void CGameStats::EndRound(bool server, int winner) { if(!gEnv->bServer || !server) return; m_roundStats->End(winner, gEnv->pTimer->GetFrameStartTime()); if(CCryActionCVars::Get().g_statisticsMode == 1) SaveStats(); }
/////////////////////////////////////////////////////////////// // // CPerfStatBandwidthUsageImpl::DoPulse // // // /////////////////////////////////////////////////////////////// void CPerfStatBandwidthUsageImpl::DoPulse ( void ) { long long llTime = GetTickCount64_ (); // Record once every 5 seconds if ( llTime >= m_llNextRecordTime ) { m_llNextRecordTime = Max ( m_llNextRecordTime + 5000, llTime + 5000 / 10 * 9 ); RecordStats (); } // Save once every 2 minutes if ( llTime >= m_llNextSaveTime ) { #ifdef MTA_DEBUG m_llNextSaveTime = llTime + 1000; #else m_llNextSaveTime = llTime + 60000 * 2; #endif SaveStats (); } }
void UIComms::RemoteUpdateIter(long newIter) { SaveStats(); TheCampaign.SetCreationIter(newIter); }
/////////////////////////////////////////////////////////////// // // CPerfStatBandwidthUsageImpl::CPerfStatBandwidthUsageImpl // // // /////////////////////////////////////////////////////////////// CPerfStatBandwidthUsageImpl::~CPerfStatBandwidthUsageImpl ( void ) { SaveStats (); g_pGame->GetDatabaseManager ()->Disconnect ( m_DatabaseConnection ); }