Exemplo n.º 1
0
/**
 * \brief Start and stop audio directly
 *
 * \sa https://wiki.libsdl.org/SDL_InitAudio
 * \sa https://wiki.libsdl.org/SDL_QuitAudio
 */
int audio_initQuitAudio()
{
        int result;
    int i, iMax;
    const char* audioDriver;

    /* Stop SDL audio subsystem */
    SDL_QuitSubSystem( SDL_INIT_AUDIO );
        SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");

        /* Loop over all available audio drivers */
        iMax = SDL_GetNumAudioDrivers();
        SDLTest_AssertPass("Call to SDL_GetNumAudioDrivers()");
        SDLTest_AssertCheck(iMax > 0, "Validate number of audio drivers; expected: >0 got: %d", iMax);
        for (i = 0; i < iMax; i++) {
            audioDriver = SDL_GetAudioDriver(i);
            SDLTest_AssertPass("Call to SDL_GetAudioDriver(%d)", i);
            SDLTest_AssertCheck(audioDriver != NULL, "Audio driver name is not NULL");
            SDLTest_AssertCheck(audioDriver[0] != '\0', "Audio driver name is not empty; got: %s", audioDriver);

            /* Call Init */
            result = SDL_AudioInit(audioDriver);
            SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver);
            SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result);

            /* Call Quit */
            SDL_AudioQuit();
            SDLTest_AssertPass("Call to SDL_AudioQuit()");
    }

    /* NULL driver specification */
    audioDriver = NULL;

    /* Call Init */
    result = SDL_AudioInit(audioDriver);
    SDLTest_AssertPass("Call to SDL_AudioInit(NULL)");
    SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result);

    /* Call Quit */
    SDL_AudioQuit();
    SDLTest_AssertPass("Call to SDL_AudioQuit()");

        /* Restart audio again */
        _audioSetUp(NULL);

    return TEST_COMPLETED;
}
Exemplo n.º 2
0
	static int lua_SDL_AudioInit(lutok::state& state){
		if (state.is_string(1)){
			//std::string & str = state.to_string(1);
			//const char * driver = ;
			int retval = SDL_AudioInit(state.to_string(1).c_str());
			state.push_boolean( retval == 0 );
			return 1;
		}else{
			const char * driver = SDL_GetCurrentAudioDriver();
			if (driver){
				int retval = SDL_AudioInit(driver);
				state.push_boolean( retval == 0 );
				return 1;
			}
			return 0;
		}
	}
Exemplo n.º 3
0
bool ZL_AudioOpen()
{
	if (SDL_AudioInit(NULL) < 0) return false;
	SDL_AudioSpec desired;
	desired.freq = 44100;
	desired.format = AUDIO_S16LSB;
	desired.channels = 2;
	desired.samples = 1024; //Used to be 4096, PCs are faster now
	desired.callback = ZL_SdlAudioMix;
	desired.userdata = NULL;
	if (SDL_OpenAudio(&desired, NULL) < 0) return false;
	SDL_PauseAudio(0);
	return true;
}
Exemplo n.º 4
0
int
SDL_InitSubSystem(Uint32 flags)
{
#if !SDL_VIDEO_DISABLED
    /* Initialize the video/event subsystem */
    if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) {
        if (SDL_VideoInit(NULL) < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_VIDEO;
    }
#else
    if (flags & SDL_INIT_VIDEO) {
        SDL_SetError("SDL not built with video support");
        return (-1);
    }
#endif

#if !SDL_AUDIO_DISABLED
    /* Initialize the audio subsystem */
    if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) {
        if (SDL_AudioInit(NULL) < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_AUDIO;
    }
#else
    if (flags & SDL_INIT_AUDIO) {
        SDL_SetError("SDL not built with audio support");
        return (-1);
    }
#endif

#if !SDL_TIMERS_DISABLED
    /* Initialize the timer subsystem */
    if (!ticks_started) {
        SDL_StartTicks();
        ticks_started = 1;
    }
    if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) {
        if (SDL_TimerInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_TIMER;
    }
#else
    if (flags & SDL_INIT_TIMER) {
        SDL_SetError("SDL not built with timer support");
        return (-1);
    }
#endif

#if !SDL_JOYSTICK_DISABLED
    /* Initialize the joystick subsystem */
    if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) {
        if (SDL_JoystickInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_JOYSTICK;
    }
#else
    if (flags & SDL_INIT_JOYSTICK) {
        SDL_SetError("SDL not built with joystick support");
        return (-1);
    }
#endif

#if !SDL_HAPTIC_DISABLED
    /* Initialize the haptic subsystem */
    if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) {
        if (SDL_HapticInit() < 0) {
            return (-1);
        }
        SDL_initialized |= SDL_INIT_HAPTIC;
    }
#else
    if (flags & SDL_INIT_HAPTIC) {
        SDL_SetError("SDL not built with haptic (force feedback) support");
        return (-1);
    }
#endif
    return (0);
}
Exemplo n.º 5
0
Arquivo: SDL.c Projeto: 0-wiz-0/mame
int
SDL_InitSubSystem(Uint32 flags)
{
    if (!SDL_MainIsReady) {
        SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
        return -1;
    }

