Exemplo n.º 1
0
TextArea::TextArea(Color hitextcolor, Color initcolor, Color lowtextcolor)
{
	keeplines = 100;
	rows = 0;
	startrow = 0;
	minrow = 0;
	Cursor = NULL;
	CurPos = 0;
	CurLine = 0;
	seltext = -1;
	Value = 0xffffffff;
	ResetEventHandler( TextAreaOnChange );
	ResetEventHandler( TextAreaOutOfText );
	PortraitResRef[0]=0;
	palette = core->CreatePalette( hitextcolor, lowtextcolor );
	initpalette = core->CreatePalette( initcolor, lowtextcolor );
	Color tmp = {
		hitextcolor.b, hitextcolor.g, hitextcolor.r, 0
	};
	selected = core->CreatePalette( tmp, lowtextcolor );
	tmp.r = 255;
	tmp.g = 152;
	tmp.b = 102;
	lineselpal = core->CreatePalette( tmp, lowtextcolor );
	InternalFlags = 1;
	//Drop Capitals means initials on!
	core->GetDictionary()->Lookup("Drop Capitals", InternalFlags);
	if (InternalFlags) {
		InternalFlags = TA_INITIALS;
	}
}
Exemplo n.º 2
0
MapControl::MapControl(void)
{
	if (core->HasFeature(GF_IWD_MAP_DIMENSIONS) ) {
		MAP_DIV=4;
		MAP_MULT=32;
	} else {
		MAP_DIV=3;
		MAP_MULT=32;
	}

	LinkedLabel = NULL;
	ScrollX = 0;
	ScrollY = 0;
	NotePosX = 0;
	NotePosY = 0;
	mouseIsDown = false;
	mouseIsDragging = false;
	Changed = true;
	convertToGame = true;
	memset(Flag,0,sizeof(Flag) );

	// initialize var and event callback to no-ops
	VarName[0] = 0;
	ResetEventHandler( MapControlOnPress );
	ResetEventHandler( MapControlOnRightPress );
	ResetEventHandler( MapControlOnDoublePress );

	MyMap = core->GetGame()->GetCurrentArea();
	if (MyMap->SmallMap) {
		MapMOS = MyMap->SmallMap;
		MapMOS->acquire();
	} else
		MapMOS = NULL;
}
Exemplo n.º 3
0
Button::Button()
{
	Unpressed = Pressed = Selected = Disabled = NULL;
	State = IE_GUI_BUTTON_UNPRESSED;
	ResetEventHandler( ButtonOnPress );
	ResetEventHandler( ButtonOnDoublePress );
	ResetEventHandler( ButtonOnShiftPress );
	ResetEventHandler( ButtonOnRightPress );
	ResetEventHandler( ButtonOnDragDrop );
	ResetEventHandler( ButtonOnDrag );
	ResetEventHandler( MouseEnterButton );
	ResetEventHandler( MouseLeaveButton );
	ResetEventHandler( MouseOverButton );
	//Text = ( char * ) calloc( 64, sizeof(char) );
	Text = NULL;
	hasText = false;
	font = core->GetButtonFont();
	normal_palette = NULL;
	disabled_palette = font->GetPalette()->Copy();
	for (int i = 0; i < 256; i++) {
		disabled_palette->col[i].r = ( disabled_palette->col[i].r * 2 ) / 3;
		disabled_palette->col[i].g = ( disabled_palette->col[i].g * 2 ) / 3;
		disabled_palette->col[i].b = ( disabled_palette->col[i].b * 2 ) / 3;
	}
	Flags = IE_GUI_BUTTON_NORMAL;
	ToggleState = false;
	Picture = NULL;
	Clipping = 1.0;
	memset(&SourceRGB,0,sizeof(SourceRGB));
	memset(&DestRGB,0,sizeof(DestRGB));
	memset( borders, 0, sizeof( borders ));
	starttime = 0;
}
Exemplo n.º 4
0
WorldMapControl::WorldMapControl(const char *font, int direction)
{
	ScrollX = 0;
	ScrollY = 0;
	MouseIsDown = false;
	Changed = true;
	Area = NULL;
	Value = direction;
	Game* game = core->GetGame();
	WorldMap* worldmap = core->GetWorldMap();
	CopyResRef(currentArea, game->CurrentArea);
	int entry = core->GetAreaAlias(currentArea);
	if (entry >= 0) {
		WMPAreaEntry *m = worldmap->GetEntry(entry);
		CopyResRef(currentArea, m->AreaResRef);
	}

