static int RunInit() { // Try to run with sound RunReset(); return 0; }
static int RunInit() { // Try to run with sound DSoundGetNextSound=RunGetNextSound; AudSoundPlay(); RunReset(); GetInput(); return 0; }
static int RunInit() { // Try to run with sound AudSetCallback(RunGetNextSound); AudSoundPlay(); RunReset(); return 0; }
static int RunInit() { // Try to run with sound if (bSoundOn) { AudSetCallback(RunGetNextSound); AudSoundPlay(); } else { bAudOkay=0; AudSetCallback(NULL); } RunReset(); return 0; }
int DrvInit(int nDrvNum, bool bRestore) { DrvExit(); // Make sure exitted // AudSoundInit(); // Init Sound (not critical if it fails) nBurnSoundRate = 0; // Assume no sound pBurnSoundOut = NULL; // if (bAudOkay) { // nBurnSoundRate = nAudSampleRate; // nBurnSoundLen = nAudSegLen; // } nBurnDrvSelect[0] = nDrvNum; // Set the driver number // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); // GameInpInit(); // Init game input // ConfigGameLoad(true); // InputMake(true); // GameInpDefault(); SndInit(); if (DoLibInit()) { // Init the Burn library's driver char szTemp[512]; BurnDrvExit(); // Exit the driver _stprintf (szTemp, _T("There was an error starting '%s'.\n"), BurnDrvGetText(DRV_FULLNAME)); return 1; } BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions bSaveRAM = false; nBurnLayer = 0xFF; // show all layers // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); return 0; }
void run_fba_emulator(const char *fn) { char build_version[] = "Finalburn Alpha Plus for Pi ("__DATE__")"; // process rom path and name char romname[MAX_PATH]; if (BurnCacheInit(fn, romname)) goto finish; if(config_options.option_showfps) bShowFPS=true; BurnLibInit(); // find rom by name for (nBurnDrvSelect=0; nBurnDrvSelect<nBurnDrvCount; nBurnDrvSelect++) if ( strcasecmp(romname, BurnDrvGetTextA(DRV_NAME)) == 0 ) break; if (nBurnDrvSelect >= nBurnDrvCount) { // unsupport rom ... nBurnDrvSelect = ~0U; logoutput ("rom not supported!\n"); printf ("rom not supported!\n"); goto finish; } logoutput("Attempt to initialise '%s'\n", BurnDrvGetTextA(DRV_FULLNAME)); memset (titlefb, 0, 320*240*2); DrawString (build_version, (uint16*)&titlefb, 10, 20, 320); DrawString ("Based on FinalBurnAlpha", (uint16*)&titlefb, 10, 35, 320); DrawString ("Now loading ... ", (uint16 *)&titlefb, 10, 105, 320); show_rom_loading_text("Open Zip", 0, 0); memcpy (VideoBuffer, titlefb, 320*240*2); pi_video_flip(); InpInit(); InpDIP(); VideoInit(); if (DrvInit(nBurnDrvSelect, false) != 0) { logoutput ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n"); printf ("Driver initialisation failed! Likely causes are:\n- Corrupt/Missing ROM(s)\n- I/O Error\n- Memory error\n\n"); goto finish; } RunReset(); frame_count = 0; GameLooping = true; EZX_StartTicks(); logoutput ("Lets go!\n"); logflush(); if (config_options.option_sound_enable) { int timer = 0, tick=0, i=0, fps = 0; bool bRenderFrame; if (SndOpen() == 0) { while (GameLooping) { if (bShowFPS) { timer = EZX_GetTicks(); if(timer-tick>1000000) { fps = nFramesRendered; nFramesRendered = 0; tick = timer; } } //We need to render more audio: bRenderFrame=true; // Render last frame RunOneFrame(bRenderFrame,fps); update_audio_stream(pBurnSoundOut); pi_process_events(); } } } else { int now, done=0, timer = 0, ticks=0, tick=0, i=0, fps = 0; unsigned int frame_limit = nBurnFPS/100, frametime = 100000000/nBurnFPS; while (GameLooping) { timer = EZX_GetTicks()/frametime;; if(timer-tick>frame_limit && bShowFPS) { fps = nFramesRendered; nFramesRendered = 0; tick = timer; } now = timer; ticks=now-done; if(ticks<1) continue; if(ticks>10) ticks=10; for (i=0; i<ticks-1; i++) { RunOneFrame(false,fps); } if(ticks>=1) { RunOneFrame(true,fps); } done = now; } } logoutput ("Finished emulating\n"); finish: logoutput("---- Shutdown Finalburn Alpha plus ----\n\n"); DrvExit(); BurnLibExit(); if (config_options.option_sound_enable) SndExit(); VideoExit(); InpExit(); BurnCacheExit(); }