    /* Clear the error message */
    SDL_ClearError();

    if ((flags & SDL_INIT_GAMECONTROLLER)) {
        /* game controller implies joystick */
        flags |= SDL_INIT_JOYSTICK;
    }

    if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
        /* video or joystick implies events */
        flags |= SDL_INIT_EVENTS;
    }

#if SDL_VIDEO_DRIVER_WINDOWS
	if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
		if (SDL_HelperWindowCreate() < 0) {
			return -1;
		}
	}
#endif

#if !SDL_TIMERS_DISABLED
    SDL_TicksInit();
#endif

    /* Initialize the event subsystem */
    if ((flags & SDL_INIT_EVENTS)) {
#if !SDL_EVENTS_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
            if (SDL_StartEventLoop() < 0) {
                return (-1);
            }
            SDL_QuitInit();
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
#else
        return SDL_SetError("SDL not built with events support");
#endif
    }

    /* Initialize the timer subsystem */
    if ((flags & SDL_INIT_TIMER)){
#if !SDL_TIMERS_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
            if (SDL_TimerInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
#else
        return SDL_SetError("SDL not built with timer support");
#endif
    }

    /* Initialize the video subsystem */
    if ((flags & SDL_INIT_VIDEO)){
#if !SDL_VIDEO_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
            if (SDL_VideoInit(NULL) < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
#else
        return SDL_SetError("SDL not built with video support");
#endif
    }

    /* Initialize the audio subsystem */
    if ((flags & SDL_INIT_AUDIO)){
#if !SDL_AUDIO_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
            if (SDL_AudioInit(NULL) < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
#else
        return SDL_SetError("SDL not built with audio support");
#endif
    }

    /* Initialize the joystick subsystem */
    if ((flags & SDL_INIT_JOYSTICK)){
#if !SDL_JOYSTICK_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
           if (SDL_JoystickInit() < 0) {
               return (-1);
           }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
#else
        return SDL_SetError("SDL not built with joystick support");
#endif
    }

    if ((flags & SDL_INIT_GAMECONTROLLER)){
#if !SDL_JOYSTICK_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
            if (SDL_GameControllerInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
#else
        return SDL_SetError("SDL not built with joystick support");
#endif
    }

    /* Initialize the haptic subsystem */
    if ((flags & SDL_INIT_HAPTIC)){
#if !SDL_HAPTIC_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
            if (SDL_HapticInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
#else
        return SDL_SetError("SDL not built with haptic (force feedback) support");
#endif
    }

    return (0);
}
Exemplo n.º 6
0
SDL_bool
SDLTest_CommonInit(SDLTest_CommonState * state)
{
    int i, j, m, n, w, h;
    SDL_DisplayMode fullscreen_mode;

    if (state->flags & SDL_INIT_VIDEO) {
        if (state->verbose & VERBOSE_VIDEO) {
            n = SDL_GetNumVideoDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in video drivers\n");
            } else {
                fprintf(stderr, "Built-in video drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetVideoDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_VideoInit(state->videodriver) < 0) {
            fprintf(stderr, "Couldn't initialize video driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Video driver: %s\n",
                    SDL_GetCurrentVideoDriver());
        }

        /* Upload GL settings */
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
        SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
        if (state->gl_accelerated >= 0) {
            SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
                                state->gl_accelerated);
        }
        SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
        if (state->gl_major_version) {
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
        }
        if (state->gl_debug) {
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
        }

        if (state->verbose & VERBOSE_MODES) {
            SDL_Rect bounds;
            SDL_DisplayMode mode;
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            n = SDL_GetNumVideoDisplays();
            fprintf(stderr, "Number of displays: %d\n", n);
            for (i = 0; i < n; ++i) {
                fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i));

                SDL_zero(bounds);
                SDL_GetDisplayBounds(i, &bounds);
                fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);

                SDL_GetDesktopDisplayMode(i, &mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
                                           &Bmask, &Amask);
                fprintf(stderr,
                        "  Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                        mode.w, mode.h, mode.refresh_rate, bpp,
                        SDL_GetPixelFormatName(mode.format));
                if (Rmask || Gmask || Bmask) {
                    fprintf(stderr, "      Red Mask   = 0x%.8x\n", Rmask);
                    fprintf(stderr, "      Green Mask = 0x%.8x\n", Gmask);
                    fprintf(stderr, "      Blue Mask  = 0x%.8x\n", Bmask);
                    if (Amask)
                        fprintf(stderr, "      Alpha Mask = 0x%.8x\n", Amask);
                }

