#define LAZY_UPDATE_TIME		3

// Datatable
IMPLEMENT_SERVERCLASS_ST_NOBASE(CBaseTeamObjectiveResource, DT_BaseTeamObjectiveResource)

	SendPropInt( SENDINFO(m_iTimerToShowInHUD), MAX_EDICT_BITS, SPROP_UNSIGNED ),
	SendPropInt( SENDINFO(m_iStopWatchTimer), MAX_EDICT_BITS, SPROP_UNSIGNED ),

	SendPropInt( SENDINFO(m_iNumControlPoints), 4, SPROP_UNSIGNED ),
	SendPropBool( SENDINFO(m_bPlayingMiniRounds) ),
	SendPropBool( SENDINFO(m_bControlPointsReset) ),
	SendPropInt( SENDINFO(m_iUpdateCapHudParity), CAPHUD_PARITY_BITS, SPROP_UNSIGNED ),

	// data variables
	SendPropArray( SendPropVector( SENDINFO_ARRAY(m_vCPPositions), -1, SPROP_COORD), m_vCPPositions ),
	SendPropArray3( SENDINFO_ARRAY3(m_bCPIsVisible), SendPropInt( SENDINFO_ARRAY(m_bCPIsVisible), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_flLazyCapPerc), SendPropFloat( SENDINFO_ARRAY(m_flLazyCapPerc) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamIcons), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamOverlays), SendPropInt( SENDINFO_ARRAY(m_iTeamOverlays), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamReqCappers), SendPropInt( SENDINFO_ARRAY(m_iTeamReqCappers), 4, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_flTeamCapTime), SendPropTime( SENDINFO_ARRAY(m_flTeamCapTime) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iPreviousPoints), SendPropInt( SENDINFO_ARRAY(m_iPreviousPoints), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bTeamCanCap), SendPropBool( SENDINFO_ARRAY(m_bTeamCanCap) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamBaseIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamBaseIcons), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iBaseControlPoints), SendPropInt( SENDINFO_ARRAY(m_iBaseControlPoints), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bInMiniRound), SendPropBool( SENDINFO_ARRAY(m_bInMiniRound) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iWarnOnCap), SendPropInt( SENDINFO_ARRAY(m_iWarnOnCap), 4, SPROP_UNSIGNED ) ),
	SendPropArray( SendPropStringT( SENDINFO_ARRAY( m_iszWarnSound ) ), m_iszWarnSound ),
	SendPropArray3( SENDINFO_ARRAY3(m_flPathDistance), SendPropFloat( SENDINFO_ARRAY(m_flPathDistance), 8, 0, 0.0f, 1.0f ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iCPGroup), SendPropInt( SENDINFO_ARRAY(m_iCPGroup), 5 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bCPLocked), SendPropBool( SENDINFO_ARRAY(m_bCPLocked) ) ),
Exemplo n.º 2
0
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSaveDateTimes, 3 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSaveDateTimes, 4 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSaveDateTimes, 5 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSaveDateTimes, 6 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSaveDateTimes, 7 ) ),
	// save player names
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 0 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 1 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 2 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 3 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 4 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 5 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 6 ) ),
	SendPropStringT( SENDINFO_NETWORKARRAYELEM( m_iszSavePlayerNames, 7 ) ),

	SendPropArray3( SENDINFO_ARRAY3( m_iSaveMissionsComplete ), SendPropInt( SENDINFO_ARRAY( m_iSaveMissionsComplete ), 8, SPROP_UNSIGNED ) ),
	SendPropInt( SENDINFO(m_iListType ) ),
	SendPropInt( SENDINFO(m_iNumMissions ) ),
	SendPropInt( SENDINFO(m_iNumOverviewMissions ) ),
	SendPropInt( SENDINFO(m_iNumCampaigns ) ),
	SendPropInt( SENDINFO(m_iNumSavedCampaigns ) ),
	SendPropInt( SENDINFO(m_nCampaignIndex) ),
END_SEND_TABLE()

