void TApplication::paintEvent(QPaintEvent*) { RenderToFBO(); Q_ASSERT(Fbo && "FBO not initialized"); QPainter p(this); QImage img = Fbo->toImage(); p.drawImage(0, 0, img); }
bool CRendererVDPAU::RenderHook(int idx) { UpdateVideoFilter(); if (m_format == RENDER_FMT_VDPAU_420) { switch(m_renderQuality) { case RQ_LOW: case RQ_SINGLEPASS: if (m_currentField == FIELD_FULL) RenderProgressiveWeave(idx, m_currentField); else RenderSinglePass(idx, m_currentField); VerifyGLState(); break; case RQ_MULTIPASS: if (m_currentField == FIELD_FULL) RenderProgressiveWeave(idx, m_currentField); else { RenderToFBO(idx, m_currentField); RenderFromFBO(); } VerifyGLState(); break; } } else { RenderRGB(idx, m_currentField); } YUVBUFFER &buf = m_buffers[idx]; if (buf.hwDec) { ((VDPAU::CVdpauRenderPicture*)buf.hwDec)->Sync(); } return true; }