                /* Print available fullscreen video modes */
                m = SDL_GetNumDisplayModes(i);
                if (m == 0) {
                    fprintf(stderr, "No available fullscreen video modes\n");
                } else {
                    fprintf(stderr, "  Fullscreen video modes:\n");
                    for (j = 0; j < m; ++j) {
                        SDL_GetDisplayMode(i, j, &mode);
                        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                                   &Gmask, &Bmask, &Amask);
                        fprintf(stderr,
                                "    Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                                j, mode.w, mode.h, mode.refresh_rate, bpp,
                                SDL_GetPixelFormatName(mode.format));
                        if (Rmask || Gmask || Bmask) {
                            fprintf(stderr, "        Red Mask   = 0x%.8x\n",
                                    Rmask);
                            fprintf(stderr, "        Green Mask = 0x%.8x\n",
                                    Gmask);
                            fprintf(stderr, "        Blue Mask  = 0x%.8x\n",
                                    Bmask);
                            if (Amask)
                                fprintf(stderr,
                                        "        Alpha Mask = 0x%.8x\n",
                                        Amask);
                        }
                    }
                }
            }
        }

        if (state->verbose & VERBOSE_RENDER) {
            SDL_RendererInfo info;

            n = SDL_GetNumRenderDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in render drivers\n");
            } else {
                fprintf(stderr, "Built-in render drivers:\n");
                for (i = 0; i < n; ++i) {
                    SDL_GetRenderDriverInfo(i, &info);
                    SDLTest_PrintRenderer(&info);
                }
            }
        }

        SDL_zero(fullscreen_mode);
        switch (state->depth) {
        case 8:
            fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
            break;
        case 15:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
            break;
        case 16:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
            break;
        case 24:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
            break;
        default:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
            break;
        }
        fullscreen_mode.refresh_rate = state->refresh_rate;

        state->windows =
            (SDL_Window **) SDL_malloc(state->num_windows *
                                        sizeof(*state->windows));
        state->renderers =
            (SDL_Renderer **) SDL_malloc(state->num_windows *
                                        sizeof(*state->renderers));
        if (!state->windows || !state->renderers) {
            fprintf(stderr, "Out of memory!\n");
            return SDL_FALSE;
        }
        for (i = 0; i < state->num_windows; ++i) {
            char title[1024];

            if (state->num_windows > 1) {
                SDL_snprintf(title, SDL_arraysize(title), "%s %d",
                             state->window_title, i + 1);
            } else {
                SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
            }
            state->windows[i] =
                SDL_CreateWindow(title, state->window_x, state->window_y,
                                 state->window_w, state->window_h,
                                 state->window_flags);
            if (!state->windows[i]) {
                fprintf(stderr, "Couldn't create window: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }
            if (state->window_minW || state->window_minH) {
                SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
            }
            if (state->window_maxW || state->window_maxH) {
                SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
            }
            SDL_GetWindowSize(state->windows[i], &w, &h);
            if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
                (w != state->window_w || h != state->window_h)) {
                printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
                state->window_w = w;
                state->window_h = h;
            }
            if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
                fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (state->window_icon) {
                SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
                if (icon) {
                    SDL_SetWindowIcon(state->windows[i], icon);
                    SDL_FreeSurface(icon);
                }
            }

            SDL_ShowWindow(state->windows[i]);

            state->renderers[i] = NULL;

            if (!state->skip_renderer
                && (state->renderdriver
                    || !(state->window_flags & SDL_WINDOW_OPENGL))) {
                m = -1;
                if (state->renderdriver) {
                    SDL_RendererInfo info;
                    n = SDL_GetNumRenderDrivers();
                    for (j = 0; j < n; ++j) {
                        SDL_GetRenderDriverInfo(j, &info);
                        if (SDL_strcasecmp(info.name, state->renderdriver) ==
                            0) {
                            m = j;
                            break;
                        }
                    }
                    if (m == n) {
                        fprintf(stderr,
                                "Couldn't find render driver named %s",
                                state->renderdriver);
                        return SDL_FALSE;
                    }
                }
                state->renderers[i] = SDL_CreateRenderer(state->windows[i],
                                            m, state->render_flags);
                if (!state->renderers[i]) {
                    fprintf(stderr, "Couldn't create renderer: %s\n",
                            SDL_GetError());
                    return SDL_FALSE;
                }
                if (state->logical_w && state->logical_h) {
                    SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
                } else if (state->scale) {
                    SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
                }
                if (state->verbose & VERBOSE_RENDER) {
                    SDL_RendererInfo info;

                    fprintf(stderr, "Current renderer:\n");
                    SDL_GetRendererInfo(state->renderers[i], &info);
                    SDLTest_PrintRenderer(&info);
                }
            }
        }
    }

    if (state->flags & SDL_INIT_AUDIO) {
        if (state->verbose & VERBOSE_AUDIO) {
            n = SDL_GetNumAudioDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in audio drivers\n");
            } else {
                fprintf(stderr, "Built-in audio drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetAudioDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_AudioInit(state->audiodriver) < 0) {
            fprintf(stderr, "Couldn't initialize audio driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Audio driver: %s\n",
                    SDL_GetCurrentAudioDriver());
        }