BEGIN_DATADESC( CASW_Voting_Missions )
	DEFINE_ARRAY( m_iszMissionNames, FIELD_STRING, ASW_SAVES_PER_PAGE),
	DEFINE_ARRAY( m_iszCampaignNames, FIELD_STRING, ASW_CAMPAIGNS_PER_PAGE),
	DEFINE_ARRAY( m_iszSaveNames, FIELD_STRING, ASW_SAVES_PER_PAGE),
	DEFINE_ARRAY( m_iszSaveCampaignNames, FIELD_STRING, ASW_SAVES_PER_PAGE),
	DEFINE_ARRAY( m_iszSaveDateTimes, FIELD_STRING, ASW_SAVES_PER_PAGE),
	DEFINE_ARRAY( m_iszSavePlayerNames, FIELD_STRING, ASW_SAVES_PER_PAGE),
	DEFINE_INPUTFUNC( FIELD_STRING,	"SetPoseParameterName", InputSetPoseParameterName ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetPoseValue", InputSetPoseValue ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetInterpolationTime", InputSetInterpolationTime ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetCycleFrequency", InputSetCycleFrequency ),
	DEFINE_INPUTFUNC( FIELD_INTEGER, "SetFModType", InputSetFModType ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModTimeOffset", InputSetFModTimeOffset ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModRate", InputSetFModRate ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFModAmplitude", InputSetFModAmplitude ),
	DEFINE_INPUTFUNC( FIELD_FLOAT, "RandomizeFMod", InputRandomizeFMod ),
	DEFINE_INPUTFUNC( FIELD_VOID, "GetFMod", InputGetFMod ),
END_DATADESC()


IMPLEMENT_SERVERCLASS_ST(CPoseController, DT_PoseController)
	SendPropArray3( SENDINFO_ARRAY3(m_hProps), SendPropEHandle( SENDINFO_ARRAY(m_hProps) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_chPoseIndex), SendPropInt( SENDINFO_ARRAY(m_chPoseIndex), 5, SPROP_UNSIGNED ) ),	// bits sent must be enough to represent MAXSTUDIOPOSEPARAM
	SendPropBool( SENDINFO(m_bPoseValueParity) ),
	SendPropFloat( SENDINFO(m_fPoseValue), 11, 0, 0.0f, 1.0f ),
	SendPropFloat( SENDINFO(m_fInterpolationTime), 11, 0, 0.0f, MAX_POSE_INTERPOLATION_TIME ),
	SendPropBool( SENDINFO(m_bInterpolationWrap) ),
	SendPropFloat( SENDINFO(m_fCycleFrequency), 11, 0, -MAX_POSE_CYCLE_FREQUENCY, MAX_POSE_CYCLE_FREQUENCY ),
	SendPropInt( SENDINFO(m_nFModType), 3, SPROP_UNSIGNED ),
	SendPropFloat( SENDINFO(m_fFModTimeOffset), 11, 0, -1.0f, 1.0f ),
	SendPropFloat( SENDINFO(m_fFModRate), 11, 0, -MAX_POSE_FMOD_RATE, MAX_POSE_FMOD_RATE ),
	SendPropFloat( SENDINFO(m_fFModAmplitude), 11, 0, 0.0f, MAX_POSE_FMOD_AMPLITUDE ),
END_SEND_TABLE()


void CPoseController::Spawn( void )
{
	BaseClass::Spawn();
Exemplo n.º 4
0
// Purpose: Entity that propagates general data needed by clients for every player.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "player_resource.h"
#include <coordsize.h>

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

// Datatable
IMPLEMENT_SERVERCLASS_ST_NOBASE(CPlayerResource, DT_PlayerResource)
//	SendPropArray( SendPropString( SENDINFO(m_szName[0]) ), SENDARRAYINFO(m_szName) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iPing), SendPropInt( SENDINFO_ARRAY(m_iPing), 10, SPROP_UNSIGNED ) ),
//	SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iPacketloss), 7, SPROP_UNSIGNED ), m_iPacketloss ),
	SendPropArray3( SENDINFO_ARRAY3(m_iScore), SendPropInt( SENDINFO_ARRAY(m_iScore), 12 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iDeaths), SendPropInt( SENDINFO_ARRAY(m_iDeaths), 12 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bConnected), SendPropInt( SENDINFO_ARRAY(m_bConnected), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeam), SendPropInt( SENDINFO_ARRAY(m_iTeam), 4 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bAlive), SendPropInt( SENDINFO_ARRAY(m_bAlive), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iHealth), SendPropInt( SENDINFO_ARRAY(m_iHealth), 10, SPROP_UNSIGNED ) ),
END_SEND_TABLE()

BEGIN_DATADESC( CPlayerResource )