//#define NEED_MEDIA_REINIT // no need to reinit media when init a driver, modified by regret int BurnerDrvInit(int nDrvNum, bool bRestore) { BurnerDrvExit(); // Make sure exitted #ifdef NEED_MEDIA_REINIT mediaExit(); #endif nBurnDrvSelect = nDrvNum; // Set the driver number #ifdef NEED_MEDIA_REINIT mediaInit(); #endif //audio.init(); mediaInit(); // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); GameInpInit(); // Init game input if (ConfigGameLoad(true)) { loadDefaultInput(); // load default input mapping } InputMake(true); GameInpDefault(); // set functions BurnReinitScrn = scrnReinit; #ifndef NO_IPS // bDoPatch = true; // play with ips // loadActivePatches(); // BurnApplyPatch = applyPatches; #endif #ifndef NO_COMBO BurnInitCombo = ConstructComboList; BurnProcessCombo = ProcessCombo; #endif #ifndef NO_AUTOFIRE // BurnInitAutofire = initAutofire; // BurnDoAutofire = doAutofire; #endif int nStatus = DoLibInit(); // Init the Burn library's driver if (nStatus) { if (nStatus & 2) { BurnDrvExit(); // Exit the driver //scrnTitle(); } return 1; } /* if (nInputMacroEnabled) { GameInpExit(); GameInpInit(); // ReInit game input if (ConfigGameLoad(true)) { loadDefaultInput(); // load default input mapping } InputMake(true); GameInpDefault(); }*/ // ==> for changing sound track //parseTracklist(); // <== BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions bSaveRAM = false; if (bRestore) { StatedAuto(0); bSaveRAM = true; //configCheatLoad(); } // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); return 0; }
int DrvInit(int nDrvNum, bool bRestore) { int nStatus; DrvExit(); // Make sure exitted MediaExit(); nBurnDrvActive = nDrvNum; // Set the driver number if ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_SNK_MVS) { BurnExtCartridgeSetupCallback = DrvCartridgeAccess; if (SelMVSDialog()) { POST_INITIALISE_MESSAGE; return 0; } } if ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_SNK_NEOCD) { if (CDEmuInit()) { FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_ERR_CDEMU_INI_FAIL)); FBAPopupDisplay(PUF_TYPE_ERROR); POST_INITIALISE_MESSAGE; return 0; } } MediaInit(); // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). nMaxPlayers = BurnDrvGetMaxPlayers(); GameInpInit(); // Init game input if(ConfigGameLoad(true)) { ConfigGameLoadHardwareDefaults(); } InputMake(true); GameInpDefault(); if (kNetGame) { nBurnCPUSpeedAdjust = 0x0100; } nStatus = DoLibInit(); // Init the Burn library's driver if (nStatus) { if (nStatus & 2) { BurnDrvExit(); // Exit the driver ScrnTitle(); FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_ERR_BURN_INIT), BurnDrvGetText(DRV_FULLNAME)); FBAPopupDisplay(PUF_TYPE_WARNING); } POST_INITIALISE_MESSAGE; return 1; } BurnExtLoadRom = DrvLoadRom; bDrvOkay = 1; // Okay to use all BurnDrv functions if (BurnDrvGetFlags() & BDF_ORIENTATION_VERTICAL) { nScreenSize = nScreenSizeVer; bVidArcaderes = bVidArcaderesVer; nVidWidth = nVidVerWidth; nVidHeight = nVidVerHeight; } else { nScreenSize = nScreenSizeHor; bVidArcaderes = bVidArcaderesHor; nVidWidth = nVidHorWidth; nVidHeight = nVidHorHeight; } bSaveRAM = false; if (kNetGame) { KailleraInitInput(); KailleraGetInput(); } else { if (bRestore) { StatedAuto(0); bSaveRAM = true; ConfigCheatLoad(); } } nBurnLayer = 0xFF; // show all layers // Reset the speed throttling code, so we don't 'jump' after the load RunReset(); VidExit(); POST_INITIALISE_MESSAGE; return 0; }