        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
            fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    }

    return SDL_TRUE;
}
Exemplo n.º 7
0
int SDL_InitSubSystem(Uint32 flags)
{
#ifndef DISABLE_VIDEO
	/* Initialize the video/event subsystem */
	if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
		if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"),
		                   (flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_VIDEO;
	}
#else
	if ( flags & SDL_INIT_VIDEO ) {
		SDL_SetError("SDL not built with video support");
		return(-1);
	}
#endif

#ifndef DISABLE_AUDIO
	/* Initialize the audio subsystem */
	if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
		if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_AUDIO;
	}
#else
	if ( flags & SDL_INIT_AUDIO ) {
		SDL_SetError("SDL not built with audio support");
		return(-1);
	}
#endif

#ifndef DISABLE_TIMERS
	/* Initialize the timer subsystem */
	if ( ! ticks_started ) {
		SDL_StartTicks();
		ticks_started = 1;
	}
	if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) {
		if ( SDL_TimerInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_TIMER;
	}
#else
	if ( flags & SDL_INIT_TIMER ) {
		SDL_SetError("SDL not built with timer support");
		return(-1);
	}
#endif

#ifndef DISABLE_JOYSTICK
	/* Initialize the joystick subsystem */
	if ( (flags & SDL_INIT_JOYSTICK) &&
	     !(SDL_initialized & SDL_INIT_JOYSTICK) ) {
		if ( SDL_JoystickInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_JOYSTICK;
	}
#else
	if ( flags & SDL_INIT_JOYSTICK ) {
		SDL_SetError("SDL not built with joystick support");
		return(-1);
	}
#endif

#ifndef DISABLE_CDROM
	/* Initialize the CD-ROM subsystem */
	if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) {
		if ( SDL_CDROMInit() < 0 ) {
			return(-1);
		}
		SDL_initialized |= SDL_INIT_CDROM;
	}
#else
	if ( flags & SDL_INIT_CDROM ) {
		SDL_SetError("SDL not built with cdrom support");
		return(-1);
	}
#endif
	return(0);
}
Exemplo n.º 8
0
SDL_bool
CommonInit(CommonState * state)
{
    int i, j, m, n;
    SDL_DisplayMode fullscreen_mode;

    if (state->flags & SDL_INIT_VIDEO) {
        if (state->verbose & VERBOSE_VIDEO) {
            n = SDL_GetNumVideoDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in video drivers\n");
            } else {
                fprintf(stderr, "Built-in video drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetVideoDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_VideoInit(state->videodriver, 0) < 0) {
            fprintf(stderr, "Couldn't initialize video driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Video driver: %s\n",
                    SDL_GetCurrentVideoDriver());
        }

        if (state->verbose & VERBOSE_MODES) {
            SDL_DisplayMode mode;
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            n = SDL_GetNumVideoDisplays();
            fprintf(stderr, "Number of displays: %d\n", n);
            for (i = 0; i < n; ++i) {
                fprintf(stderr, "Display %d:\n", i);
                SDL_SelectVideoDisplay(i);

                SDL_GetDesktopDisplayMode(&mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
                                           &Bmask, &Amask);
                fprintf(stderr,
                        "  Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
                        mode.w, mode.h, mode.refresh_rate, bpp);
                if (Rmask || Gmask || Bmask) {
                    fprintf(stderr, "      Red Mask = 0x%.8x\n", Rmask);
                    fprintf(stderr, "      Green Mask = 0x%.8x\n", Gmask);
                    fprintf(stderr, "      Blue Mask = 0x%.8x\n", Bmask);
                    if (Amask)
                        fprintf(stderr, "      Alpha Mask = 0x%.8x\n", Amask);
                }

                /* Print available fullscreen video modes */
                m = SDL_GetNumDisplayModes();
                if (m == 0) {
                    fprintf(stderr, "No available fullscreen video modes\n");
                } else {
                    fprintf(stderr, "  Fullscreen video modes:\n");
                    for (j = 0; j < m; ++j) {
                        SDL_GetDisplayMode(j, &mode);
                        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                                   &Gmask, &Bmask, &Amask);
                        fprintf(stderr,
                                "    Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
                                j, mode.w, mode.h, mode.refresh_rate, bpp);
                        if (Rmask || Gmask || Bmask) {
                            fprintf(stderr, "        Red Mask = 0x%.8x\n",
                                    Rmask);
                            fprintf(stderr, "        Green Mask = 0x%.8x\n",
                                    Gmask);
                            fprintf(stderr, "        Blue Mask = 0x%.8x\n",
                                    Bmask);
                            if (Amask)
                                fprintf(stderr,
                                        "        Alpha Mask = 0x%.8x\n",
                                        Amask);
                        }
                    }
                }
            }
        }

