Exemplo n.º 1
0
void SDLFrontend::initJoystickAndHaptic ()
{
	if (_haptic != nullptr) {
		SDL_HapticClose(_haptic);
		_haptic = nullptr;
	}

	const int joysticks = SDL_NumJoysticks();
	SDL_Haptic *haptic = nullptr;
	for (int i = 0; i < joysticks; i++) {
		const char *name;
		if (SDL_IsGameController(i)) {
			name = SDL_GameControllerNameForIndex(i);
		} else {
			name = SDL_JoystickNameForIndex(i);
		}
		SDL_Joystick *joystick = SDL_JoystickOpen(i);
		info(LOG_CLIENT, String::format("found joystick %s", name ? name : "Unknown Joystick"));
		info(LOG_CLIENT, String::format("joystick axes: %i", SDL_JoystickNumAxes(joystick)));
		info(LOG_CLIENT, String::format("joystick hats: %i", SDL_JoystickNumHats(joystick)));
		info(LOG_CLIENT, String::format("joystick balls: %i", SDL_JoystickNumBalls(joystick)));
		info(LOG_CLIENT, String::format("joystick buttons: %i", SDL_JoystickNumButtons(joystick)));
		if (haptic == nullptr)
			haptic = SDL_HapticOpenFromJoystick(joystick);
	}
	if (!joysticks) {
		info(LOG_CLIENT, "no joysticks found");
	}

	info(LOG_CLIENT, String::format("found %i touch device(s)", SDL_GetNumTouchDevices()));

	info(LOG_CLIENT, String::format("%i haptic devices", SDL_NumHaptics()));
	if (haptic == nullptr && SDL_MouseIsHaptic()) {
		haptic = SDL_HapticOpenFromMouse();
	}
	if (haptic != nullptr) {
		const bool rumbleSupported = SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) == 0;
		if (rumbleSupported) {
			info(LOG_CLIENT, "rumble support");
			_haptic = haptic;
		}
	}
	if (_haptic == nullptr) {
		info(LOG_CLIENT, "no rumble support");
	}
}
Exemplo n.º 2
0
/*
 * Initializes the backend
 */
void
IN_Init(void)
{
	Com_Printf("------- input initialization -------\n");

	mouse_x = mouse_y = 0;

#if SDL_VERSION_ATLEAST(2, 0, 0)
	joystick_yaw = joystick_pitch = joystick_forwardmove = joystick_sidemove = 0;
#endif

	exponential_speedup = Cvar_Get("exponential_speedup", "0", CVAR_ARCHIVE);
	freelook = Cvar_Get("freelook", "1", 0);
	in_grab = Cvar_Get("in_grab", "2", CVAR_ARCHIVE);
	lookstrafe = Cvar_Get("lookstrafe", "0", 0);
	m_filter = Cvar_Get("m_filter", "0", CVAR_ARCHIVE);
	m_up = Cvar_Get("m_up", "1", 0);
	m_forward = Cvar_Get("m_forward", "1", 0);
	m_pitch = Cvar_Get("m_pitch", "0.022", 0);
	m_side = Cvar_Get("m_side", "0.8", 0);
	m_yaw = Cvar_Get("m_yaw", "0.022", 0);
	sensitivity = Cvar_Get("sensitivity", "3", 0);

#if SDL_VERSION_ATLEAST(2, 0, 0)
	joy_haptic_magnitude = Cvar_Get("joy_haptic_magnitude", "0.0", CVAR_ARCHIVE);

	joy_yawsensitivity = Cvar_Get("joy_yawsensitivity", "1.0", CVAR_ARCHIVE);
	joy_pitchsensitivity = Cvar_Get("joy_pitchsensitivity", "1.0", CVAR_ARCHIVE);
	joy_forwardsensitivity = Cvar_Get("joy_forwardsensitivity", "1.0", CVAR_ARCHIVE);
	joy_sidesensitivity = Cvar_Get("joy_sidesensitivity", "1.0", CVAR_ARCHIVE);
	joy_upsensitivity = Cvar_Get("joy_upsensitivity", "1.0", CVAR_ARCHIVE);

	joy_axis_leftx = Cvar_Get("joy_axis_leftx", "sidemove", CVAR_ARCHIVE);
	joy_axis_lefty = Cvar_Get("joy_axis_lefty", "forwardmove", CVAR_ARCHIVE);
	joy_axis_rightx = Cvar_Get("joy_axis_rightx", "yaw", CVAR_ARCHIVE);
	joy_axis_righty = Cvar_Get("joy_axis_righty", "pitch", CVAR_ARCHIVE);
	joy_axis_triggerleft = Cvar_Get("joy_axis_triggerleft", "triggerleft", CVAR_ARCHIVE);
	joy_axis_triggerright = Cvar_Get("joy_axis_triggerright", "triggerright", CVAR_ARCHIVE);

