Cheats) g_TalkCount--; } g_InitWin = true; return; } if (g_InterfaceEvents.CheckButton(next_id)) { NextGirl(); } if (g_InterfaceEvents.CheckButton(prev_id)) { PrevGirl(); } }
void cScreenCentreManagement::check_events() { // no events means we can go home if (g_InterfaceEvents.GetNumEvents() == 0) return; // if it's the back button, pop the window off the stack and we're done if (g_InterfaceEvents.CheckButton(back_id)) { g_InitWin = true; g_WinManager.Pop(); return; } if (g_InterfaceEvents.CheckButton(viewdetails_id)) { ViewSelectedGirl(); } if (g_InterfaceEvents.CheckButton(day_id)) { DisableButton(day_id, true); DisableButton(night_id, false); Day0Night1 = SHIFT_DAY; RefreshSelectedJobType(); } if (g_InterfaceEvents.CheckButton(night_id)) { DisableButton(day_id, false); DisableButton(night_id, true); Day0Night1 = SHIFT_NIGHT; RefreshSelectedJobType(); } if (g_InterfaceEvents.CheckListbox(jobtypelist_id)) { selection = GetSelectedItemFromList(jobtypelist_id); if (selection == -1) EditTextItem("Nothing Selected", jobtypedesc_id); else { // populate Jobs listbox with jobs in the selected category RefreshJobList(); string jdmessage = g_Centre.m_JobManager.JobFilterDesc[selection]; if ((g_Centre.GetNumGirlsOnJob(g_CurrCentre, JOB_COUNSELOR, 0) < 1 && g_Centre.GetNumberPatients(0) > 0) || (g_Centre.GetNumGirlsOnJob(g_CurrCentre, JOB_COUNSELOR, 1) < 1 && g_Centre.GetNumberPatients(1) > 0)) { jdmessage += gettext("\n*** A Counselor is required to guide Rehab and Therapy patients. "); } EditTextItem(jdmessage, jobtypedesc_id); } } if (g_InterfaceEvents.CheckListbox(joblist_id)) { bool fulltime = g_CTRLDown; selection = GetSelectedItemFromList(joblist_id); if (selection != -1) { // first handle the descriptions EditTextItem(g_Centre.m_JobManager.JobDesc[selection], jobdesc_id); // Now assign the job to all the selected girls int pos = 0; int GSelection = GetNextSelectedItemFromList(girllist_id, 0, pos); while (GSelection != -1) { u_int new_job = selection; selected_girl = g_Centre.GetGirl(g_CurrCentre, GSelection); if (selected_girl) { int old_job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); // handle special job requirements and assign // if HandleSpecialJobs returns true, the job assignment was modified or cancelled if (g_Centre.m_JobManager.HandleSpecialJobs(g_CurrCentre, selected_girl, new_job, old_job, Day0Night1, fulltime)) { new_job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); SetSelectedItemInList(joblist_id, new_job, false); } // update the girl's listing to reflect the job change ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_DayJob]; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->DayJobColumn()); ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_NightJob]; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->NightJobColumn()); // refresh job worker counts for former job and current job SetSelectedItemText(joblist_id, old_job, g_Centre.m_JobManager.JobDescriptionCount(old_job, 0, Day0Night1, false, false, false, true)); SetSelectedItemText(joblist_id, new_job, g_Centre.m_JobManager.JobDescriptionCount(new_job, 0, Day0Night1, false, false, false, true)); } if (selected_girl->m_DayJob == JOB_REHAB) // `J` added { ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_DayJob] << " (" << 3 - selected_girl->m_WorkingDay << ")"; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->DayJobColumn()); } else if (selected_girl->m_YesterDayJob == JOB_REHAB && selected_girl->m_DayJob != JOB_REHAB && ((selected_girl->m_WorkingDay > 0) || selected_girl->m_PrevWorkingDay > 0)) { ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_DayJob] << " **"; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->DayJobColumn()); } if (selected_girl->m_NightJob == JOB_REHAB) // `J` added { ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_NightJob] << " (" << 3 - selected_girl->m_WorkingDay << ")"; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->NightJobColumn()); } else if (selected_girl->m_YesterNightJob == JOB_REHAB && selected_girl->m_NightJob != JOB_REHAB && ((selected_girl->m_WorkingDay > 0) || selected_girl->m_PrevWorkingDay > 0)) { ss.str(""); ss << g_Centre.m_JobManager.JobName[selected_girl->m_NightJob] << " **"; SetSelectedItemColumnText(girllist_id, GSelection, ss.str(), m_ListBoxes[girllist_id]->NightJobColumn()); } if (selected_girl && selected_girl->m_YesterDayJob == JOB_REHAB && new_job != JOB_REHAB && (selected_girl->m_WorkingDay > 0 || selected_girl->m_PrevWorkingDay > 0)) { // `J` added EditTextItem(g_Centre.m_JobManager.JobDesc[new_job] + "\n** This girl was in Rehab, if you send her somewhere else, she will have to start her Rehab over." , jobdesc_id); } GSelection = GetNextSelectedItemFromList(girllist_id, pos + 1, pos); } } else EditTextItem("Nothing Selected", jobdesc_id); } if (g_InterfaceEvents.CheckListbox(girllist_id)) { selection = GetSelectedItemFromList(girllist_id); if (selection != -1) { selected_girl = g_Centre.GetGirl(g_CurrCentre, selection); if (ListDoubleClicked(girllist_id)) ViewSelectedGirl(); // If double-clicked, try to bring up girl details DisableButton(freeslave_id, selected_girl->is_free()); DisableButton(viewdetails_id, false); RefreshSelectedJobType(); } else { DisableButton(freeslave_id, true); DisableButton(viewdetails_id, true); selected_girl = 0; selection = -1; } lastNum = -2; update_image(); return; } if (g_InterfaceEvents.CheckButton(freeslave_id)) { if (selected_girl) { if (IsMultiSelected(girllist_id)) { // multiple girls selected g_MessageQue.AddToQue("Are you sure you wish to give these girls their freedom?", 0); g_ChoiceManager.CreateChoiceBox(224, 112, 352, 384, 0, 2, 32, strlen("Keep as a slaves")); g_ChoiceManager.AddChoice(0, "Grant Freedom", 0); g_ChoiceManager.AddChoice(0, "Keep as a slaves", 1); g_ChoiceManager.SetActive(0); FreeGirl = true; } else // only one girl selected { if (GirlDead(selected_girl)) return; g_MessageQue.AddToQue("Are you sure you wish to give " + selected_girl->m_Realname + " her freedom?", 0); g_ChoiceManager.CreateChoiceBox(224, 112, 352, 384, 0, 2, 32, strlen("Keep as a slave")); g_ChoiceManager.AddChoice(0, "Grant Freedom", 0); g_ChoiceManager.AddChoice(0, "Keep as a slave", 1); g_ChoiceManager.SetActive(0); FreeGirl = true; } } return; } if (g_InterfaceEvents.CheckButton(transfer_id)) { g_InitWin = true; g_WinManager.Push(TransferGirls, &g_TransferGirls); return; } }
void cScreenGirlDetails::init() { if (selected_girl == 0) { g_WinManager.Pop(); g_InitWin = true; g_LogFile.write("ERROR - girl details screen, selected_girl is null"); /* * adding this because the game will crash if we * go past this point with a null girl * * Now as to why it was null in the first place ... * -- doc */ return; } g_CurrentScreen = SCREEN_GIRLDETAILS; if (!g_InitWin) return; Focused(); g_InitWin = false; //////////////////// if (selected_girl->health() <= 0) { // `J` instead of removing dead girls from the list which breaks the game, just skip past her in the list. NextGirl(); // `J` currently this prevents scrolling backwards past her - need to fix that. // selected_girl = remove_selected_girl(); if (selected_girl == 0) { g_WinManager.Pop(); g_InitWin = true; return; } } u_int job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); SetJob = true; EditTextItem(selected_girl->m_Realname, girlname_id); string detail; if (DetailLevel == 0) detail = g_Girls.GetDetailsString(selected_girl); else if (DetailLevel == 1) detail = g_Girls.GetMoreDetailsString(selected_girl); else detail = g_Girls.GetThirdDetailsString(selected_girl); EditTextItem(detail, girldesc_id); if (selected_girl) { if (lastsexact != -1) { PrepareImage(girlimage_id, selected_girl, lastsexact, true, ImageNum); lastsexact = -1; } else { if (selected_girl->m_newRandomFixed >= 0) { PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, false, selected_girl->m_newRandomFixed); } else { PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, true, ImageNum); } } } SliderRange(houseperc_id, 0, 100, g_Girls.GetStat(selected_girl, STAT_HOUSE), 10); ss.str(""); ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%"); EditTextItem(ss.str(), housepercval_id); ClearListBox(jobtypelist_id); // `J` Replacing accom buttons with slider if (accomdown_id != -1) DisableButton(accomdown_id, selected_girl->m_AccLevel < 1); if (accomup_id != -1) DisableButton(accomup_id, selected_girl->m_AccLevel > 9); if (accom_id != -1) { SliderRange(accom_id, 0, 9, selected_girl->m_AccLevel, 1); SliderMarker(accom_id, g_Girls.PreferredAccom(selected_girl)); } if (accomval_id != -1) { stringstream acc; acc << "Accommodation: " << g_Girls.Accommodation(SliderValue(accom_id)); if (cfg.debug.log_extradetails()) { int val = SliderValue(accom_id) - g_Girls.PreferredAccom(selected_girl); if (val != 0) acc << " ( " << (val > 0 ? "+" : "") << val << " )"; } EditTextItem(acc.str(), accomval_id); } DisableButton(interact_id, (g_TalkCount <= 0)); DisableButton(takegold_id, (selected_girl->m_Money <= 0)); SetCheckBox(antipreg_id, (selected_girl->m_UseAntiPreg)); bool InMovieStudio = (selected_girl->m_InStudio); bool InArena = (selected_girl->m_InArena); bool InCentre = (selected_girl->m_InCentre); bool InClinic = (selected_girl->m_InClinic); bool InHouse = (selected_girl->m_InHouse); bool InFarm = (selected_girl->m_InFarm); bool InDungeon = (selected_girl->m_DayJob == JOB_INDUNGEON); DisableButton(reldungeon_id, !InDungeon); DisableButton(senddungeon_id, InDungeon); // Disable dungeon if selected girl is in a non-brothel building // if (InMovieStudio || InArena || InCentre || InClinic || InFarm || InHouse) // { // DisableButton(senddungeon_id, true); // } if (InArena) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_ARENASTAFF, g_Arena.m_JobManager.JobFilterName[JOBFILTER_ARENASTAFF]); AddToListBox(jobtypelist_id, JOBFILTER_ARENA, g_Arena.m_JobManager.JobFilterName[JOBFILTER_ARENA]); RefreshJobList(); if (job >= g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENA] && job < g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENA + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_ARENA); else // if (job >= g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENASTAFF] && job < g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENASTAFF + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_ARENASTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InClinic) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_CLINIC, g_Clinic.m_JobManager.JobFilterName[JOBFILTER_CLINIC]); AddToListBox(jobtypelist_id, JOBFILTER_CLINICSTAFF, g_Clinic.m_JobManager.JobFilterName[JOBFILTER_CLINICSTAFF]); RefreshJobList(); if (job >= g_Clinic.m_JobManager.JobFilterIndex[JOBFILTER_CLINIC] && job < g_Clinic.m_JobManager.JobFilterIndex[JOBFILTER_CLINIC + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_CLINIC); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_CLINICSTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InCentre) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COMMUNITYCENTRE]); AddToListBox(jobtypelist_id, JOBFILTER_COUNSELINGCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COUNSELINGCENTRE]); RefreshJobList(); if (job >= g_Centre.m_JobManager.JobFilterIndex[JOBFILTER_COUNSELINGCENTRE] && job < g_Centre.m_JobManager.JobFilterIndex[JOBFILTER_COUNSELINGCENTRE + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_COUNSELINGCENTRE); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InHouse) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_HOUSE, g_House.m_JobManager.JobFilterName[JOBFILTER_HOUSE]); SetSelectedItemInList(jobtypelist_id, JOBFILTER_HOUSE); RefreshJobList(); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InMovieStudio) { Day0Night1 = SHIFT_NIGHT; ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_STUDIOCREW, g_Studios.m_JobManager.JobFilterName[JOBFILTER_STUDIOCREW]); AddToListBox(jobtypelist_id, JOBFILTER_MOVIESTUDIO, g_Studios.m_JobManager.JobFilterName[JOBFILTER_MOVIESTUDIO]); RefreshJobList(); if (job >= g_Studios.m_JobManager.JobFilterIndex[JOBFILTER_MOVIESTUDIO] && job < g_Studios.m_JobManager.JobFilterIndex[JOBFILTER_MOVIESTUDIO + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_MOVIESTUDIO); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_STUDIOCREW); HideButton(day_id, true); HideButton(night_id, true); } else if (InFarm) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_FARMSTAFF, g_Farm.m_JobManager.JobFilterName[JOBFILTER_FARMSTAFF]); AddToListBox(jobtypelist_id, JOBFILTER_LABORERS, g_Farm.m_JobManager.JobFilterName[JOBFILTER_LABORERS]); AddToListBox(jobtypelist_id, JOBFILTER_PRODUCERS, g_Farm.m_JobManager.JobFilterName[JOBFILTER_PRODUCERS]); RefreshJobList(); if (job >= g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_LABORERS] && job < g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_LABORERS + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_LABORERS); else if (job >= g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_PRODUCERS] && job < g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_PRODUCERS + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_PRODUCERS); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_FARMSTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (!InDungeon) { // if not in dungeon, set up job lists // add the job filters // for(int i=0; i<NUMJOBTYPES; i++) // loop through all job types for (unsigned int i = 0; i <= JOBFILTER_BROTHEL; i++) // temporary limit to job types shown { AddToListBox(jobtypelist_id, i, g_Brothels.m_JobManager.JobFilterName[i]); } // set the job filter int jobtype = 0; for (unsigned int i = 0; i < NUMJOBTYPES; i++) { if (job >= g_Brothels.m_JobManager.JobFilterIndex[i] && job < g_Brothels.m_JobManager.JobFilterIndex[i + 1]) { jobtype = i; break; } } SetSelectedItemInList(jobtypelist_id, jobtype); RefreshJobList(); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else { // if in dungeon, effectively disable job lists ClearListBox(joblist_id); AddToListBox(jobtypelist_id, -1, gettext("Languish in dungeon")); HideButton(day_id, true); HideButton(night_id, true); } ClearListBox(traitlist_id); for (int i = 0; i < MAXNUM_TRAITS; i++) { if (selected_girl->m_Traits[i]) { stringstream st; st << selected_girl->m_Traits[i]->m_Name; if (selected_girl->m_TempTrait[i] > 0) st << " (" << selected_girl->m_TempTrait[i] << ")"; AddToListBox(traitlist_id, i, g_Traits.GetTranslateName(st.str())); } } EditTextItem("", traitdesc_id); }
void cScreenCentreManagement::init() { if (FreeGirl) { if (g_ChoiceManager.GetChoice(0) == 0) { vector<int> girl_array; GetSelectedGirls(&girl_array); // get and sort array of girls for (int i = girl_array.size(); i--> 0;) // OK, we have the array, now step through it backwards { selected_girl = g_Centre.GetGirl(g_CurrCentre, girl_array[i]); if (GirlDead(selected_girl) || !selected_girl->is_slave()) continue; // if dead or not a slave, can't free her if (selected_girl) { selected_girl->m_States &= ~(1 << STATUS_SLAVE); The_Player->disposition(5); g_Girls.UpdateStat(selected_girl, STAT_PCLOVE, 10); g_Girls.UpdateStat(selected_girl, STAT_PCFEAR, -20); g_Girls.UpdateStat(selected_girl, STAT_PCHATE, -25); g_Girls.UpdateStat(selected_girl, STAT_OBEDIENCE, 10); g_Girls.UpdateStat(selected_girl, STAT_HAPPINESS, 70); selected_girl->m_AccLevel = cfg.initial.girls_accom(); selected_girl->m_Stats[STAT_HOUSE] = cfg.initial.girls_house_perc(); g_InitWin = true; } } } g_ChoiceManager.Free(); FreeGirl = false; } g_CurrentScreen = SCREEN_CENTRE; if (!g_InitWin) return; Focused(); g_InitWin = false; //////////////////// selection = GetSelectedItemFromList(girllist_id); string centre; centre += g_Centre.GetName(g_CurrCentre); EditTextItem(centre, curcentre_id); //selected_girl = 0; // clear the lists ClearListBox(girllist_id); ClearListBox(jobtypelist_id); // add the job filters // for(int i=0; i<NUMJOBTYPES; i++) // loop through all job types AddToListBox(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COMMUNITYCENTRE]); AddToListBox(jobtypelist_id, JOBFILTER_COUNSELINGCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COUNSELINGCENTRE]); RefreshJobList(); SetSelectedItemInList(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE); //get a list of all the column names, so we can find which data goes in that column vector<string> columnNames; m_ListBoxes[girllist_id]->GetColumnNames(columnNames); int numColumns = columnNames.size(); string* Data = new string[numColumns]; // Add girls to list for (int i = 0; i<g_Centre.GetNumGirls(g_CurrCentre); i++) { sGirl* gir = g_Centre.GetGirl(g_CurrCentre, i); if (selected_girl == gir) selection = i; unsigned int item_color = COLOR_BLUE; if (g_Girls.GetStat(gir, STAT_HEALTH) <= 30 || g_Girls.GetStat(gir, STAT_TIREDNESS) >= 80 || g_Girls.GetStat(gir, STAT_HAPPINESS) <= 30) item_color = COLOR_RED; gir->OutputGirlRow(Data, columnNames); AddToListBox(girllist_id, i, Data, numColumns, item_color); } delete[] Data; lastNum = -1; g_InitWin = false; if (selection >= 0) { while (selection > GetListBoxSize(girllist_id) && selection != -1) selection--; } if (selection >= 0) SetSelectedItemInList(girllist_id, selection); else SetSelectedItemInList(girllist_id, 0); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); update_image(); }