        SDL_SelectVideoDisplay(state->display);
        if (state->verbose & VERBOSE_RENDER) {
            SDL_RendererInfo info;

            n = SDL_GetNumRenderDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in render drivers\n");
            } else {
                fprintf(stderr, "Built-in render drivers:\n");
                for (i = 0; i < n; ++i) {
                    SDL_GetRenderDriverInfo(i, &info);
                    PrintRenderer(&info);
                }
            }
        }

        switch (state->depth) {
        case 8:
            fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
            break;
        case 15:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
            break;
        case 16:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
            break;
        default:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
            break;
        }
        fullscreen_mode.w = state->window_w;
        fullscreen_mode.h = state->window_h;
        fullscreen_mode.refresh_rate = state->refresh_rate;
        SDL_SetFullscreenDisplayMode(&fullscreen_mode);

        state->windows =
            (SDL_WindowID *) SDL_malloc(state->num_windows *
                                        sizeof(*state->windows));
        if (!state->windows) {
            fprintf(stderr, "Out of memory!\n");
            return SDL_FALSE;
        }
        for (i = 0; i < state->num_windows; ++i) {
            char title[1024];

            if (state->num_windows > 1) {
                SDL_snprintf(title, SDL_arraysize(title), "%s %d",
                             state->window_title, i + 1);
            } else {
                SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
            }
            state->windows[i] =
                SDL_CreateWindow(title, state->window_x, state->window_y,
                                 state->window_w, state->window_h,
                                 state->window_flags);
            if (!state->windows[i]) {
                fprintf(stderr, "Couldn't create window: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (!state->skip_renderer
                && (state->renderdriver
                    || !(state->window_flags & SDL_WINDOW_OPENGL))) {
                m = -1;
                if (state->renderdriver) {
                    SDL_RendererInfo info;
                    n = SDL_GetNumRenderDrivers();
                    for (j = 0; j < n; ++j) {
                        SDL_GetRenderDriverInfo(j, &info);
                        if (SDL_strcasecmp(info.name, state->renderdriver) ==
                            0) {
                            m = j;
                            break;
                        }
                    }
                    if (m == n) {
                        fprintf(stderr,
                                "Couldn't find render driver named %s",
                                state->renderdriver);
                        return SDL_FALSE;
                    }
                }
                if (SDL_CreateRenderer
                    (state->windows[i], m, state->render_flags) < 0) {
                    fprintf(stderr, "Couldn't create renderer: %s\n",
                            SDL_GetError());
                    return SDL_FALSE;
                }
                if (state->verbose & VERBOSE_RENDER) {
                    SDL_RendererInfo info;

                    fprintf(stderr, "Current renderer:\n");
                    SDL_GetRendererInfo(&info);
                    PrintRenderer(&info);
                }
            }
        }
        SDL_SelectRenderer(state->windows[0]);
    }

    if (state->flags & SDL_INIT_AUDIO) {
        if (state->verbose & VERBOSE_AUDIO) {
            n = SDL_GetNumAudioDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in audio drivers\n");
            } else {
                fprintf(stderr, "Built-in audio drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetAudioDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_AudioInit(state->audiodriver) < 0) {
            fprintf(stderr, "Couldn't initialize audio driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Audio driver: %s\n",
                    SDL_GetCurrentAudioDriver());
        }

        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
            fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    }

    return SDL_TRUE;
}
Exemplo n.º 9
0
void Audio::start_audio()
{
    if (!sound_enabled)
    {
        // Since many GNU/Linux distros are infected with PulseAudio, SDL2 could chose PA as first
	// driver option before ALSA, and PA doesn't obbey our sample number requests, resulting
	// in audio gaps, if we're on a GNU/Linux we force ALSA.
	// Else we accept whatever SDL2 wants to give us or what the user specifies on SDL_AUDIODRIVER
	// enviroment variable.
	std::string platform = SDL_GetPlatform();
	if (platform=="Linux"){

	    if (SDL_InitSubSystem(SDL_INIT_AUDIO)!=0) {

		std::cout << "Error initalizing audio subsystem: " << SDL_GetError() << std::endl;
	    }

	    if (SDL_AudioInit("alsa")!=0) {
		std::cout << "Error initalizing audio using ALSA: " << SDL_GetError() << std::endl;
		return;
	    }

	}
	else {
	    if(SDL_Init(SDL_INIT_AUDIO) == -1) 
	    {
		std::cout << "Error initalizing audio: " << SDL_GetError() << std::endl;
		return;
	    }		
	}

        // SDL Audio Properties
        SDL_AudioSpec desired, obtained;

        desired.freq     = FREQ;
        desired.format   = AUDIO_S16SYS;
        desired.channels = CHANNELS;
        desired.samples  = SAMPLES;
        desired.callback = fill_audio;
        desired.userdata = NULL;
	
	// SDL2 block
	dev = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, /*SDL_AUDIO_ALLOW_FORMAT_CHANGE*/0);
	if (dev == 0)
	{
            std::cout << "Error opening audio device: " << SDL_GetError() << std::endl;
            return;
        }

        if (desired.samples != obtained.samples) {
            std::cout << "Error initalizing audio: number of samples not supported." << std::endl
                      << "Please compare desired vs obtained. Look at what audio driver SDL2 is using." << std::endl;
	    return;
	}

        bytes_per_sample = CHANNELS * (BITS / 8);