	// DEFINE_ARRAY( m_iPing, FIELD_INTEGER, MAX_PLAYERS+1 ),
	// DEFINE_ARRAY( m_iPacketloss, FIELD_INTEGER, MAX_PLAYERS+1 ),
	// DEFINE_ARRAY( m_iScore, FIELD_INTEGER, MAX_PLAYERS+1 ),
	// DEFINE_ARRAY( m_iDeaths, FIELD_INTEGER, MAX_PLAYERS+1 ),
Exemplo n.º 5
0
#include "team.h"
#include <coordsize.h>

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

void SendProxy_String_tToStringPR( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
{
	string_t *pString = (string_t*)pData;
	pOut->m_pString = (char*)STRING( *pString );
}

// Datatable
IMPLEMENT_SERVERCLASS_ST_NOBASE(CPlayerResource, DT_PlayerResource)
//	SendPropArray( SendPropString( SENDINFO(m_szName[0]) ), SENDARRAYINFO(m_szName) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iPing), SendPropInt( SENDINFO_ARRAY(m_iPing), 10, SPROP_UNSIGNED ) ),
//	SendPropArray( SendPropInt( SENDINFO_ARRAY(m_iPacketloss), 7, SPROP_UNSIGNED ), m_iPacketloss ),
	SendPropArray3( SENDINFO_ARRAY3(m_bConnected), SendPropInt( SENDINFO_ARRAY(m_bConnected), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeam), SendPropInt( SENDINFO_ARRAY(m_iTeam), 3 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_nSpecTeam), SendPropInt( SENDINFO_ARRAY(m_nSpecTeam), 3 ) ),
	
	//ios
	SendPropArray3( SENDINFO_ARRAY3(m_RedCards), SendPropInt( SENDINFO_ARRAY(m_RedCards), 4, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_YellowCards), SendPropInt( SENDINFO_ARRAY(m_YellowCards), 4, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_Fouls), SendPropInt( SENDINFO_ARRAY(m_Fouls), 6, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_FoulsSuffered), SendPropInt( SENDINFO_ARRAY(m_FoulsSuffered), 6, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_SlidingTackles), SendPropInt( SENDINFO_ARRAY(m_SlidingTackles), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_SlidingTacklesCompleted), SendPropInt( SENDINFO_ARRAY(m_SlidingTacklesCompleted), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_GoalsConceded), SendPropInt( SENDINFO_ARRAY(m_GoalsConceded), 5, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_Shots), SendPropInt( SENDINFO_ARRAY(m_Shots), 6, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_ShotsOnGoal), SendPropInt( SENDINFO_ARRAY(m_ShotsOnGoal), 6, SPROP_UNSIGNED ) ),
Exemplo n.º 6
0
#include "player.h"
#include "mathlib/mathlib.h"
#include "entitylist.h"
#include "SkyCamera.h"
#include "playernet_vars.h"
#include "fogcontroller.h"
#include "tier0/vprof.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

//=============================================================================

BEGIN_SEND_TABLE_NOBASE( CPlayerLocalData, DT_Local )

	SendPropArray3  (SENDINFO_ARRAY3(m_chAreaBits), SendPropInt(SENDINFO_ARRAY(m_chAreaBits), 8, SPROP_UNSIGNED)),
	SendPropArray3  (SENDINFO_ARRAY3(m_chAreaPortalBits), SendPropInt(SENDINFO_ARRAY(m_chAreaPortalBits), 8, SPROP_UNSIGNED)),
	
	SendPropInt		(SENDINFO(m_iHideHUD), HIDEHUD_BITCOUNT, SPROP_UNSIGNED),
	SendPropFloat	(SENDINFO(m_flFOVRate), 0, SPROP_NOSCALE ),
	SendPropInt		(SENDINFO(m_bDucked),	1, SPROP_UNSIGNED ),
	SendPropInt		(SENDINFO(m_bDucking),	1, SPROP_UNSIGNED ),
	SendPropInt		(SENDINFO(m_bInDuckJump),	1, SPROP_UNSIGNED ),
	SendPropFloat	(SENDINFO(m_flDucktime), 12, SPROP_ROUNDDOWN|SPROP_CHANGES_OFTEN, 0.0f, 2048.0f ),
	SendPropFloat	(SENDINFO(m_flDuckJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
	SendPropFloat	(SENDINFO(m_flJumpTime), 12, SPROP_ROUNDDOWN, 0.0f, 2048.0f ),
#if PREDICTION_ERROR_CHECK_LEVEL > 1 
	SendPropFloat	(SENDINFO(m_flFallVelocity), 32, SPROP_NOSCALE ),

