Exemplo n.º 1
0
//===========================================================================
// S_LevelMusic
//  Start the song for the current map.
//===========================================================================
void S_LevelMusic(void)
{
	ddmapinfo_t info;
	char    id[10];

	if(gamestate != GS_LEVEL)
		return;

	sprintf(id, "E%iM%i", gameepisode, gamemap);
	if(Def_Get(DD_DEF_MAP_INFO, id, &info) && info.music >= 0)
	{
		S_StartMusicNum(info.music, true);
	}
	else
	{
		S_StartMusicNum((gameepisode - 1) * 9 + gamemap - 1, true);
	}
}
Exemplo n.º 2
0
void Cht_MusicFunc(player_t *plyr, char *buf)
{
    int     off, musnum;

    if(gamemode == commercial)
    {
        off = (buf[0] - '0') * 10 + buf[1] - '0';
        musnum = MUS_MAP01 + off - 1;
        if(off < 1 || off > 35)
            P_SetMessage(plyr, STSTR_NOMUS, false);
        else
            S_StartMusicNum(musnum, true);
    }
    else
    {
        off = (buf[0] - '1') * 9 + (buf[1] - '1');
        musnum = MUS_E1M1 + off;
        if(off > 31)
            P_SetMessage(plyr, STSTR_NOMUS, false);
        else
            S_StartMusicNum(musnum, true);
    }
}
Exemplo n.º 3
0
// Updates stuff each tick
void WI_Ticker(void)
{
	// counter for general background animation
	bcnt++;

	if(bcnt == 1)
	{
		// intermission music
		if(gamemode == commercial)
			S_StartMusicNum(mus_dm2int, true);
		else
			S_StartMusicNum(mus_inter, true);
	}

	WI_checkForAccelerate();

	switch (state)
	{
	case StatCount:
		if(deathmatch)
			WI_updateDeathmatchStats();
		else if(IS_NETGAME)
			WI_updateNetgameStats();
		else
			WI_updateStats();
		break;

	case ShowNextLoc:
		WI_updateShowNextLoc();
		break;

	case NoState:
		WI_updateNoState();
		break;
	}

}