        // Start Audio
        sound_enabled = true;

        // how many fragments in the dsp buffer
        const int DSP_BUFFER_FRAGS = 5;
        int specified_delay_samps = (FREQ * SND_DELAY) / 1000;
        int dsp_buffer_samps = SAMPLES * DSP_BUFFER_FRAGS + specified_delay_samps;
        dsp_buffer_bytes = CHANNELS * dsp_buffer_samps * (BITS / 8);
        dsp_buffer = new uint8_t[dsp_buffer_bytes];

        // Create Buffer For Mixing
        uint16_t buffer_size = (FREQ / config.fps) * CHANNELS;
        mix_buffer = new uint16_t[buffer_size];

        clear_buffers();
        clear_wav();

        SDL_PauseAudioDevice(dev,0);
    }
}
Exemplo n.º 10
0
int
SDL_InitSubSystem(Uint32 flags)
{
#if !SDL_TIMERS_DISABLED
    if (!ticks_started) {
        SDL_StartTicks();
        ticks_started = 1;
    }
#endif

    /* Initialize the timer subsystem */
    if ((flags & SDL_INIT_TIMER) ){
#if !SDL_TIMERS_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
            if (SDL_TimerInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
#else
        SDL_SetError("SDL not built with timer support");
        return (-1);
#endif
    }

    /* Initialize the video/event subsystem */
    if ((flags & SDL_INIT_VIDEO) ){
#if !SDL_VIDEO_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
            if (SDL_VideoInit(NULL) < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
#else
        SDL_SetError("SDL not built with video support");
        return (-1);
#endif
    }

    /* Initialize the audio subsystem */
    if ((flags & SDL_INIT_AUDIO) ){
#if !SDL_AUDIO_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
            if (SDL_AudioInit(NULL) < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
#else
        SDL_SetError("SDL not built with audio support");
        return (-1);
#endif
    }

    if ((flags & SDL_INIT_GAMECONTROLLER)) {
        // Game controller implies Joystick.
        flags |= SDL_INIT_JOYSTICK;
    }

    /* Initialize the joystick subsystem */
    if ((flags & SDL_INIT_JOYSTICK) ){
#if !SDL_JOYSTICK_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
           if (SDL_JoystickInit() < 0) {
               return (-1);
           }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
#else
        SDL_SetError("SDL not built with joystick support");
        return (-1);
#endif
    }

    if ((flags & SDL_INIT_GAMECONTROLLER) ){
#if !SDL_JOYSTICK_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
            if (SDL_GameControllerInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
#else
        SDL_SetError("SDL not built with joystick support");
        return (-1);
#endif
    }

    /* Initialize the haptic subsystem */
    if ((flags & SDL_INIT_HAPTIC) ){
#if !SDL_HAPTIC_DISABLED
        if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
            if (SDL_HapticInit() < 0) {
                return (-1);
            }
        }
        SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
#else
        SDL_SetError("SDL not built with haptic (force feedback) support");
        return (-1);
#endif
    }

    return (0);
}
Exemplo n.º 11
0
int audio_Init(void (*samplecallback)(void*, unsigned int),
unsigned int buffersize, const char* backend, int s16, char** error) {
#ifndef USE_SDL_GRAPHICS
    if (!sdlvideoinit) {
        if (SDL_VideoInit(NULL) < 0) {
            char errormsg[512];
            snprintf(errormsg,sizeof(errormsg), "Failed to initialize SDL video: %s", SDL_GetError());
            errormsg[sizeof(errormsg)-1] = 0;
            *error = strdup(errormsg);
            return 0;
        }
        sdlvideoinit = 1;
    }
#endif
    if (soundenabled) {
        // quit old sound first
        SDL_PauseAudio(1);
        SDL_AudioQuit();
        soundenabled = 0;
    }
#ifdef ANDROID
    if (!s16) {
        *error = strdup("No 32bit float audio available on Android");
        return 0;
    }
#endif
    if (!samplecallback) {
        *error = strdup("Need sample callback");
        return 0;
    }
    char errbuf[512];
    char preferredbackend[20] = "";
#ifdef WINDOWS
    if (backend && strcasecmp(backend, "waveout") == 0) {
        strcpy(preferredbackend, "waveout");
    }
    if (backend && (strcasecmp(backend, "directsound") == 0 || strcasecmp(backend, "dsound") == 0)) {
        strcpy(preferredbackend, "directsound");
    }
#else
#ifdef LINUX
    if (backend && strcasecmp(backend, "alsa") == 0) {
        strcpy(preferredbackend, "alsa");
    }
    if (backend && (strcasecmp(backend, "oss") == 0 || strcasecmp(backend, "dsp") == 0)) {
        strcpy(preferredbackend, "dsp");
    }
#endif
#endif
    const char* b = preferredbackend;
    if (strlen(b) <= 0) {
        b = NULL;
    }
    if (SDL_AudioInit(b) < 0) {
        snprintf(errbuf,sizeof(errbuf),"Failed to initialize SDL audio: %s", SDL_GetError());
        errbuf[sizeof(errbuf)-1] = 0;
        *error = strdup(errbuf);
        return 0;
    }