	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
	SendPropFloat		( SENDINFO_VECTORELEM(m_vecPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
Exemplo n.º 7
0
#include "cbase.h"
#include "cs_player.h"
#include "player_resource.h"
#include "cs_simple_hostage.h"
#include "cs_player_resource.h"
#include "weapon_c4.h"
#include <coordsize.h>
//#include "cs_bot_manager.h"
#include "cs_gamerules.h"

// Datatable
IMPLEMENT_SERVERCLASS_ST(CCSPlayerResource, DT_CSPlayerResource)
	SendPropInt( SENDINFO( m_iPlayerC4 ), 8, SPROP_UNSIGNED ),
	SendPropInt( SENDINFO( m_iPlayerVIP ), 8, SPROP_UNSIGNED ),
	SendPropVector( SENDINFO(m_vecC4), -1, SPROP_COORD),
	SendPropArray3( SENDINFO_ARRAY3(m_bHostageAlive), SendPropInt( SENDINFO_ARRAY(m_bHostageAlive), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_isHostageFollowingSomeone), SendPropInt( SENDINFO_ARRAY(m_isHostageFollowingSomeone), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iHostageEntityIDs), SendPropInt( SENDINFO_ARRAY(m_iHostageEntityIDs), -1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iHostageY), SendPropInt( SENDINFO_ARRAY(m_iHostageY), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iHostageX), SendPropInt( SENDINFO_ARRAY(m_iHostageX), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iHostageZ), SendPropInt( SENDINFO_ARRAY(m_iHostageZ), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropVector( SENDINFO(m_bombsiteCenterA), -1, SPROP_COORD),
	SendPropVector( SENDINFO(m_bombsiteCenterB), -1, SPROP_COORD),
	SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueX), SendPropInt( SENDINFO_ARRAY(m_hostageRescueX), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueY), SendPropInt( SENDINFO_ARRAY(m_hostageRescueY), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueZ), SendPropInt( SENDINFO_ARRAY(m_hostageRescueZ), COORD_INTEGER_BITS+1, 0 ) ),
	SendPropBool( SENDINFO( m_bBombSpotted ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bPlayerSpotted), SendPropInt( SENDINFO_ARRAY(m_bPlayerSpotted), 1, SPROP_UNSIGNED ) ),
END_SEND_TABLE()

BEGIN_DATADESC( CCSPlayerResource )
Exemplo n.º 8
0
RecvPropArray3(RECVINFO_ARRAY(m_iZoneTicks), RecvPropInt(RECVINFO(m_iZoneTicks[0]), SPROP_UNSIGNED)),
//Velocity
RecvPropArray3(RECVINFO_ARRAY(m_flZoneEnterSpeed3D), RecvPropFloat(RECVINFO(m_flZoneEnterSpeed3D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneEnterSpeed2D), RecvPropFloat(RECVINFO(m_flZoneEnterSpeed2D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneExitSpeed3D), RecvPropFloat(RECVINFO(m_flZoneExitSpeed3D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneExitSpeed2D), RecvPropFloat(RECVINFO(m_flZoneExitSpeed2D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneVelocityAvg3D), RecvPropFloat(RECVINFO(m_flZoneVelocityAvg3D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneVelocityAvg2D), RecvPropFloat(RECVINFO(m_flZoneVelocityAvg2D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneVelocityMax3D), RecvPropFloat(RECVINFO(m_flZoneVelocityMax3D[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_flZoneVelocityMax2D), RecvPropFloat(RECVINFO(m_flZoneVelocityMax2D[0]))),
END_RECV_TABLE();
#else
BEGIN_SEND_TABLE_NOBASE(CMomRunStats, DT_MomRunStats)
SendPropInt(SENDINFO(m_iTotalZones), 7, SPROP_UNSIGNED),
//Keypress
SendPropArray3(SENDINFO_ARRAY3(m_iZoneJumps), SendPropInt(SENDINFO_ARRAY(m_iZoneJumps), -1, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN)),
SendPropArray3(SENDINFO_ARRAY3(m_iZoneStrafes), SendPropInt(SENDINFO_ARRAY(m_iZoneStrafes), -1, SPROP_UNSIGNED | SPROP_CHANGES_OFTEN)),
//Sync
SendPropArray3(SENDINFO_ARRAY3(m_flZoneStrafeSyncAvg), SendPropFloat(SENDINFO_ARRAY(m_flZoneStrafeSyncAvg), -1, SPROP_CHANGES_OFTEN)),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneStrafeSync2Avg), SendPropFloat(SENDINFO_ARRAY(m_flZoneStrafeSync2Avg), -1, SPROP_CHANGES_OFTEN)),
//Time
SendPropArray3(SENDINFO_ARRAY3(m_iZoneEnterTick), SendPropInt(SENDINFO_ARRAY(m_iZoneEnterTick), -1, SPROP_UNSIGNED)),
SendPropArray3(SENDINFO_ARRAY3(m_iZoneTicks), SendPropInt(SENDINFO_ARRAY(m_iZoneTicks), -1, SPROP_UNSIGNED)),
//Velocity
SendPropArray3(SENDINFO_ARRAY3(m_flZoneEnterSpeed3D), SendPropFloat(SENDINFO_ARRAY(m_flZoneEnterSpeed3D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneEnterSpeed2D), SendPropFloat(SENDINFO_ARRAY(m_flZoneEnterSpeed2D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneExitSpeed3D), SendPropFloat(SENDINFO_ARRAY(m_flZoneExitSpeed3D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneExitSpeed2D), SendPropFloat(SENDINFO_ARRAY(m_flZoneExitSpeed2D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneVelocityAvg3D), SendPropFloat(SENDINFO_ARRAY(m_flZoneVelocityAvg3D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneVelocityAvg2D), SendPropFloat(SENDINFO_ARRAY(m_flZoneVelocityAvg2D))),
SendPropArray3(SENDINFO_ARRAY3(m_flZoneVelocityMax3D), SendPropFloat(SENDINFO_ARRAY(m_flZoneVelocityMax3D))),
Exemplo n.º 9
0
#include "gameinterface.h"