	//if there is no trivial area, look harder
	if (!worldmap->GetArea(currentArea, (unsigned int &) entry) && 
		core->HasFeature(GF_FLEXIBLE_WMAP) ) {
		WMPAreaEntry *m = worldmap->FindNearestEntry(currentArea, (unsigned int &) entry);
		if (m) {
			CopyResRef(currentArea, m->AreaResRef);
		}
	}

	//this also updates visible locations
	worldmap->CalculateDistances(currentArea, Value);
	
	// alpha bit is unfortunately ignored
	if (font[0]) {
		ftext = core->GetFont(font);
	} else {
		ftext = NULL;
	}

	// initialize label colors
	// NOTE: it would be better to initialize these colors from
	//   some 2da file
	Color normal = { 0xf0, 0xf0, 0xf0, 0xff };
	Color selected = { 0xf0, 0x80, 0x80, 0xff };
	Color notvisited = { 0x80, 0x80, 0xf0, 0xff };
	Color black = { 0x00, 0x00, 0x00, 0x00 };

	pal_normal = core->CreatePalette ( normal, black );
	pal_selected = core->CreatePalette ( selected, black );
	pal_notvisited = core->CreatePalette ( notvisited, black );


	ResetEventHandler( WorldMapControlOnPress );
	ResetEventHandler( WorldMapControlOnEnter );
}
Exemplo n.º 5
0
//setting up the textarea for smooth scrolling, the first
//TEXTAREA_OUTOFTEXT callback is called automatically
void TextArea::SetupScroll(unsigned long tck)
{
	SetPreservedRow(0);
	smooth = ftext->maxHeight;
	startrow = 0;
	ticks = tck;
	//clearing the textarea
	Clear();
	unsigned int i = (unsigned int) (Height/smooth);
	while (i--) {
		char *str = (char *) malloc(1);
		str[0]=0;
		lines.push_back(str);
		lrows.push_back(0);
	}
	i = (unsigned int) lines.size();
	Flags |= IE_GUI_TEXTAREA_SMOOTHSCROLL;
	GetTime( starttime );
	if (RunEventHandler( TextAreaOutOfText )) {
		//event handler destructed this object?
		return;
	}
	if (i==lines.size()) {
		ResetEventHandler( TextAreaOutOfText );
		return;
	}
	//recalculates rows
	AppendText("\n",-1);
}
Exemplo n.º 6
0
Label::Label(Font* font)
{
	this->font = font;
	Buffer = NULL;
	useRGB = false;
	ResetEventHandler( LabelOnPress );

	Alignment = IE_FONT_ALIGN_CENTER|IE_FONT_ALIGN_MIDDLE;
	palette = NULL;
}
Exemplo n.º 7
0
TextEdit::TextEdit(const Region& frame, unsigned short maxLength, unsigned short px, unsigned short py)
	: Control(frame)
{
	ControlType = IE_GUI_EDIT;
	max = maxLength;
	FontPosX = px;
	FontPosY = py;
	Alignment = IE_FONT_ALIGN_MIDDLE | IE_FONT_ALIGN_LEFT;
	font = NULL;
	Cursor = NULL;
	Back = NULL;
	CurPos = 0;
	Text.reserve(max);
	ResetEventHandler( EditOnChange );
	ResetEventHandler( EditOnDone );
	ResetEventHandler( EditOnCancel );
	//Original engine values
	//Color white = {0xc8, 0xc8, 0xc8, 0x00}, black = {0x3c, 0x3c, 0x3c, 0x00};
	palette = new Palette( ColorWhite, ColorBlack );
}
Exemplo n.º 8
0
ScrollBar::ScrollBar(void)
{
	Pos = 0;
	Value = 10;
	State = 0;
	ResetEventHandler( ScrollBarOnChange );
	ta = NULL;
	for(int i=0;i<SB_RES_COUNT;i++)  {
		Frames[i]=NULL;
	}
}
Exemplo n.º 9
0
Label::Label(const Region& frame, Font* font, const String& string)
	: Control(frame)
{
	ControlType = IE_GUI_LABEL;
	this->font = font;
	useRGB = false;
	ResetEventHandler( LabelOnPress );
	palette = NULL;

