Exemplo n.º 1
0
static void
run (LV2_Handle instance, uint32_t n_samples)
{
	B3O* b3o = (B3O*)instance;

	const float* const input  = b3o->input;
	float* const       output = b3o->output;

	SETPARAM (fctl_biased, bias);
	SETPARAM (fctl_biased_fb, feedback);
	SETPARAM (fctl_sagtoBias, sagtobias);
	SETPARAM (fctl_biased_fb2, postfeed);
	SETPARAM (fctl_biased_gfb, globfeed);
	SETPARAM (fsetInputGain, gainin);
	SETPARAM (fsetOutputGain, gainout);

	overdrive (b3o->pa, input, output, n_samples);
}
Exemplo n.º 2
0
void parseShaderParam(char *buffer, char *rest)
{
  char name[256];
  char name2[256];
  ShaderParam_t *param;
  ShaderStage_t *stage = l_SHDData.stage;
  int bufferpos=0,restpos=0;

  if (l_SHDData.shader->numTotalParams == VID_MAX_SHADERPARAMS){
    bprintf("ERROR shdload: too many shader parameters, maximum is %d\n",VID_MAX_SHADERPARAMS);
    return;
  }

  param = reszalloc(sizeof(ShaderParam_t));
  memset(param,0,sizeof(ShaderParam_t));
  lxListNode_init(param);

  param->vector[3] = 1.0f;
  param->vectorp = param->vector;
  param->totalid = l_SHDData.shader->numTotalParams;

  l_SHDData.shader->numTotalParams++;

  lxStrReadInQuotes(rest, name, 255);
  while (rest[restpos]!=0 && rest[restpos]!=';')
    buffer[bufferpos++]=rest[restpos++];
  buffer[bufferpos]=0;

  resnewstrcpy(param->name,name);
  name[0] = 0;

  sscanf(buffer,"%s %d %s (%f,%f,%f,%f) %d %d",name2,&param->id,name,&param->vector[0],&param->vector[1],&param->vector[2],&param->vector[3],&param->upvalue,&param->upvalue2);

#define SETPARAM(str,value) \
  if (strcmp(name,str)==0)  \
  param->type = value;

  SETPARAM("VID_VALUE",SHADER_PARAM_VALUE);
  SETPARAM("VID_ARRAY",SHADER_PARAM_ARRAY);
  SETPARAM("VID_CAMPOS",SHADER_PARAM_CAMPOS);
  SETPARAM("VID_CAMDIR",SHADER_PARAM_CAMDIR);
  SETPARAM("VID_CAMUP",SHADER_PARAM_CAMUP);

  SETPARAM("VID_TIME",SHADER_PARAM_TIME);
  SETPARAM("VID_RANDOM",SHADER_PARAM_RANDOM);

  SETPARAM("VID_TEXCONST",SHADER_PARAM_TEXCONST);
  SETPARAM("VID_LIGHTCOLOR",SHADER_PARAM_LIGHTCOLOR);
  SETPARAM("VID_LIGHTAMBIENT",SHADER_PARAM_LIGHTAMBIENT);
  SETPARAM("VID_LIGHTPOS",SHADER_PARAM_LIGHTPOS);
  SETPARAM("VID_LIGHTRANGE",SHADER_PARAM_LIGHTRANGE);
  SETPARAM("VID_LIGHTDIR",SHADER_PARAM_LIGHTDIR);

  SETPARAM("VID_TEXSIZEINV",SHADER_PARAM_TEXSIZEINV);
  SETPARAM("VID_TEXSIZE",SHADER_PARAM_TEXSIZE);
  SETPARAM("VID_TEXLMSCALE",SHADER_PARAM_TEXLMSCALE);

  SETPARAM("VID_TEXGEN0",SHADER_PARAM_TEXGEN0);
  SETPARAM("VID_TEXGEN1",SHADER_PARAM_TEXGEN1);
  SETPARAM("VID_TEXGEN2",SHADER_PARAM_TEXGEN2);
  SETPARAM("VID_TEXGEN3",SHADER_PARAM_TEXGEN3);

  SETPARAM("VID_TEXMAT0",SHADER_PARAM_TEXMAT0);
  SETPARAM("VID_TEXMAT1",SHADER_PARAM_TEXMAT1);
  SETPARAM("VID_TEXMAT2",SHADER_PARAM_TEXMAT2);
  SETPARAM("VID_TEXMAT3",SHADER_PARAM_TEXMAT3);

#undef SETPARAM

  lxListNode_addLast(stage->paramListHead,param);
  if (param->type == SHADER_PARAM_ARRAY){
    param->upvalue = LUX_MAX(param->upvalue,1);
    if (param->upvalue > 1){
      int i;
      param->vectorp = reszalloc(sizeof(lxVector4)*param->upvalue);
      for(i=0; i < param->upvalue; i++)
        memcpy(&param->vectorp[i*4],param->vector,sizeof(lxVector4));
    }
    else{
      param->vectorp = param->vector;
    }

    stage->numArrayParams++;
  }
  else
    stage->numVectorParams++;

}