Exemplo n.º 1
0
void CSpriteTrail::SetSkybox( const Vector &vecSkyboxOrigin, float flSkyboxScale )
{
	m_flTextureRes /= m_flSkyboxScale;
	m_flMinFadeLength *= m_flSkyboxScale;
	m_flStartWidth *= m_flSkyboxScale;
	m_flEndWidth *= m_flSkyboxScale;
	m_flStartWidthVariance *= m_flSkyboxScale;

	m_vecSkyboxOrigin = vecSkyboxOrigin;
	m_flSkyboxScale = flSkyboxScale;

	m_flTextureRes *= m_flSkyboxScale;
	m_flMinFadeLength /= m_flSkyboxScale;
	m_flStartWidth /= m_flSkyboxScale;
	m_flEndWidth /= m_flSkyboxScale;
	m_flStartWidthVariance /= m_flSkyboxScale;

	if ( IsInSkybox() )
	{
		AddEFlags( EFL_IN_SKYBOX ); 
	}
	else
	{
		RemoveEFlags( EFL_IN_SKYBOX ); 
	}
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : check - 
//-----------------------------------------------------------------------------
void C_BaseEntity::SetCheckUntouch( bool check )
{
	// Invalidate touchstamp
	if ( check )
	{
		touchStamp++;
		AddEFlags( EFL_CHECK_UNTOUCH );
	}
	else
	{
		RemoveEFlags( EFL_CHECK_UNTOUCH );
	}
}
Exemplo n.º 3
0
//-----------------------------------------------------------------------------
// Purpose: This think function should be called at the time when the HeadcrabCanister 
//          will be leaving the skybox and entering the world.
//-----------------------------------------------------------------------------
void CEnvHeadcrabCanister::HeadcrabCanisterSkyboxThink( void )
{
	// Use different position computation
	m_Shared.ConvertFromSkyboxToWorld();

	Vector vecEndPosition;
	QAngle vecEndAngles;
	m_Shared.GetPositionAtTime( gpGlobals->curtime, vecEndPosition, vecEndAngles );
	UTIL_SetOrigin( this, vecEndPosition );
	SetAbsAngles( vecEndAngles );
	RemoveEFlags( EFL_IN_SKYBOX );

	// Switch to the actual-scale model
	SetupWorldModel();

	// Futz with the smoke trail to get it working across the boundary
	m_hTrail->SetSkybox( vec3_origin, 1.0f );

	// Now we start looking for collisions
	SetThink( &CEnvHeadcrabCanister::HeadcrabCanisterWorldThink );
	SetNextThink( gpGlobals->curtime + 0.01f );
}