	joy_axis_leftx_threshold = Cvar_Get("joy_axis_leftx_threshold", "0.15", CVAR_ARCHIVE);
	joy_axis_lefty_threshold = Cvar_Get("joy_axis_lefty_threshold", "0.15", CVAR_ARCHIVE);
	joy_axis_rightx_threshold = Cvar_Get("joy_axis_rightx_threshold", "0.15", CVAR_ARCHIVE);
	joy_axis_righty_threshold = Cvar_Get("joy_axis_righty_threshold", "0.15", CVAR_ARCHIVE);
	joy_axis_triggerleft_threshold = Cvar_Get("joy_axis_triggerleft_threshold", "0.15", CVAR_ARCHIVE);
	joy_axis_triggerright_threshold = Cvar_Get("joy_axis_triggerright_threshold", "0.15", CVAR_ARCHIVE);
#endif

	vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
	windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);

	Cmd_AddCommand("+mlook", IN_MLookDown);
	Cmd_AddCommand("-mlook", IN_MLookUp);

#if SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_StartTextInput();
#else
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
#endif

#if SDL_VERSION_ATLEAST(2, 0, 0)
	/* joystik init */
	if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC))
	{
		if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == -1)
		{
			Com_Printf ("Couldn't init SDL joystick: %s.\n", SDL_GetError ());
		} else {
			Com_Printf ("%i joysticks were found.\n", SDL_NumJoysticks());
			if (SDL_NumJoysticks() > 0) {
				int i;
				for (i=0; i<SDL_NumJoysticks(); i ++) {
					joystick = SDL_JoystickOpen(i);
					Com_Printf ("The name of the joystick is '%s'\n", SDL_JoystickName(joystick));
					Com_Printf ("Number of Axes: %d\n", SDL_JoystickNumAxes(joystick));
					Com_Printf ("Number of Buttons: %d\n", SDL_JoystickNumButtons(joystick));
					Com_Printf ("Number of Balls: %d\n", SDL_JoystickNumBalls(joystick));
					Com_Printf ("Number of Hats: %d\n", SDL_JoystickNumHats(joystick));

					joystick_haptic = SDL_HapticOpenFromJoystick(joystick);
					if (joystick_haptic == NULL)
						Com_Printf ("Most likely joystick isn't haptic\n");
					else
						IN_Haptic_Effects_Info();

					if(SDL_IsGameController(i))
					{
						SDL_GameControllerButtonBind backBind;
						controller = SDL_GameControllerOpen(i);
						Com_Printf ("Controller settings: %s\n", SDL_GameControllerMapping(controller));
						Com_Printf ("Controller axis: \n");
						Com_Printf (" * leftx = %s\n", joy_axis_leftx->string);
						Com_Printf (" * lefty = %s\n", joy_axis_lefty->string);
						Com_Printf (" * rightx = %s\n", joy_axis_rightx->string);
						Com_Printf (" * righty = %s\n", joy_axis_righty->string);
						Com_Printf (" * triggerleft = %s\n", joy_axis_triggerleft->string);
						Com_Printf (" * triggerright = %s\n", joy_axis_triggerright->string);

						Com_Printf ("Controller thresholds: \n");
						Com_Printf (" * leftx = %f\n", joy_axis_leftx_threshold->value);
						Com_Printf (" * lefty = %f\n", joy_axis_lefty_threshold->value);
						Com_Printf (" * rightx = %f\n", joy_axis_rightx_threshold->value);
						Com_Printf (" * righty = %f\n", joy_axis_righty_threshold->value);
						Com_Printf (" * triggerleft = %f\n", joy_axis_triggerleft_threshold->value);
						Com_Printf (" * triggerright = %f\n", joy_axis_triggerright_threshold->value);

						backBind = SDL_GameControllerGetBindForButton(controller, SDL_CONTROLLER_BUTTON_BACK);

						if (backBind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
							back_button_id = backBind.value.button;
							Com_Printf ("\nBack button JOY%d will be unbindable.\n", back_button_id+1);
						}
						break;
					}
					else
					{
						char joystick_guid[256] = {0};
						SDL_JoystickGUID guid;
						guid = SDL_JoystickGetDeviceGUID(i);
						SDL_JoystickGetGUIDString(guid, joystick_guid, 255);
						Com_Printf ("For use joystic as game contoller please set SDL_GAMECONTROLLERCONFIG:\n");
						Com_Printf ("e.g.: SDL_GAMECONTROLLERCONFIG='%s,%s,leftx:a0,lefty:a1,rightx:a2,righty:a3,back:b1,...\n", joystick_guid, SDL_JoystickName(joystick));
					}
				}
			}
			else
			{
				joystick_haptic = SDL_HapticOpenFromMouse();
				if (joystick_haptic == NULL)
					Com_Printf ("Most likely mouse isn't haptic\n");
				else
					IN_Haptic_Effects_Info();
			}
		}
	}
#endif

	Com_Printf("------------------------------------\n\n");
}