    SDL_AudioSpec fmt,actualfmt;

    int custombuffersize = DEFAULTSOUNDBUFFERSIZE;
    if (buffersize > 0) {
        if (buffersize < MINSOUNDBUFFERSIZE) {
            buffersize = MINSOUNDBUFFERSIZE;
        }
        if (buffersize > MAXSOUNDBUFFERSIZE) {
            buffersize = MAXSOUNDBUFFERSIZE;
        }
        custombuffersize = buffersize;
    }

    memset(&fmt,0,sizeof(fmt));
    fmt.freq = 48000;
    if (!s16) {
        fmt.format = AUDIO_F32SYS;
    }else{
        fmt.format = AUDIO_S16;
    }
    fmt.channels = 2;
    fmt.samples = custombuffersize;
    fmt.callback = audiocallback;
    fmt.userdata = NULL;

    samplecallbackptr = samplecallback;

    if (SDL_OpenAudio(&fmt, &actualfmt) < 0) {
        snprintf(errbuf,sizeof(errbuf),"Failed to open SDL audio: %s", SDL_GetError());
        errbuf[sizeof(errbuf)-1] = 0;
        *error = strdup(errbuf);
        // FIXME: this is a workaround for http:// bugzilla.libsdl.org/show_bug.cgi?id=1343 (will cause a memory leak!)
        // SDL_AudioQuit();
        return 0;
    }

    if (actualfmt.channels != 2 || actualfmt.freq != 48000 || (s16 && actualfmt.format != AUDIO_S16) || (!s16 && actualfmt.format != AUDIO_F32SYS)) {
        *error = strdup("SDL audio delivered wrong/unusable format");
        // FIXME: this is a workaround for http:// bugzilla.libsdl.org/show_bug.cgi?id=1343 (will cause a memory leak!)
        // SDL_AudioQuit();
        return 0;
    }

    soundenabled = 1;
    SDL_PauseAudio(0);
    return 1;
}
Exemplo n.º 12
0
/**
 * \brief Pause and unpause audio
 *
 * \sa https://wiki.libsdl.org/SDL_PauseAudio
 */
int audio_pauseUnpauseAudio()
{
    int result;
    int i, iMax, j, k, l;
    int totalDelay;
    int pause_on;
    int originalCounter;
    const char* audioDriver;
    SDL_AudioSpec desired;

    /* Stop SDL audio subsystem */
    SDL_QuitSubSystem( SDL_INIT_AUDIO );
        SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");

        /* Loop over all available audio drivers */
        iMax = SDL_GetNumAudioDrivers();
        SDLTest_AssertPass("Call to SDL_GetNumAudioDrivers()");
        SDLTest_AssertCheck(iMax > 0, "Validate number of audio drivers; expected: >0 got: %d", iMax);
        for (i = 0; i < iMax; i++) {
            audioDriver = SDL_GetAudioDriver(i);
            SDLTest_AssertPass("Call to SDL_GetAudioDriver(%d)", i);
            SDLTest_AssertCheck(audioDriver != NULL, "Audio driver name is not NULL");
            SDLTest_AssertCheck(audioDriver[0] != '\0', "Audio driver name is not empty; got: %s", audioDriver);

            /* Change specs */
            for (j = 0; j < 2; j++) {

                /* Call Init */
                result = SDL_AudioInit(audioDriver);
                SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver);
                SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result);

                /* Set spec */
                SDL_memset(&desired, 0, sizeof(desired));
                switch (j) {
                    case 0:
                    /* Set standard desired spec */
                    desired.freq = 22050;
                    desired.format = AUDIO_S16SYS;
                    desired.channels = 2;
                    desired.samples = 4096;
                    desired.callback = _audio_testCallback;
                    desired.userdata = NULL;

                    case 1:
                    /* Set custom desired spec */
                    desired.freq = 48000;
                    desired.format = AUDIO_F32SYS;
                    desired.channels = 2;
                    desired.samples = 2048;
                    desired.callback = _audio_testCallback;
                    desired.userdata = NULL;
                    break;
            }

            /* Call Open */
            result = SDL_OpenAudio(&desired, NULL);
            SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL)", j);
            SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0 got: %d", result);

            /* Start and stop audio multiple times */
            for (l=0; l<3; l++) {
                SDLTest_Log("Pause/Unpause iteration: %d", l+1);
            
                /* Reset callback counters */
                _audio_testCallbackCounter = 0;
                _audio_testCallbackLength = 0;

                /* Un-pause audio to start playing (maybe multiple times) */
                pause_on = 0;
                for (k=0; k <= j; k++) {
                    SDL_PauseAudio(pause_on);
                    SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k+1);
                }
            