	SetAlignment(IE_FONT_ALIGN_CENTER|IE_FONT_ALIGN_MIDDLE);
	SetText(string);
}
Exemplo n.º 10
0
Progressbar::Progressbar(const Region& frame, unsigned short KnobStepsCount, bool Clear)
	: Control(frame)
{
	ControlType = IE_GUI_PROGRESSBAR;
	BackGround = NULL;
	BackGround2 = NULL;
	this->Clear = Clear;
	this->KnobStepsCount = KnobStepsCount;
	PBarAnim = NULL;
	PBarCap = NULL;
	KnobXPos = KnobYPos = 0;
	CapXPos = CapYPos = 0;
	ResetEventHandler( EndReached );
}
Exemplo n.º 11
0
Slider::Slider(short KnobXPos, short KnobYPos, short KnobStep,
	unsigned short KnobStepsCount, bool Clear)
{
	this->KnobXPos = KnobXPos;
	this->KnobYPos = KnobYPos;
	this->KnobStep = KnobStep;
	this->KnobStepsCount = KnobStepsCount;
	Knob = NULL;
	GrabbedKnob = NULL;
	BackGround = NULL;
	this->Clear = Clear;
	ResetEventHandler( SliderOnChange );
	State = IE_GUI_SLIDER_KNOB;
	Pos = 0;
	Value = 1;
}
Exemplo n.º 12
0
Button::Button(Region& frame)
	: Control(frame),
	buttonImages()
{
	ControlType = IE_GUI_BUTTON;
	State = IE_GUI_BUTTON_UNPRESSED;
	ResetEventHandler( ButtonOnPress );
	ResetEventHandler( ButtonOnDoublePress );
	ResetEventHandler( ButtonOnShiftPress );
	ResetEventHandler( ButtonOnRightPress );
	ResetEventHandler( ButtonOnDragDrop );
	ResetEventHandler( ButtonOnDrag );
	ResetEventHandler( MouseEnterButton );
	ResetEventHandler( MouseLeaveButton );
	ResetEventHandler( MouseOverButton );
	//Text = ( char * ) calloc( 64, sizeof(char) );
	Text = NULL;
	hasText = false;
	font = core->GetButtonFont();
	normal_palette = NULL;
	disabled_palette = font->GetPalette()->Copy();
	for (int i = 0; i < 256; i++) {
		disabled_palette->col[i].r = ( disabled_palette->col[i].r * 2 ) / 3;
		disabled_palette->col[i].g = ( disabled_palette->col[i].g * 2 ) / 3;
		disabled_palette->col[i].b = ( disabled_palette->col[i].b * 2 ) / 3;
	}
	Flags = IE_GUI_BUTTON_NORMAL;
	ToggleState = false;
	Picture = NULL;
	Clipping = 1.0;
	memset(&SourceRGB,0,sizeof(SourceRGB));
	memset(&DestRGB,0,sizeof(DestRGB));
	memset( borders, 0, sizeof( borders ));
	starttime = 0;
	Anchor.null();
	PushOffset = Point(2, 2);
}
Exemplo n.º 13
0
void TextArea::Draw(unsigned short x, unsigned short y)
{
	/** Don't come back recursively */
	if (InternalFlags&TA_BITEMYTAIL) {
		return;
	}
	int tx=x+XPos;
	int ty=y+YPos;
	Region clip( tx, ty, Width, Height );
	Video *video = core->GetVideoDriver();

	if (Flags&IE_GUI_TEXTAREA_SPEAKER) {
		if (AnimPicture) {
			video->BlitSprite(AnimPicture, tx,ty, true, &clip);
			clip.x+=AnimPicture->Width;
			clip.w-=AnimPicture->Width;
		}
	}

	//this might look better in GlobalTimer
	//or you might want to change the animated button to work like this
	if (Flags &IE_GUI_TEXTAREA_SMOOTHSCROLL)
	{
		unsigned long thisTime;

		GetTime( thisTime);
		if (thisTime>starttime) {
			starttime = thisTime+ticks;
			smooth--;
			while (smooth<=0) {
				smooth+=ftext->maxHeight;
				if (startrow<rows) {
					startrow++;
				}
			}

			/** Forcing redraw of whole screen before drawing text*/
			Owner->Invalidate();
			InternalFlags |= TA_BITEMYTAIL;
			Owner->DrawWindow();
			InternalFlags &= ~TA_BITEMYTAIL;
		}
	}

	if (!Changed && !(Owner->Flags&WF_FLOAT) ) {
		return;
	}
	Changed = false;

	if (XPos == 65535) {
		return;
	}
	size_t linesize = lines.size();
	if (linesize == 0) {
		return;
	}