#ifdef TF_DLL
#include "tf/tf_gamerules.h"
#endif

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

#define MAX_VOTER_HISTORY 64

// Datatable
IMPLEMENT_SERVERCLASS_ST( CVoteController, DT_VoteController )
	SendPropInt( SENDINFO( m_iActiveIssueIndex ) ),
	SendPropInt( SENDINFO( m_iOnlyTeamToVote ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_nVoteOptionCount ), SendPropInt( SENDINFO_ARRAY( m_nVoteOptionCount ), 8, SPROP_UNSIGNED ) ),
	SendPropInt( SENDINFO( m_nPotentialVotes ) ),
	SendPropBool( SENDINFO( m_bIsYesNoVote ) )
END_SEND_TABLE()

BEGIN_DATADESC( CVoteController )
	DEFINE_THINKFUNC( VoteControllerThink ),
END_DATADESC()

LINK_ENTITY_TO_CLASS( vote_controller, CVoteController );

CVoteController *g_voteController = NULL;

ConVar sv_vote_timer_duration("sv_vote_timer_duration", "15", FCVAR_DEVELOPMENTONLY, "How long to allow voting on an issue");
ConVar sv_vote_command_delay("sv_vote_command_delay", "2", FCVAR_DEVELOPMENTONLY, "How long after a vote passes until the action happens", false, 0, true, 4.5);
ConVar sv_allow_votes("sv_allow_votes", "1", 0, "Allow voting?");
Exemplo n.º 10
0
LINK_ENTITY_TO_CLASS( asw_campaign_save, CASW_Campaign_Save );

ConVar asw_custom_skill_points( "asw_custom_skill_points", "0", FCVAR_ARCHIVE, "If set, marines will start with no skill points and will spend them as they progress through the campaign. 2: give at mission start" );
ConVar sk_asw_points_per_mission("sk_asw_points_per_mission", "2", FCVAR_CHEAT, "Number of custom skill points to award each mission.");

void ASWSendProxy_String_tToString( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
{
	string_t *pString = (string_t*)pData;
	pOut->m_pString = (char*)STRING( *pString );
}

IMPLEMENT_SERVERCLASS_ST(CASW_Campaign_Save, DT_ASW_Campaign_Save)	
	SendPropString(SENDINFO(m_CampaignName)),	
	SendPropInt(SENDINFO(m_iCurrentPosition)),
	SendPropInt(SENDINFO(m_iNumMissionsComplete)),
	SendPropArray3( SENDINFO_ARRAY3( m_MissionComplete ), SendPropInt( SENDINFO_ARRAY( m_MissionComplete ), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_NumRetries ), SendPropInt( SENDINFO_ARRAY( m_NumRetries ), 9, SPROP_UNSIGNED ) ),
	
