void SinglePlayerBattle::SendHostInfo( HostInfo update )
{
  if ( (update & HI_StartType) != 0 ) m_sptab.UpdateMinimap();
  if ( (update & HI_Restrictions) != 0 ) m_sptab.ReloadRestrictions();
  if ( (update & HI_Map_Changed) != 0 )
  {
	LoadMap();
    m_sptab.ReloadMapOptContrls();
	Update(  wxFormat(_T("%d_%s") ) % OptionsWrapper::PrivateOptions % _T("mapname") );
  }
  if ( (update & HI_Mod_Changed) != 0 )
  {
    RemoveUnfittingBots();
	LoadMod();
    wxString presetname = sett().GetModDefaultPresetName( GetHostModName() );
    if ( !presetname.IsEmpty() )
    {
      LoadOptionsPreset( presetname );
      SendHostInfo( HI_Send_All_opts );
    }
    m_sptab.ReloadModOptContrls();
	Update(  wxFormat(_T("%d_%s") ) % OptionsWrapper::PrivateOptions % _T("modname") );
  }
  if ( (update & HI_Send_All_opts) != 0 )
  {
    for ( int i = 0; i < (int)OptionsWrapper::LastOption; i++)
    {
      const std::map<wxString,wxString>& options = CustomBattleOptions().getOptionsMap( (OptionsWrapper::GameOption)i );
      for ( std::map<wxString,wxString>::const_iterator itor = options.begin(); itor != options.end(); ++itor )
      {
		Update(  wxFormat(_T("%d_%s") ) % i % itor->first );
      }
    }
  }
}
Exemplo n.º 2
0
void SinglePlayerBattle::SendHostInfo( HostInfo update )
{
  if ( (update & HI_StartType) != 0 ) m_sptab.UpdateMinimap();
  if ( (update & HI_Restrictions) != 0 ) m_sptab.ReloadRestrictions();
  if ( (update & HI_Map_Changed) != 0 )
  {
	LoadMap();
    m_sptab.ReloadMapOptContrls();
	Update(  wxFormat(_T("%d_%s") ) % LSL::OptionsWrapper::PrivateOptions % _T("mapname") );
  }
  if ( (update & HI_Mod_Changed) != 0 )
  {
    RemoveUnfittingBots();
	LoadMod();
    wxString presetname = sett().GetModDefaultPresetName( GetHostModName() );
    if ( !presetname.IsEmpty() )
    {
      LoadOptionsPreset( presetname );
      SendHostInfo( HI_Send_All_opts );
    }
    m_sptab.ReloadModOptContrls();
	Update(  wxFormat(_T("%d_%s") ) % LSL::OptionsWrapper::PrivateOptions % _T("modname") );
  }
  if ( (update & HI_Send_All_opts) != 0 )
  {
    for ( int i = 0; i < (int)LSL::OptionsWrapper::LastOption; i++)
    {
      for (const auto pair : CustomBattleOptions().getOptionsMap( (LSL::OptionsWrapper::GameOption)i))
      {
        Update(  wxFormat(_T("%d_%s") ) % i % pair.first );
      }
    }
  }
}
void SinglePlayerBattle::SendHostInfo(HostInfo update)
{
	if ((update & HI_StartType) != 0)
		m_sptab.UpdateMinimap();
	if ((update & HI_Restrictions) != 0)
		m_sptab.ReloadRestrictions();
	if ((update & HI_Map_Changed) != 0) {
		LoadMap();
		m_sptab.ReloadMapOptContrls();
	}
	if ((update & HI_Game_Changed) != 0) {
		RemoveUnfittingBots();
		LoadGame();
		wxString presetname = sett().GetModDefaultPresetName(TowxString(GetHostGameName()));
		if (!presetname.IsEmpty()) {
			LoadOptionsPreset(STD_STRING(presetname));
			SendHostInfo(HI_Send_All_opts);
		}
		m_sptab.ReloadModOptContrls();
	}
}