Exemplo n.º 1
0
//=========================================================
// Materialize - make a CBasePlayerItem visible and tangible
//=========================================================
void CBasePlayerItem::Materialize( void )
{
	if ( pev->effects & EF_NODRAW )
	{
		// changing from invisible state to visible.
		EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "items/suitchargeok1.wav", 1, ATTN_NORM, 0, 150 );
		pev->effects &= ~EF_NODRAW;
		pev->effects |= EF_MUZZLEFLASH;
	}

	pev->solid = SOLID_TRIGGER;

	UTIL_SetOrigin( pev, pev->origin );// link into world.
	SetTouch (DefaultTouch);
	ResetThink( );

}
void CASW_Target_Dummy::Spawn()
{
	BaseClass::Spawn();
	
	//SetModelName( AllocPooledString( ASW_TARGET_DUMMY_MODEL ) );
	
	Precache();
	SetModel( ASW_TARGET_DUMMY_MODEL );
	SetMoveType( MOVETYPE_NONE );
	SetSolid( SOLID_VPHYSICS );
	SetCollisionGroup( COLLISION_GROUP_NONE ); //COLLISION_GROUP_DEBRIS );
	m_takedamage = DAMAGE_YES;
	m_iHealth = 100;
	m_iMaxHealth = m_iHealth;	

	AddFlag( FL_STATICPROP );
	VPhysicsInitStatic();

	ResetThink();
}