	SendPropArray3( SENDINFO_ARRAY3( m_bMarineWounded ), SendPropBool( SENDINFO_ARRAY( m_bMarineWounded ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_bMarineDead ), SendPropBool( SENDINFO_ARRAY( m_bMarineDead ) ) ),
	
	SendPropArray( SendPropString( SENDINFO_ARRAY( m_MissionsCompleteNames ), 0, ASWSendProxy_String_tToString ), m_MissionsCompleteNames ),
	SendPropArray( SendPropString( SENDINFO_ARRAY( m_Medals ), 0, ASWSendProxy_String_tToString ), m_Medals ),	
	SendPropBool(SENDINFO(m_bMultiplayerGame)),
	SendPropString(SENDINFO(m_DateTime)),

	SendPropArray3( SENDINFO_ARRAY3( m_NumVotes ), SendPropInt( SENDINFO_ARRAY( m_NumVotes ), 8, SPROP_UNSIGNED ) ),
	SendPropFloat( SENDINFO(m_fVoteEndTime) ),
	SendPropBool( SENDINFO( m_bFixedSkillPoints ) ),
END_SEND_TABLE()
Exemplo n.º 11
0
// Purpose: Bliink CPlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "bliink_player.h"
#include "player_resource.h"
#include "bliink_player_resource.h"
#include <coordsize.h>

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

// Datatable
IMPLEMENT_SERVERCLASS_ST(CBliinkPlayerResource, DT_BliinkPlayerResource)
SendPropArray3( SENDINFO_ARRAY3(m_iPlayerState), SendPropInt( SENDINFO_ARRAY(m_iPlayerState), 0, SPROP_NOSCALE ) ),
                END_SEND_TABLE()

                BEGIN_DATADESC( CBliinkPlayerResource )
                END_DATADESC()

                LINK_ENTITY_TO_CLASS( bliink_player_manager, CBliinkPlayerResource );

CBliinkPlayerResource::CBliinkPlayerResource( void )
{

}

//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Exemplo n.º 12
0
	DEFINE_INPUTFUNC( FIELD_VECTOR,	"Shatter", InputShatter ),

	// DEFINE_FIELD( m_ForceUpdateClientData, CBitVec < MAX_PLAYERS > ),  // No need to save/restore this, it's just a temporary flag field
END_DATADESC()


IMPLEMENT_SERVERCLASS_ST(CBreakableSurface, DT_BreakableSurface)
	SendPropInt(SENDINFO(m_nNumWide), 8,  SPROP_UNSIGNED),
	SendPropInt(SENDINFO(m_nNumHigh), 8, SPROP_UNSIGNED),
	SendPropFloat(SENDINFO(m_flPanelWidth), 0, SPROP_NOSCALE),
	SendPropFloat(SENDINFO(m_flPanelHeight), 0, SPROP_NOSCALE),
	SendPropVector(SENDINFO(m_vNormal), -1, SPROP_COORD),
	SendPropVector(SENDINFO(m_vCorner), -1, SPROP_COORD),
	SendPropInt(SENDINFO(m_bIsBroken), 1, SPROP_UNSIGNED),
	SendPropInt(SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED),
	SendPropArray3(SENDINFO_ARRAY3(m_RawPanelBitVec), SendPropInt( SENDINFO_ARRAY( m_RawPanelBitVec ), 1, SPROP_UNSIGNED ) ),
END_SEND_TABLE()


//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CBreakableSurface::Precache(void)
{
	UTIL_PrecacheOther( "window_pane" );

	// Load the edge types and styles for the specific surface type
	if (m_nSurfaceType == SHATTERSURFACE_TILE)
	{
		PrecacheMaterial( "models/brokentile/tilebroken_03a" );
		PrecacheMaterial( "models/brokentile/tilebroken_03b" );
extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );

// Stripped down CBaseEntity send table
IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem)
	SendPropVector	(SENDINFO(m_vecOrigin), -1,  SPROP_COORD|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
	SendPropEHandle (SENDINFO(m_hOwnerEntity)),
	SendPropEHandle (SENDINFO_NAME(m_hMoveParent, moveparent)),
	SendPropInt		(SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED),
	SendPropQAngles	(SENDINFO(m_angRotation), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles ),

	SendPropInt( SENDINFO(m_iEffectIndex), MAX_PARTICLESYSTEMS_STRING_BITS, SPROP_UNSIGNED ),
	SendPropBool( SENDINFO(m_bActive) ),
	SendPropFloat( SENDINFO(m_flStartTime) ),