                /* Wait for callback */
                totalDelay = 0;
                do {
                    SDL_Delay(10);
                    totalDelay += 10;
                } 
                while (_audio_testCallbackCounter == 0 && totalDelay < 1000);
                SDLTest_AssertCheck(_audio_testCallbackCounter > 0, "Verify callback counter; expected: >0 got: %d", _audio_testCallbackCounter);
                SDLTest_AssertCheck(_audio_testCallbackLength > 0, "Verify callback length; expected: >0 got: %d", _audio_testCallbackLength);

                /* Pause audio to stop playing (maybe multiple times) */
                for (k=0; k <= j; k++) {
                    pause_on = (k==0) ? 1 : SDLTest_RandomIntegerInRange(99, 9999);
                    SDL_PauseAudio(pause_on);
                    SDLTest_AssertPass("Call to SDL_PauseAudio(%d), call %d", pause_on, k+1);
                }
            
                /* Ensure callback is not called again */
                originalCounter = _audio_testCallbackCounter;
                SDL_Delay(totalDelay + 10);
                SDLTest_AssertCheck(originalCounter == _audio_testCallbackCounter, "Verify callback counter; expected: %d, got: %d", originalCounter, _audio_testCallbackCounter);
            }

            /* Call Close */
            SDL_CloseAudio();
            SDLTest_AssertPass("Call to SDL_CloseAudio()");

            /* Call Quit */
            SDL_AudioQuit();
            SDLTest_AssertPass("Call to SDL_AudioQuit()");

        } /* spec loop */
    } /* driver loop */

    /* Restart audio again */
    _audioSetUp(NULL);

    return TEST_COMPLETED;
}
Exemplo n.º 13
0
/**
 * \brief Start, open, close and stop audio
 *
 * \sa https://wiki.libsdl.org/SDL_InitAudio
 * \sa https://wiki.libsdl.org/SDL_OpenAudio
 * \sa https://wiki.libsdl.org/SDL_CloseAudio
 * \sa https://wiki.libsdl.org/SDL_QuitAudio
 */
int audio_initOpenCloseQuitAudio()
{
    int result, expectedResult;
    int i, iMax, j, k;
    const char* audioDriver;
    SDL_AudioSpec desired;

    /* Stop SDL audio subsystem */
    SDL_QuitSubSystem( SDL_INIT_AUDIO );
        SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");

        /* Loop over all available audio drivers */
        iMax = SDL_GetNumAudioDrivers();
        SDLTest_AssertPass("Call to SDL_GetNumAudioDrivers()");
        SDLTest_AssertCheck(iMax > 0, "Validate number of audio drivers; expected: >0 got: %d", iMax);
        for (i = 0; i < iMax; i++) {
            audioDriver = SDL_GetAudioDriver(i);
            SDLTest_AssertPass("Call to SDL_GetAudioDriver(%d)", i);
            SDLTest_AssertCheck(audioDriver != NULL, "Audio driver name is not NULL");
            SDLTest_AssertCheck(audioDriver[0] != '\0', "Audio driver name is not empty; got: %s", audioDriver);

            /* Change specs */
            for (j = 0; j < 2; j++) {

                /* Call Init */
                result = SDL_AudioInit(audioDriver);
                SDLTest_AssertPass("Call to SDL_AudioInit('%s')", audioDriver);
                SDLTest_AssertCheck(result == 0, "Validate result value; expected: 0 got: %d", result);

                /* Set spec */
                SDL_memset(&desired, 0, sizeof(desired));
                switch (j) {
                    case 0:
                    /* Set standard desired spec */
                    desired.freq = 22050;
                    desired.format = AUDIO_S16SYS;
                    desired.channels = 2;
                    desired.samples = 4096;
                    desired.callback = _audio_testCallback;
                    desired.userdata = NULL;

                    case 1:
                    /* Set custom desired spec */
                    desired.freq = 48000;
                    desired.format = AUDIO_F32SYS;
                    desired.channels = 2;
                    desired.samples = 2048;
                    desired.callback = _audio_testCallback;
                    desired.userdata = NULL;
                    break;
            }

            /* Call Open (maybe multiple times) */
            for (k=0; k <= j; k++) {
                result = SDL_OpenAudio(&desired, NULL);
                SDLTest_AssertPass("Call to SDL_OpenAudio(desired_spec_%d, NULL), call %d", j, k+1);
                expectedResult = (k==0) ? 0 : -1;
                SDLTest_AssertCheck(result == expectedResult, "Verify return value; expected: %d, got: %d", expectedResult, result);
            }

            /* Call Close (maybe multiple times) */
            for (k=0; k <= j; k++) {
                SDL_CloseAudio();
                SDLTest_AssertPass("Call to SDL_CloseAudio(), call %d", k+1);
            }

            /* Call Quit (maybe multiple times) */
            for (k=0; k <= j; k++) {
                SDL_AudioQuit();
                SDLTest_AssertPass("Call to SDL_AudioQuit(), call %d", k+1);
            }

        } /* spec loop */
    } /* driver loop */

        /* Restart audio again */
        _audioSetUp(NULL);

    return TEST_COMPLETED;
}