	//smooth vertical scrolling up
	if (Flags & IE_GUI_TEXTAREA_SMOOTHSCROLL) {
		clip.y+=smooth;
		clip.h-=smooth;
	}

	//if textarea is 'selectable' it actually means, it is a listbox
	//in this case the selected value equals the line number
	//if it is 'not selectable' it can still have selectable lines
	//but then it is like the dialog window in the main game screen:
	//the selected value is encoded into the line
	if (!(Flags & IE_GUI_TEXTAREA_SELECTABLE) ) {
		char* Buffer = (char *) malloc( 1 );
		Buffer[0] = 0;
		int len = 0;
		int lastlen = 0;
		for (size_t i = 0; i < linesize; i++) {
			if (strnicmp( "[s=", lines[i], 3 ) == 0) {
				int tlen;
				unsigned long idx, acolor, bcolor;
				char* rest;
				idx = strtoul( lines[i] + 3, &rest, 0 );
				if (*rest != ',')
					goto notmatched;
				acolor = strtoul( rest + 1, &rest, 16 );
				if (*rest != ',')
					goto notmatched;
				bcolor = strtoul( rest + 1, &rest, 16 );
				if (*rest != ']')
					goto notmatched;
				tlen = (int)(strstr( rest + 1, "[/s]" ) - rest - 1);
				if (tlen < 0)
					goto notmatched;
				len += tlen + 23;
				Buffer = (char *) realloc( Buffer, len + 2 );
				if (seltext == (int) i) {
					sprintf( Buffer + lastlen, "[color=%6.6lX]%.*s[/color]",
						acolor, tlen, rest + 1 );
				} else {
					sprintf( Buffer + lastlen, "[color=%6.6lX]%.*s[/color]",
						bcolor, tlen, rest + 1 );
				}
			} else {
				notmatched:
				len += ( int ) strlen( lines[i] ) + 1;
				Buffer = (char *) realloc( Buffer, len + 2 );
				memcpy( &Buffer[lastlen], lines[i], len - lastlen );
			}
			lastlen = len;
			if (i != linesize - 1) {
				Buffer[lastlen - 1] = '\n';
				Buffer[lastlen] = 0;
			}
		}
		video->SetClipRect( &clip );

		int pos;

		if (startrow==CurLine) {
			pos = CurPos;
		} else {
			pos = -1;
		}
		ftext->PrintFromLine( startrow, clip,
			( unsigned char * ) Buffer, palette,
			IE_FONT_ALIGN_LEFT, finit, Cursor, pos );
		free( Buffer );
		video->SetClipRect( NULL );
		//streaming text
		if (linesize>50) {
			//the buffer is filled enough
			return;
		}
		if (core->GetAudioDrv()->IsSpeaking() ) {
			//the narrator is still talking
			return;
		}
		if (RunEventHandler( TextAreaOutOfText )) {
			return;
		}
		if (linesize==lines.size()) {
			ResetEventHandler( TextAreaOutOfText );
			return;
		}
		AppendText("\n",-1);
		return;
	}
	// normal scrolling textarea
	int rc = 0;
	int sr = startrow;
	unsigned int i;
	int yl;
	for (i = 0; i < linesize; i++) {
		if (rc + lrows[i] <= sr) {
			rc += lrows[i];
			continue;
		}
		sr -= rc;
		Palette* pal = NULL;
		if (seltext == (int) i)
			pal = selected;
		else if (Value == i)
			pal = lineselpal;
		else
			pal = palette;
		ftext->PrintFromLine( sr, clip,
			( unsigned char * ) lines[i], pal,
			IE_FONT_ALIGN_LEFT, finit, NULL );
		yl = ftext->size[1].h*(lrows[i]-sr);
		clip.y+=yl;
		clip.h-=yl;
		break;
	}
	for (i++; i < linesize; i++) {
		Palette* pal = NULL;
		if (seltext == (int) i)
			pal = selected;
		else if (Value == i)
			pal = lineselpal;
		else
			pal = palette;
		ftext->Print( clip, ( unsigned char * ) lines[i], pal,
			IE_FONT_ALIGN_LEFT, true );
		yl = ftext->size[1].h*lrows[i];
		clip.y+=yl;
		clip.h-=yl;

	}
}