	SendPropArray3( SENDINFO_ARRAY3(m_hControlPointEnts), SendPropEHandle( SENDINFO_ARRAY(m_hControlPointEnts) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ),
END_SEND_TABLE()

BEGIN_DATADESC( CParticleSystem )
	DEFINE_KEYFIELD( m_bStartActive,	FIELD_BOOLEAN, "start_active" ),
	DEFINE_FIELD( m_bActive,			FIELD_BOOLEAN ),
	DEFINE_FIELD( m_flStartTime,		FIELD_TIME ),
	DEFINE_KEYFIELD( m_iszEffectName,	FIELD_STRING, "effect_name" ),
	//DEFINE_FIELD( m_iEffectIndex, FIELD_INTEGER ),	// Don't save. Refind after loading.

	DEFINE_KEYFIELD( m_iszControlPointNames[0], FIELD_STRING, "cpoint1" ),
	DEFINE_KEYFIELD( m_iszControlPointNames[1], FIELD_STRING, "cpoint2" ),
	DEFINE_KEYFIELD( m_iszControlPointNames[2], FIELD_STRING, "cpoint3" ),
	DEFINE_KEYFIELD( m_iszControlPointNames[3], FIELD_STRING, "cpoint4" ),
	DEFINE_KEYFIELD( m_iszControlPointNames[4], FIELD_STRING, "cpoint5" ),
	DEFINE_KEYFIELD( m_iszControlPointNames[5], FIELD_STRING, "cpoint6" ),
#define LAZY_UPDATE_TIME		3

// Datatable
IMPLEMENT_SERVERCLASS_ST_NOBASE(CBaseTeamObjectiveResource, DT_BaseTeamObjectiveResource)

	SendPropInt( SENDINFO(m_iTimerToShowInHUD), MAX_EDICT_BITS, SPROP_UNSIGNED ),

	SendPropInt( SENDINFO(m_iNumControlPoints), 4, SPROP_UNSIGNED ),
	SendPropBool( SENDINFO(m_bPlayingMiniRounds) ),
	SendPropBool( SENDINFO(m_bControlPointsReset) ),
	SendPropInt( SENDINFO(m_iUpdateCapHudParity), CAPHUD_PARITY_BITS, SPROP_UNSIGNED ),

	// data variables
	SendPropArray( SendPropVector( SENDINFO_ARRAY(m_vCPPositions), -1, SPROP_COORD), m_vCPPositions ),
	SendPropArray3( SENDINFO_ARRAY3(m_bCPIsVisible), SendPropInt( SENDINFO_ARRAY(m_bCPIsVisible), 1, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_flLazyCapPerc), SendPropFloat( SENDINFO_ARRAY(m_flLazyCapPerc) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamIcons), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamOverlays), SendPropInt( SENDINFO_ARRAY(m_iTeamOverlays), 8, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamReqCappers), SendPropInt( SENDINFO_ARRAY(m_iTeamReqCappers), 4, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_flTeamCapTime), SendPropTime( SENDINFO_ARRAY(m_flTeamCapTime) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iPreviousPoints), SendPropInt( SENDINFO_ARRAY(m_iPreviousPoints), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bTeamCanCap), SendPropBool( SENDINFO_ARRAY(m_bTeamCanCap) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iTeamBaseIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamBaseIcons), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_iBaseControlPoints), SendPropInt( SENDINFO_ARRAY(m_iBaseControlPoints), 8 ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bInMiniRound), SendPropBool( SENDINFO_ARRAY(m_bInMiniRound) ) ),
	SendPropArray3( SENDINFO_ARRAY3(m_bWarnOnCap), SendPropBool( SENDINFO_ARRAY(m_bWarnOnCap) ) ),
	SendPropArray( SendPropStringT( SENDINFO_ARRAY( m_iszWarnSound ) ), m_iszWarnSound ),

	// state variables
	SendPropArray3( SENDINFO_ARRAY3(m_iNumTeamMembers), SendPropInt( SENDINFO_ARRAY(m_iNumTeamMembers), 4, SPROP_UNSIGNED ) ),
Exemplo n.º 15
0
#ifdef GAME_DLL
	SendPropInt( SENDINFO( m_iLightCount ), DEFLIGHTCONTAINER_MAXLIGHT_BITS, SPROP_UNSIGNED ),

	SendPropArray3( SENDINFO_ARRAY3( m_pos ), SendPropVector( SENDINFO_ARRAY( m_pos ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_ang ), SendPropQAngles( SENDINFO_ARRAY( m_ang ) ) ),

	SendPropArray3( SENDINFO_ARRAY3( m_col_diff ), SendPropVector( SENDINFO_ARRAY( m_col_diff ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_col_amb ), SendPropVector( SENDINFO_ARRAY( m_col_amb ) ) ),

	SendPropArray3( SENDINFO_ARRAY3( m_style_amt_speed_smooth ), SendPropVector( SENDINFO_ARRAY( m_style_amt_speed_smooth ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_ranges_vdist_vrange_sdist ), SendPropVector( SENDINFO_ARRAY( m_ranges_vdist_vrange_sdist ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_style_ran_radius_power ), SendPropVector( SENDINFO_ARRAY( m_style_ran_radius_power ) ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_ranges_srange_cinner_couter ), SendPropVector( SENDINFO_ARRAY( m_ranges_srange_cinner_couter ) ) ),

	SendPropArray3( SENDINFO_ARRAY3( m_type_flags_cookieindex_seed ),
	SendPropInt( SENDINFO_ARRAY( m_type_flags_cookieindex_seed ),
		(DEFLIGHT_SEED_MAX_BITS + MAX_COOKIE_TEXTURES_BITS + DEFLIGHT_FLAGS_MAX_SHARED_BITS + MAX_DEFLIGHTTYPE_BITS), SPROP_UNSIGNED ) ),
#else
	RecvPropInt( RECVINFO( m_iLightCount ) ),

	RecvPropArray3( RECVINFO_ARRAY( m_pos ), RecvPropVector( RECVINFO( m_pos[0] ))),
	RecvPropArray3( RECVINFO_ARRAY( m_ang ), RecvPropQAngles( RECVINFO( m_ang[0] ))),

	RecvPropArray3( RECVINFO_ARRAY( m_col_diff ), RecvPropVector( RECVINFO( m_col_diff[0] ))),
	RecvPropArray3( RECVINFO_ARRAY( m_col_amb ), RecvPropVector( RECVINFO( m_col_amb[0] ))),

	RecvPropArray3( RECVINFO_ARRAY( m_style_amt_speed_smooth ), RecvPropVector( RECVINFO( m_style_amt_speed_smooth[0] ))),
	RecvPropArray3( RECVINFO_ARRAY( m_ranges_vdist_vrange_sdist ), RecvPropVector( RECVINFO( m_ranges_vdist_vrange_sdist[0] ))),
	RecvPropArray3( RECVINFO_ARRAY( m_style_ran_radius_power ), RecvPropVector( RECVINFO( m_style_ran_radius_power[0] ))),
	RecvPropArray3( RECVINFO_ARRAY( m_ranges_srange_cinner_couter ), RecvPropVector( RECVINFO( m_ranges_srange_cinner_couter[0] ))),
Exemplo n.º 16
0
//
// Purpose: TF's custom CPlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_player.h"
#include "player_resource.h"
#include "tf_player_resource.h"
#include "tf_gamestats.h"
#include "tf_gamerules.h"
#include <coordsize.h>

// Datatable
IMPLEMENT_SERVERCLASS_ST( CTFPlayerResource, DT_TFPlayerResource )
	SendPropArray3( SENDINFO_ARRAY3( m_iTotalScore ), SendPropInt( SENDINFO_ARRAY( m_iTotalScore ), 12, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_iMaxHealth ), SendPropInt( SENDINFO_ARRAY( m_iMaxHealth ), 10, SPROP_UNSIGNED ) ),
	SendPropArray3( SENDINFO_ARRAY3( m_iPlayerClass ), SendPropInt( SENDINFO_ARRAY( m_iPlayerClass ), 5, SPROP_UNSIGNED ) ),
	SendPropArray3(SENDINFO_ARRAY3(m_iColors), SendPropVector(SENDINFO_ARRAY3(m_iColors), 12, SPROP_COORD)),
	SendPropArray3( SENDINFO_ARRAY3( m_iKillstreak ), SendPropInt( SENDINFO_ARRAY( m_iKillstreak ), 10, SPROP_UNSIGNED ) ),
END_SEND_TABLE()

LINK_ENTITY_TO_CLASS( tf_player_manager, CTFPlayerResource );

CTFPlayerResource::CTFPlayerResource( void )
{
	
}

//-----------------------------------------------------------------------------
// Purpose: